Brain’s R US Technology<br />Brains R Us is in Notha, Second Life<br />Contact: Nathan Zetkin, Nevada Beattie <br />
Goals<br />Make virtual life easier<br />Provide a new social networking venue within SL<br />Enhance communications betwe...
Brains R Us System Components<br />
Technology<br />Plug-in architecture<br />Common data sharing<br />Communications<br />Networking<br />
Plug-in architecture<br /><ul><li>Included plug-ins:
Email
Context
Teleport
Region Info
Object rezzor
Particle effects
Object finder</li></li></ul><li>Brain Upgrades<br />Brain upgrades install more plug-ins into brains to add functionality....
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Brains R Us Technology

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This slide show presents the technology behind the Brains R Us system in Second Life.

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Brains R Us Technology

  1. 1. Brain’s R US Technology<br />Brains R Us is in Notha, Second Life<br />Contact: Nathan Zetkin, Nevada Beattie <br />
  2. 2. Goals<br />Make virtual life easier<br />Provide a new social networking venue within SL<br />Enhance communications between avatars and the web<br />
  3. 3. Brains R Us System Components<br />
  4. 4. Technology<br />Plug-in architecture<br />Common data sharing<br />Communications<br />Networking<br />
  5. 5. Plug-in architecture<br /><ul><li>Included plug-ins:
  6. 6. Email
  7. 7. Context
  8. 8. Teleport
  9. 9. Region Info
  10. 10. Object rezzor
  11. 11. Particle effects
  12. 12. Object finder</li></li></ul><li>Brain Upgrades<br />Brain upgrades install more plug-ins into brains to add functionality.<br />Currently available:<br />Twitter<br />HUD plug-in<br />Coming soon:<br />AO plug-in<br />Movement plug-in<br />Security plug-in<br />
  13. 13. Common data sharing<br />In the brain, data is shared between plug-ins.<br />Data is defined by type. <br />Any plug-in may use shared data or provide it.<br />Shared data is saved in a context based memory and may be retrieved at anytime.<br />Example uses:<br />Teleport history<br />To do lists<br />Command history<br />
  14. 14. Communications<br />Each brain can send and receive email.<br />The email plug-in provides email in and out of Second Life.<br />Address book for often used addresses.<br />Brain Server provides constant email address and store and forward of incoming email.<br />
  15. 15. Networking<br />Brain Servers may be networked to allow brains to be connected in a group.<br />Allows brain to brain email.<br />Pictures can be sent along with text.<br />Twitter like feeds with pictures.<br />Region blasting of messages and pictures. (advertisments)<br />
  16. 16. Brain HUD<br />Brain email<br />Send and receive indicators<br />Brain connected indicator<br />Brain menus<br />Picture browser (pics, <br />profiles, maps, particles)<br />Sim performance indicators<br />Radar (not shown)<br />Nearby avatars<br />Region display<br />Target alignment indicator<br />Message area<br />Online indicators<br />
  17. 17. Brain HUD features<br />Menus make brain commands easy to use<br />Picture browser shows pictures, profiles, maps and particle textures<br />Profile pictures gathered from nearby avatars automatically<br />Click on profile pic to see full profile<br />Maps of regions visited saved automatically<br />Target alignment indicator makes for perfect hugs.<br />
  18. 18. THANK YOU!!<br />Our blog: http://slbrains.blogspot.com/<br />Brains R Us in Notha: http://tr.im/slbrains<br />

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