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Are ‘Loot boxes’ the
same as gambling
-Ryan Heston
What is a ‘Loot Box’
A ‘loot box’ as I and many others see it, a general
term for any item within a game that is bought or
opened with real money. These loot boxes have a
random chance to give you rare items that may or
may not be essential to progressing within the game.
There are many potential issues with the system of loot
boxes.
● Games are typically played by children under the
age of 21, which can potentially lead to children
wiping their parents credit cards to open the latest
loot boxes that have come out.
● There is also the effect of loot boxes on the gaming
community as a whole. Loot Boxes as a source of
purely cosmetic items can be great for including
community content into games. Conversely they
can be used in such a way that gives the player with
the largest wallet an advantage in the game.
So what is
the big
deal about
these ‘Loot
Boxes’?.
Questions
➔ Should Lootboxes be considered
gambling?.
➔ Are lootboxes a good thing for
the gaming community as a
whole?
➔ How should lootboxes be
changed to allow for fairer play
within video games.
Research Available
ProQuest Research Database (on Rowan.edu under library services and E-
resources)
Various gaming news outlets that are journalistic in nature
Court documents and legal documents regarding loot boxes
Research Done
Hio, L. (2017, Dec 10). Loot boxes in video games: Cool rewards or gambling trap? The
Straits Times Retrieved from
http://ezproxy.rowan.edu/login?url=https://search.proquest.com/docview/1974716786?acco
untid=13605
"Star Wars Battlefront 2 Loot Box Furore could Mark a Turning Point for the Games Industry."
Telegraph.co.ukNov 17 2017. ProQuest. Web. 14 Feb. 2018 .
Seppala, Timothy J. "EA is addressing the loot boxes in 'Need for Speed: Payback,' too." Nov
23 2017. Web. ProQuest. 14 Feb. 2018.
Potential Problems
This is a rapidly moving
subject currently and it
may be difficult to keep up
with the news cycle
regarding legislation and
court cases.
Very little research has be
done on this subject from
the side of a player. There
are copious amounts of
market based research on
loot box mechanics.
This topic stirs emotion up
within the gaming
community. It will be
somewhat tedious for me
to keep any bias from
leaking into my work .
Why should you care?
This topic is currently of hot debate within the gaming community,
considering recent events which have brought it to the forefront discussion
Video games are not just a game anymore. They are a multi-billion
dollar industry and there should be oversight into how their monetization
methods could affect those who consume their media.

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Loot boxes in video games

  • 1. Are ‘Loot boxes’ the same as gambling -Ryan Heston
  • 2. What is a ‘Loot Box’ A ‘loot box’ as I and many others see it, a general term for any item within a game that is bought or opened with real money. These loot boxes have a random chance to give you rare items that may or may not be essential to progressing within the game.
  • 3. There are many potential issues with the system of loot boxes. ● Games are typically played by children under the age of 21, which can potentially lead to children wiping their parents credit cards to open the latest loot boxes that have come out. ● There is also the effect of loot boxes on the gaming community as a whole. Loot Boxes as a source of purely cosmetic items can be great for including community content into games. Conversely they can be used in such a way that gives the player with the largest wallet an advantage in the game. So what is the big deal about these ‘Loot Boxes’?.
  • 4. Questions ➔ Should Lootboxes be considered gambling?. ➔ Are lootboxes a good thing for the gaming community as a whole? ➔ How should lootboxes be changed to allow for fairer play within video games.
  • 5. Research Available ProQuest Research Database (on Rowan.edu under library services and E- resources) Various gaming news outlets that are journalistic in nature Court documents and legal documents regarding loot boxes
  • 6. Research Done Hio, L. (2017, Dec 10). Loot boxes in video games: Cool rewards or gambling trap? The Straits Times Retrieved from http://ezproxy.rowan.edu/login?url=https://search.proquest.com/docview/1974716786?acco untid=13605 "Star Wars Battlefront 2 Loot Box Furore could Mark a Turning Point for the Games Industry." Telegraph.co.ukNov 17 2017. ProQuest. Web. 14 Feb. 2018 . Seppala, Timothy J. "EA is addressing the loot boxes in 'Need for Speed: Payback,' too." Nov 23 2017. Web. ProQuest. 14 Feb. 2018.
  • 7. Potential Problems This is a rapidly moving subject currently and it may be difficult to keep up with the news cycle regarding legislation and court cases. Very little research has be done on this subject from the side of a player. There are copious amounts of market based research on loot box mechanics. This topic stirs emotion up within the gaming community. It will be somewhat tedious for me to keep any bias from leaking into my work .
  • 8. Why should you care? This topic is currently of hot debate within the gaming community, considering recent events which have brought it to the forefront discussion Video games are not just a game anymore. They are a multi-billion dollar industry and there should be oversight into how their monetization methods could affect those who consume their media.