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CHAPTER11
DATA LINK CONTROL
Hello!
A LITTLE HEADS UP !
2
2 Main Functions of Data Link Layer
3
DATA LINK CONTROL (DLC)
DLC is the service provided by the Data Link
layer of function defined in the Open Systems
Interconnection (OSI) model for network
communication. The Data Link layer is
responsible for providing reliable data
transfer across one physical link within the
network.
Some of its primary functions include:
1. defining frames
2. performing error detection or ECC on
those frames
3. performing flow control (to prevent a
fast sender from overwhelming a slow
receiver).
MEDIA ACCESS CONTROL (MAC)
Media access control (MAC) is a sublayer of
the data link layer (DLL) in the seven-layer
OSI network reference model. MAC is
responsible for the transmission of data
packets to and from the network-interface
card, and to and from another remotely
shared channel.
FRAMING1
“
5
Framing
in the data link layer separates a message from
one source to a destination, or from other messages to
other destinations, by adding a sender address and a
destination address. The destination address defines
where the packet is to go; the sender address helps the
recipient acknowledge the receipt.
“
6
Fixed -Siz e Fram ing
Frames can be of fixed or variable size. In fixed-size
framing, there is no need for defining the boundaries of the
frames; the size itself can be used as a delimiter. An
example of this type of framing is the ATM wide-area
network, which uses frames of fixed size called cells.
Variable -Siz e Fram ing
In variable-size framing, we need a way to define
the end of the frame and the beginning of the next.
Historically, two approaches were used for this purpose:
• a character-oriented approach
• a bit-oriented approach
“
7
Character-Oriented Protocols
In a character-oriented protocol, data to be
carried are 8-bit characters from a coding system such as
ASCII . The header, which normally carries the source and
destination addresses and other control information, and
the trailer, which carries error detection or error
correction redundant bits, are also multiples of 8 bits. To
separate one frame from the next, an 8-bit (I-byte) flag is
added at the beginning and the end of a frame. The flag,
composed of protocol-dependent special characters,
signals the start or end of a frame.
8
Bit-Oriented Protocols
Consider a frame as a sequence of bits.
Add special bit-pattern (e.g. 01111110) at the beginning and the end of a frame.
The data may contain THE special bit-pattern from the upper layer.
Bit stuffing is the process of adding one extra 0 whenever five(5) consecutive 1’s
follow a 0 in the data, so that the receiver does not mistake the pattern 0111110
for a flag.
“
9
Flow Control
Flow control - Refers to a set of
procedures used to restrict the
amount of data that the sender can
send before waiting for
acknowledgment.
10
Error control - Error control in the data link
layer is based on automatic repeat request,
which is the retransmission of data
11
PROTOCOLS
12
13
.
14
NOISELESS CHANNELS
Let us first assume we
have an ideal channel
in which no frames are
lost, duplicated, or
corrupted. We
introduce two
protocols for this type
of channel.
.
15
Simplest Protocol
• No flow and error control
.
16
Algorithm 11.1 Sender-site algorithm for the simplest
protocol
.
17
Algorithm 11.2 Receiver-site algorithm for the simplest
protocol
.
18
Figure 11.7 Flow diagram for Example 11.1
.
19
STOP-AND-WAIT PROTOCOL, AUTOMATIC
REPEAT REQUEST
.
20
Stop-and-Wait Protocol, 2
In normal operation
- S transmits a frame and wait for an ACK from D during a
give time.
- D transmits an ACK after receiving an error-free frame.
In case of a frame dropped
- S retransmits the frame after the time-out period expires.
.
21
Stop-and-Wait Protocol, 3
In case of frame garbled
- D does nothing, and then S will retransmit.
In case of ACK dropped
- S retransmits the frame
- D receives the frame and transmits another ACK.
- D will receive duplicated frames!
Add a sequence number to the frame
So, D will discard the second copy of the frame, but
resend ACK.
.
22
Algorithm 11.3 Sender-site algorithm for Stop-and-Wait
Protocol
.
