Steps to integrate Augmented Reality successfully in your classroom. Augmented Reality is a tool teachers can use to bring learning to life and make the learning experience an interactive adventure. I use AR to engage my learners, scaffold learning and flip my classroom. Today I’ll share practical examples of how to integrate AR in your classroom.
2. 1. Problem?
2. What is AR?
3. Plan (implement AR successfully)
a) AR as an interactive adventure
b) USE AR TO scaffold learning
c) USE AR TO flip your classroom
What we will cover in
this session
4. What is
Augmented Reality
(AR)?
Definition: The integration
of digital information with
the user’s environment in
real time.
http://whatis.techtarget.com/definition/augmented-reality-AR
5. Examples of Augmented Reality
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6. Examples of Augmented Reality
http://ngm.nationalgeographic.com/img/big-idea/augmented/augmented.jpg
7. Examples of Augmented Reality
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9. Examples of Augmented Reality
https://cnet4.cbsistatic.com/img/nkknq4hQwmPN0Kb12a6bXRCLBB4=/570x0/2012/05/08/b298cba4-fdb4-11e2-8c7c-d4ae52e62bcc/Daqri.jpg
10. What is
Augmented Reality
(AR)?
• Since Ronald T. Azuma’s study in 1997
“A Survey of Augmented Reality” three
main characteristics are used to
determine AR:
• it combines real and virtual world
• it is interactive in real time
• it is registered in 3D
http://www.arlab.com/blog/the-evolution-of-augmented-reality/
11. Examples of Augmented Reality
https://www.airliquide.com/sites/airliquide.com/files/styles/1280x770/public/2016/02/05/connect-overlay-glasses.jpg?itok=mXG0nQ1E
12. Examples of Augmented Reality
http://www.augment.com/blog/wp-content/uploads/2016/07/snapchat-lenses-dennis-williams-II.jpg
https://i.ytimg.com/vi/-5_D80-Jiyw/maxresdefault.jpg
13. Examples of Augmented Reality
http://www.mobipicker.com/wp-content/uploads/2016/07/Pokemon_go.jpg?fbe52c
16. a) AR as an interactive
adventureKnow Thy Impact – John Hattie
Why are you integrating AR in your
lesson?
• Substitute for another tool
Enhance learners understanding
Transform learning experiences
Engage and excite all learners
F.A.I.L – Abdul kalam
19. B) USE AR TO scaffold learning
to …
Provides for a supportive learning environment
provide feedback and support in learning new material
Learners take a more active role in their own learning
Learners share the responsibility of teaching and learning
scaffolding move learners beyond their current skill and knowledge levels
Learners are able to take ownership of the learning event
http://www.niu.edu/facdev/resources/guide/strategies/instructional_scaffolding_to_impro
ve_learning.pdf
22. e.g. scaffolding
ST STITHIANS GIRLS’ COLLEGE
GRADE 8: 2015
Anouk Oosthuizen
Favourite
place on
campus
Video of how
I used my
device in
different
subjects
23. C) USE AR TO flip your
classroom Prepare your students
Prepare questions such as …
what have you learned by exploring …?
What was the most confusing part of …?
“what if”
Design in-class activities that resolve learners’
misconceptions, misunderstandings or
difficulties with the flipped content
24. C) USE AR TO flip your
classroom Prepare questions such as …
what have you learned by exploring …?
What was the most confusing part of …?
“what if”
25. C) USE AR TO flip your
classroom
Prepare your students
Which ar app to download
Requirements to run the ar app
Demonstrate how to use the ar app
26. C) USE AR TO flip your
classroomDesign in-class activities that
resolve learners’ …
Misconceptions
misunderstandings or
difficulties
with the flipped content
RK: Unlike Virtual reality which creates a total simulated experience or environment, AR uses the existing environment and overlays new information on top of it.
RK: AR is applied in different fields medical, manufacturing, research, mechanical operation, entertainment and mobile marketing
RK: Steve Mann, considered the father of AR is rarely seen without his wearable AR – wearable revolution – to help pople e.g. poor eyesight. Will wearable Ar gear make the smartphone obsolete – I am not sure but AR is definitely the future keyboard and mouse.AR may also lead to more issues around privacy settings.
RK: Social media, Snapchat uses AR for fun and quirky interactive experiences. Called 3D stickers
RK: Social media, Snapchat uses AR for fun and quirky interactive experiences. Called 3D stickers
RK: revisit the problem
RK: revisit the problem
Field trips:Augmented reality museums guide students and self-learners of all ages through interactive digital media centered around a specific theme — maybe even challenge them to play games along the way. HistoriQuest, for example, started life as the Civil War Augmented Reality Project and presented a heady blend of mystery gaming and very real stories.
Field trips:Augmented reality museums guide students and self-learners of all ages through interactive digital media centered around a specific theme — maybe even challenge them to play games along the way. HistoriQuest, for example, started life as the Civil War Augmented Reality Project and presented a heady blend of mystery gaming and very real stories.
Ask students to respond to the prompt: “What did you find most confusing or interesting about the video?” You can
do this using a web form (google docs), in Canvas, or Blackboard, or even e-mail. You
will use their responses to help guide in-class activities, the technique also gives
students some retrieval practice and some practice with metacognition, both are linked
to deeper learning.
Ask students to respond to the prompt: “What did you find most confusing or interesting about the video?” You can
do this using a web form (google docs), in Canvas, or Blackboard, or even e-mail. You
will use their responses to help guide in-class activities, the technique also gives
students some retrieval practice and some practice with metacognition, both are linked
to deeper learning.
Requirements - FAQ
Ask students to respond to the prompt: “What did you find most confusing or interesting about the video?” You can
do this using a web form (google docs), in Canvas, or Blackboard, or even e-mail. You
will use their responses to help guide in-class activities, the technique also gives
students some retrieval practice and some practice with metacognition, both are linked
to deeper learning.