COMPREHEND HOW MOTION MEDIA AND INFORMATION IS/ARE FORMALLY ANDINFORMALLY PRODUCED, ORGANIZED AND DISSEMINATED
Motion Media
each picture is a frame and that motion is created by rendering or showing consecutively
several frames per second.
• 24 frames (pictures) or more per second makes for a smooth animation.; videos, film, slides also
make use of frames.
• the series of graphics or images follow a sequence to create a story. This sequence is often called a storyboard which shows a set of
components (audio, visual, videos, etc) changing in
time to create a story or a message.
Motion media can be produced formally and informally.
Informally produced motion media are created by individuals often for personal use.
Formally produced motion media are created by professionals who follow industry standards in creating, editing and producing motion media.
Formal production of animations involve the following steps:
writing the story - writers and directors create the story board
script is written and dialogue is recorded
animators sketch major scenes; in betweeners fill in the gaps
background music and background details are added
drawings are rendered
Videos are produced in the same manner except that instead of drawing the scenes they are acted out and shot. Once the scenes have been shot, all clips are edited and put together in a final product.
3. • each picture is a frame and that motion is created
by rendering or showing consecutively
several frames per second.
• 24 frames (pictures) or more per second makes
for a smooth animation.; videos, film, slides also
make use of frames.
• the series of graphics or images follow a
sequence to create a story. This sequence is often
called a storyboard which shows a set of
components (audio, visual, videos, etc) changing in
time to create a story or a message.
4. Motion media can be produced
formally and informally.
Informally produced motion media
are created by individuals often for
personal use.
Formally produced motion media
are created by professionals who
follow industry standards in
creating, editing and producing
motion media.
5. writing the story - writers and
directors create the story board
script is written and dialogue is
recorded
animators sketch major scenes; in
betweeners fill in the gaps
background music and background
details are added
drawings are rendered
6. Videos are produced in the
same manner except that
instead of drawing the scenes
they are acted out and shot.
Once the scenes have been
shot, all clips are edited and
put together in a final product.
7.
8. Validity of information – Is it peer
reviewed and verifiable?
Source - Primary or secondary
source? Does the video capture
the actual event or does it simply
present information learned about
an event?
Relationship of the author to the
event – Does he have firsthand
knowledge?
9. Technical methods of detecting tampering/fake
video:
• Smoothness of video – This is often detected
when movements are not smooth; when action
seems to jump from one position to another, as if
some action was missing
• Lighting coverage matches - One way to
detect lighting matches is to look at the shadows;
the source of light determines the size and direction
of the shadow
• Scale and size consistent- scale refers to how
the size of the objects in reference to one another
are near the real thing. If the picture is reduced or
enlarged by a certain percent then all of the objects
should be resized by that percent. Objects that are
far away are usually smaller than objects that are
nearer.
10. • It captures motion in a manner that can be
viewed repeatedly
• It can show processes in detail and in
sequence
• Simulations allow for safe observation
• It can cut across different cultures and
groups
• It allows scenes, history, events and
phenomenon to be recreated
• It enables learning with emotions
11. • Compared to other forms of visual media
the viewer cannot always interrupt the
presentation.
• It is often times more costly than other
forms of visual media.
• Other data may be presented best using
still images. Examples are graphs, diagrams,
maps.
• It is subject to misinterpretation
12.
13. Speed can be constant or variable. The tone
of the movement can be highlighted by the
speed coupled with music. A fast movement
gives vigor and vitality, intensifying emotions.
A slow movement connotes lethargy,
solemnity or sadness.
Direction can indicate a movement from one
direction to another. It can also refer to the
growing or shrinking of an object. As objects
move, the background must remain in scale
with the object.
14. Motion Path refers to the route that the object
will take. It shows the change in direction of a
movement. It is important to note the triggers to
the change in direction of an object. These
triggers are often key objects or events in a
story.
Timing can be objective or subjective. Objective
timing can be measured in minutes, seconds,
days, etc. Subjective timing is psychological or
felt. Objective timing is used to produce
subjective timing. Timing can be used to clarify
or intensify the message or the event. Using a
pause can help time the events.
15. These elements when used
with other forms of media
and information such as
audio, visual and people
media create movement
that convey different
emotions, impact and
results.
16. Speed, direction and timing should depict natural
laws of physics. This included trajectories,impact
on objects and reactions of the environment.
Timing affects recall. Fast movement sends much
information Slow movement provides emphasis
and lasting recall.
Transitions are used to switch between scenes.
Having a clear start and finish in your motion
path or scenes Using neutral colors at the start or
end of a scene is a good method for creating the
right mindset. It is important to know which type
of transition to use as this sets the tone for the
next event and should provide a smooth
connection from one event to another.
17. Sound and color adds depth and meaning to
movement.
Cartooning your graphic and text provides
dynamic movement. This can be done by
using the following movements: stretching,
rotating, squashing
Blurring can be used in different ways. In
animation, blurring can provide the illusion of
fast movement. In videos, it is often used to
censor information for security or decency.
Always review the purpose of the movement.
Movement is not added for the sake of it.