7. Unity
UnrealEngine
R&D ORIGINAL APP
A terrain generation tool developed by UBI Software.
My coverage of it in CGWORLD and on my blog made it popular, and I
received an award.
Using this experience, I have gathered my team and am developing an
engine for terrain generation.
UBI Software Instat terra Reviewer
More fun game development. The
latest network technology can be edited
at the same time.
Kirin Engine is a creative tool that
allows you to enjoy game development
with your friends as if you were playing
a game.
Surprisingly, This project can be taken
over by Unity as a Unity project.
Original App
9. Dolleye-Gen
I have started a project for a brand new
3D avatar, MSK-Dolls.
I am planning to sell 3D avatars that can
be customized in various ways, just like
dolls in the real world.
The doll eye generator is an eye texture
generator for character generation.
In addition to this, there are various other
in-house tools for MSK-Dolls.
13. GAME MODELING
All my work is done with ZBrush for
sculpting, 3DCoat for 3D painting,
Blender for setup, Sketchfab for LookDev.
Unity, and UnrealEngine as the end goal.
Polygon modeling
14. 3D SCANNING
AAA Quality Scanning technique.
Comparison and verification of more than 20 scanners.
Carefully selected and perfected post-processing.
The modeling technique of converting clay models to 3D data is a traditional
Hollywood style.
17. SketchBook
When I was a student, the secondary
activities of the Touhou Project
became popular, and I started drawing
pictures too.
Without this movement, I don't think I
would have made the choice to make
CG my profession.
I came to Tokyo with the goal of
becoming a CG illustrator and actually
got some work.
However, I am now mainly working in
3DCG.
Illustration
18. Concept Art
GAME DESIGN
I love roll-scrolling games, and I drew concept art for a 2D scrolling game.
Enemy design, character design, and game screen design.
The story of Red Riding Hood is CONCEPT. The main character is a man who
has been turned into a wolf by a curse and sends a girl who has lost her
kioku to a human village.
20. MOUNTAINS
Photograpy
Photography is my another professional job.
I have traveled all over the world to unusual terrains
and have captured many different worlds on film.
This is a skill that is so closely related to computer
graphics that it cannot be separated from stamps.
25. Blog PV Over 300000
Twitter subscribe Over 6500
Youtube subscribe Over 500
OWNED MEDIA , SNS
Social Activity
26. EDUCATION
Ivents , Art School Online School
I have over 5 years of teaching experience.
I specialize in the flow of modeling in ZBrush
and setting up in game engines.
27. History
I lost everything in the Great East Japan
Earthquake and retired from the army.
Having lost so much, I wanted to create
something, so I went to Tama Art University
to study design.
In my twenties, the most important thing for
me was to travel long distances to acquire
the scale of the world and gain new insights.
I strongly felt that in order to create the
world with CG, I needed to know the world
at large.
First, I crossed the American continent on a
motorcycle alone.
Next, I lived and worked in the US, the
Philippines, and Canada.
I also thought it was important to know the
best, so I visited and discussed with many
CG studios and top universities.
I was granted a patent on AI and 3DCG
under the capital of Square Enix.
BIO-PROFILE