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Who owns your
game?
Intellectual property
         and
 game development


Presented by:
Michael Boughey
Special Counsel
Who owns your game?

… and why does it matter?
iPhone Developer Program Licence
Agreement
• You agree that your app does not and will not violate,
  misappropriate or infringe any third party copyrights,
  trademarks, rights of privacy and publicity, trade secrets,
  patents, or other proprietary or legal rights
• You indemnify Apple against infringement of 3rd party IP
• You agree that Apple can stop downloads if it ‘reasonably
  believes’ the app infringes IP
If you don’t own all of your game …
• You don’t have the right to sell it
• You may be sued if you try to sell it
• You can’t stop anyone else from using, selling or copying it
• You won’t have anything to show potential investors
• If you get a deal then someone claims you don’t own the
  game – and you can’t prove you do – your publisher or digital
  distributor may drop you
• You may be held to ransom by someone who owns the
  tiniest part of it
What’s in the box?
What’s in the box?
• Code
What’s in the box?
• Code
• Text
What’s in the box?
• Code
• Text
• Art
What’s in the box?
•   Code
•   Text
•   Art
•   Music and sounds
What’s in the box?
•   Code
•   Text
•   Art
•   Music and sounds
•   Dialogue
What’s in the box?
•   Code
•   Text
•   Art
•   Music and sounds
•   Dialogue
What’s in the box?
•   Code
•   Text
•   Art
•   Music and sounds
•   Dialogue
•   Ideas
What’s in the box?
•   Code
•   Text
•   Art
•   Music and sounds
•   Dialogue
•   Ideas
•   Gameplay
What’s in the box?
•   Code
•   Text
•   Art
•   Music and sounds
•   Dialogue
•   Ideas
•   Gameplay
•   Name and logos
What’s in the box?
•   Code
•   Text
•   Art
•   Music and sounds
•   Dialogue
•   Ideas
•   Gameplay
•   Name and logos
What’s in the box?
•   Code
•   Text
•   Art
•   Music and sounds
•   Dialogue
•   Ideas
•   Gameplay
•   Name and logos
•   Credits
Code
• Protected by copyright as a ‘literary work’
• Who owns it?
• Creator is owner:
   – even if someone else came up with the ideas
   – or hired them to write it
• UNLESS creator:
   – is an employee; or
   – has signed a contract assigning copyright
What is copyright?
• Does not protect ideas – protects the expression of ideas
• Must be something put down in a substantial form – eg
  written on paper or stored in computer memory
• Must be original – in expression, not ideas
• Can be transferred, sold or licensed
• No registration necessary
Infringement of copyright
• Owner has exclusive rights including:
   – copying or reproducing;
   – publishing;
   – authorising others to do all of these things.
• Copyright infringement = doing these things without
  permission
• Must involve ‘all or a substantial part’ of the copyright work
Copyright also covers … more or less:
• Text – dialogue, subtitles, in-game documents
• Art
• Music and sounds
   – musical work, lyrics, performers’ rights, sound recording
   – EMI vs Def Jam Rapstar
• Dialogue
   – script, sound recording, performers’ rights
• Motion
   – cinematograph works, performers’ rights
‘I’ve got this great idea for a game …’
• No protection for ideas unless they’re kept confidential
• Keep ideas confidential by:
   – not telling anyone
   – ensuring anyone you tell is subject to a duty of confidentiality
• Non-disclosure agreements
• May be implied duties of confidentiality on employers and
  employees, directors, partners etc – but still confirm in writing
• General law: If you know information is confidential, you
  must keep it confidential – so tell people it’s confidential
‘I’ve got this great idea for a game …’
• No protection for ideas unless they’re kept confidential
• Keep ideas confidential by:
   – not telling anyone
   – ensuring anyone you tell is subject to a duty of confidentiality
• Non-disclosure agreements
• May be implied duties of confidentiality on employers and
  employees, directors, partners etc – but still confirm in writing
• General law: If you know information is confidential, you
  must keep it confidential – so tell people it’s confidential
NCSoft (Lineage) vs Bluehole (TERA – The
Exiled Realm of Arborea)
• Bluehole = ex NCSoft employees
     ‘Their business plan was simple and audacious: creating a
     competing product using the very work they had done while at
     NCsoft, launch it themselves to great fanfare and acclaim, and in the
     process, deal a crippling blow to their former employer.’
• NCSoft claimed novel races, combat system, political system
• Sought fines and prison sentences in South Korea,
  injunctions in the US
Gameplay
• Game cloning – copying the ‘look and feel’
• Almost impossible to protect game mechanics, user
  interfaces
• Copyright won’t work unless the code or art or music or text
  is substantially the same
• Law of ‘passing off’ is not enough – need to prove people are
  actually misled
Game vs Game – 1994
• Capcom (Street Fighter II) vs Data East (Fighter History)
Court case finally protects gameplay?
 Tetris vs Xio – 2012 US case
 "Xio is correct that one cannot protect some functional aspect of a work
 by copyright as one would with a patent. But this principle does not
 mean, and cannot mean, that any and all expression related to a game
 rule or game function is unprotectible. Such an exception to copyright
 would likely swallow any protection one could possibly have; almost all
 expressive elements of a game are related in some way to the rules and
 functions of game play. Tetris Holding is as entitled to copyright
 protection for the way in which it chooses to express game rules or
 game play as one would be to the way in which one chooses to express
 an idea"
The name of the game
• Names are too short to be protected by copyright, even if
  made up
• Common law trade marks/passing off may protect
• Essentials:
  1: Make sure no-one else is using it!
  2: Make sure it’s distinctive
  3: Register it where your market is – USA?
  4: Register it in the right classes of products
  5: Don’t wait too long
Registering a trade mark
Search and register online:
• In Australia: www.ipaustralia.gov.au
• In the USA: http://www.uspto.gov/trademarks/

