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Software Development Life
Cycle (SDLC)
A framework that describes the activities performed
at each stage of a software development project.
1
2
1. Requirement Analysis & Specification:
Here, we collect functional & non- functional requirements of the proposed system from the customer.
Functional requirements describe the system software’s processing & input /output needs. Non –
functional describe about machine in terms of its size & capacity.
2. Design(System or Software Design):
In this stage, the designers produce a system architecture i.e. description of hardware & software
systems. The software designers design Units/Models/Subroutines, which is ready for translation in
M/C code. The output of this phase is description of program units written in a formal language which
is given to programmer for translation.
3. Implementing, Coding and Unit testing:
The designed module is given to the purpose of coding. In this stage, each unit is coded using a
programming language and tested for its proper working.
4. Integration of S/W Units & System Testing:
The design is translated to program units. These units are tested individually to ensure that it matches
design & its requirement specification. The common errors are typing mistakes, statement omission.
Then the units are integrated in a pre-defined way such as top-down or bottom-up to form a system.
5. Software Operation & Maintenance:
This phase describes modification to the system developed while operation. Corrective maintenance
defines modification as a result of error discover. Adaptive maintenance requires modification because
of change in environment or system requirement.
Waterfall Model
• Requirements – defines
needed information, function,
behavior, performance and
interfaces.
• Design – data structures,
software architecture, interface
representations, algorithmic
details.
• Implementation – source
code, database, user
documentation, testing.
3
Waterfall Strengths
• Easy to understand, easy to use
• Provides structure to inexperienced staff
• Milestones are well understood
• Works well when quality is more important than
cost or schedule
4
Waterfall Deficiencies
• All requirements must be known upfront
• Deliverables created for each phase are
considered frozen – inhibits flexibility
• Can give a false impression of progress
• Does not reflect problem-solving nature of
software development – iterations of phases
• Integration is one big bang at the end
5
When to use the Waterfall Model
• Requirements are very well known
• Product definition is stable
• Technology is understood
• New version of an existing product
• Porting an existing product to a new platform.
6
Spiral SDLC Model (Boehm)
• It is a risk driven
process model.
• Adds risk analysis,
prototyping to the
waterfall model
• Each cycle involves
the same sequence of
steps as the waterfall
process model
7
• Important Phases of Spiral Model:
Phase 1. Planning
Phase 2. Estimation.
Phase 3. Scheduling.
Phase 4. Risk Analysis.
8
Spiral Quadrant
Evaluate alternatives, identify and resolve risks
• Study alternatives relative to objectives and constraints
• Identify risks (lack of experience, new technology, tight
schedules, poor process, etc.
• Resolve risks (evaluate if money could be lost by
continuing system development
9
Spiral Model Weaknesses
• Time spent for evaluating risks too large for small or low-
risk projects
• Time spent for planning, resetting objectives, doing risk
analysis and prototyping may be excessive
• The model becomes complex
• Provides early indication of risks, without much
cost.
• Critical high-risk functions are developed first
• Early and frequent feedback from users
Spiral Model Strengths
10
When to use Spiral Model
• When creation of a prototype is appropriate
• When costs and risk evaluation is important
• For medium to high-risk projects
• Long-term project commitment unwise because
of potential changes to economic priorities
• Users are unsure of their needs
• Requirements are complex
• New product line
• Significant changes are expected (research and
exploration)
11
Structured Evolutionary Prototyping
Model
• Developers build a prototype during the
requirements phase
• Prototype is evaluated by end users
• Users give corrective feedback
• Developers further refine the prototype
• When the user is satisfied, the prototype
code is brought up to the standards
needed for a final product.
12
Structured Evolutionary Prototyping
Steps
• A preliminary project plan is developed
• An partial high-level paper model is created
• The model is source for a partial requirements
specification
• A prototype is built with basic and critical attributes
• The designer builds
– the database
– user interface
– algorithmic functions
• The designer demonstrates the prototype, the user
evaluates for problems and suggests improvements.
