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Engage. Involve. Connect.
Engage. Involve. Connect.
STUDENT COLLABORATION!
!
CGT 411/450 !
College of Technology capstone course
Engage. Involve. Connect.
!
There is no engaging and interactive
way to learn about the many ways to
get involved on campu...
Engage. Involve. Connect.
NO UNIFORMITY
Engage. Involve. Connect.
Develop a more engaging way of
communicating events and activities to
Purdue students available ...
Engage. Involve. Connect.
STUDENT COLLABORATION
Research, Goals, Development

• Benchmarking 

• responsive, mobile-friend...
Engage. Involve. Connect.
COMMUNITY COLLABORATION
• Expert Faculty and Staff Guidance

• Surveys and Testing

• Deliver Fi...
Engage. Involve. Connect.
RESULTS
Engage. Involve. Connect.
Data collected by Team Even Odds CGT 411 students
Engage. Involve. Connect.
Data collected by Team Even Odds CGT 411 students
Engage. Involve. Connect.
Data collected by Team Even Odds CGT 411 students
Engage. Involve. Connect.
Data collected by Team Even Odds CGT 411 students
Engage. Involve. Connect.
Students are the users, so design for them.
Engage. Involve. Connect.
DEMO
Engage. Involve. Connect.
LEGACY PROJECT 

FOR FUTURE CLASSES
• Gamification

• Social Profile

• Co-curricular Transcripts
...
Engage. Involve. Connect.
purdue.edu/afterclass
Coming August 1 to a mobile device or desktop near you
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After class

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After class

  1. 1. Engage. Involve. Connect.
  2. 2. Engage. Involve. Connect. STUDENT COLLABORATION! ! CGT 411/450 ! College of Technology capstone course
  3. 3. Engage. Involve. Connect. ! There is no engaging and interactive way to learn about the many ways to get involved on campus. PROBLEM
  4. 4. Engage. Involve. Connect. NO UNIFORMITY
  5. 5. Engage. Involve. Connect. Develop a more engaging way of communicating events and activities to Purdue students available through the Division of Student Affairs SOLUTION
  6. 6. Engage. Involve. Connect. STUDENT COLLABORATION Research, Goals, Development • Benchmarking • responsive, mobile-friendly design • rich media content • concise information • social network integration • break the mold: for students, by students
  7. 7. Engage. Involve. Connect. COMMUNITY COLLABORATION • Expert Faculty and Staff Guidance • Surveys and Testing • Deliver Final Product
  8. 8. Engage. Involve. Connect. RESULTS
  9. 9. Engage. Involve. Connect. Data collected by Team Even Odds CGT 411 students
  10. 10. Engage. Involve. Connect. Data collected by Team Even Odds CGT 411 students
  11. 11. Engage. Involve. Connect. Data collected by Team Even Odds CGT 411 students
  12. 12. Engage. Involve. Connect. Data collected by Team Even Odds CGT 411 students
  13. 13. Engage. Involve. Connect. Students are the users, so design for them.
  14. 14. Engage. Involve. Connect. DEMO
  15. 15. Engage. Involve. Connect. LEGACY PROJECT FOR FUTURE CLASSES • Gamification • Social Profile • Co-curricular Transcripts • Student Marketing
  16. 16. Engage. Involve. Connect. purdue.edu/afterclass Coming August 1 to a mobile device or desktop near you

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