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Design 

at Scale
IBM Design Thinking Workshop 

AIGA Orange County
John Murray
IBM Design
© 2016 IBM Corporation
Welcome.
IBM Studios :: © 2016 IBM Corporation
Let’s get
acquainted.
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
• your name
• where you’re from
• your current job role
• your level of design thinking experience
• what you hope to learn today
• your guilty pleasure food
I want to know:
IBM Studios :: © 2016 IBM Corporation
John Murray
IBM Hybrid Cloud Design Lead, Austin, TX
About me
I want to teach you how to take
design thinking techniques from today’s
workshop and apply it to your work,
whether you work alone or with dozens
of designers, developers, writers, or
project managers.
I’m a sucker for gas station potato wedges!
What’s the
point?
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
Design thinking is
everywhere but
there’s plenty of
people telling you
how to do it and how
it works, but not
enough people are
talking about the
practical application.
IBM Studios :: © 2016 IBM Corporation
We’ll be doing as
much hands-on
learning as
anything. That’s the
best way to get
good at this.
Here’s the
game plan!
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
Break
Needs Statements
Introduction
Activity
Playback
Big Ideas
Introduction
Activity
Playback
Prioritize
Introduction
Activity
Playback
Roadmap
Introduction
Activity
Playback
Introductions
Activities
Playbacks
15 minutes
20 minutes
15 minutes
Introduction
Activity
Playback
Empathy Maps
Storyboarding
Introduction
Activity
Playback
Final
thoughts
Break
1 2
3 4
5 6
Keep these 

things in mind.
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
Empathy
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
You
Product Manager
Engineer
Design Lead
Manager
Executive
Buyer
Implementer
Why user research?
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Why user research?
Everyone on the team
knows something 

about your users.
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Why user research?
Rely on your knowledge and
experiences but never assume
that they are a substitute for
talking to users and
understanding their needs
IBM Studios :: © 2016 IBM Corporation
Storytelling
IBM Studios :: © 2016 IBM Corporation
Story
telling
As-is/To-be
Empathymapping
Storyboarding
Playbacks
They’re all ways to tell a story about
the user and their experience.
{
IBM Studios :: © 2016 IBM Corporation
Diverge Remix Converge
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Ground Rules
• Write before you talk.
Write or sketch lots of your ideas on sticky notes before talking about them. 

During discussions, capture the main points on sticky notes and post to the wall.
• There are no bad ideas.
Start big—diverge to get everyone’s ideas out there. Remix to discuss, cluster,
and seek patterns. Then converge to determine the strongest ideas.
• Stay focused on your users.
Tell stories about users to keep them at the center of your attention.
• Everyone participates.
Everyone has a Sharpie, everyone has a pad of sticky notes.
• Stay engaged.
Avoid side conversations. Use a parking lot to capture issues that are off-topic.
• Start on time, stay on time.
To meet our goals, we need to watch the clock and stick to the plan.
• Yes, and…
It’s easy to play the devil’s advocate. Instead of dismissing the ideas that your
teammates suggest, push yourself to build on them.
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
• Focus on the user.
Tell us a story! Try to base your Playback in story about your user.
• Not too much detail.
Don’t take more than a few minutes to Playback—stay out of the
weeds! Use a parking lot to capture items that are off-topic.
• Don’t read every sticky note.
Synthesize, summarize, and prioritize for us. What’s your point of
view right now? What’s most important or surprising? What themes
and patterns have emerged? What are the outlier ideas?
• What questions arise?
Do you agree with what was presented? What questions do you
(still) have? What do you not understand? What assumptions are
being made? Capture all of this information on sticky notes
rather than getting stuck in a deep-dive discussion.
• Stay engaged.
Playbacks are important moments of alignment and understanding—
pay attention! Lean in.
Playbacks
IBM Studios :: © 2016 IBM Corporation
No final decisions
will be made.
You won’t have
enough time.
You won’t have 

enough information.
You’ll have questions.
This is all okay! 

We’re here to learn.
Caveats
IBM Studios :: © 2016 IBM Corporation
Outcomes
IBM Studios :: © 2016 IBM Corporation
• Have a richer understanding of design thinking
• Feel encouraged to implement this at work
• Develop a sense of empathy for our users
By the end I hope you:
Let’s get
started

IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
Our task:
Design a better way for 

people to plan and 

prepare their meals 

throughout the week.
some solutions may seem obvious
some solutions may seem traditional
Come up with something that suits your user, not you.
IBM Design :: © 2016 IBM Corporation
Meet your
users
IBM Design :: © 2016 IBM Corporation
Darren is a 30-something single dad with 2
kids in middle school. Darren uses
government assistance to help with
groceries and works about 50 hours 

per week in two part-time jobs.
Darren
IBM Design :: © 2016 IBM Corporation
Phong is a 62-year-old nursing-home
assistant who lives and works in a food
desert. He clocks 70 hours a week—often
during long, overnight shifts—and is reliant
on his city’s public bus system.
Phong
IBM Design :: © 2016 IBM Corporation
Marco is a 20-year-old college student living
in an apartment with his 2 best friends. He
struggles with his weight, and never really
learned how to cook or eat healthy—as a
kid, dinner usually meant fast food.
Marco
Empathy Mapping
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
EATS
What do they say or need to
say to others? How do they
likely express themselves?
What do they do to
achieve their task?
How does this person
feel about their job?
What do they think about the situation? 

