1. FUNDAMENTALS OF GAME DESIGN AND
GAME PLAY
ELEMENTS OF GAME PLAY
Presented By:
Sayed Ahmed
BSc. Eng. in CSc. And Eng.
MSc. in CSc.
Consultant
Just E.T.C Technologies Inc.,
www.justETC.net
Winnipeg, Manitoba
sayed@justEtc.net
2. STUDY MATERIALS
Fundamentals of Game Design, 2nd Edition, Ernest Adams, Prentice Hall,
2006, ISBN-10: 0131687476. ISBN-13: 978-0131687479
http://justetc.net/knowledge/index.php?
table=Articles&categoryID=59&category=Computer%20Games
2
JustE.T.Csayed@justetc.net
3. COURSE TARGET
You Will
Learn major elements of game play
Learn fundamental game design techniques
Develop a game design
Critically evaluate games from different genres
Develop an understanding of the basic elements of
game play
Balancing
Risk versus reward
Engagement
Document a game design using a game design
document
3
JustE.T.Csayed@justetc.net
4. CLASS SCHEDULE
Classes will be of 3 to 6 hours each
Each class
Conceptual/Theoretical topics discussion
Show relevant ideas in Unreal
Discuss the game design document
You are expected to update your game design
document continuously
With concepts learned from the class
4
JustE.T.Csayed@justetc.net
5. TODAY’S CLASS
Discuss the Elements of Game Play
Character Development
Storytelling and Narrative
User Interfaces
Game Play
Core Mechanics
Game Balancing
Level Design
Introduction to the Game Design Document
Analyze a serious game in light of Game Design
Document
Brainstorm Game Design Ideas
5
JustE.T.Csayed@justetc.net
6. DESIGN DOCUMENT
Design Document
The design document defines the game concept as well as functional
and technical specifics of the game. A design document consists of 3
parts:
Game Concept Document
Game Design Document
Technical Design Document
Game Design Document:
Game Foundations (Game Features, The Essence of the Game play,
Characters, Game play Elements, AI)
User Interface (Navigational Chart, Functional Requirements, Objects
of the User Interface)
Graphics and Video (Graphics and Animations, Animated Insertions)
Sounds and Music (General Description, Sound Effects, Music)
Plot
Level Description (The graph of the Positional Relationship of the
Levels, Queue of the New Objects Implementation, General Level
Design Description)
Reference: http://digitalworlds.wordpress.com/2008/04/10/the-process-
of-game-creation-the-game-design-document/ (Program Ace)
6
JustE.T.Csayed@justetc.net
7. ELEMENTS OF GAME PLAY
Character Development, Storytelling and
Narrative, User Interfaces, Game play, Core
Mechanics,
Game Balancing, Level Design
Introduction to the Game Design Document
Activity: Analyze a serious game in light of a
game design document – “Project Moonwalk”
Group discussion of Moonwalk
Activity: Brainstorm Game design ideas, begin
documentation
7
JustE.T.Csayed@justetc.net