2. GOALS AND OBJECTIVES OF THE CHAPTER
• Chapter Objectives
1. describe systems for categorizing media used for distance education.
2. Explain the technologies used to connect the teachers and the learners
3. Explain the configuration of a distance education classroom.
• Chapter Goal
The purpose of this chapter is to discuss the technologies used for distance education
systems and distance education classrooms
4. CONE OF EXPERIENCE
• Children respond to direct, purposeful experiences, not only because they are
young, but also because they are learning these things for the first time.
• As learners gain experience they begin to understand more abstract events.
• Media permit the educator to bring sights and sounds of the real world into the
learning environment.
5. TAXONOMY OF DISTANCE EDUCATION
TECHNOLOGIES
• Correspondence study
• Prerecorded media
• Two-way audio
• Two-way audio with graphics
• One-way live video
• Two-way audio, one-way video
• Two-way audio/video
6. CLASSROOM TECHNOLOGIES FOR ONLINE
INSTRUCTION
• Step 1- Assess available instructional technologies
• Step 2- Determine the learning out comes
• Step 3- Identify learning experiences and match each to appropriate technology
• Step 4- Preparing the learning experiences for online delivery.
7. 4 STAGES FOR ONLINE DELIVER
1. Linear programmed instruction
2. Branched program instruction
3. Hyper-programmed instruction
4. Student-programmed instruction
8. SUMMARY
• Technologies used for distance education fall into two categories:
telecommunications technologies that connect instructors to distant learners and
classroom technologies that record, present and display instructional information.