23
Algorithm 11.4 Receiver-site algorithm for Stop-and-
Wait Protocol
.
24
Figure 11.9 Flow diagram for Example 11.2
Although the Stop-and-Wait Protocol
gives us an idea of how to add flow
control to its predecessor, noiseless
channels are nonexistent. We discuss
three protocols in this section that use
error control.
25
NOISY CHANNELS
.
26
IMPORTANT NOTES
• Error correction in Stop-and-Wait ARQ is done by keeping a
copy of the sent frame and retransmitting of the frame when
the timer expires.
• In Stop-and-Wait ARQ, we use sequence numbers to number
the frames. The sequence numbers are based on modulo-2
arithmetic.
• In Stop-and-Wait ARQ, the acknowledgment number always
announces in modulo-2 arithmetic the sequence number of
the next frame expected.
.
27
Stop-and-Wait Protocol, 1
In case of delayed ACK or prematured time-out.
• S will retransmit the frame, say FR-0, after the time-out.
• S receives an ACK, but what it is for? either for the first
frame or for the retransmitted frame?
• S sends the next frame, say FR-1 and receive an ACK. What
is it for? FR-0 or FR-1?
.
28
Size of Sequence Number
The number of frames to be sent is arbitrary, but the space for the
sequence is finite (in header)
1-bit sequence number is good enough for Stop-and-Wait.
Slast := # of frame in buffer of S (or to being sent).
Dnext := # of frame that D expects to receive
.
29
Figure 11.10 Design of the Stop-and-Wait ARQ Protocol
.
30
Algorithm 11.5 Sender-site algorithm for Stop-and-
Wait ARQ
.
31
Algorithm 11.6 Receiver-site algorithm for Stop-and-Wait
ARQ Protocol
32
Figure 11.11 Flow diagram for Example 11.3
.
33
Efficiency
`The Stop-and-Wait ARQ discussed in the previous
section is very inefficient if our channel is thick and long. By
thick, we mean that our channel has a large bandwidth; by long,
we mean the round-trip delay is long. The product of these two
is called the bandwidth-delay product. We can think of the
channel as a pipe. The bandwidth-delay product then is the
volume of the pipe in bits. The pipe is always there. If we do not
use it, we are inefficient. The bandwidth-delay product is a
measure of the number of bits we can send out of our system
while waiting for news from the receiver.
.
34
Example 11.4
Assume that, in a Stop-and-Wait ARQ system, the bandwidth of the
line is 1 Mbps, and 1 bit takes 20 ms to make a round trip. What is the
bandwidth-delay product? If the system data frames are 1000 bits in length,
what is the utilization percentage of the link?
Solution
The bandwidth-delay product is
(1*106)*(20*10-3)=20,000 bits.
The system can send 20,000 bits during the time it takes for the data to go
from the sender to the receiver and then back again. However, the system
sends only 1000 bits. We can say that the link utilization is only
1000/20,000, or 5 percent. For this reason, for a link with a high bandwidth
or long delay, the use of Stop-and-Wait ARQ wastes the capacity of the
link.
.
35
Example 11.5
What is the utilization percentage of the link in Example
11.4 if we have a protocol that can send up to 15 frames before
stopping and worrying about the acknowledgments?
Solution
The bandwidth-delay product is still 20,000 bits. The
system can send up to 15 frames or 15,000 bits during a
round trip. This means the utilization is 15,000/20,000, or 75
percent. Of course, if there are damaged frames, the
utilization percentage is much less because frames have to be
resent.
Pipelining
In networking and in other areas, a task is
often begun before the previous task has ended.
This is known as pipelining. There is no pipelining
in Stop-and-Wait ARQ because we need to wait
for a frame to reach the destination and be
acknowledged before the next frame can be sent.
However, pipelining does apply to our next two
protocols because
36
.
37
GO-BACK-N PROTOCOL,
AUTOMATIC REPEAT REQUEST
Motivation
Inefficiency of Stop-and-Wait protocol
S continuously sends enough frames so that the channel is kept busy
while S waits for ACK.