What is their worldview?
Quotes Expectations 

& Reactions
Actions Values
IBM Studios :: © 2016 IBM Corporation
EATS
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
Any questions?
IBM Studios :: © 2016 IBM Corporation
Let’s get started!
IBM Studios :: © 2016 IBM Corporation
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
1. What are your user’s pain points?
2. What does your user value?
3. What motivates your user?
4. What are your users thinking and feeling?
5. What do you still not know about your users?
Needs

Statements
IBM Studios :: © 2016 IBM Corporation
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
______________ needs a way to ______________ so that ______________
Activity: Needs Statements
do something
that addresses
their needThe user
the user 

benefits 

directly.
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
______________ needs a way to ______________ so that ______________
Activity: Needs Statements
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
______________ needs a way to ______________ so that ______________
Activity: Needs Statements
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
______________ needs a way to ______________ so that ______________
Activity: Needs Statements
IBM Studios :: © 2016 IBM Corporation IBM Studios :: © 2016 IBM Corporation
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Activity: Needs Statements
• Write the template at the top of
the sheet.
• Look at your empathy map for

inspiration.
• Post Needs Statements 

in pairs.
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Activity: Needs Statements
• Discuss and cluster similar
statements.
• Rewrite the pair if that helps.
• Label the clusters.
• Try writing one big Needs
Statement that represents the
entire cluster—use the same
“need/benefit” format.
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Write out the “Über Needs Statement” that will guide
your team’s work for the rest of the workshop.
Any questions?
IBM Studios :: © 2016 IBM Corporation
Let’s get started!
IBM Studios :: © 2016 IBM Corporation
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Activity: Needs Statements
• Write the template at the top of
the sheet.
• Refer to previous artifacts 

like our empathy map.
• Post Needs Statements 

in pairs.
Break
IBM Studios :: © 2016 IBM Corporation
15 minutes
Ideation
IBM Studios :: © 2016 IBM Corporation
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Ideation
Feature. Big idea.
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Ideation
Big ideas are broad and conceptual
and focused on user needs.
Features are discreet and tactical 

and focused on the machine.
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Ideation
Start with a
big idea.
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Ideation
Then a
a picture
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Ideation
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Ideation
“Yes, and!”
“It’s kinda like…”
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
• Keep this quick and high-level.

(15 seconds per vignette)
• Don’t discuss implementation 

or feasibility yet!
• Diverge first then converge
• Cluster similar and related
ideas—try labeling the
clusters.
Any questions?
IBM Studios :: © 2016 IBM Corporation
Let’s get started!
IBM Studios :: © 2016 IBM Corporation
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
• Keep this quick and high-level.

(15 seconds per vignette)
• Don’t discuss implementation 

or feasibility yet!
• Diverge first then converge
• Cluster similar and related
ideas—try labeling the
clusters.
Prioritization
IBM Studios :: © 2016 IBM Corporation
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
1
Vote
2
Plot
1
Vote
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Activity: Prioritization Grid
1
Vote
2
Plot
IBM Studios :: © 2016 IBM Corporation
Impact to the user
LOTS OF STARS = HIGH IMPACT
• Does it turn a pain point into a delight?

• Does it expand user value?

• Does it differentiate the product?
Feasibility for us
LOTS OF GREEN DOTS = HIGHLY FEASIBLE
• Can we do this as an organization?

• Can we take this to market?

• Is it technically feasible?
What’s most
impactful to 

our users?
What’s most 

feasible for us?
•Everyone gets the same
number of votes. 

•Evaluate each “big idea”
quickly and on your own,
to the best of your
knowledge.
IBM Studios :: © 2016 IBM Corporation
What’s most impactful to 

our users? What’s most 

feasible for us?
•Everyone gets the same number of votes (6)

•Evaluate each “big idea” quickly and on
your own, to the best of your knowledge.

•Vote based on impact and feasibility.
LOTS OF 

STARS = 

HIGH IMPACT
LOTS OF 

GREEN DOTS =
HIGHLY FEASIBLE
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Activity: Prioritization Grid
2
Plot
1
Vote
IBM Studios :: © 2016 IBM Corporation
Feasibility for usHARD

$$$$
EASY

$
Impacttotheuser
HIGH
LOW
What’s most impactful to 

our users? What’s most 

feasible for us?
•Roughly plot each idea onto the grid,
using the voting dots as a loose guide. 

•Discuss and reposition ideas in
relation to each other. 

