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With Kim Moore
What is the Maker Movement?
○ Do-It-Yourself (DIY)
○ Shift from consumer culture to
producer/creator culture
○ Connect physical and digital worlds
○ Ingenuity and creativity
○ Building community - skills taught and
learned; ideas and projects shared
Maker Faire
○ “Making” stimulates interest in STEAM by
tapping into natural curiosity and interest.
○ Result is a work force more adequately
prepared for the jobs of the future.
○ This benefits not only the students, but it also
benefits our communities.
○ Maker Spaces encourage innovative thinking.
Making Then…
Making Then
Making Now…
Making Now
What is a Maker Space?
What does a Maker Space do?
○ Maker Spaces provide the space, tools and materials
to facilitate hands-on projects.
○ These spaces allow makers (students) to design,
experiment, build and invent as they deeply engage
in science, engineering, creativity and tinkering.
Maker Spaces
Teach
Problem Solving
○ Maker Spaces place students in situations that
require application of what they know and are
learning.
○ Maker Spaces require students to apply typical
“Scientific Method” or “Engineering Process Method”
in order to design, create and improve what they
make.
○ Students will gain real experience using these skills in
“real world” situations and will be “rewarded” with real
products they have created.
Maker Spaces =
(tools + materials + makers) x (maker mindset)
Most Importantly…
Maker Spaces encourage and nurture a “maker”
mindset
○ Creativity
○ Perseverance
○ Engineering
○ Curiosity
○ Failure
○ Collaboration
The “Maker” Mindset
• Needs Faculty leadership, Administrative support
• Build a culture of invention and experimentation.
• Failure is not only an option, it is expected!
• Teachers may have to give up some control – Maker
Spaces are very active learning environments
• Teachers should be comfortable with not having all the
answers and with not being the “expert”. Model how to
find the answers!
• Students will drive the classroom and may learn from
each other as much as they learn from the teacher.
Developed by J.P. Guilford in 1967, the Alternative Uses Test
stretches your creativity by giving you two minutes to think of
as many uses as possible for an everyday object like a chair,
coffee mug, or brick. (or paperclip)
Here’s a sample brainstorm for “paper clip” uses:
• Hold papers together
• Cufflinks
• Earrings
• Imitation mini-trombone
• Thing you use to push that emergency restart button on your router
• Keeping headphones from getting tangled up
• Bookmark
The test measures divergent thinking across four sub-categories:
• Fluency – how many uses you can come up with
• Originality – how uncommon those uses are (e.g. “router restarter” is
more uncommon than “holding papers together”)
• Flexibility – how many areas your answers cover (e.g. cufflinks and
earrings are both accessories, aka one area)
• Elaboration – level of detail in responses; “keeping headphones from
getting tangled up” would be worth more than “bookmark”
• Empower students to become innovators and
technologically proficient problem solvers
• Ensure that all students have access to the appropriate
technology conducive to enhancing their learning
experiences both in and outside the traditional classroom
Georgia STEM Goals
○ Increase student 21st century skills and technological literacy by
providing students with opportunities to use the technical tools of
the STEM industry
○ Nurture partnerships that allow schools and the business sector to
join efforts to improve students’ STEM-career opportunities
○ Increase the number of students pursuing careers in STEM-related
fields and/or post-secondary STEM related education/training
Georgia STEM Goals
Challenges
• Funding
• Space
• Logistics
• Project planning
• Integration with
Curriculum
• Mindset/Culture
Space for a Maker Space
School Maker Spaces – can
be set up in:
○ Media center
○ Unused classroom
○ Art room
○ Science classroom
○ Mobile space on a cart
○ Center or Station within a
classroom
Funding
Our school started a Maker Space with no money
Ask teachers for
old art/craft
materials or
teacher
supplies
Donation Drive – old/broken electronics to take
apart, scrap wood, tools, other materials
○ There are many projects that can be
done for little or no money
○ Create engineering “challenges”
using recycled/repurposed materials
○ Leftover laminating film, cardboard
boxes, toilet paper tubes, bottles/cans
– get the custodial staff on board to
help with “collecting” materials.
○ Our entire staff has been great at
spotting potential items for our Maker
Space.
Potential Funding Sources
○ Grants - could be community
based or through other entities
○ Kickstarter or Donors Choose
(www.donorschoose.org) –
crowdfunding
○ Approach local businesses and
other organizations for
sponsorship donations (money
or in-kind)
○ Fundraisers – Students can
make items to sell in the school
store or at school
festivals/events
Logistics – How does the Space
Operate?