• This loop continues until the user is satisfied
13
Structured Evolutionary Prototyping
Strengths
• Customers can “see” the system requirements
as they are being gathered
• Developers learn from customers
• A more accurate end product
• Unexpected requirements accommodated
• Allows for flexible design and development
• Steady, visible signs of progress produced
• Interaction with the prototype stimulates
awareness of additional needed functionality
14
Structured Evolutionary Prototyping
Weaknesses
• Tendency to abandon structured program
development for “code-and-fix” development
• Bad reputation for “quick-and-dirty” methods
• Overall maintainability may be overlooked
• The customer may want the prototype delivered.
• Process may continue forever (scope creep)
15
When to use
Structured Evolutionary Prototyping
• Requirements are unstable or have to be
clarified
• As the requirements clarification stage of a
waterfall model
• Develop user interfaces
• Short-lived demonstrations
• New, original development
• With the analysis and design portions of object-
oriented development.
16
Iterative/Incremental Model
• Construct a partial
implementation of a total
system
• Then slowly add increased
functionality
• The incremental model
prioritizes requirements of the
system and then implements
them in groups.
• Each subsequent release of
the system adds function to the
previous release, until all
designed functionality has
been implemented.
17
Incremental Model Strengths
• Develop high-risk or major functions first
• Each release delivers an operational product
• Customer can respond to each build
• Uses “divide and conquer” breakdown of tasks
• Lowers initial delivery cost
• Initial product delivery is faster
• Customers get important functionality early
• Risk of changing requirements is reduced
18
Incremental Model Weaknesses
• Requires good planning and design
• Requires early definition of a complete and
fully functional system to allow for the
definition of increments
• Well-defined module interfaces are
required (some will be developed long
before others)
• Total cost of the complete system is not
lower
19
When to use the Incremental Model
• Risk, funding, schedule, program complexity, or
need for early realization of benefits.
• Most of the requirements are known up-front but
are expected to evolve over time
• A need to get basic functionality to the market
early
• On projects which have lengthy development
schedules
• On a project with new technology
20

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SE 1a SDLC Session BCU.ppt

  • 1. Software Development Life Cycle (SDLC) A framework that describes the activities performed at each stage of a software development project. 1
  • 2. 2 1. Requirement Analysis & Specification: Here, we collect functional & non- functional requirements of the proposed system from the customer. Functional requirements describe the system software’s processing & input /output needs. Non – functional describe about machine in terms of its size & capacity. 2. Design(System or Software Design): In this stage, the designers produce a system architecture i.e. description of hardware & software systems. The software designers design Units/Models/Subroutines, which is ready for translation in M/C code. The output of this phase is description of program units written in a formal language which is given to programmer for translation. 3. Implementing, Coding and Unit testing: The designed module is given to the purpose of coding. In this stage, each unit is coded using a programming language and tested for its proper working. 4. Integration of S/W Units & System Testing: The design is translated to program units. These units are tested individually to ensure that it matches design & its requirement specification. The common errors are typing mistakes, statement omission. Then the units are integrated in a pre-defined way such as top-down or bottom-up to form a system. 5. Software Operation & Maintenance: This phase describes modification to the system developed while operation. Corrective maintenance defines modification as a result of error discover. Adaptive maintenance requires modification because of change in environment or system requirement.