•Do some ideas seem more impactful
than others? Do some ideas seem
more feasible than others?
No 

BrainersBig Bets
Utilities
Unwise

for now
IBM Studios :: © 2016 IBM Corporation
IGNORE

FOR NOW
OBVIOUS
CHOICE
TOUGH

DECISION
• No Brainers pose the
possibility of a tactical
advantage

• Big Bets can offer
strategic differentiation 

• Utilities may represent 

table stakes

• Don’t waste time or
energy discussing
Unwise items
IBM Studios :: © 2016 IBM Corporation
No 

BrainersBig Bets
Utilities
Unwise

for now
OBVIOUS
CHOICE
TOUGH

DECISION
IGNORE

FOR NOW
• No Brainers pose the
possibility of a tactical
advantage

• Big Bets can offer
strategic differentiation 

• Utilities may represent 

table stakes

• Don’t waste time or
energy discussing
Unwise items
Any questions?
IBM Studios :: © 2016 IBM Corporation
Let’s get started!
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
Break
IBM Studios :: © 2016 IBM Corporation
15 minutes
Experience-Based

Roadmapping
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
No 

BrainersBig Bets
Utilities
Unwise

for now
OBVIOUS
CHOICE
TOUGH

DECISION
IGNORE

FOR NOW
• No Brainers pose the
possibility of a tactical
advantage

• Big Bets can offer
strategic differentiation 

• Utilities may represent 

table stakes

• Don’t waste time or
energy discussing
Unwise items
IBM Studios :: © 2016 IBM Corporation
What are we doing in the
next X ⁄ Y ⁄ Z months?
IBM Studios :: © 2016 IBM Corporation
How might we scope and
purposefully deliver 

these big ideas to the market 

while focusing on the 

user experience?
IBM Studios :: © 2016 IBM Corporation
How might we articulate our 

vision for the future 

and deliver something 

today that sets us down 

the right path?
IBM Studios :: © 2016 IBM Corporation
STAGE 1 STAGE 2 STAGE 3
We know

this will 

be true.
We think

we know
this will 

be true.
We think

this will 

be true.
blog.crisp.se/2016/01/25/henrikkniberg/making-sense-of-mvpWith compliments to Henrik Kniberg
IBM Studios :: © 2016 IBM Corporation
Our user can… / will be able to…
STAGE
1
STAGE
2
STAGE
3
Align around what experiences
we’ll deliver to our users when.
•Draw this map on a sheet of paper.

•Post user enablements onto the map, one per sticky note. 

•To focus on the user enablement (not on the features),
start each note with Can… or Will be able to…
•Move the sticky notes in relation to each other on the 

map to match the journey where they make most sense.

•As a final step, identify and draw three separate columns:
Stage 1, Stage 2, and Stage 3.
SHORT 

TERM
LONG 

TERM
IBM Studios :: © 2016 IBM Corporation
•Move the idea to the short-term: 

Some ideas might be so fundamental to 

the core user experience that they must 

be included in the short-term column.
Short term or long term?
SHORT 

TERM
LONG 

TERM
IBM Studios :: © 2016 IBM Corporation
•Move the idea to the short-term: 

Some ideas might be so fundamental to 

the core user experience that they must 

be included in the short-term column.

•Scope down the idea: 

Other ideas may need to be scoped-down
into more realistic mid-term and short-term
experiences or enablements.
Short term or long term?
SHORT 

TERM
LONG 

TERM
Short term or long term?
IBM Studios :: © 2016 IBM Corporation
•Move the idea to the short-term: 

Some ideas might be so fundamental to 

the core user experience that they must 

be included in the short-term column.

•Scope down the idea: 

Other ideas may need to be scoped-down
into more realistic mid-term and short-term
experiences or enablements.

•Keep the idea in the long-term:

Ideas that are not feasible in the short-term 

or that are not fundamental to the core user
experience can stay in the long-term column.
IBM Studios :: © 2016 IBM Corporation PLANS SUBJECT TO CHANGE AT OUR SOLE DISCRETION
Any questions?
IBM Studios :: © 2016 IBM Corporation
Let’s get started!
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
Our user can… / will be able to…
STAGE
1
STAGE
2
STAGE
3
Align around what experiences
we’ll deliver to our users when.
•Draw this map on a sheet of paper.

•Post user enablements onto the map, one per sticky note. 

•To focus on the user enablement (not on the features),
start each note with Can… or Will be able to…
•Move the sticky notes in relation to each other on the 

map to match the journey where they make most sense.

•As a final step, identify and draw three separate columns:
Stage 1, Stage 2, and Stage 3.
Storyboarding
IBM Studios :: © 2016 IBM Corporation
IBM Design :: IBM Confidential :: © 2015 IBM Corporation
Remember this? Big ideas?
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
What can your user’s new experience
feel like? What will their new story be?
•Each teammate makes their own storyboard. 

•Tell a seamless story with a beginning, middle, and end. Imagine
your story with characters, a plot, conflict, and resolution. 

•Keep it human-centered—focus on the user rather than on screens. 

•Think “comic book.” Use speech and thought bubbles, action
bursts, captions, symbols, and narration. 

•Use Sharpies! This keeps it at just the right level of fidelity.
IBM Studios :: © 2016 IBM Corporation
Converge and align as a group to create
one refined “master” storyboard.
•Choose the best parts of each teammate’s story and weave them into
one refined “master” storyboard that’s representative of the entire
team’s thinking. 

•Stay at the same fidelity, but use more “panels” if you need them to tell
a complete, deep, and rich experience of your new user experience. 

