Media and Information Literacy (MIL) - 9. Current and Future Trends in Media and Information

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Learning Competencies
Students will be able to…
1. describe massive open on-line (MIL11/12CFT-IIIi-26)
2. evaluate current trends in media and information and how it will affect/how they affect individuals and the society as a whole (MIL11/12CFT-IIIi-26)
3. predict future media innovation (MIL11/12CFT-IIIi-27)
4. synthesize the overall knowledge about media and information with skills for producing a prototype of what the learners think is a future media innovation (MIL11/12CFT-IIIi-28)

I- Current and Future Trends in Media and Cummunication
A. Ubiquitous Learning
B. Massive Open Online Course
C. Wearable Technology
D. 3D Environment
II- Performance Task: Project
A. Prototyping for Empathy

Published in: Education

Media and Information Literacy (MIL) - 9. Current and Future Trends in Media and Information

  1. 1. Media and Information Literacy (MIL) CURRENT AND FUTURE TRENDS IN MEDIA AND INFORMATION Mr. Arniel Ping St. Stephen’s High School Manila, Philippines MIL PPT 20 Updated: June 11, 2017
  2. 2. Learning Competencies Learners will be able to… define ubiquitous learning (SSHS); discuss the characteristics of ubiquitous learning (SSHS); describe massive open on-line (MIL11/12CFT-IIIi- 26) Identify current trends in media and information (SSHS);
  3. 3. Learning Competencies Learners will be able to… evaluate current trends in media and information and how it will affect/how they affect individuals and the society as a whole (MIL11/12CFT-IIIi-26) predict future media innovation (MIL11/12CFT-IIIi- 27)
  4. 4. Learning Competencies Learners will be able to… synthesize the overall knowledge about media and information with skills for producing a prototype of what the learners think is a future media innovation (MIL11/12CFT-IIIi-28) demonstrate their prototype in an exhibit (SSHS).
  5. 5. I- Current and Future Trends of Media and Information A. Ubiquitous Learning B. Massive Open Online Course C. Wearable Technology D. 3D Environment E. Performance Task: Project 1. Prototyping for Empathy Topic Outline
  6. 6. Media and Information in Education
  7. 7. What is ubiquitous learning? Ubiquitous Learning …learning at any time, at any place https://clwb.org/2013/06/10/what-is- ubiquitous-learning/
  8. 8. The main characteristics of ubiquitous learning are: (Chen et al., 2002; Curtis et al., 2002)  Permanency: Learning materials are always available unless purposely deleted.  Accessibility: Access from everywhere as personally required Source: https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
  9. 9. The main characteristics of ubiquitous learning are: (Chen et al., 2002; Curtis et al., 2002)  Immediacy: Wherever a student is, he/she can immediately access learning materials.  Interactivity: Online collaboration with teachers and/or peers (chat/blogs/forums) Source: https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
  10. 10. The main characteristics of ubiquitous learning are: (Chen et al., 2002; Curtis et al., 2002)  Situated instructional Activities: Learning in context (on-site).  Adaptability: Getting the right information at the right place for the right student. Source: https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
  11. 11. What is MOOC? Source: http://www.codlearningtech.org/2015/11/23/5-questions-what-you-need-to-know-about- moocs/
  12. 12. Video Presentation MOOCs and Beyond (2013), EDUCAUSE SPRINT 2013, YouTube Channel: educause, retrieved February 7, 2016 from https://www.youtube.com/watch?v=XGMrzQ7YOfI
  13. 13. Formative Assessment Understanding an Infographics “To MOOC or Not to MOOC” by topcollegesonline.org Published: January 14, 2014 http://elearninginfographics.com/to-mooc-or-not- to-mooc-infographic/
  14. 14. Formative Assessment Understanding an Infographics “MOOC: Today and Tomorrow” by myelearning.com Published: October 17, 2016 http://elearninginfographics.com/mooc-today- and-tomorrow-infographic/
  15. 15. Formative Assessment: Class Discussion What is MOOC? How was MOOC made possible today? How is it different from taking a course from a college or university? How is it changing or influencing education at present?
  16. 16. Formative Assessment Identify this technology tool. Google Glass
  17. 17. Formative Assessment Identify this technology tool. iPhone watch
  18. 18. Formative Assessment Identify this technology tool. Fitbit Charge 2 “fitness wristband”
  19. 19. Formative Assessment Identify this technology tool. HTC Vive VR Headset “virtual reality”
  20. 20. Formative Assessment Identify this technology tool. Microsoft HoloLens “augmented reality”
  21. 21. Formative Assessment Identify this technology tool. 3D Printer
  22. 22. Video Presentation: Wearable Technology Top 10 Best Wearable Tech Products - Gear UP YouTube Channel: WatchMojo.com , Published Dec. 35, 2016 Retrieved Feb. 8, 2017 from https://www.youtube.com/watch?v=WMz5CMeXO LY
  23. 23. Video Presentation: 3D Environment Augmented Reality, Holograms & 3D Scanning YouTube Channel: Sky News Published June 5, 2015 Retrieved Feb. 8, 2017 from https://www.youtube.com/watch?v=NHMyLoTG5-w
  24. 24. Video Presentation: 3D Environment 17 Incredible 3D Printed Objects YouTube Channel: Talltanic, Published Oct. 3, 2016 Retrieved Feb. 8, 2017 from https://www.youtube.com/watch?v=FSu19nz7NlE