Procedure
S has a limit on the number of outstanding frames (Sw), and each
frame is associated with a timer
S sends frame 0 followed by additional frames, so Sw frames are
outstanding.
Upon receiving ACK k, S sends frames up to Sw + k.
If time-out occurs, go back to Sw previous frames (outstanding frames)
which are outstanding in S, and re-transmit all those outstanding
frames.
.
38
.
39
.
40
Go-Back-N Protocol, 2
If errors occurs, the loss of transmission time for Sw frames.
In Stop-and-Wait, the loss was the time-out period.
Each outstanding frame is associated with a timer.
Outstanding frames are maintained by two variables: Sf and Sn.
Sf : the oldest outstanding frame.
Sn: the next frame to send.
Sn-Sf < Ssize.
D has a single state variable: Rn := the frame number to receive.
If D receives frame k for k = Rn, it sends an ACK for Rn and update
Rn=Rn+1.
Upon receiving ACK(Rn), S update Sf = Rn and sends more frames
such that at most Sw frames are outstanding.
Relations between the variables
Sf  Rn < Sn and Sn-Sf < Sw
.
41
Go-Back-N Protocol, 3
Size of Header (for sequence number)
m bits – capable of representing 0 to 2m - 1.
If Sw < 2m, S and D can say which frame has been received or
acknowledged without ambiguity.
Example
Assume Sw=2m, for m=2 (4)
Assume Sw=2m-1, for m=2 (3)
.
42
Go-Back-N Protocol, 4
Improvement
D sends a NAK(Rnext) after the first out-of-sequence message
S retransmits from frames Rnext after receiving NAK(Rnext).
Piggybacking
In bi-directional communication, ACK or NAK is piggybacked to an
information frame in reverse direction.
What if there no user data for a certain period of time?
ACK timer.
.
43
Figure 11.12 Send window for Go-Back-N
ARQ
.
44
Figure 11.13 Receive window for Go-Back-N
ARQ
.
45
Figure 11.14 Design of Go-Back-N ARQ
.
46
Figure 11.15 Window size for Go-
Back-N ARQ
.
47
Algorithm 11.7 Go-Back-N sender algorithm
.
48
Algorithm 11.8 Go-Back-N receiver algorithm
.
49
Example 11.6
Figure 11.16 shows an example of Go-Back-N. This is
an example of a case where the forward channel is reliable, but the
reverse is not. No data frames are lost, but some ACKs are delayed
and one is lost. The example also shows how cumulative
acknowledgments can help if acknowledgments are delayed or lost.
After initialization, there are seven sender events. Request events
are triggered by data from the network layer; arrival events are
triggered by acknowledgments from the physical layer. There is no
time-out event here because all outstanding frames are
acknowledged before the timer expires. Note that although ACK 2 is
lost, ACK 3 serves as both ACK 2 and ACK 3.
.
50
Figure 11.16 Flow diagram for Example 11.6
.
51
Example 11.7
Figure 11.17 shows what happens when a frame is
lost. Frames 0, 1, 2, and 3 are sent. However, frame 1 is lost. The
receiver receives frames 2 and 3, but they are discarded because
they are received out of order. The sender receives no
acknowledgment about frames 1, 2, or 3. Its timer finally expires.
The sender sends all outstanding frames (1, 2, and 3) because it
does not know what is wrong. Note that the resending of frames
1, 2, and 3 is the response to one single event. When the sender
is responding to this event, it cannot accept the triggering of
other events. This means that when ACK 2 arrives, the sender is
still busy with sending frame 3.
.
52
The physical layer must wait until this event is
completed and the data link layer goes back to its sleeping
state. We have shown a vertical line to indicate the delay.
It is the same story with ACK 3; but when ACK 3 arrives,
the sender is busy responding to ACK 2. It happens again
when ACK 4 arrives. Note that before the second timer
expires, all outstanding frames have been sent and the
timer is stopped.
.
53
Figure 11.17 Flow diagram for Example 11.7
.
54
NOTE
• Stop-and-Wait ARQ is a special case
of Go-Back-N ARQ in which the size
of the send window is 1.