•Use a smartphone photo or a Ziggi-HD cam to project each group’s
story onto the screen and hold a round of Playbacks to share. 

•Refer to the same questions as before to guide your discussion.
Any questions?
IBM Studios :: © 2016 IBM Corporation
Let’s get started!
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
Activity: Storyboarding to diverge
What can your user’s new experience
feel like? What will their new story be?
•Each teammate makes their own storyboard. 

•Tell a seamless story with a beginning, middle, and end. Imagine
your story with characters, a plot, conflict, and resolution. 

•Keep it human-centered—focus on the user rather than on screens. 

•Think “comic book.” Use speech and thought bubbles, action
bursts, captions, symbols, and narration. 

•Use Sharpies! This keeps it at just the right level of fidelity.
Before You Go!
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
Activity: Workshop Survey
Submit your feedback anonymously
Please 

color-code 

your 

responses:
The facilitator will 

collect your sticky notes. 

Thanks for the feedback!
Pink 

for your 

Low Point
Green 

for your 

High Point
Blue 

for your
Rating
VERY LIKELYNOT VERY LIKELY
Help us understand
what you think and feel
about this experience.
•High & Low Points: What have been the best and
worst parts of this experience? (The most/least
useful, enjoyable, valuable, productive, etc…) 

•Rating: How likely are you to recommend using 

IBM Design Thinking to a colleague or friend?
Appendix
IBM Studios :: © 2016 IBM Corporation
Pro Tips

for Facilitators
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
Pro tips!
1. Wear a watch

2. Print/write an agenda for
everyone to reference

3. Have plenty of wall or table
space available

4. Set ground rules and enforce
them

5. Develop clear goals for the
session and communicate
them clearly

6. Ask participants to summarize
conversations or activities for 

the group

7. Make sure the work continues 

after the session

8. Never facilitate alone

9. Practice, practice, practice!

10. Breathe, breathe, breathe!
IBM Studios :: © 2016 IBM Corporation
Wear a watch.
Pro tip 1
IBM Studios :: © 2016 IBM Corporation
Pro tip 2
Print/write an agenda for
everyone to reference.
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
Pro tip 3
Have plenty of wall or 

table space available.
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
Pro tip 4
Set ground rules and
enforce them.
IBM Studios :: © 2016 IBM Corporation
IBM Studios :: © 2016 IBM Corporation
Pro tip 5
Develop clear goals for the
session and communicate
them clearly.
IBM Studios :: © 2016 IBM Corporation
Pro tip 6
Ask participants to
summarize conversations 

or activities for the group.
IBM Studios :: © 2016 IBM Corporation
Pro tip 7
Make sure the work
continues after the session.
IBM Studios :: © 2016 IBM Corporation
Pro tip 8
Never facilitate alone.
IBM Studios :: © 2016 IBM Corporation
Pro tip 9
Practice, practice, practice!
IBM Studios :: © 2016 IBM Corporation
Pro tip 10
Breathe, breathe, breathe!
Resources for You
IBM Studios :: © 2016 IBM Corporation
IBM Design :: © 2016 IBM Corporation
ibm.biz/
fieldguide-public
AIGA’s

Facilitation 

by Design 

program
aiga.org/

facilitation-by-design
Photo: AIGA
The Skilled
Facilitator
Roger Schwarz

Crucial
Conversations
Kerry Patterson, 

Joseph Grenny, 

Ron McMillan, 

Al Switzler

Just Enough
Research
Erika Hall
Photo: AIGA Minnesota

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Design-At-Scale-AIGA-Orange-County-pdf

