Hearing in Numbers. Virtual Sound as Next Nature.. Presentation for 'Balance-Unbalance' March 27, 2015. Full references and transcript available. This presentation is based on experiments within The Sonic Lab, a virtual world project that involved sound design on a multi-layer sim within Second Life for teaching skills and concepts in listening, design and sound/music history and culture as they converge across time and space.
2. Hearing in Numbers
Virtual Sound as Next Nature
Phylis Johnson, PhD
Southern Illinois University,
Carbondale, IL USA
Jay Jay Jegathesan, PhD Candidate
University of Western Australia,
Australia, Perth
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3. Sonification:
Art & Science
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Barass & Vickers (2011) point toward an open-
ended process that includes perceptual &
ethnographical data, and perhaps speculative
theatrical representation of ecological sound and
abstract data, and most relevant to virtual world
designs those that incorporate first person avatar
immersion as exhibited in computer games and
platforms.
4. 4
Figure 2. The architecture of our real-time interactive system
follows the sensing/processing/response paradigm. (LeGroux
et al. 2007)
5. 5
Figure 9. This diagram shows the different type of
data we are dealing with during the sonification
process. (LeGroux et al. 2007)
32. SL Sound Barriers
10 second limitations per clip
Every avatar hears sound differently
Client Settings – System & Client
ISP performance
Lag
Limited Playback options
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33. Break Sound Barriers
Hear sounds all around
No Time Limit on clips
Randomize volume - 11 Presets
Playback flexibility (day, night options)
3D placement flexibility -variable borders without
subdividing land into parcels (N, S, E, W, up,
down)
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54. 54
Sources (cited in presentation)
Barrass, S., & Vickers, P. (2011). Sonification Design and Aesthetics. Sonification Handbook (pp. 145-171).
Johnson, P. ( 2011), A Second Life for Sound: Crossing Sonic Paths in Virtual Worlds. Soundscape, 11 (1), 52-56.
Kramer, G., Walker, B., Bonebright, T., Cook, P., Flowers, J. H., Miner, N. and John
Neuhoff, N. (1999). Sonification Report: Status of the Field and Research Agenda. Technical report, ICAD/NSF.
McLuhan, M. (2005). Visual and Acoustic Space. In Christopher Cox & Daniel Warner (eds)., Audio Culture.
Readings in Modern Music, New York: Continuum, 67-72.
Ong, W. J. (2012). Orality and Literacy: 30th Anniversary Edition. New York, NY: Routledge.
Ribeiro, F., Florencio, D., Chou, P., and Zhang, Z. (2012). Auditory Augument Reality: Object Sonification for the
Visually Impaired. MMSP Proceedings: IEEE, September.
Sample, Ian. (2015). 'Noise pollution makes us oblivious to nature.' The Guardian Weekly, February 27.
Schafer, R. M (2004). The Music of the Environment. In Christopher Cox & Daniel Warner (eds.), Audio Culture.
Readings in Modern Music, New York: Continuum, 29-39
Schafer, R. Murray (1992). Music, Non-Music and the Soundscape. In John Paynter et al. (eds)., Companion to Contemporary Musical
Thought, London: Routledge, 34–45.
The Interactive Sonification Workshop (ISON), 2013.
van Mensvoort, Koert. (2012). Next Nature. Barcelona, Spain: Actar.
Additional references available upon request.