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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Uncharted 3: Drake's Deception
Dylan Jones Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting The cut scene that’s with a sound of a door opening meaning that characters a
heading in out outside. I also hear footsteps out like concrete which means they are
outside in the open and the sound of a drop of water also appears as the characters
are walking. Then sound of punching appear in the cut scene meaning the
characters are fighting and sound of empty bottles roll meaning the characters
might of fallen to the floor. There is also a car pulling up meaning where they are
they have access to a road near them. The opening of car doors are also played and
the sound of umbrella opening is also played meaning where they are it is raining.
0:03-0:04 The sound of a door opening is played.
They might have got this by recoding any door.
0:04-0:05 A drop of water is played. They would
have made this by using some drops of water and
using an echo effect.
0:44-0:45 The sound of an umbrella opening is
played. Here they could have recorded the sound
of any umbrella sound.
Mood The mood of the cut scene is quit sinister as sounds of punching and sound that
indicate that is it raining is played. There is also a sound of a blade being pulled at
one point making this game feel darker. The music too in the game also brings out a
serious feel to the cut scene.
0:18-0:19 sound of empty bottle are rolled away.
They would have made this by getting empty
bottles and rolling them across the floor.
0:33-1:51 the music in the game is played as the
car shows up. The music sounds to be made by a
band of violins.
Game genre The games genre feels to be and action puzzle game as the sounds of punching then
the sound of a car pulling up also with a blade sound name it feel that someone
want something from the characters that something would be a mystery and the
punching sound make it more of an action.
0:12-0:21 Sounds of punching are played. They
would have made this by crunching or smacking
various kinds of fruit or veg.
1:17-1:18 the sound of a blade being pulled. They
might have done this by getting a kitchen knife
and slide it against any metal object.
Narrative In the cut scene the characters come from a building and find themselves
confronted by a gang of men which beat them up. A car then appears and soon a
lady who appears to be the one who calls the shots then frighten them and takes a
ring from them.
0:30-0:42 the sound of a car is played as a car
dives up and open and closes there door. They
sound of recorded the sound of any car to get
this.

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Uncharted 3 drakes deception

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Uncharted 3: Drake's Deception Dylan Jones Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The cut scene that’s with a sound of a door opening meaning that characters a heading in out outside. I also hear footsteps out like concrete which means they are outside in the open and the sound of a drop of water also appears as the characters are walking. Then sound of punching appear in the cut scene meaning the characters are fighting and sound of empty bottles roll meaning the characters might of fallen to the floor. There is also a car pulling up meaning where they are they have access to a road near them. The opening of car doors are also played and the sound of umbrella opening is also played meaning where they are it is raining. 0:03-0:04 The sound of a door opening is played. They might have got this by recoding any door. 0:04-0:05 A drop of water is played. They would have made this by using some drops of water and using an echo effect. 0:44-0:45 The sound of an umbrella opening is played. Here they could have recorded the sound of any umbrella sound. Mood The mood of the cut scene is quit sinister as sounds of punching and sound that indicate that is it raining is played. There is also a sound of a blade being pulled at one point making this game feel darker. The music too in the game also brings out a serious feel to the cut scene. 0:18-0:19 sound of empty bottle are rolled away. They would have made this by getting empty bottles and rolling them across the floor. 0:33-1:51 the music in the game is played as the car shows up. The music sounds to be made by a band of violins. Game genre The games genre feels to be and action puzzle game as the sounds of punching then the sound of a car pulling up also with a blade sound name it feel that someone want something from the characters that something would be a mystery and the punching sound make it more of an action. 0:12-0:21 Sounds of punching are played. They would have made this by crunching or smacking various kinds of fruit or veg. 1:17-1:18 the sound of a blade being pulled. They might have done this by getting a kitchen knife and slide it against any metal object. Narrative In the cut scene the characters come from a building and find themselves confronted by a gang of men which beat them up. A car then appears and soon a lady who appears to be the one who calls the shots then frighten them and takes a ring from them. 0:30-0:42 the sound of a car is played as a car dives up and open and closes there door. They sound of recorded the sound of any car to get this.