  • 3. Waterfall Model • Requirements – defines needed information, function, behavior, performance and interfaces. • Design – data structures, software architecture, interface representations, algorithmic details. • Implementation – source code, database, user documentation, testing. 3
  • 4. Waterfall Strengths • Easy to understand, easy to use • Provides structure to inexperienced staff • Milestones are well understood • Works well when quality is more important than cost or schedule 4
  • 5. Waterfall Deficiencies • All requirements must be known upfront • Deliverables created for each phase are considered frozen – inhibits flexibility • Can give a false impression of progress • Does not reflect problem-solving nature of software development – iterations of phases • Integration is one big bang at the end 5
  • 6. When to use the Waterfall Model • Requirements are very well known • Product definition is stable • Technology is understood • New version of an existing product • Porting an existing product to a new platform. 6
  • 7. Spiral SDLC Model (Boehm) • It is a risk driven process model. • Adds risk analysis, prototyping to the waterfall model • Each cycle involves the same sequence of steps as the waterfall process model 7
  • 8. • Important Phases of Spiral Model: Phase 1. Planning Phase 2. Estimation. Phase 3. Scheduling. Phase 4. Risk Analysis. 8
  • 9. Spiral Quadrant Evaluate alternatives, identify and resolve risks • Study alternatives relative to objectives and constraints • Identify risks (lack of experience, new technology, tight schedules, poor process, etc. • Resolve risks (evaluate if money could be lost by continuing system development 9
  • 10. Spiral Model Weaknesses • Time spent for evaluating risks too large for small or low- risk projects • Time spent for planning, resetting objectives, doing risk analysis and prototyping may be excessive • The model becomes complex • Provides early indication of risks, without much cost. • Critical high-risk functions are developed first • Early and frequent feedback from users Spiral Model Strengths 10
  • 11. When to use Spiral Model • When creation of a prototype is appropriate • When costs and risk evaluation is important • For medium to high-risk projects • Long-term project commitment unwise because of potential changes to economic priorities • Users are unsure of their needs • Requirements are complex • New product line • Significant changes are expected (research and exploration) 11
  • 12. Structured Evolutionary Prototyping Model • Developers build a prototype during the requirements phase • Prototype is evaluated by end users • Users give corrective feedback • Developers further refine the prototype • When the user is satisfied, the prototype code is brought up to the standards needed for a final product. 12
  • 13. Structured Evolutionary Prototyping Steps • A preliminary project plan is developed • An partial high-level paper model is created • The model is source for a partial requirements specification • A prototype is built with basic and critical attributes • The designer builds – the database – user interface – algorithmic functions • The designer demonstrates the prototype, the user evaluates for problems and suggests improvements. • This loop continues until the user is satisfied 13
  • 14. Structured Evolutionary Prototyping Strengths • Customers can “see” the system requirements as they are being gathered • Developers learn from customers • A more accurate end product • Unexpected requirements accommodated • Allows for flexible design and development • Steady, visible signs of progress produced • Interaction with the prototype stimulates awareness of additional needed functionality 14
  • 15. Structured Evolutionary Prototyping Weaknesses • Tendency to abandon structured program development for “code-and-fix” development • Bad reputation for “quick-and-dirty” methods • Overall maintainability may be overlooked • The customer may want the prototype delivered. • Process may continue forever (scope creep) 15
  • 16. When to use Structured Evolutionary Prototyping • Requirements are unstable or have to be clarified • As the requirements clarification stage of a waterfall model • Develop user interfaces • Short-lived demonstrations • New, original development • With the analysis and design portions of object- oriented development. 16
  • 17. Iterative/Incremental Model • Construct a partial implementation of a total system • Then slowly add increased functionality • The incremental model prioritizes requirements of the system and then implements them in groups. • Each subsequent release of the system adds function to the previous release, until all designed functionality has been implemented. 17
  • 18. Incremental Model Strengths • Develop high-risk or major functions first • Each release delivers an operational product • Customer can respond to each build • Uses “divide and conquer” breakdown of tasks • Lowers initial delivery cost • Initial product delivery is faster • Customers get important functionality early • Risk of changing requirements is reduced 18
  • 19. Incremental Model Weaknesses • Requires good planning and design • Requires early definition of a complete and fully functional system to allow for the definition of increments • Well-defined module interfaces are required (some will be developed long before others) • Total cost of the complete system is not lower 19
  • 20. When to use the Incremental Model • Risk, funding, schedule, program complexity, or need for early realization of benefits. • Most of the requirements are known up-front but are expected to evolve over time • A need to get basic functionality to the market early • On projects which have lengthy development schedules • On a project with new technology 20