This document discusses computers and information and communication technology (ICT). It defines a computer and explains how computers represent the third revolution in education after printing presses and libraries. ICT covers any product that electronically stores, retrieves, transmits, or manipulates information digitally, like computers, TVs, and robots. The document outlines advantages of ICT like self-paced learning and motivational benefits. It also notes disadvantages such as costs and lack of infrastructure. Communication media are described including PCs for emailing, chatting, and accessing educational websites, as well as audiovisual media for multimedia presentations. Common programs on modern PCs are also listed.
2. COMPUTER
•A device that computes, especially a
programmable electronic machine that
performs high-speed mathematical or
logical operations or that assembles,
stores, collerates, or otherwise processes
information.
3. •is recognized as the third revolution in
education.
1st was the invention of the printing press.
2nd the introduction of the libraries.
3rd the invention of the computers.
4. Through computer technology, educators saw
the amplification of learning along with
computer literacy. Much like:
Reading, the modern student can now
interact with computer messages; even respond
to questions or to computer commands.
Writing, the learner can form messages using
computer language or program.
5. What is ICT?
• Means Information Communication
Technology
• Covers any product that will stores, retrieve,
manipulate, transmits or receives
information electronically in a digital form.
Ex. personal computers, digital television, email,
robots.
6. Advantages:
• Self directed learning
• Learn more and more rapidly
• Privacy helps the shy and slow learners
• Individual attention
• Self pacing-allow student to proceed at their own pace
• Freedom to experiment with different options
• Great motivator
• One to one interaction
C.A.I
7. C.A.I
Disadvantages
• They are generally costly
• Decreases the amount of human interaction
• Availability and development of software or
computer programmes
• Instructions tend to be boring and repetitive.
• Expensive , time consuming and may require more
programming expertise
• Lack of infrastructure
• They consume a lot of power.
• Over use of multimedia may divert the attention
from the main content.