○ Club model – groups of students meet before or after
school
○ Electives/Connections/Specials class – meets during
non-academic class time, courses can be designated as
a STEM class, Technology/Engineering class
○ Academic STEM class (emerging model)
○ Classes use the Maker Space as a resource as they
would the Media Center or Computer Lab. This requires
more training in order for teachers to feel comfortable
using the tools and materials. The school needs a point
person responsible for scheduling, training and
maintaining the space
Project Planning
○ Independent projects (more advanced students)
○ Projects based on learning a tool or technique (3D
design, woodworking tools, soldering) where
individuals are each working on the same activity
○ “Challenges” to build something using limited
materials and time
○ Whole Group Projects - individuals contributing to
a larger project
○ Event/Contests – Robotics Leagues, Science
Olympiad, Beta Club
Integrating with Curriculum
○ Planning and flexibility are key
○ There are many projects that can be easily adapted
to suit standards
○ Projects may take more time to complete than
traditional teaching (lecture/notes/activities)
because they require students to learn as they go.
○ Choose projects that can cover several standards
at once.
○ Consider scheduling projects as a mid-term or final
as a culminating activity
○ Interdisciplinary projects can work very well
3D Printing/Prototyping -
Use 3D Printing to teach:
○ 3 Dimensional Geometry
○ Engineering – how to design using software
○ Measurement, understanding how a 3D printer works
○ Chemistry – properties of different types of filament and their
uses, properties of other modeling materials such as
Shapelock, Sugru, latex, polymer clay
○ Following directions
○ Tinkercad.com
Hand Tools/Woodworking -
Use woodworking to teach:
○ Measurement
○ Geometry – cutting angles using a mitre box, creating 3
dimensional objects
○ Simple Machines – using hand tools and power tools and
understanding they are made of simple machines
○ Engineering – designing and building, choosing
appropriate materials and fasteners for designs
Electronics - Use Electronics to teach
○ Electricity – currents, voltage, amperage, circuitry
○ How different types of matter can be conductors, insulators
or resistors
○ Mathematics – calculating the voltage, resistance, etc.
needed for a circuit and components to work
○ Engineering – designing electrical circuits to power different
components
○ Magnetism – using electrical current to create a magnetic
field (electromagnet, solenoid)
Textiles - Use Sewing to teach:
○ Geometry -using quilting patterns
○ Electrical Circuits -using conductive thread and sewable
circuit components like Lilypad
○ Engineering -understanding how a sewing machine
works, how different fabrics are made and how they
behave, understanding how patterns are created and
engineered to create garments and other items
○ Chemistry – understanding different types of fibers
(man-made and natural), studying polymers that create
synthetic fabrics
○ 2D and 3D design and pattern making
○ Measurement
○ Following directions
○ https://www.youtube.com/watch?v=Uk3kNnHZdl0
Recycled Materials - Use recycled
materials to teach
○ Environmental Science – what happens to our trash
○ Chemistry – properties of different types of plastics and
how they can be recycled or re-used (for instance, plastic
No. 6 shrinks to 1/3 of its size when heated)
○ Engineering – using scrap or recycled materials to create
new objects
○ Measurement
○ Geometry
○ Simple Machines – build simple machines from scraps
○ Forces, Motion and Energy – build roller coasters using
scrap materials to teach potential and kinetic energy,
friction and motion
Interesting Materials and Tools
○ Thermochromatic Pigment
○ Ferro Fluid – can be made from old VCR tape
○ Paintable Circuts (uses conductive paint)-
similar technique is also used to screen print
circuits for things like keyboards
○ Google Cardboard
○ 3D Hologram Effect Viewer
○ Makey Makey – Turn almost any conductive
material into an input device for a computer
Resources
• Local Maker Spaces
• Other Teachers - in
Robotics, Industrial
Arts, Fine Arts
• Parents
• Community
Members/Businesses
• MakEdu.org
Running the Space
• Supervision
• Scheduling
• Purchasing the right
tools and equipment
• Training and careful
supervision of tools
Best Practices
• Get the minimum
gear
• Create achievable
projects for
students/faculty
• Actively share with
the community to
build awareness and
enthusiasm.