  • 1. Design 
 at Scale IBM Design Thinking Workshop 
 AIGA Orange County John Murray IBM Design © 2016 IBM Corporation
  • 2. Welcome. IBM Studios :: © 2016 IBM Corporation
  • 3. Let’s get acquainted. IBM Studios :: © 2016 IBM Corporation
  • 4. IBM Studios :: © 2016 IBM Corporation • your name • where you’re from • your current job role • your level of design thinking experience • what you hope to learn today • your guilty pleasure food I want to know:
  • 5. IBM Studios :: © 2016 IBM Corporation John Murray IBM Hybrid Cloud Design Lead, Austin, TX About me I want to teach you how to take design thinking techniques from today’s workshop and apply it to your work, whether you work alone or with dozens of designers, developers, writers, or project managers. I’m a sucker for gas station potato wedges!
  • 6. What’s the point? IBM Studios :: © 2016 IBM Corporation
  • 7. IBM Studios :: © 2016 IBM Corporation Design thinking is everywhere but there’s plenty of people telling you how to do it and how it works, but not enough people are talking about the practical application.
  • 8. IBM Studios :: © 2016 IBM Corporation We’ll be doing as much hands-on learning as anything. That’s the best way to get good at this.
  • 9. Here’s the game plan! IBM Studios :: © 2016 IBM Corporation
  • 10. IBM Studios :: © 2016 IBM Corporation Break Needs Statements Introduction Activity Playback Big Ideas Introduction Activity Playback Prioritize Introduction Activity Playback Roadmap Introduction Activity Playback Introductions Activities Playbacks 15 minutes 20 minutes 15 minutes Introduction Activity Playback Empathy Maps Storyboarding Introduction Activity Playback Final thoughts Break 1 2 3 4 5 6
  • 11. Keep these 
 things in mind. IBM Studios :: © 2016 IBM Corporation
  • 12. IBM Studios :: © 2016 IBM Corporation Empathy
  • 13. IBM Design :: IBM Confidential :: © 2015 IBM Corporation You Product Manager Engineer Design Lead Manager Executive Buyer Implementer Why user research?
  • 14. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Why user research? Everyone on the team knows something 
 about your users.
  • 15. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Why user research? Rely on your knowledge and experiences but never assume that they are a substitute for talking to users and understanding their needs
  • 16. IBM Studios :: © 2016 IBM Corporation Storytelling
  • 17. IBM Studios :: © 2016 IBM Corporation Story telling As-is/To-be Empathymapping Storyboarding Playbacks They’re all ways to tell a story about the user and their experience. {
  • 18. IBM Studios :: © 2016 IBM Corporation Diverge Remix Converge
  • 19. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Ground Rules • Write before you talk. Write or sketch lots of your ideas on sticky notes before talking about them. 
 During discussions, capture the main points on sticky notes and post to the wall. • There are no bad ideas. Start big—diverge to get everyone’s ideas out there. Remix to discuss, cluster, and seek patterns. Then converge to determine the strongest ideas. • Stay focused on your users. Tell stories about users to keep them at the center of your attention. • Everyone participates. Everyone has a Sharpie, everyone has a pad of sticky notes. • Stay engaged. Avoid side conversations. Use a parking lot to capture issues that are off-topic. • Start on time, stay on time. To meet our goals, we need to watch the clock and stick to the plan. • Yes, and… It’s easy to play the devil’s advocate. Instead of dismissing the ideas that your teammates suggest, push yourself to build on them.
  • 20. IBM Design :: IBM Confidential :: © 2015 IBM Corporation • Focus on the user. Tell us a story! Try to base your Playback in story about your user. • Not too much detail. Don’t take more than a few minutes to Playback—stay out of the weeds! Use a parking lot to capture items that are off-topic. • Don’t read every sticky note. Synthesize, summarize, and prioritize for us. What’s your point of view right now? What’s most important or surprising? What themes and patterns have emerged? What are the outlier ideas? • What questions arise? Do you agree with what was presented? What questions do you (still) have? What do you not understand? What assumptions are being made? Capture all of this information on sticky notes rather than getting stuck in a deep-dive discussion. • Stay engaged. Playbacks are important moments of alignment and understanding— pay attention! Lean in. Playbacks
  • 21. IBM Studios :: © 2016 IBM Corporation No final decisions will be made. You won’t have enough time. You won’t have 
 enough information. You’ll have questions. This is all okay! 
 We’re here to learn. Caveats
  • 22. IBM Studios :: © 2016 IBM Corporation Outcomes
  • 23. IBM Studios :: © 2016 IBM Corporation • Have a richer understanding of design thinking • Feel encouraged to implement this at work • Develop a sense of empathy for our users By the end I hope you:
  • 24. Let’s get started
 IBM Studios :: © 2016 IBM Corporation
  • 25. IBM Studios :: © 2016 IBM Corporation Our task: Design a better way for 
 people to plan and 
 prepare their meals 
 throughout the week.
  • 26. some solutions may seem obvious
  • 27. some solutions may seem traditional
  • 28. Come up with something that suits your user, not you.
  • 29. IBM Design :: © 2016 IBM Corporation Meet your users