.
55
Figure 11.18 Send window for Selective
Repeat ARQ
.
56
Figure 11.19 Receive window for Selective
Repeat ARQ
11.
Figure 11.21 Selective Repeat ARQ, window size
11.
Figure 11.20 Design of Selective Repeat ARQ
Selective Repeat
In Selective Repeat ARQ, the size of the
sender and receiver window must be at
most one-half of 2m.
11.
11.
Algorithm 11.9 Sender-site Selective Repeat algorithm
11.
Algorithm 11.10 Receiver-site Selective Repeat algorithm
11.
Figure 11.22 Delivery of data in Selective
Repeat ARQ
11.
This example is similar to Example 11.3 in which frame 1 is
lost. We show how Selective Repeat behaves in this case. Figure
11.23 shows the situation. One main difference is the number of
timers. Here, each frame sent or resent needs a timer, which
means that the timers need to be numbered (0, 1, 2, and 3). The
timer for frame 0 starts at the first request, but stops when the
ACK for this frame arrives. The timer for frame 1 starts at the
second request, restarts when a NAK arrives, and finally stops
when the last ACK arrives. The other two timers start when the
corresponding frames are sent and stop at the last arrival event.
Example 11.8
11.
At the receiver site we need to distinguish between
the acceptance of a frame and its delivery to the network
layer. At the second arrival, frame 2 arrives and is stored and
marked, but it cannot be delivered because frame 1 is
missing. At the next arrival, frame 3 arrives and is marked and
stored, but still none of the frames can be delivered. Only at
the last arrival, when finally a copy of frame 1 arrives, can
frames 1, 2, and 3 be delivered to the network layer. There
are two conditions for the delivery of frames to the network
layer: First, a set of consecutive frames must have arrived.
Second, the set starts from the beginning of the window.
Example 11.8 (continued)
11.
Another important point is that a NAK is sent after the
second arrival, but not after the third, although both situations
look the same. The reason is that the protocol does not want to
crowd the network with unnecessary NAKs and unnecessary
resent frames. The second NAK would still be NAK1 to inform the
sender to resend frame 1 again; this has already been done. The
first NAK sent is remembered (using the nakSent variable) and is
not sent again until the frame slides. A NAK is sent once for each
window position and defines the first slot in the window.
Example 11.8 (continued)
11.
The next point is about the ACKs. Notice that only two
ACKs are sent here. The first one acknowledges only the first
frame; the second one acknowledges three frames. In Selective
Repeat, ACKs are sent when data are delivered to the network
layer. If the data belonging to n frames are delivered in one
shot, only one ACK is sent for all of them.
Example 11.8 (continued)
11.
Figure 11.23 Flow diagram for Example 11.8
11.
Figure 11.24 Design of piggybacking in Go-Back-N ARQ
HDLC
High-level Data Link Control (HDLC) is a bit-
oriented protocol for communication over point-to-
point and multipoint links. It implements the ARQ
mechanisms we discussed in this chapter.
11.
11.
Figure 11.25 Normal response mode
11.
Figure 11.26 Asynchronous balanced mode
11.
Figure 11.27 HDLC frames
11.
Figure 11.28 Control field format for the different frame types
11.
Table 11.1 U-frame control command and response
11.
Figure 11.29 shows how U-frames can be used for
connection establishment and connection release. Node A
asks for a connection with a set asynchronous balanced
mode (SABM) frame; node B gives a positive response with
an unnumbered acknowledgment (UA) frame. After these
two exchanges, data can be transferred between the two
nodes (not shown in the figure). After data transfer, node A
sends a DISC (disconnect) frame to release the connection; it
is confirmed by node B responding with a UA (unnumbered
acknowledgment).
Example 11.9
11.
Figure 11.29 Example of connection and disconnection
11.
