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Sound
1. Sound
Selective Sound – Is used to emphasis key sound elements within a sequence.
Ambient Sound – Is used to create a particular atmosphere or a sense of place.
Sound Bridges – Used to help move from one shot to another to create fluidity.
Sound Effects – Are used to create a sense of realism or to create some
psychological impact or effect e.g. a gun shot.
Diegetic Sounds – can be either on screen or off screen depending on whatever its
source is within the frame or outside. This type of sound can be used to create many
different meanings for an audience. Voice of characters or sounds made by objects.
Non-Diegetic Sounds – Sound whose source is neither visible on the screen nor
has been implied to be present in the action e.g. narrators commentary.
Synchronous sound – This is when a sound effect matched with another technical
event or action – this reinforces the event.
Asynchronous sound – This is when a sound originates from outside of the
diegetic reality of the film; musical soundtrack.
Contrapuntal – noise or sound effect which doesn’t match the visuals, often
juxtaposed to create alternative meaning.
Voiceover – this is the ‘voice’ of the character. This voice often guides or informs the
external audience but can be used to push them in wrong narrative directions
Theme Music – This is the music that introduces, develops throughout and ends the
film. It often indicates the personality and mode of address of the movie. Characters
can have their own theme music – this is used to indicate their presence or
‘emotional journey’
Musical Score – Used to create atmosphere, to links shots or sequence, to help
create the narrative or to offer information about characters
Silent – Film/TV are very rarely completely silent, but thus effect is occasionally
used to provoke a reaction from the audience