  • 30. IBM Design :: © 2016 IBM Corporation Darren is a 30-something single dad with 2 kids in middle school. Darren uses government assistance to help with groceries and works about 50 hours 
 per week in two part-time jobs. Darren
  • 31. IBM Design :: © 2016 IBM Corporation Phong is a 62-year-old nursing-home assistant who lives and works in a food desert. He clocks 70 hours a week—often during long, overnight shifts—and is reliant on his city’s public bus system. Phong
  • 32. IBM Design :: © 2016 IBM Corporation Marco is a 20-year-old college student living in an apartment with his 2 best friends. He struggles with his weight, and never really learned how to cook or eat healthy—as a kid, dinner usually meant fast food. Marco
  • 33. Empathy Mapping IBM Studios :: © 2016 IBM Corporation
  • 34. IBM Studios :: © 2016 IBM Corporation
  • 35. IBM Studios :: © 2016 IBM Corporation
  • 36. IBM Studios :: © 2016 IBM Corporation EATS
  • 37. What do they say or need to say to others? How do they likely express themselves? What do they do to achieve their task? How does this person feel about their job? What do they think about the situation? 
 What is their worldview? Quotes Expectations 
 & Reactions Actions Values
  • 38. IBM Studios :: © 2016 IBM Corporation EATS
  • 39. IBM Studios :: © 2016 IBM Corporation
  • 40. IBM Studios :: © 2016 IBM Corporation IBM Studios :: © 2016 IBM Corporation
  • 41. IBM Studios :: © 2016 IBM Corporation IBM Studios :: © 2016 IBM Corporation
  • 42. IBM Studios :: © 2016 IBM Corporation IBM Studios :: © 2016 IBM Corporation
  • 43. IBM Studios :: © 2016 IBM Corporation
  • 44. Any questions? IBM Studios :: © 2016 IBM Corporation
  • 45. Let’s get started! IBM Studios :: © 2016 IBM Corporation
  • 46. IBM Design :: IBM Confidential :: © 2015 IBM Corporation 1. What are your user’s pain points? 2. What does your user value? 3. What motivates your user? 4. What are your users thinking and feeling? 5. What do you still not know about your users?
  • 47. Needs
 Statements IBM Studios :: © 2016 IBM Corporation
  • 48. IBM Design :: IBM Confidential :: © 2015 IBM Corporation ______________ needs a way to ______________ so that ______________ Activity: Needs Statements do something that addresses their needThe user the user 
 benefits 
 directly.
  • 49. IBM Design :: IBM Confidential :: © 2015 IBM Corporation ______________ needs a way to ______________ so that ______________ Activity: Needs Statements
  • 50. IBM Design :: IBM Confidential :: © 2015 IBM Corporation ______________ needs a way to ______________ so that ______________ Activity: Needs Statements
  • 51. IBM Design :: IBM Confidential :: © 2015 IBM Corporation ______________ needs a way to ______________ so that ______________ Activity: Needs Statements
  • 52. IBM Studios :: © 2016 IBM Corporation IBM Studios :: © 2016 IBM Corporation
  • 53. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Activity: Needs Statements • Write the template at the top of the sheet. • Look at your empathy map for
 inspiration. • Post Needs Statements 
 in pairs.
  • 54. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Activity: Needs Statements • Discuss and cluster similar statements. • Rewrite the pair if that helps. • Label the clusters. • Try writing one big Needs Statement that represents the entire cluster—use the same “need/benefit” format.
  • 55. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Write out the “Über Needs Statement” that will guide your team’s work for the rest of the workshop.
  • 56. Any questions? IBM Studios :: © 2016 IBM Corporation
  • 57. Let’s get started! IBM Studios :: © 2016 IBM Corporation
  • 58. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Activity: Needs Statements • Write the template at the top of the sheet. • Refer to previous artifacts 
 like our empathy map. • Post Needs Statements 
 in pairs.
  • 59. Break IBM Studios :: © 2016 IBM Corporation 15 minutes
  • 60. Ideation IBM Studios :: © 2016 IBM Corporation
  • 61. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Ideation Feature. Big idea.
  • 62. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Ideation Big ideas are broad and conceptual and focused on user needs. Features are discreet and tactical 
 and focused on the machine.
  • 63. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Ideation Start with a big idea.
  • 64. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Ideation Then a a picture
  • 65. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Ideation
  • 66. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Ideation “Yes, and!” “It’s kinda like…”
  • 67. IBM Design :: IBM Confidential :: © 2015 IBM Corporation
  • 68. IBM Design :: IBM Confidential :: © 2015 IBM Corporation • Keep this quick and high-level.
 (15 seconds per vignette) • Don’t discuss implementation 
 or feasibility yet! • Diverge first then converge • Cluster similar and related ideas—try labeling the clusters.
  • 69. Any questions? IBM Studios :: © 2016 IBM Corporation
  • 70. Let’s get started! IBM Studios :: © 2016 IBM Corporation
  • 71. IBM Design :: IBM Confidential :: © 2015 IBM Corporation • Keep this quick and high-level.
 (15 seconds per vignette) • Don’t discuss implementation 
 or feasibility yet! • Diverge first then converge • Cluster similar and related ideas—try labeling the clusters.
  • 72. Prioritization IBM Studios :: © 2016 IBM Corporation
  • 73.