Figure 11.30 shows an exchange using piggybacking. Node
A begins the exchange of information with an I-frame numbered
0 followed by another I-frame numbered 1. Node B piggybacks its
acknowledgment of both frames onto an I-frame of its own. Node
B’s first I-frame is also numbered 0 [N(S) field] and contains a 2 in
its N(R) field, acknowledging the receipt of A’s frames 1 and 0 and
indicating that it expects frame 2 to arrive next. Node B transmits
its second and third I-frames (numbered 1 and 2) before
accepting further frames from node A.
Example 11.10
11.
It’s N(R) information, therefore, has not changed: B
frames 1 and 2 indicate that node B is still expecting A’s frame 2
to arrive next. Node A has sent all its data. Therefore, it cannot
piggyback an acknowledgment onto an I-frame and sends an S-
frame instead. The RR code indicates that A is still ready to
receive. The number 3 in the N(R) field tells B that frames 0, 1,
and 2 have all been accepted and that A is now expecting frame
number 3.
Example 11.10 (continued)
11.
Figure 11.30 Example of piggybacking without error
11.
Figure 11.31 shows an exchange in which a frame is lost.
Node B sends three data frames (0, 1, and 2), but frame 1 is lost.
When node A receives frame 2, it discards it and sends a REJ
frame for frame 1. Note that the protocol being used is Go-Back-
N with the special use of an REJ frame as a NAK frame. The NAK
frame does two things here: It confirms the receipt of frame 0
and declares that frame 1 and any following frames must be
resent. Node B, after receiving the REJ frame, resends frames 1
and 2. Node A acknowledges the receipt by sending an RR frame
(ACK) with acknowledgment number 3.
Example 11.11
11.
Figure 11.31 Example of piggybacking with error
POINT-TO-POINT
PROTOCOL
Although HDLC is a general protocol that can be
used for both point-to-point and multipoint
configurations, one of the most common protocols for
point-to-point access is the Point-to-Point Protocol
(PPP). PPP is a byte-oriented protocol.
11.
11.
Figure 11.32 PPP frame format
Note
PPP is a byte-oriented protocol using byte
stuffing with the escape byte 01111101.
11.
11.
Figure 11.33 Transition phases
11.
Figure 11.34 Multiplexing in PPP
11.
Figure 11.35 LCP packet encapsulated in a frame
11.
Table 11.2 LCP packets
11.
Table 11.3 Common options
11.
Figure 11.36 PAP packets encapsulated in a PPP frame
11.
Figure 11.37 CHAP packets encapsulated in a PPP frame
11.
Figure 11.38 IPCP packet encapsulated in PPP frame
11.
Table 11.4 Code value for IPCP packets
11.
Figure 11.39 IP datagram encapsulated in a PPP frame
11.
Figure 11.40 Multilink PPP
11.
Let us go through the phases followed by a network layer
packet as it is transmitted through a PPP connection. Figure 11.41
shows the steps. For simplicity, we assume unidirectional
movement of data from the user site to the system site (such as
sending an e-mail through an ISP).
The first two frames show link establishment. We have
chosen two options (not shown in the figure): using PAP for
authentication and suppressing the address control fields. Frames 3
and 4 are for authentication. Frames 5 and 6 establish the network
layer connection using IPCP.
Example 11.12
11.
The next several frames show that some IP packets are
encapsulated in the PPP frame. The system (receiver) may have
been running several network layer protocols, but it knows that the
incoming data must be delivered to the IP protocol because the NCP
protocol used before the data transfer was IPCP.
After data transfer, the user then terminates the data link
connection, which is acknowledged by the system. Of course the
user or the system could have chosen to terminate the network
layer IPCP and keep the data link layer running if it wanted to run
another NCP protocol.
Example 11.12 (continued)
11.
Figure 11.41 An example
11.
Figure 11.41 An example (continued)
QUIZ#9
Data Link Control

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Chapter 11: Data Link Control

  • 3. 2 Main Functions of Data Link Layer 3 DATA LINK CONTROL (DLC) DLC is the service provided by the Data Link layer of function defined in the Open Systems Interconnection (OSI) model for network communication. The Data Link layer is responsible for providing reliable data transfer across one physical link within the network. Some of its primary functions include: 1. defining frames 2. performing error detection or ECC on those frames 3. performing flow control (to prevent a fast sender from overwhelming a slow receiver). MEDIA ACCESS CONTROL (MAC) Media access control (MAC) is a sublayer of the data link layer (DLL) in the seven-layer OSI network reference model. MAC is responsible for the transmission of data packets to and from the network-interface card, and to and from another remotely shared channel.
