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 The electron beam is swept across
the screen, one row at a time from
top to bottom. As the electron
beam moves across each row, the
beam intensity is turned on and
off to create a pattern of
illuminated spots.
 Picture definition is stored in
memory area called the Refresh
Buffer or Frame Buffer. This
memory area holds the set of
intensity values for all the screen
points. Stored intensity values are
then retrieved from the refresh
buffer and “painted” on the
screen one row (scan line) at a
time as shown in the following
illustration.
 Each screen point is referred to as
a pixel (picture element).
 The electron beam is directed only
to the part of the screen where the
picture is to be drawn.
 It is also called vector display,
stroke-writing
display, or calligraphic display.
 Picture definition is stored as a set of
line-drawing commands in an area
of memory referred to as the refresh
display file. To display a specified
picture, the system cycles through
the set of commands in the display
file, drawing each component line in
turn. After all the line-drawing
commands are processed, the
system cycles back to the first line
command in the list.
 Random-scan displays are designed
to draw all the component lines of a
picture 30 to 60 times each second.
•KEYBOARD
•MOUSE
•JOYSTICK
•LIGHT PEN
•SCANNER
•MICROPHONE
•BAR CODE READER
•WEBCAM
 Keyboard is the most common
and very popular input device
which helps to input data to the
computer.
 The layout of the keyboard is
like that of traditional
typewriter, although there are
some additional keys provided
for performing additional
functions.
 Keyboards are of two sizes 84
keys or 101/102 keys, but now
keyboards with 104 keys or 108
keys are also available for
Windows and Internet.
 Types of keys are: Typing
,Numeric,Function,control,speci
al purpose.
 Mouse is the most popular pointing
device. It is a very famous cursor-
control device having a small palm
size box with a round ball at its
base, which senses the movement of
the mouse and sends corresponding
signals to the CPU when the mouse
buttons are pressed.
 Generally, it has two buttons called
the left and the right button and a
wheel is present between the
buttons. A mouse can be used to
control the position of the cursor on
the screen, but it cannot be used to
enter text into the computer.
 Advantages are: Easy to use, Not
very expensive, Moves the cursor
faster than the arrow keys of the
keyboard.
 Joystick is also a pointing
device, which is used to
move the cursor position on
a monitor screen. It is a stick
having a spherical ball at its
both lower and upper ends.
The lower spherical ball
moves in a socket. The
joystick can be moved in all
four directions.
 The function of the joystick is
similar to that of a mouse. It
is mainly used in Computer
Aided Designing (CAD) and
playing computer games.
 Light pen is a pointing
device similar to a pen. It is
used to select a displayed
menu item or draw pictures
on the monitor screen. It
consists of a photocell and an
optical system placed in a
small tube.
 When the tip of a light pen is
moved over the monitor
screen and the pen button is
pressed, its photocell sensing
element detects the screen
location and sends the
corresponding signal to the
CPU.
 Scanner is an input device,
which works more like a
photocopy machine. It is
used when some
information is available on
paper and it is to be
transferred to the hard
disk of the computer for
further manipulation.
 Scanner captures images
from the source which are
then converted into a
digital form that can be
stored on the disk. These
images can be edited
before they are printed.
 Microphone is an input
device to input sound that is
then stored in a digital form.
 The microphone is used for
various applications such as
adding sound to a
multimedia presentation or
for mixing music.
 Bar Code Reader is a device
used for reading bar coded
data (data in the form of
light and dark lines). Bar
coded data is generally used
in labelling goods,
numbering the books, etc. It
may be a handheld scanner
or may be embedded in a
stationary scanner.
 Bar Code Reader scans a bar
code image, converts it into
an alphanumeric value,
which is then fed to the
computer that the bar code
reader is connected to.
 It is an input device that
captures digital
images.These are then
transferred to the computer
which moves them to the
server.
 It has low cost as well as low
resolution compared to other
models of camera.
 They are mostly used in
video-conferencing, security
purposes.
Raster and random scan display types of input devices

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Raster and random scan display types of input devices

  • 1.
  • 2.  The electron beam is swept across the screen, one row at a time from top to bottom. As the electron beam moves across each row, the beam intensity is turned on and off to create a pattern of illuminated spots.  Picture definition is stored in memory area called the Refresh Buffer or Frame Buffer. This memory area holds the set of intensity values for all the screen points. Stored intensity values are then retrieved from the refresh buffer and “painted” on the screen one row (scan line) at a time as shown in the following illustration.  Each screen point is referred to as a pixel (picture element).
  • 3.  The electron beam is directed only to the part of the screen where the picture is to be drawn.  It is also called vector display, stroke-writing display, or calligraphic display.  Picture definition is stored as a set of line-drawing commands in an area of memory referred to as the refresh display file. To display a specified picture, the system cycles through the set of commands in the display file, drawing each component line in turn. After all the line-drawing commands are processed, the system cycles back to the first line command in the list.  Random-scan displays are designed to draw all the component lines of a picture 30 to 60 times each second.
  • 5.  Keyboard is the most common and very popular input device which helps to input data to the computer.  The layout of the keyboard is like that of traditional typewriter, although there are some additional keys provided for performing additional functions.  Keyboards are of two sizes 84 keys or 101/102 keys, but now keyboards with 104 keys or 108 keys are also available for Windows and Internet.  Types of keys are: Typing ,Numeric,Function,control,speci al purpose.
  • 6.  Mouse is the most popular pointing device. It is a very famous cursor- control device having a small palm size box with a round ball at its base, which senses the movement of the mouse and sends corresponding signals to the CPU when the mouse buttons are pressed.  Generally, it has two buttons called the left and the right button and a wheel is present between the buttons. A mouse can be used to control the position of the cursor on the screen, but it cannot be used to enter text into the computer.  Advantages are: Easy to use, Not very expensive, Moves the cursor faster than the arrow keys of the keyboard.
  • 7.  Joystick is also a pointing device, which is used to move the cursor position on a monitor screen. It is a stick having a spherical ball at its both lower and upper ends. The lower spherical ball moves in a socket. The joystick can be moved in all four directions.  The function of the joystick is similar to that of a mouse. It is mainly used in Computer Aided Designing (CAD) and playing computer games.
  • 8.  Light pen is a pointing device similar to a pen. It is used to select a displayed menu item or draw pictures on the monitor screen. It consists of a photocell and an optical system placed in a small tube.  When the tip of a light pen is moved over the monitor screen and the pen button is pressed, its photocell sensing element detects the screen location and sends the corresponding signal to the CPU.
  • 9.  Scanner is an input device, which works more like a photocopy machine. It is used when some information is available on paper and it is to be transferred to the hard disk of the computer for further manipulation.  Scanner captures images from the source which are then converted into a digital form that can be stored on the disk. These images can be edited before they are printed.
  • 10.  Microphone is an input device to input sound that is then stored in a digital form.  The microphone is used for various applications such as adding sound to a multimedia presentation or for mixing music.
  • 11.  Bar Code Reader is a device used for reading bar coded data (data in the form of light and dark lines). Bar coded data is generally used in labelling goods, numbering the books, etc. It may be a handheld scanner or may be embedded in a stationary scanner.  Bar Code Reader scans a bar code image, converts it into an alphanumeric value, which is then fed to the computer that the bar code reader is connected to.
  • 12.  It is an input device that captures digital images.These are then transferred to the computer which moves them to the server.  It has low cost as well as low resolution compared to other models of camera.  They are mostly used in video-conferencing, security purposes.