eTwinning Project Plan Example
Founder
Co-founder
Partners
ROVENA HOXHA, Albania
Ofeliya Gafarova , Azerbaijan
IRINA-AMELIA BARSAN, Romania
Natalja Varkki, Estonia
Title Rights of the Child for the Digital Age
Short Description
The project’s main objectives evolve around the idea of developing and improving student’s language skills. This is thought to be achieved throughout interesting activities amongst which I understandably highlight posters and collages, short movies and documentaries, paintings, drawings and photographs. While the peak is supposed to be reached through motivating students into creating objects using recycled materials and modern ICT resources. Learning to code and to program, observing and analyzing are our main goals. Participating actively on international initiatives like 'European Code Week' and 'Hour of Code' will also be preferred
Languages
English
Age of Pupils From 7 to 16
Subjects
Art, Chemistry, Design and Technology, Environmental Education, Geography, Informatics / ICT, Mathematics / Geometry, Physics
Aims
The project’s main goal is to develop and enrich their language, communicative and digital skills throughout engaging on the project. In addition project-based learning and on interesting international initiatives will be held regarding to the topic.
Influencing policy (training slides from Fast Track Impact)
E-twinning Project Plan Example
1. eTwinning Project Plan Example
Founder
Co-founder
Partners
ROVENA HOXHA, Albania
Ofeliya Gafarova , Azerbaijan
IRINA-AMELIA BARSAN, Romania
Natalja Varkki, Estonia
Title Rights of the Child for the Digital Age
Short
Description The project’s main objectives evolve around the idea of
developing and improving student’s language skills. This is
thought to be achieved throughout interesting activities
amongst which I understandably highlight posters and
collages, short movies and documentaries, paintings,
drawings and photographs. While the peak is supposed to
be reached through motivating students into creating
objects using recycled materials and modern ICT
resources. Learning to code and to program, observing and
analyzing are our main goals. Participating actively on
international initiatives like 'European Code Week' and
'Hour of Code' will also be preferred
Languages
English
Age of Pupils From 7 to 16
Subjects
Art, Chemistry, Design and Technology, Environmental
Education, Geography, Informatics / ICT, Mathematics /
Geometry, Physics
Aims
The project’s main goal is to develop and enrich their
language, communicative and digital skills throughout
engaging on the project. In addition project-based learning
and on interesting international initiatives will be held
regarding to the topic.
2. Work Process October 2018
- Our schools
- Logo activities
- ‘European Code Week’ /7 – 22 October/: national &
international events
November 2018
-coding without computer
- Coding in PixelArt
December 2018
- ‘Hour of Code’/4 – 10 December/: initiatives & activities,
digital platforms – Code.org, Kodu, Tynker
- My favourite PC game & PC character
- Music of video games
January 2018
- Unplugged activities
February 2018
- Pokemon
- QR codes – generate, play. QR Generator/Reader.
‘Treasure Hunt’
March 2018
- Code in action – songs, rhymes, emoji, emoticons
- Drawing robots
- Kahoot
April/ May 2018
- Videoconference
- Results & common products on ‘Padlet & ‘Thinglink’
- Evaluation on Survey Monkey
Expected
Results
The products of this project include numerous drawings,
posters, collages, 3D projects, and recycled materials. All
in all these products ought to be shared via clips and
videos made on digital platforms. We will require students
to exchange common products via mail and share them on
social platforms such as - Facebook and Twitter. In addition
the creations will be uploaded on 'Padlet', 'Linoit' and
'Thinglink'.