Note that once you apply, you may receive fraudulent invoices
  from eg Patent & Trademark Organisation LLC – take care.
Most important long term IP?
A trade mark:
•may take the least effort to create
•is easiest to protect
•is not platform-specific
•is something people may recognise without even playing the
game
•can be used in sequels, spin-offs and merchandising
•can be sold
Credits
• Who gets their names at the end of the game?
• Moral rights:
   –
How to secure ownership?
• Get ownership rights assigned in writing
• Define IP broadly; cover confidential information and get
  specific moral rights consents
• Assignments and consents in writing from everyone who
  contributes – contractors, employees, shareholders and
  directors, writers, composers, musicians, motion capture
  actors, voice talent
• Include licence of background IP – things that people bring to
  the project
• Include warranty that it’s all their own work
Who should own the IP?
• It depends …
• Centralise it as much as possible
• Basic ideas:
   – If there’s a corporation, assign everything to the corporation
   – If there’s a partnership, assign everything to the partnership
   – If it’s a looser arrangement, look at cross-licensing structures
• Think about what happens to the IP if the business breaks up
If you have these things in place, you’ll …
•   Actually have something to sell
•   Be able to show investors you’re serious
•   Have at least some ammunition against clones
•   Be able to bring IP forward into your next game
•   Be able to deal with that bloke who had some ideas at the
    start, wandered off, then came back with his hand out when
    things took off
Michael Boughey
Special Counsel
Hynes Lawyers
michael.boughey@hyneslawyers.com.au

General disclaimer
This presentation is for general information only and should not be relied upon as legal advice.
You may not alter or edit this presentation it in any way, nor may you claim it as your own work or charge for it.

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Intellectual Property and Game Development