What a student “Maker” looks like:
When student Makers grow up:
For more Information and Links to Resources:
Moore4Education
Southern Fried STEM
twitter@moore4STEMed
MakEdu.org
atlanta.makerfaire.com
southeastmakersalliance.org
Bulbapp.com
fieldtripzoom.com
sumorobotleague.com

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The Maker Movement and Maker Spaces in Education

  • 2. What is the Maker Movement? ○ Do-It-Yourself (DIY) ○ Shift from consumer culture to producer/creator culture ○ Connect physical and digital worlds ○ Ingenuity and creativity ○ Building community - skills taught and learned; ideas and projects shared
  • 3.
  • 5. ○ “Making” stimulates interest in STEAM by tapping into natural curiosity and interest. ○ Result is a work force more adequately prepared for the jobs of the future. ○ This benefits not only the students, but it also benefits our communities. ○ Maker Spaces encourage innovative thinking.
  • 8. What is a Maker Space?
  • 9. What does a Maker Space do? ○ Maker Spaces provide the space, tools and materials to facilitate hands-on projects. ○ These spaces allow makers (students) to design, experiment, build and invent as they deeply engage in science, engineering, creativity and tinkering.
  • 10. Maker Spaces Teach Problem Solving ○ Maker Spaces place students in situations that require application of what they know and are learning. ○ Maker Spaces require students to apply typical “Scientific Method” or “Engineering Process Method” in order to design, create and improve what they make. ○ Students will gain real experience using these skills in “real world” situations and will be “rewarded” with real products they have created.
  • 11. Maker Spaces = (tools + materials + makers) x (maker mindset)
  • 12. Most Importantly… Maker Spaces encourage and nurture a “maker” mindset ○ Creativity ○ Perseverance ○ Engineering ○ Curiosity ○ Failure ○ Collaboration
  • 13. The “Maker” Mindset • Needs Faculty leadership, Administrative support • Build a culture of invention and experimentation. • Failure is not only an option, it is expected! • Teachers may have to give up some control – Maker Spaces are very active learning environments • Teachers should be comfortable with not having all the answers and with not being the “expert”. Model how to find the answers! • Students will drive the classroom and may learn from each other as much as they learn from the teacher.
  • 14.
  • 15. Developed by J.P. Guilford in 1967, the Alternative Uses Test stretches your creativity by giving you two minutes to think of as many uses as possible for an everyday object like a chair, coffee mug, or brick. (or paperclip) Here’s a sample brainstorm for “paper clip” uses: • Hold papers together • Cufflinks • Earrings • Imitation mini-trombone • Thing you use to push that emergency restart button on your router • Keeping headphones from getting tangled up • Bookmark The test measures divergent thinking across four sub-categories: • Fluency – how many uses you can come up with • Originality – how uncommon those uses are (e.g. “router restarter” is more uncommon than “holding papers together”) • Flexibility – how many areas your answers cover (e.g. cufflinks and earrings are both accessories, aka one area) • Elaboration – level of detail in responses; “keeping headphones from getting tangled up” would be worth more than “bookmark”
  • 16. • Empower students to become innovators and technologically proficient problem solvers • Ensure that all students have access to the appropriate technology conducive to enhancing their learning experiences both in and outside the traditional classroom Georgia STEM Goals
  • 17. ○ Increase student 21st century skills and technological literacy by providing students with opportunities to use the technical tools of the STEM industry ○ Nurture partnerships that allow schools and the business sector to join efforts to improve students’ STEM-career opportunities ○ Increase the number of students pursuing careers in STEM-related fields and/or post-secondary STEM related education/training Georgia STEM Goals
  • 18. Challenges • Funding • Space • Logistics • Project planning • Integration with Curriculum • Mindset/Culture
  • 19. Space for a Maker Space School Maker Spaces – can be set up in: ○ Media center ○ Unused classroom ○ Art room ○ Science classroom ○ Mobile space on a cart ○ Center or Station within a classroom
  • 20. Funding Our school started a Maker Space with no money Ask teachers for old art/craft materials or teacher supplies Donation Drive – old/broken electronics to take apart, scrap wood, tools, other materials
  • 21. ○ There are many projects that can be done for little or no money ○ Create engineering “challenges” using recycled/repurposed materials ○ Leftover laminating film, cardboard boxes, toilet paper tubes, bottles/cans – get the custodial staff on board to help with “collecting” materials. ○ Our entire staff has been great at spotting potential items for our Maker Space.
  • 22. Potential Funding Sources ○ Grants - could be community based or through other entities ○ Kickstarter or Donors Choose (www.donorschoose.org) – crowdfunding ○ Approach local businesses and other organizations for sponsorship donations (money or in-kind) ○ Fundraisers – Students can make items to sell in the school store or at school festivals/events
  • 23.
