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Lidwine Hô
B A
T24 Object-Based Audio for Broadcasters
Tue. May 23| 13:00 - 14:30 | Salon 7 Vienna
Session 4: OBA And Interactivity
From linear to interactive contents : sound and transmedia
Berlin - Geneva 2017
OBJECT-BASED
AUDIO
17 - 18 May 2017

at EBU, Geneva
Broadcasters need
to be a part of the
change
Broadcasters need
to be force of
proposal in terms of
contents
World is changing, and is challenging.

People, Users, want more.
Lidwine Hô
The Enemy : Karim Ben Khelifa
Engage the audience
- A face-to-face installation where the visitor wears a VR headset and is placed in between combatants of
opposing sides.

- The objective is to question : Could I be you if I was on the other side ?

The paradigm is totally new. The user becomes a part of the content, he is include in. 

It’s a way to allow him to feel more engaged
Lidwine Hô
Users become part of the contentUsers become part of the content
When your
experimenting this face
to face with these
characters, Your
behavior is a part of the
content. You become
one of them, for the
other participants and
you’re a part of the
content
Lidwine Hô
What Do
Broadcasters Need ?
Synchronization
Images / Sounds
Movement / Rendering
Visual / Acoustic
Keys to Interaction with content
What Do
Broadcasters Need ?
What is
Perception ?
Perception is Multi-sensorial
in a Coherent Whole
What is
Perception ?
To See, Hear and Feel
All at once
To Interact with Environment
More than
AnyTimeAnyWhereAnyDevice
What Do Users
Want ?
Be Surprised
Personalized contents
High Quality contents
Be Immersed by Images and
Sounds
What Do Users
Want ?
Believe it’s Real
The Feeling of reality
Lidwine Hô
What Do
Broadcasters Need ?
What Do
Broadcasters Need ?
What is
Perception ?
What is
Perception ?
What Do Users
Want ?
What Do Users
Want ?
Perception in real life is to see, hear and feel all in the same time coherently

It’s also about interactivity : if I walk, I want the surrounding sound and
visual environment to change around me

Broadcasters need to bring this feeling of reality to users 

They need synchronization of the different keys of human perception .
Lidwine Hô
What Do Broadcasters Need ?
Attracting The Audience
More than
AnyTime, AnyWhere, AnyDevice
Attracting The Audience
?
Lidwine Hô
Quality of Experience
Visually
impaired
Deaf person
Person who don’t
like Pink color
I hate Jazz music
I’ve ever seen
previous opus
The Person
Noisy
environment
I’m in Paris
It’s the evening
My baby’s sleeping
Audio
Description
Hearing-
impaired
I’m looking at the butcher,
right now and I want to now
more about him
I’m Running
These are information
those could be useful
to deliver an
appropriate content
to one user
Lidwine Hô
Visually
impaired
Deaf person
Person who don’t
like Pink color
I hate Jazz music
I’ve ever seen
previous opus
Noisy
environment
I’m in Paris
It’s the evening
My baby’s sleeping
Audio
Description
Hearing-
impaired
I’m looking at the butcher,
right now and I want to now
more about him
The Person
CONTEXT
CUSTOMIZATION
ACCESSIBILTY
I’m Running
Quality of Experience
Lidwine Hô
Attracting The Audience
Visually
impaired
Deaf person
Person who don’t
like Pink color
I hate Jazz music
I’ve ever seen
previous opus
CONTEXT
Noisy
environment
I’m in Paris
It’s the evening
My baby’s sleeping
CUSTOMIZATION
Audio
Description
Hearing-
impaired
I’m looking at the butcher,
right now and I want to now
more about him
The Person
ACCESSIBILTY
I’m Running
Interactivity
=
AnySituation
Personalization
=
AnyBody
Lidwine Hô
Attracting The Audience
ATAWADACABAS
AnyTime, AnyWhere, AnyDevice, AnyContent
AnyBody, AnySituation
Lidwine Hô
Recording Editing/ Mixing Spatialization Exporting Live Experiences
Ambix
tbe
Object
Ambisonic order6
AnyDevice
=
Interoperability
Former Production Process
5.1
ST
Natif binaural
AnyTime, AnyWhere, AnyDevice, AnyContent
AnyBody, AnySituation
Lidwine Hô
Former Production Process
Editing/
Spatialization
Recording
Editing/ Mixing
Export 1 :
Atmosphere : Scene based : B-format
Characters : objects
Music : 5.1
Export 2 :
Atmosphere , characters, music :
Scene based : B-format/ ambix
Export 3 :
Atmosphere , characters, music : 5.1
English langage : Object
Export 4 :
binaural natif
Etc….