  • 5. “ 5 Framing in the data link layer separates a message from one source to a destination, or from other messages to other destinations, by adding a sender address and a destination address. The destination address defines where the packet is to go; the sender address helps the recipient acknowledge the receipt.
  • 6. “ 6 Fixed -Siz e Fram ing Frames can be of fixed or variable size. In fixed-size framing, there is no need for defining the boundaries of the frames; the size itself can be used as a delimiter. An example of this type of framing is the ATM wide-area network, which uses frames of fixed size called cells. Variable -Siz e Fram ing In variable-size framing, we need a way to define the end of the frame and the beginning of the next. Historically, two approaches were used for this purpose: • a character-oriented approach • a bit-oriented approach
  • 7. “ 7 Character-Oriented Protocols In a character-oriented protocol, data to be carried are 8-bit characters from a coding system such as ASCII . The header, which normally carries the source and destination addresses and other control information, and the trailer, which carries error detection or error correction redundant bits, are also multiples of 8 bits. To separate one frame from the next, an 8-bit (I-byte) flag is added at the beginning and the end of a frame. The flag, composed of protocol-dependent special characters, signals the start or end of a frame.
  • 8. 8 Bit-Oriented Protocols Consider a frame as a sequence of bits. Add special bit-pattern (e.g. 01111110) at the beginning and the end of a frame. The data may contain THE special bit-pattern from the upper layer. Bit stuffing is the process of adding one extra 0 whenever five(5) consecutive 1’s follow a 0 in the data, so that the receiver does not mistake the pattern 0111110 for a flag.
  • 10. Flow control - Refers to a set of procedures used to restrict the amount of data that the sender can send before waiting for acknowledgment. 10
  • 11. Error control - Error control in the data link layer is based on automatic repeat request, which is the retransmission of data 11
  • 13. 13
  • 14. . 14 NOISELESS CHANNELS Let us first assume we have an ideal channel in which no frames are lost, duplicated, or corrupted. We introduce two protocols for this type of channel.
  • 15. . 15 Simplest Protocol • No flow and error control
  • 16. . 16 Algorithm 11.1 Sender-site algorithm for the simplest protocol
  • 17. . 17 Algorithm 11.2 Receiver-site algorithm for the simplest protocol
  • 18. . 18 Figure 11.7 Flow diagram for Example 11.1
  • 20. . 20 Stop-and-Wait Protocol, 2 In normal operation - S transmits a frame and wait for an ACK from D during a give time. - D transmits an ACK after receiving an error-free frame. In case of a frame dropped - S retransmits the frame after the time-out period expires.
  • 21. . 21 Stop-and-Wait Protocol, 3 In case of frame garbled - D does nothing, and then S will retransmit. In case of ACK dropped - S retransmits the frame - D receives the frame and transmits another ACK. - D will receive duplicated frames! Add a sequence number to the frame So, D will discard the second copy of the frame, but resend ACK.
  • 22. . 22 Algorithm 11.3 Sender-site algorithm for Stop-and-Wait Protocol
  • 23. . 23 Algorithm 11.4 Receiver-site algorithm for Stop-and- Wait Protocol
  • 24. . 24 Figure 11.9 Flow diagram for Example 11.2
  • 25. Although the Stop-and-Wait Protocol gives us an idea of how to add flow control to its predecessor, noiseless channels are nonexistent. We discuss three protocols in this section that use error control. 25 NOISY CHANNELS
  • 26. . 26 IMPORTANT NOTES • Error correction in Stop-and-Wait ARQ is done by keeping a copy of the sent frame and retransmitting of the frame when the timer expires. • In Stop-and-Wait ARQ, we use sequence numbers to number the frames. The sequence numbers are based on modulo-2 arithmetic. • In Stop-and-Wait ARQ, the acknowledgment number always announces in modulo-2 arithmetic the sequence number of the next frame expected.