  • 24. Logistics – How does the Space Operate? ○ Club model – groups of students meet before or after school ○ Electives/Connections/Specials class – meets during non-academic class time, courses can be designated as a STEM class, Technology/Engineering class ○ Academic STEM class (emerging model) ○ Classes use the Maker Space as a resource as they would the Media Center or Computer Lab. This requires more training in order for teachers to feel comfortable using the tools and materials. The school needs a point person responsible for scheduling, training and maintaining the space
  • 25. Project Planning ○ Independent projects (more advanced students) ○ Projects based on learning a tool or technique (3D design, woodworking tools, soldering) where individuals are each working on the same activity ○ “Challenges” to build something using limited materials and time ○ Whole Group Projects - individuals contributing to a larger project ○ Event/Contests – Robotics Leagues, Science Olympiad, Beta Club
  • 26. Integrating with Curriculum ○ Planning and flexibility are key ○ There are many projects that can be easily adapted to suit standards ○ Projects may take more time to complete than traditional teaching (lecture/notes/activities) because they require students to learn as they go. ○ Choose projects that can cover several standards at once. ○ Consider scheduling projects as a mid-term or final as a culminating activity ○ Interdisciplinary projects can work very well
  • 27. 3D Printing/Prototyping - Use 3D Printing to teach: ○ 3 Dimensional Geometry ○ Engineering – how to design using software ○ Measurement, understanding how a 3D printer works ○ Chemistry – properties of different types of filament and their uses, properties of other modeling materials such as Shapelock, Sugru, latex, polymer clay ○ Following directions ○ Tinkercad.com
  • 28. Hand Tools/Woodworking - Use woodworking to teach: ○ Measurement ○ Geometry – cutting angles using a mitre box, creating 3 dimensional objects ○ Simple Machines – using hand tools and power tools and understanding they are made of simple machines ○ Engineering – designing and building, choosing appropriate materials and fasteners for designs
  • 29. Electronics - Use Electronics to teach ○ Electricity – currents, voltage, amperage, circuitry ○ How different types of matter can be conductors, insulators or resistors ○ Mathematics – calculating the voltage, resistance, etc. needed for a circuit and components to work ○ Engineering – designing electrical circuits to power different components ○ Magnetism – using electrical current to create a magnetic field (electromagnet, solenoid)
  • 30. Textiles - Use Sewing to teach: ○ Geometry -using quilting patterns ○ Electrical Circuits -using conductive thread and sewable circuit components like Lilypad ○ Engineering -understanding how a sewing machine works, how different fabrics are made and how they behave, understanding how patterns are created and engineered to create garments and other items ○ Chemistry – understanding different types of fibers (man-made and natural), studying polymers that create synthetic fabrics ○ 2D and 3D design and pattern making ○ Measurement ○ Following directions ○ https://www.youtube.com/watch?v=Uk3kNnHZdl0
  • 31. Recycled Materials - Use recycled materials to teach ○ Environmental Science – what happens to our trash ○ Chemistry – properties of different types of plastics and how they can be recycled or re-used (for instance, plastic No. 6 shrinks to 1/3 of its size when heated) ○ Engineering – using scrap or recycled materials to create new objects ○ Measurement ○ Geometry ○ Simple Machines – build simple machines from scraps ○ Forces, Motion and Energy – build roller coasters using scrap materials to teach potential and kinetic energy, friction and motion
  • 32. Interesting Materials and Tools ○ Thermochromatic Pigment ○ Ferro Fluid – can be made from old VCR tape ○ Paintable Circuts (uses conductive paint)- similar technique is also used to screen print circuits for things like keyboards ○ Google Cardboard ○ 3D Hologram Effect Viewer ○ Makey Makey – Turn almost any conductive material into an input device for a computer
  • 33. Resources • Local Maker Spaces • Other Teachers - in Robotics, Industrial Arts, Fine Arts • Parents • Community Members/Businesses • MakEdu.org
  • 34. Running the Space • Supervision • Scheduling • Purchasing the right tools and equipment • Training and careful supervision of tools
  • 35. Best Practices • Get the minimum gear • Create achievable projects for students/faculty • Actively share with the community to build awareness and enthusiasm.
  • 36. What a student “Maker” looks like:
  • 38. For more Information and Links to Resources: Moore4Education Southern Fried STEM twitter@moore4STEMed MakEdu.org atlanta.makerfaire.com southeastmakersalliance.org Bulbapp.com fieldtripzoom.com sumorobotleague.com