AnyDevice
Lidwine Hô
Next Production Process in OBA
Editing/
Spatialization
Recording
Editing/ Mixing
ADM for
AnyDevice
including VR
Ambisonic 6th Order
Ambix
5.1 / stereo / 22.2
TbeAudio
Video
Data
realtime
Rendering
One export to Any Device
E
X
P
O
R
T
R
e
n
d
e
r
i
n
g
AnyDevice
realtime
Rendering
realtime
Rendering
Lidwine Hô
B A
Data
Data
Data
Data
Ambisonic
spatialize
Atmosphere
5.1 non
diegetic
Music
Audio
Channel
Audio
Scene
Audio
Object
Mono Voices
What it is?
Lidwine Hô -
Data
Data
Data
B A
Data
This is music non diegetic
It has not to move when point of you is
changing
Intensity has to be reduce when dialog
enhancement is on
It’s classified in jazz music and it could
be switch with other music if allowed by
the player
This is an atmosphere that has to move with the
point of view.
It has to be reduce when dialog enhancement is
on
in case of 5.1 output setup, it has to be
distributed equally in the LRLsRs speakers
This sound is a German
voice and should be muted
in case of English voice
selection.
It has to be enhance in case
of noisy environment.
It has to be binauralized in
case of headphone plug
It position is
• Azimuth : 30
• Elevation 10
• Distance 1, 5 meters
Audio
Channel
Audio
Scene
Audio
Object
Mono Voices
Ambisonic
spatialize
Atmosphere
5.1 non
diegetic
Music
What it is?
Lidwine Hô -
OBA
Standard
OBA to Auro 3D
Decoder
OBA to Dolby
Decoder
OBA to binaural
Decoder
OBA to 5.1
Decoder
OBA to WFS
Decoder
OBA to HOA
Decoder
OBA to Youtube
Decoder
OBA to Unity
Decoder
B-Format Ambix
Beds and objetcs
2 tracks binauralized
with HRTFs
Channels
LRCLsRsLfe
Wave field synthesis
HOA order N
Object + B-format +
Channels
Reaper to OBA
Encoder
Magix to OBA
Decoder
Pyramix to OBA
decoder
Protools to OBA
Decoder
sound &
position
sound &
position
sound &
position
sound &
position
Data input
Position / interaction
Audio + Data
Lidwine Hô -
Any DAW to Any Device
Etc…
Decoder
OBA to 5.1
5.1
Channel
Reaper to OBA
Encoder
sound &
position
Data
Any DAW to Any Device
TransportArchive
Dynamic
Data input:
choice of
the point of
view
Lidwine Hô -
Sound
+
Data input:
Position
Interaction
posibilities
format
Name
Etc…
Example of rendering on 5.1
Relative to
content
Relative to
Users
Data
• 5.1 listening setup
• Dialog enhancement On
• Audio-description
• Object 1: voice English
• Atmosfere B-format
• Musique non diegetic than cannot move
Data
OBA to Unity
Decoder
Object + B-format +
Channels
Reaper to OBA
Encoder
Data
Position / interaction
Any DAW to Any Device
TransportArchive
Dynamic
Data input:
user position
Noise
environment
Interaction
Lidwine Hô -
Sound
+
Data input:
Position
Interaction
format
Name
Etc…
Example of rendering 3D Audio on SDK
sound &
position
Relative to
content
Relative to
Users
• HMD 3D sound
• Movement of the head
• Localization
• Interaction with object 1
• Object 1: voice English
• Atmosfere B-format
• Musique non diegetic than cannot move
Data Data
OBA to Unity
Decoder
Object + B-format +
Channels
Reaper to OBA
Encoder
sound &
position
Data
Position / interaction
Any DAW to Any Device
TransportArchive
Dynamic
Data input:
user position
Noise
environment
Interaction
head
tracking
hand
tracking
User
preferences
Etc…
OBA
Lidwine Hô -