  25. 25. Formative Assessment: Recitation Guide Question 1. Which of the discussed trends in media and information do you think will have the most impact or influence to people and to the society as a whole? Why?
  26. 26. Performance Task : Project Prototyping for Empathy
  27. 27. Performance Task: Project Title: Prototyping for Empathy Prototype the original model of something from which later forms are developed (http://dictionary.cambridge.org/us/dictionary/english/prototyp e) an original model on which something is patterned (https://www.merriam-webster.com/dictionary/prototype)
  28. 28. Paper Prototype
  29. 29. Paper Prototype
  30. 30. Paper Prototype
  31. 31. Performance Task: Project Title: Prototyping for Empathy Collaborative Learning Divide the class into 6 or 8 smaller groups. Materials partolina pencil eraser pentel pen ruler masking tape scissors coloring materials. art paper glue
  32. 32. Performance Task: Project Title: Prototyping for Empathy Procedure 1. Identify problems or issues that is related to media and information in the Philippines. 2. Among the identified problems, select which you think needed an immediate attention. Brainstorm what causes the problem and what are the possible ways to solve it.
  33. 33. Performance Task: Project Title: Prototyping for Empathy Procedure 3. Pair the different groups. Each group will interview the other group to which they are paired with regarding what issue they want to address, what causes it, and how do they want to solve it.
  34. 34. Performance Task: Project Title: Prototyping for Empathy Procedure 4. Each group will design a technology tool that will provide the needed solution to the discussed issue or problem presented to them by the other group.
  35. 35. Performance Task: Project Title: Prototyping for Empathy Procedure 5. Create a prototype of the technology tool they designed to address the problem presented to them by the other group.
  36. 36. Performance Task: Project Title: Prototyping for Empathy Procedure 6. Explain in the class the problem or issue that was presented to them and present the prototype they created to solve it. 7. The partner group will provide a feedback how the prototype can be improved.
  37. 37. Performance Task: Project Title: Prototyping for Empathy Procedure 7. The group who presented will take note of the given feedback to further improve their prototype. 8. Each group will improve their prototype based on the given feedback.
  38. 38. Performance Task: Project Title: Prototyping for Empathy Procedure 9. Have an Expo in your classroom where the prototypes will be displayed with the following printed information: problem or issue in media and information, name of the prototype, and what it can do and how it can solve the given problem. Invite visitors to your Expo. Assign a member per group to explain the prototype.
  39. 39. The Design Thinking Process
  40. 40. References  Media and Information Literacy Curriculum Guide by DepEd  Media and Information Literacy by Boots Liquigan, Diwa  http://www.tonybates.ca/2015/02/21/10-key-takeaways-about- differences-between-classroom-blended-online-and-open- learning/  https://clwb.org/2013/06/10/what-is-ubiquitous-learning/  https://education.illinois.edu/newlearning/ubiquitous- learning.html  https://net.educause.edu/ir/library/pdf/eli7078.pdf
  41. 41. References  http://www.openuped.eu/images/docs/Definition_Massi ve_Open_Online_Courses.pdf  http://www.codlearningtech.org/2015/11/23/5- questions-what-you-need-to-know-about-moocs  http://elearninginfographics.com  http://dschool.stanford.edu/dgift/  https://dschool.stanford.edu/wp- content/themes/dschool/method-cards/prototype-for- empathy.pdf
  42. 42. Photo Credit  Page 5 http://www.tonybates.ca/wp- content/uploads/Continuum-of-technology-based-teaching- 2.jpg  Page 6 http://tiie.w3.uvm.edu/blog/ubiquitous-learning/  Page 7 http://www.corporatetraining.ie/profiles/ulearn/  Page 8 http://www.computertec.com.au/computer-services/  Page 9 https://www.roberthalf.com/baltimore/blog/8-ways-to- better-online-collaboration-among-your-remote-team
  43. 43. Photo Credit  Page 9 https://blogs.articulate.com/rapid-elearning/give- effective-feedback-online-training/  Page 10 http://www.codlearningtech.org/2015/11/23/5- questions-what-you-need-to-know-about-moocs/  Page 15 https://www.pinterest.com/explore/vr-headset/  Page 16 http://intl.target.com/p/fitbit-charge-2-heart-rate- fitness-wristband/-/A-51591651  Page 17 http://www.iphonefaq.org/archives/975325
  44. 44. Photo Credit  Page 18 https://www.microsoft.com/microsoft-hololens/en-us  Page 19 http://uk.businessinsider.com/htc-vive-pre-order- date  Page 20 http://www.3ders.org/articles/20140329-ultimaker-2- 3d-printer-source-files-now-online.html  Page 24 http://www.memegen.com/meme/zok7aq  Page 27 http://www.rachelilansimpson.com/blog
  45. 45. Photo Credit  Page 28 http://aaronbrako.com/prototyping  Page 29 http://april3rd.com/hcid521/?p=63  Page 31 https://clipartfest.com/download/4ecb0567e88f186bcf80 d82850b6c5a58acd429f.html  Page 32 http://www.indiaeducation.net/management/cat/group- discussion-tips.aspx
  46. 46. Photo Credit  Page 36 http://articles.bplans.com/10-tips-to-improve- business-efficiency/  Page 38 http://circlesofinnovation.valenciacollege.edu/creativity- in-the-classroom/

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