2. CSE Department
Do you think working with robots would be
fun?
Would you like to study the Internet and all
kinds of other networking activities?
Would you like to learn how computer
systems can “see”?
Want to see inside a virtual reality CAVE?
3. CSE Department
Do you know what happens when you press
buttons on a microwave . . . or a Prius?
Do you think it would be fun to be part of the
video game development revolution?
Do you think you could be the next person to
develop the world’s fastest search algorithm?
4. CSE Department
Computer Scientists study ways to make
computer systems and computing devices
better, faster, and more effective for
improving our society
Computer Engineers work on the software
and the hardware related to anything that is
computer controlled (which is pretty much
everything these days)
5. CSE Job prospects
Computer Scientists consistently ranks at the
top of highest starting salaries
One of the fastest growing occupations
Nearly 3 out of 4 new science or engineering
jobs in the U.S. are going to be in computing
Unemployment rate overall 9%
Unemployment rate CSE 4.5%
6. Department Programs
Our programs include:
B.S. in Computer Science & Engineering
M.S. in Computer Science & Engineering
Ph.D. in Computer Science & Engineering
7. Department Programs
For the B.S. in CSE, you may pursue one of the
following Specialization options:
Computer and Network Systems
Games and Simulations
Intelligent Systems
Software Systems
8. CSE Research Areas
Computer and Network Systems
Computer Networks
Embedded Systems
Parallel Distributed Processing
Intelligent Systems
Artificial Intelligence
Computer Vision
Robotics
Games and Simulations
Digital Interactive Games
Motion Planning
Agent Modeling
Software Systems
Software Engineering
Human-Computer Interaction
Visualization and Virtual Reality
9. Research Labs
Brain Computation Lab
CCRC Agent Modeling Lab
(CAML)
Computer Networking Lab
(CNL)
Computer Vision Lab (CVL)
Evolutionary Computing
Systems Lab (ECSL)
High Performance
Computation and Visualization
Lab (HPC-VIS)
Neuroevolution and Behavior
Lab (NEBL)
Player Game Interaction Lab
(PGIL)
Reconfigurable Network Lab
(RNL)
Robotics Research Lab
Software Engineering Lab
(SOELA)
12. High Performance Computation
and Visualization Lab (HPCVIS)
Bioinformatics Research
Scientific Visualization
Cluster/GPU Computation
Watermarking of 3D Models
13. Main CVL Research Areas
Biometrics Segmentation
Object detection/tracking
3D object recognition
3D reconstruction
Human action recognition
18. Software Engineering Lab
(SOELA) Research
Nevada Climate Change Portal – creating an extensible, reusable infrastructure for
climate research in Nevada. Focus on portal architecture and supporting software.
19. Software Engineering Lab
(SOELA) Research
• Immersive virtual
reality simulations
(NASA-funded project).
New software solutions for
command and control
applications in CAVE
• Interaction design,
simulation environments,
educational games
(NSF/NSHE projects)
25. CSE Faculty
George Bebis
Professor
(computer vision, image processing,
pattern recognition, machine learning)
Sergiu Dascalu
Associate Professor
(software engineering, human-computer
interaction; real time systems;
formal notations.)
Bobby Bryant
Assistant Professor
(computer game engineering,
artificial intelligence, neuroevolution)
Eelke Folmer
Associate Professor
(software engineering, computer game
engineering, accessibility / usability of
virtual worlds and games)
Dwight Egbert
Professor
(hardware design, microprocessors,
computer game engineering,
image processing, neural networks)
Mehmet Gunes
Assistant Professor
(networks, communications,
internet measurements, network security,
biological networks)
26. CSE Faculty
Sushil Louis
Professor
(genetic algorithms, artificial
intelligence, computer game
engineering)
Fred Harris Jr
Professor
(parallel processing, computer graphics,
virtual reality)
Mircea Nicolescu
Associate Professor
(computer vision, image processing,
pattern recognition, machine learning)
Nancy LaTourrette
Lecturer
( programming and problem solving;
discrete mathematics; computer science
education; systems administration)
Michael Leverington
Instructor
(education (curriculum & course development;
teaching effectiveness) and problem solving)
Monica Nicolescu
Associate Professor
(robotics, human-robot interaction and
communication; imitation learning;
multirobot systems; behavior-based
control; social robotics)
27. CSE Faculty
Murat Yuksel
Associate Professor & Grad Director
(computer communication networks;
wireless routing; mobile ad-hoc networks/systems;
network economics; free-space-optical mobile ad-hoc
networks (FSO-MANETs); and performance analysis)
Yaakov Varol
Professor and Chair
(parallel computing; algorithm design and
analysis; data fusion; discrete simulation
and modeling; programming and problem
solving)
Chris Miles
Research Assistant Professor
Eric Fritzinger
Software Developer
Michael McMahon
Databases, Software Architecture
28. Department Programs
Our programs include:
B.S. in Computer Science & Engineering
M.S. in Computer Science & Engineering
Ph.D. in Computer Science & Engineering
29. Department Programs
Accelerated Bachelor/Master Program (5 years)
Admission requirements for the 5 years BS/MS Program
Must have completed 75 credits towards BS degree
At least 3.2 GPA (UNR courses)
Must have completed Basic Science courses and at least
30 credits of Engineering Science or Design courses.
Student must select a faculty advisor
30. Major Requirements
Undergraduate First Year:
CS 105 or ENGR 100, CS 135, CS 202
ENG 101, ENG 201
MATH 181, MATH 182
PHYS 180, PHYS 180L
Core Curriculum/Humanities credits
31. Major Requirements
Undergraduate Second Year:
CS 282, CS 282L, CS 302
CPE 201
EE 220
ECON 102
MATH 283R
PHYS 181, PHYS 181L
Core Curriculum/Humanities credits
32. Major Requirements
Undergraduate Third Year:
CS 326R, CS 365, CS 446, CS 477R
CPE 301, CPE 400
ENGR 301
MATH 330, MATH or STAT 352
PHYS 181, PHYS 181L
Specialization/Technical Elective Course(s)