<audioContent
audioContentID="ACO_1001"
audioContentName="Music">
<audioObjectIDRef>AO_1001</
audioObjectIDRef>
<loudnessMetadata>
<integratedLoudness>-23.0</
integratedLoudness>
<maxTruePeak>-2.3</maxTruePeak>
</loudnessMetadata>
</audioContent>
From
sound designer
From
DAW
• Diegetic Sound
• Voice in Chinese
• Has to be played on
1 Loud speaker at a
time
• Ambiance : as to be
reduce when dialog
enhancement is ON
• It as to move when
point of view is
changing
• Reverberation
Sound
+
Sound
Spatial information
Other Information
Sound formats
Data input:
What is the perfect OBA for broadcasters?
An Audio
Object Mix made from
independent objects, scene
based ambiances, channel
based audio and data that allow
to use all audio the better, in any
situation
Audio
+
Information
Lidwine Hô -
Visually
impaired
Deaf person
Person who don’t
like Pink color
I hate Jazz music
I’ve ever seen
previous opus
CONTEXT
Noisy
environment
I’m in Paris
It’s the evening
My baby’s sleeping
CUSTOMIZATION
Audio
Description
Hearing-
impaired
I’m looking at the butcher,
right now and I want to now
more about him
The Person
ACCESSIBILTY
I’m Running
Interactivity
=
AnySituation
Personalization
=
AnyBody
Personalization is a key to real life perception feeling
Lidwine Hô
Attracting The Audience
Visually
impaired
Deaf person
Person who don’t
like Pink color
I hate Jazz music
I’ve ever seen
previous opus
CONTEXT
Noisy
environment
I’m in Paris
It’s the evening
My baby’s sleeping
CUSTOMIZATION
Audio
Description
Hearing-
impaired
I’m looking at the butcher,
right now and I want to now
more about him
The Person
ACCESSIBILTY
I’m Running
Interactivity
=
AnySituation
Moving my
head =
head
tracking
Lidwine Hô -
Interactivity
Examples of interactivity
head tracking
Interact with the story
Focusing on a sound
Geo-localization
Use of gyroscopic information
Why ?
Lidwine Hô -
AnySituation
=
Interactivity
•Dialog enhancement adapted
to noise environment
•Geo-localization
•Head tracking
Noisy
environment
I’m in Paris
It’s the evening
My baby’s sleeping
I’m looking at the butcher,
right now and I want to now
more about him
The Person
I’m Running
CONTEXT
OBA
Lidwine Hô
AnyBody
=
Personalization
•Dialog enhancement
•Voice Personalization
•Langage
•Audio Description
•Personal preferences
Visually
impaired
Deaf person
Person who don’t
like Pink color
I hate Jazz music
I’ve ever seen
previous opus
CUSTOMIZATION
Audio
Description
Hearing-
impaired
The Person
ACCESSIBILTY
OBA
Lidwine Hô
Functionalities allow by OBA
ATAWAD
OBA
ObjectBasedAudio
Listening Context
Customization to users preferences
Accessibility for impaired
Interoperability of contents on any device
Immersive Audio with binaural rendering
360° AudioVisual contents
Visually
impaired
Deaf person
Person who don’t
like Pink color
I hate Jazz music
I’ve ever seen
previous opus
Noisy
environment
I’m in Paris
It’s the evening
My baby’s sleeping
Audio
Description
Hearing-
impaired
I’m looking at the butcher,
right now and I want to now
more about him
I’m Running
Langage
Audio-description
Dialog enhancement
Use of geo-localization
OBA is the
key to
interactive,
personalized
and
immersive
contents
Lidwine Hô
What do we need to create now ?