  • 1. Who owns your game? Intellectual property and game development Presented by: Michael Boughey Special Counsel
  • 2. Who owns your game? … and why does it matter?
  • 3. iPhone Developer Program Licence Agreement • You agree that your app does not and will not violate, misappropriate or infringe any third party copyrights, trademarks, rights of privacy and publicity, trade secrets, patents, or other proprietary or legal rights • You indemnify Apple against infringement of 3rd party IP • You agree that Apple can stop downloads if it ‘reasonably believes’ the app infringes IP
  • 4. If you don’t own all of your game … • You don’t have the right to sell it • You may be sued if you try to sell it • You can’t stop anyone else from using, selling or copying it • You won’t have anything to show potential investors • If you get a deal then someone claims you don’t own the game – and you can’t prove you do – your publisher or digital distributor may drop you • You may be held to ransom by someone who owns the tiniest part of it
  • 6. What’s in the box? • Code
  • 7. What’s in the box? • Code • Text
  • 8. What’s in the box? • Code • Text • Art
  • 9. What’s in the box? • Code • Text • Art • Music and sounds
  • 10. What’s in the box? • Code • Text • Art • Music and sounds • Dialogue
  • 11. What’s in the box? • Code • Text • Art • Music and sounds • Dialogue
  • 12. What’s in the box? • Code • Text • Art • Music and sounds • Dialogue • Ideas
  • 13. What’s in the box? • Code • Text • Art • Music and sounds • Dialogue • Ideas • Gameplay
  • 14. What’s in the box? • Code • Text • Art • Music and sounds • Dialogue • Ideas • Gameplay • Name and logos
  • 15. What’s in the box? • Code • Text • Art • Music and sounds • Dialogue • Ideas • Gameplay • Name and logos
  • 16. What’s in the box? • Code • Text • Art • Music and sounds • Dialogue • Ideas • Gameplay • Name and logos • Credits
  • 17. Code • Protected by copyright as a ‘literary work’ • Who owns it? • Creator is owner: – even if someone else came up with the ideas – or hired them to write it • UNLESS creator: – is an employee; or – has signed a contract assigning copyright
  • 18. What is copyright? • Does not protect ideas – protects the expression of ideas • Must be something put down in a substantial form – eg written on paper or stored in computer memory • Must be original – in expression, not ideas • Can be transferred, sold or licensed • No registration necessary
  • 19. Infringement of copyright • Owner has exclusive rights including: – copying or reproducing; – publishing; – authorising others to do all of these things. • Copyright infringement = doing these things without permission • Must involve ‘all or a substantial part’ of the copyright work
  • 20. Copyright also covers … more or less: • Text – dialogue, subtitles, in-game documents • Art • Music and sounds – musical work, lyrics, performers’ rights, sound recording – EMI vs Def Jam Rapstar • Dialogue – script, sound recording, performers’ rights • Motion – cinematograph works, performers’ rights
  • 21. ‘I’ve got this great idea for a game …’ • No protection for ideas unless they’re kept confidential • Keep ideas confidential by: – not telling anyone – ensuring anyone you tell is subject to a duty of confidentiality • Non-disclosure agreements • May be implied duties of confidentiality on employers and employees, directors, partners etc – but still confirm in writing • General law: If you know information is confidential, you must keep it confidential – so tell people it’s confidential
  • 22. ‘I’ve got this great idea for a game …’ • No protection for ideas unless they’re kept confidential • Keep ideas confidential by: – not telling anyone – ensuring anyone you tell is subject to a duty of confidentiality • Non-disclosure agreements • May be implied duties of confidentiality on employers and employees, directors, partners etc – but still confirm in writing • General law: If you know information is confidential, you must keep it confidential – so tell people it’s confidential
  • 23. NCSoft (Lineage) vs Bluehole (TERA – The Exiled Realm of Arborea) • Bluehole = ex NCSoft employees ‘Their business plan was simple and audacious: creating a competing product using the very work they had done while at NCsoft, launch it themselves to great fanfare and acclaim, and in the process, deal a crippling blow to their former employer.’ • NCSoft claimed novel races, combat system, political system • Sought fines and prison sentences in South Korea, injunctions in the US
  • 24. Gameplay • Game cloning – copying the ‘look and feel’ • Almost impossible to protect game mechanics, user interfaces • Copyright won’t work unless the code or art or music or text is substantially the same • Law of ‘passing off’ is not enough – need to prove people are actually misled
  • 25. Game vs Game – 1994 • Capcom (Street Fighter II) vs Data East (Fighter History)
  • 26. Court case finally protects gameplay? Tetris vs Xio – 2012 US case "Xio is correct that one cannot protect some functional aspect of a work by copyright as one would with a patent. But this principle does not mean, and cannot mean, that any and all expression related to a game rule or game function is unprotectible. Such an exception to copyright would likely swallow any protection one could possibly have; almost all expressive elements of a game are related in some way to the rules and functions of game play. Tetris Holding is as entitled to copyright protection for the way in which it chooses to express game rules or game play as one would be to the way in which one chooses to express an idea"
  • 27. The name of the game • Names are too short to be protected by copyright, even if made up • Common law trade marks/passing off may protect • Essentials: 1: Make sure no-one else is using it! 2: Make sure it’s distinctive 3: Register it where your market is – USA? 4: Register it in the right classes of products 5: Don’t wait too long
  • 28. Registering a trade mark Search and register online: • In Australia: www.ipaustralia.gov.au • In the USA: http://www.uspto.gov/trademarks/ Note that once you apply, you may receive fraudulent invoices from eg Patent & Trademark Organisation LLC – take care.
  • 29. Most important long term IP? A trade mark: •may take the least effort to create •is easiest to protect •is not platform-specific •is something people may recognise without even playing the game •can be used in sequels, spin-offs and merchandising •can be sold
  • 30. Credits • Who gets their names at the end of the game? • Moral rights: –
  • 31. How to secure ownership? • Get ownership rights assigned in writing • Define IP broadly; cover confidential information and get specific moral rights consents • Assignments and consents in writing from everyone who contributes – contractors, employees, shareholders and directors, writers, composers, musicians, motion capture actors, voice talent • Include licence of background IP – things that people bring to the project • Include warranty that it’s all their own work
  • 32. Who should own the IP? • It depends … • Centralise it as much as possible • Basic ideas: – If there’s a corporation, assign everything to the corporation – If there’s a partnership, assign everything to the partnership – If it’s a looser arrangement, look at cross-licensing structures • Think about what happens to the IP if the business breaks up
  • 33. If you have these things in place, you’ll … • Actually have something to sell • Be able to show investors you’re serious • Have at least some ammunition against clones • Be able to bring IP forward into your next game • Be able to deal with that bloke who had some ideas at the start, wandered off, then came back with his hand out when things took off
  • 34. Michael Boughey Special Counsel Hynes Lawyers michael.boughey@hyneslawyers.com.au General disclaimer This presentation is for general information only and should not be relied upon as legal advice. You may not alter or edit this presentation it in any way, nor may you claim it as your own work or charge for it.