  • 74. IBM Design :: IBM Confidential :: © 2015 IBM Corporation 1 Vote 2 Plot 1 Vote
  • 75. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Activity: Prioritization Grid 1 Vote 2 Plot
  • 76. IBM Studios :: © 2016 IBM Corporation Impact to the user LOTS OF STARS = HIGH IMPACT • Does it turn a pain point into a delight? • Does it expand user value? • Does it differentiate the product? Feasibility for us LOTS OF GREEN DOTS = HIGHLY FEASIBLE • Can we do this as an organization? • Can we take this to market? • Is it technically feasible? What’s most impactful to 
 our users? What’s most 
 feasible for us? •Everyone gets the same number of votes. •Evaluate each “big idea” quickly and on your own, to the best of your knowledge.
  • 77. IBM Studios :: © 2016 IBM Corporation What’s most impactful to 
 our users? What’s most 
 feasible for us? •Everyone gets the same number of votes (6) •Evaluate each “big idea” quickly and on your own, to the best of your knowledge. •Vote based on impact and feasibility. LOTS OF 
 STARS = 
 HIGH IMPACT LOTS OF 
 GREEN DOTS = HIGHLY FEASIBLE
  • 78. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Activity: Prioritization Grid 2 Plot 1 Vote
  • 79. IBM Studios :: © 2016 IBM Corporation Feasibility for usHARD $$$$ EASY $ Impacttotheuser HIGH LOW What’s most impactful to 
 our users? What’s most 
 feasible for us? •Roughly plot each idea onto the grid, using the voting dots as a loose guide. •Discuss and reposition ideas in relation to each other. •Do some ideas seem more impactful than others? Do some ideas seem more feasible than others?
  • 80. No 
 BrainersBig Bets Utilities Unwise
 for now IBM Studios :: © 2016 IBM Corporation IGNORE
 FOR NOW OBVIOUS CHOICE TOUGH
 DECISION • No Brainers pose the possibility of a tactical advantage • Big Bets can offer strategic differentiation • Utilities may represent 
 table stakes • Don’t waste time or energy discussing Unwise items
  • 81. IBM Studios :: © 2016 IBM Corporation No 
 BrainersBig Bets Utilities Unwise
 for now OBVIOUS CHOICE TOUGH
 DECISION IGNORE
 FOR NOW • No Brainers pose the possibility of a tactical advantage • Big Bets can offer strategic differentiation • Utilities may represent 
 table stakes • Don’t waste time or energy discussing Unwise items
  • 82. Any questions? IBM Studios :: © 2016 IBM Corporation
  • 83. Let’s get started! IBM Studios :: © 2016 IBM Corporation
  • 84. IBM Studios :: © 2016 IBM Corporation
  • 85. Break IBM Studios :: © 2016 IBM Corporation 15 minutes
  • 87. IBM Studios :: © 2016 IBM Corporation No 
 BrainersBig Bets Utilities Unwise
 for now OBVIOUS CHOICE TOUGH
 DECISION IGNORE
 FOR NOW • No Brainers pose the possibility of a tactical advantage • Big Bets can offer strategic differentiation • Utilities may represent 
 table stakes • Don’t waste time or energy discussing Unwise items
  • 88. IBM Studios :: © 2016 IBM Corporation What are we doing in the next X ⁄ Y ⁄ Z months?
  • 89. IBM Studios :: © 2016 IBM Corporation How might we scope and purposefully deliver 
 these big ideas to the market 
 while focusing on the 
 user experience?
  • 90. IBM Studios :: © 2016 IBM Corporation How might we articulate our 
 vision for the future 
 and deliver something 
 today that sets us down 
 the right path?
  • 91. IBM Studios :: © 2016 IBM Corporation STAGE 1 STAGE 2 STAGE 3 We know this will 
 be true. We think
 we know this will 
 be true. We think this will 
 be true.
  • 93. IBM Studios :: © 2016 IBM Corporation Our user can… / will be able to… STAGE 1 STAGE 2 STAGE 3 Align around what experiences we’ll deliver to our users when. •Draw this map on a sheet of paper. •Post user enablements onto the map, one per sticky note. •To focus on the user enablement (not on the features), start each note with Can… or Will be able to… •Move the sticky notes in relation to each other on the 
 map to match the journey where they make most sense. •As a final step, identify and draw three separate columns: Stage 1, Stage 2, and Stage 3.
  • 94. SHORT 
 TERM LONG 
 TERM IBM Studios :: © 2016 IBM Corporation •Move the idea to the short-term: 
 Some ideas might be so fundamental to 
 the core user experience that they must 
 be included in the short-term column. Short term or long term?
  • 95. SHORT 
 TERM LONG 
 TERM IBM Studios :: © 2016 IBM Corporation •Move the idea to the short-term: 
 Some ideas might be so fundamental to 
 the core user experience that they must 
 be included in the short-term column. •Scope down the idea: 
 Other ideas may need to be scoped-down into more realistic mid-term and short-term experiences or enablements. Short term or long term?
  • 96. SHORT 
 TERM LONG 
 TERM Short term or long term? IBM Studios :: © 2016 IBM Corporation •Move the idea to the short-term: 
 Some ideas might be so fundamental to 
 the core user experience that they must 
 be included in the short-term column. •Scope down the idea: 
 Other ideas may need to be scoped-down into more realistic mid-term and short-term experiences or enablements. •Keep the idea in the long-term:
 Ideas that are not feasible in the short-term 
 or that are not fundamental to the core user experience can stay in the long-term column.
  • 97. IBM Studios :: © 2016 IBM Corporation PLANS SUBJECT TO CHANGE AT OUR SOLE DISCRETION
  • 98. Any questions? IBM Studios :: © 2016 IBM Corporation
  • 99. Let’s get started! IBM Studios :: © 2016 IBM Corporation