Listening Context
Customization to users preferences
Accessibility for impaired
Interoperability of contents on any device
Immersive Audio with binaural rendering
360° AudioVisual contents
Langage
Audio-description
Dialog enhancement
Use of geo-localization
Open Format
understandable
by Any Device
and AnyPlatform
Allowing all this
Functionality
ObjectBasedAudio
for
AnyThing
including VR
Lidwine Hô
ObjectBasedAudio
for
AnyThing
including VR
bject
Based Audio
Lidwine Hô

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2017 06 oba aes ebu mise en forme

  • 1. Lidwine Hô B A T24 Object-Based Audio for Broadcasters Tue. May 23| 13:00 - 14:30 | Salon 7 Vienna Session 4: OBA And Interactivity From linear to interactive contents : sound and transmedia Berlin - Geneva 2017 OBJECT-BASED AUDIO 17 - 18 May 2017
 at EBU, Geneva
  • 2. Broadcasters need to be a part of the change Broadcasters need to be force of proposal in terms of contents World is changing, and is challenging. People, Users, want more. Lidwine Hô
  • 3. The Enemy : Karim Ben Khelifa Engage the audience - A face-to-face installation where the visitor wears a VR headset and is placed in between combatants of opposing sides. - The objective is to question : Could I be you if I was on the other side ? The paradigm is totally new. The user becomes a part of the content, he is include in. It’s a way to allow him to feel more engaged Lidwine Hô
  • 4. Users become part of the contentUsers become part of the content When your experimenting this face to face with these characters, Your behavior is a part of the content. You become one of them, for the other participants and you’re a part of the content Lidwine Hô
  • 5. What Do Broadcasters Need ? Synchronization Images / Sounds Movement / Rendering Visual / Acoustic Keys to Interaction with content What Do Broadcasters Need ? What is Perception ? Perception is Multi-sensorial in a Coherent Whole What is Perception ? To See, Hear and Feel All at once To Interact with Environment More than AnyTimeAnyWhereAnyDevice What Do Users Want ? Be Surprised Personalized contents High Quality contents Be Immersed by Images and Sounds What Do Users Want ? Believe it’s Real The Feeling of reality Lidwine Hô
  • 6. What Do Broadcasters Need ? What Do Broadcasters Need ? What is Perception ? What is Perception ? What Do Users Want ? What Do Users Want ? Perception in real life is to see, hear and feel all in the same time coherently It’s also about interactivity : if I walk, I want the surrounding sound and visual environment to change around me Broadcasters need to bring this feeling of reality to users They need synchronization of the different keys of human perception . Lidwine Hô
  • 7. What Do Broadcasters Need ? Attracting The Audience More than AnyTime, AnyWhere, AnyDevice Attracting The Audience ? Lidwine Hô
  • 8. Quality of Experience Visually impaired Deaf person Person who don’t like Pink color I hate Jazz music I’ve ever seen previous opus The Person Noisy environment I’m in Paris It’s the evening My baby’s sleeping Audio Description Hearing- impaired I’m looking at the butcher, right now and I want to now more about him I’m Running These are information those could be useful to deliver an appropriate content to one user Lidwine Hô
  • 9. Visually impaired Deaf person Person who don’t like Pink color I hate Jazz music I’ve ever seen previous opus Noisy environment I’m in Paris It’s the evening My baby’s sleeping Audio Description Hearing- impaired I’m looking at the butcher, right now and I want to now more about him The Person CONTEXT CUSTOMIZATION ACCESSIBILTY I’m Running Quality of Experience Lidwine Hô
