2. Intro – Our Problem
MIT needs to diversify to combat a changing marketplace
Media I Trust (MIT) losing television market
share to new forms of digital media
Vegas Golden Knights face significant local
entertainment competition for viewers
MIT must find new revenue streams to
supplement traditional TV revenue
3. OUR SOLUTION
MIT can blur the lines between the in-arena and at-home viewing experience
IN-GAME FAN
ENGAGEMENT APP
VIRTUAL REALITY
SUPPLEMENTAL
CONTENT
5. GOLDEN KNIGHTS VR PROJECT
Tickets
A la
carte
Season
pass
Scoring
Zones
$5.49
$199.99
Center
Ice
$4.99
$179.99
Goal
$4.49
$149.99
Upper
Deck
$2.99
$99.99
Goals of the Project
• Create an in-arena experience away from the arena
• Allow Golden Knights fans to be a part of every game
• Provide a premium digital Vegas experience to opposing
fan bases VR Seat Price Points
6. • Setup Costs (est.):
• VR camera cost: $200,000(12x)
• Installation cost: $250,000
• Annual staffing cost: $600,000
• Ann. maintenance cost: $100,000
• Partnerships Required:
• NHL and its TV affiliates
• Samsung Gear
• Google Daydream
• PlayStation VR
GOLDEN KNIGHTS VR
PROJECT IMPLEMENTATION
7. FAN ENGAGEMENT APP
App Features
• Partnership with WaitTime allows MIT to deliver real-
time promotions to fans in attendance, directing
them to concessions with the shortest lines
• Integration with Twitter provides lists of users such
for fans to interact with and follow the action on
their second screen from in the arena or on-the-go
• Instagram Stories integration allows users to submit
photos or videos directly from the app to arena
experience teams to be shared on the jumbotron
MIT can maximize its longevity by delivering value to teams and fans inside and outside the arena
8. C R E A T I V E C O N T E N T P R O M O T I O N B R A N D I N G M A R K E T I N G
OUTSIDE OF THE GAME
GENERATE EXCITEMENT AROUND PLAYERS AND VENUE
“A day in the life of….”
“Tour of my locker…”
“Inside the mind of ____ during the game against Chicago Blackhawks”
“What I do in Vegas…”
STRONG VIEWERSHIP
Interesting content with loyal follower base
Large number of places in Vegas constantly seeking to promote
Charge $25 per 1000 impressions
9. NPV ANALYSIS
• Current Adoption Rate of VR:
• 1% Smartphone Market
• 5% of PlayStation Ecosystem
• Current total VR units sold: 15 million
• Projected Growth: 15-20% YoY
• Revenue sharing breakdown:
• NHL
• NextVR
• Samsung, Google, PlayStation
• Las Vegas Golden Knights
Initial Start Up Costs
Item Quantity Cost Each Total Cost
Cameras 12 200,000.00$ 2,400,000.00$
VR Install 1 250,000.00$ 250,000.00$
WaitTime App 1 500,000.00$ 500,000.00$
Total 2,650,000.00$
Annual Costs
Item Quantity Cost Each Total Cost
VR Staff 10 60,000.00$ 600,000.00$
VR Maintenance 1 100,000.00$ 100,000.00$
WaitTime Contract 1 150,000.00$ 150,000.00$
Total 850,000.00$
NPV of Opportunity
7,856,698.90$
10. DIGITAL MARKETING STRATEGY – DCF ANALYSIS
• WACC for this opportunity from: http://pages.stern.nyu.edu/~adamodar/New_Home_Page/datafile/wacc.htm
• Additional 1.5% added to WACC due to implied additional risk of a new franchise
DCF Analysis Time 0 2017 2018 2019 2020 2021
Initial Cash Outflow 2,650,000.00$
Revenues 1,083,089.00$ 1,245,552.35$ 1,432,385.20$ 1,647,242.98$ 1,894,329.43$
(Assumption 15% YoY Growth) 15% 15% 15% 15%
Expenses 850,000.00$ 875,500.00$ 901,765.00$ 928,817.95$ 956,682.49$
(Assumption 3% YoY Growth) 3% 3% 3% 3%
Project Profit 233,089.00$ 370,052.35$ 530,620.20$ 718,425.03$ 937,646.94$
WACC
10.42% 211,093.10$ 303,506.28$ 394,130.96$ 483,270.72$ 571,216.35$
(NYU Stern Avg for Recreation/Sport Organizations)
Long Term Growth Rate
3.50%
Profit Flow 2022
970,464.58$
Terminal Value 2022
14,024,054.69$
Present Value of TV 2022 Total Value Minus Start Up Costs
8,543,481.49$ 1,963,217.41$ 10,506,698.90$ 2,650,000.00$
Present Value Calculations
Present Value of Projected Cash Flows
NPV of Opportunity
7,856,698.90$
Editor's Notes
Thank you
Share of eyeballs
2:18
Center ice photo from: https://www.rateyourseats.com/inseat/hsbc-arena-nhl-117-800x600.jpg
Millenials have the shortest attention span of any generation ever, and its likely that Gen Z’s ends up being even shorter. Simply put, the next generation of fans don’t like to wait.
WaitTime – a start-up operating in several NBA arenas tracks how quickly people are moving through lines by using facial recognition cameras. This information can then be displayed on high definition video boards throughout the arena as well as integrated into an app that fans can use at their seats directing fans to the line that will minimize their wait. We want to pay for the installation of the cameras and video boards – cost is approximately $1000 per camera and $2500 per video board plus a small monthly subscription fee – in exchange for the rights to manage the video boards and in-arena app.
The benefit is that we then control the advertising on the video boards. Being located in Vegas, the competition for entertainment dollars is huge, and thus we can charge a premium to casinos and other Vegas-based entertainment venues for live advertising on the video boards.
By managing the app, we can deliver content and ads through push notifications. A big portion of the future of digital advertising is through geotargeting, and being able to deliver location-based ads to people with the app is a potentially lucrative future revenue stream.
2:02
While we’ve discussed how we want to engage fans inside the arena, we also want to create the industry standard in engagement outside of the arena.
The days of the traditional beat writer are over. Millenials don’t read things anymore, but we crave video content. We want to roll out video on the ice, in the locker room, in the city, and on the road. We want to humanize the athletes in a way that hasn’t been done before. We intend to deliver content that isn’t just viewed by fans of the Vegas Golden Knights, but by fans throughout the league, because we’re showing a side of professional athletes that is rarely seen. By humanizing the athletes, we strive to to ultimately develop a connection that drives people to the arena, either in-person or through VR from their couch.
We believe through diversifying MIT’s portfolio to focus open up new advertising streams and by making VR common in the industry, MIT will be well-positioned for the future of sports media.
http://www.forbes.com/sites/jeffreydorfman/2017/02/04/super-bowl-ads-are-a-bargain-at-5-million/#6e65fda47505