  • 100. IBM Studios :: © 2016 IBM Corporation Our user can… / will be able to… STAGE 1 STAGE 2 STAGE 3 Align around what experiences we’ll deliver to our users when. •Draw this map on a sheet of paper. •Post user enablements onto the map, one per sticky note. •To focus on the user enablement (not on the features), start each note with Can… or Will be able to… •Move the sticky notes in relation to each other on the 
 map to match the journey where they make most sense. •As a final step, identify and draw three separate columns: Stage 1, Stage 2, and Stage 3.
  • 101. Storyboarding IBM Studios :: © 2016 IBM Corporation
  • 102. IBM Design :: IBM Confidential :: © 2015 IBM Corporation Remember this? Big ideas?
  • 103. IBM Studios :: © 2016 IBM Corporation
  • 104. IBM Studios :: © 2016 IBM Corporation
  • 105. IBM Studios :: © 2016 IBM Corporation What can your user’s new experience feel like? What will their new story be? •Each teammate makes their own storyboard. •Tell a seamless story with a beginning, middle, and end. Imagine your story with characters, a plot, conflict, and resolution. •Keep it human-centered—focus on the user rather than on screens. •Think “comic book.” Use speech and thought bubbles, action bursts, captions, symbols, and narration. •Use Sharpies! This keeps it at just the right level of fidelity.
  • 106. IBM Studios :: © 2016 IBM Corporation Converge and align as a group to create one refined “master” storyboard. •Choose the best parts of each teammate’s story and weave them into one refined “master” storyboard that’s representative of the entire team’s thinking. •Stay at the same fidelity, but use more “panels” if you need them to tell a complete, deep, and rich experience of your new user experience. •Use a smartphone photo or a Ziggi-HD cam to project each group’s story onto the screen and hold a round of Playbacks to share. •Refer to the same questions as before to guide your discussion.
  • 107. Any questions? IBM Studios :: © 2016 IBM Corporation
  • 108. Let’s get started! IBM Studios :: © 2016 IBM Corporation
  • 109. IBM Studios :: © 2016 IBM Corporation Activity: Storyboarding to diverge What can your user’s new experience feel like? What will their new story be? •Each teammate makes their own storyboard. •Tell a seamless story with a beginning, middle, and end. Imagine your story with characters, a plot, conflict, and resolution. •Keep it human-centered—focus on the user rather than on screens. •Think “comic book.” Use speech and thought bubbles, action bursts, captions, symbols, and narration. •Use Sharpies! This keeps it at just the right level of fidelity.
  • 110. Before You Go! IBM Studios :: © 2016 IBM Corporation
  • 111. IBM Studios :: © 2016 IBM Corporation Activity: Workshop Survey Submit your feedback anonymously Please 
 color-code 
 your 
 responses: The facilitator will 
 collect your sticky notes. 
 Thanks for the feedback! Pink 
 for your 
 Low Point Green 
 for your 
 High Point Blue 
 for your Rating VERY LIKELYNOT VERY LIKELY Help us understand what you think and feel about this experience. •High & Low Points: What have been the best and worst parts of this experience? (The most/least useful, enjoyable, valuable, productive, etc…) •Rating: How likely are you to recommend using 
 IBM Design Thinking to a colleague or friend?
  • 112. Appendix IBM Studios :: © 2016 IBM Corporation
  • 113. Pro Tips
 for Facilitators IBM Studios :: © 2016 IBM Corporation
  • 114. IBM Studios :: © 2016 IBM Corporation Pro tips! 1. Wear a watch 2. Print/write an agenda for everyone to reference 3. Have plenty of wall or table space available 4. Set ground rules and enforce them 5. Develop clear goals for the session and communicate them clearly 6. Ask participants to summarize conversations or activities for 
 the group 7. Make sure the work continues 
 after the session 8. Never facilitate alone 9. Practice, practice, practice! 10. Breathe, breathe, breathe!
  • 115. IBM Studios :: © 2016 IBM Corporation Wear a watch. Pro tip 1
  • 116. IBM Studios :: © 2016 IBM Corporation Pro tip 2 Print/write an agenda for everyone to reference.
  • 117. IBM Studios :: © 2016 IBM Corporation
  • 118. IBM Studios :: © 2016 IBM Corporation Pro tip 3 Have plenty of wall or 
 table space available.
  • 119. IBM Studios :: © 2016 IBM Corporation
  • 120. IBM Studios :: © 2016 IBM Corporation Pro tip 4 Set ground rules and enforce them.
  • 121. IBM Studios :: © 2016 IBM Corporation
  • 122. IBM Studios :: © 2016 IBM Corporation Pro tip 5 Develop clear goals for the session and communicate them clearly.
  • 123. IBM Studios :: © 2016 IBM Corporation Pro tip 6 Ask participants to summarize conversations 
 or activities for the group.
  • 124. IBM Studios :: © 2016 IBM Corporation Pro tip 7 Make sure the work continues after the session.
  • 125. IBM Studios :: © 2016 IBM Corporation Pro tip 8 Never facilitate alone.
  • 126. IBM Studios :: © 2016 IBM Corporation Pro tip 9 Practice, practice, practice!
  • 127. IBM Studios :: © 2016 IBM Corporation Pro tip 10 Breathe, breathe, breathe!
  • 128. Resources for You IBM Studios :: © 2016 IBM Corporation
  • 129. IBM Design :: © 2016 IBM Corporation ibm.biz/ fieldguide-public
  • 130. AIGA’s
 Facilitation 
 by Design 
 program aiga.org/
 facilitation-by-design Photo: AIGA
  • 131. The Skilled Facilitator Roger Schwarz Crucial Conversations Kerry Patterson, 
 Joseph Grenny, 
 Ron McMillan, 
 Al Switzler Just Enough Research Erika Hall Photo: AIGA Minnesota