  • 10. Attracting The Audience Visually impaired Deaf person Person who don’t like Pink color I hate Jazz music I’ve ever seen previous opus CONTEXT Noisy environment I’m in Paris It’s the evening My baby’s sleeping CUSTOMIZATION Audio Description Hearing- impaired I’m looking at the butcher, right now and I want to now more about him The Person ACCESSIBILTY I’m Running Interactivity = AnySituation Personalization = AnyBody Lidwine Hô
  • 11. Attracting The Audience ATAWADACABAS AnyTime, AnyWhere, AnyDevice, AnyContent AnyBody, AnySituation Lidwine Hô
  • 12. Recording Editing/ Mixing Spatialization Exporting Live Experiences Ambix tbe Object Ambisonic order6 AnyDevice = Interoperability Former Production Process 5.1 ST Natif binaural AnyTime, AnyWhere, AnyDevice, AnyContent AnyBody, AnySituation Lidwine Hô
  • 13. Former Production Process Editing/ Spatialization Recording Editing/ Mixing Export 1 : Atmosphere : Scene based : B-format Characters : objects Music : 5.1 Export 2 : Atmosphere , characters, music : Scene based : B-format/ ambix Export 3 : Atmosphere , characters, music : 5.1 English langage : Object Export 4 : binaural natif Etc…. AnyDevice Lidwine Hô
  • 14. Next Production Process in OBA Editing/ Spatialization Recording Editing/ Mixing ADM for AnyDevice including VR Ambisonic 6th Order Ambix 5.1 / stereo / 22.2 TbeAudio Video Data realtime Rendering One export to Any Device E X P O R T R e n d e r i n g AnyDevice realtime Rendering realtime Rendering Lidwine Hô
  • 16. Data Data Data B A Data This is music non diegetic It has not to move when point of you is changing Intensity has to be reduce when dialog enhancement is on It’s classified in jazz music and it could be switch with other music if allowed by the player This is an atmosphere that has to move with the point of view. It has to be reduce when dialog enhancement is on in case of 5.1 output setup, it has to be distributed equally in the LRLsRs speakers This sound is a German voice and should be muted in case of English voice selection. It has to be enhance in case of noisy environment. It has to be binauralized in case of headphone plug It position is • Azimuth : 30 • Elevation 10 • Distance 1, 5 meters Audio Channel Audio Scene Audio Object Mono Voices Ambisonic spatialize Atmosphere 5.1 non diegetic Music What it is? Lidwine Hô -
  • 17. OBA Standard OBA to Auro 3D Decoder OBA to Dolby Decoder OBA to binaural Decoder OBA to 5.1 Decoder OBA to WFS Decoder OBA to HOA Decoder OBA to Youtube Decoder OBA to Unity Decoder B-Format Ambix Beds and objetcs 2 tracks binauralized with HRTFs Channels LRCLsRsLfe Wave field synthesis HOA order N Object + B-format + Channels Reaper to OBA Encoder Magix to OBA Decoder Pyramix to OBA decoder Protools to OBA Decoder sound & position sound & position sound & position sound & position Data input Position / interaction Audio + Data Lidwine Hô - Any DAW to Any Device Etc…
  • 18. Decoder OBA to 5.1 5.1 Channel Reaper to OBA Encoder sound & position Data Any DAW to Any Device TransportArchive Dynamic Data input: choice of the point of view Lidwine Hô - Sound + Data input: Position Interaction posibilities format Name Etc… Example of rendering on 5.1 Relative to content Relative to Users Data • 5.1 listening setup • Dialog enhancement On • Audio-description • Object 1: voice English • Atmosfere B-format • Musique non diegetic than cannot move Data
  • 19. OBA to Unity Decoder Object + B-format + Channels Reaper to OBA Encoder Data Position / interaction Any DAW to Any Device TransportArchive Dynamic Data input: user position Noise environment Interaction Lidwine Hô - Sound + Data input: Position Interaction format Name Etc… Example of rendering 3D Audio on SDK sound & position Relative to content Relative to Users • HMD 3D sound • Movement of the head • Localization • Interaction with object 1 • Object 1: voice English • Atmosfere B-format • Musique non diegetic than cannot move Data Data
  • 20. OBA to Unity Decoder Object + B-format + Channels Reaper to OBA Encoder sound & position Data Position / interaction Any DAW to Any Device TransportArchive Dynamic Data input: user position Noise environment Interaction head tracking hand tracking User preferences Etc… OBA Lidwine Hô - <audioContent audioContentID="ACO_1001" audioContentName="Music"> <audioObjectIDRef>AO_1001</ audioObjectIDRef> <loudnessMetadata> <integratedLoudness>-23.0</ integratedLoudness> <maxTruePeak>-2.3</maxTruePeak> </loudnessMetadata> </audioContent> From sound designer From DAW • Diegetic Sound • Voice in Chinese • Has to be played on 1 Loud speaker at a time • Ambiance : as to be reduce when dialog enhancement is ON • It as to move when point of view is changing • Reverberation Sound + Sound Spatial information Other Information Sound formats Data input:
  • 21. What is the perfect OBA for broadcasters? An Audio Object Mix made from independent objects, scene based ambiances, channel based audio and data that allow to use all audio the better, in any situation Audio + Information Lidwine Hô -
  • 22. Visually impaired Deaf person Person who don’t like Pink color I hate Jazz music I’ve ever seen previous opus CONTEXT Noisy environment I’m in Paris It’s the evening My baby’s sleeping CUSTOMIZATION Audio Description Hearing- impaired I’m looking at the butcher, right now and I want to now more about him The Person ACCESSIBILTY I’m Running Interactivity = AnySituation Personalization = AnyBody Personalization is a key to real life perception feeling Lidwine Hô
  • 23. Attracting The Audience Visually impaired Deaf person Person who don’t like Pink color I hate Jazz music I’ve ever seen previous opus CONTEXT Noisy environment I’m in Paris It’s the evening My baby’s sleeping CUSTOMIZATION Audio Description Hearing- impaired I’m looking at the butcher, right now and I want to now more about him The Person ACCESSIBILTY I’m Running Interactivity = AnySituation Moving my head = head tracking Lidwine Hô -
  • 24. Interactivity Examples of interactivity head tracking Interact with the story Focusing on a sound Geo-localization Use of gyroscopic information Why ? Lidwine Hô -
  • 25. AnySituation = Interactivity •Dialog enhancement adapted to noise environment •Geo-localization •Head tracking Noisy environment I’m in Paris It’s the evening My baby’s sleeping I’m looking at the butcher, right now and I want to now more about him The Person I’m Running CONTEXT OBA Lidwine Hô
  • 26. AnyBody = Personalization •Dialog enhancement •Voice Personalization •Langage •Audio Description •Personal preferences Visually impaired Deaf person Person who don’t like Pink color I hate Jazz music I’ve ever seen previous opus CUSTOMIZATION Audio Description Hearing- impaired The Person ACCESSIBILTY OBA Lidwine Hô
  • 27. Functionalities allow by OBA ATAWAD OBA ObjectBasedAudio Listening Context Customization to users preferences Accessibility for impaired Interoperability of contents on any device Immersive Audio with binaural rendering 360° AudioVisual contents Visually impaired Deaf person Person who don’t like Pink color I hate Jazz music I’ve ever seen previous opus Noisy environment I’m in Paris It’s the evening My baby’s sleeping Audio Description Hearing- impaired I’m looking at the butcher, right now and I want to now more about him I’m Running Langage Audio-description Dialog enhancement Use of geo-localization OBA is the key to interactive, personalized and immersive contents Lidwine Hô
  • 28. What do we need to create now ? Listening Context Customization to users preferences Accessibility for impaired Interoperability of contents on any device Immersive Audio with binaural rendering 360° AudioVisual contents Langage Audio-description Dialog enhancement Use of geo-localization Open Format understandable by Any Device and AnyPlatform Allowing all this Functionality ObjectBasedAudio for AnyThing including VR Lidwine Hô