  • 27. . 27 Stop-and-Wait Protocol, 1 In case of delayed ACK or prematured time-out. • S will retransmit the frame, say FR-0, after the time-out. • S receives an ACK, but what it is for? either for the first frame or for the retransmitted frame? • S sends the next frame, say FR-1 and receive an ACK. What is it for? FR-0 or FR-1?
  • 28. . 28 Size of Sequence Number The number of frames to be sent is arbitrary, but the space for the sequence is finite (in header) 1-bit sequence number is good enough for Stop-and-Wait. Slast := # of frame in buffer of S (or to being sent). Dnext := # of frame that D expects to receive
  • 29. . 29 Figure 11.10 Design of the Stop-and-Wait ARQ Protocol
  • 30. . 30 Algorithm 11.5 Sender-site algorithm for Stop-and- Wait ARQ
  • 31. . 31 Algorithm 11.6 Receiver-site algorithm for Stop-and-Wait ARQ Protocol
  • 32. 32 Figure 11.11 Flow diagram for Example 11.3
  • 33. . 33 Efficiency `The Stop-and-Wait ARQ discussed in the previous section is very inefficient if our channel is thick and long. By thick, we mean that our channel has a large bandwidth; by long, we mean the round-trip delay is long. The product of these two is called the bandwidth-delay product. We can think of the channel as a pipe. The bandwidth-delay product then is the volume of the pipe in bits. The pipe is always there. If we do not use it, we are inefficient. The bandwidth-delay product is a measure of the number of bits we can send out of our system while waiting for news from the receiver.
  • 34. . 34 Example 11.4 Assume that, in a Stop-and-Wait ARQ system, the bandwidth of the line is 1 Mbps, and 1 bit takes 20 ms to make a round trip. What is the bandwidth-delay product? If the system data frames are 1000 bits in length, what is the utilization percentage of the link? Solution The bandwidth-delay product is (1*106)*(20*10-3)=20,000 bits. The system can send 20,000 bits during the time it takes for the data to go from the sender to the receiver and then back again. However, the system sends only 1000 bits. We can say that the link utilization is only 1000/20,000, or 5 percent. For this reason, for a link with a high bandwidth or long delay, the use of Stop-and-Wait ARQ wastes the capacity of the link.
  • 35. . 35 Example 11.5 What is the utilization percentage of the link in Example 11.4 if we have a protocol that can send up to 15 frames before stopping and worrying about the acknowledgments? Solution The bandwidth-delay product is still 20,000 bits. The system can send up to 15 frames or 15,000 bits during a round trip. This means the utilization is 15,000/20,000, or 75 percent. Of course, if there are damaged frames, the utilization percentage is much less because frames have to be resent.
  • 36. Pipelining In networking and in other areas, a task is often begun before the previous task has ended. This is known as pipelining. There is no pipelining in Stop-and-Wait ARQ because we need to wait for a frame to reach the destination and be acknowledged before the next frame can be sent. However, pipelining does apply to our next two protocols because 36
  • 37. . 37 GO-BACK-N PROTOCOL, AUTOMATIC REPEAT REQUEST Motivation Inefficiency of Stop-and-Wait protocol S continuously sends enough frames so that the channel is kept busy while S waits for ACK. Procedure S has a limit on the number of outstanding frames (Sw), and each frame is associated with a timer S sends frame 0 followed by additional frames, so Sw frames are outstanding. Upon receiving ACK k, S sends frames up to Sw + k. If time-out occurs, go back to Sw previous frames (outstanding frames) which are outstanding in S, and re-transmit all those outstanding frames.
  • 38. . 38
  • 39. . 39
  • 40. . 40 Go-Back-N Protocol, 2 If errors occurs, the loss of transmission time for Sw frames. In Stop-and-Wait, the loss was the time-out period. Each outstanding frame is associated with a timer. Outstanding frames are maintained by two variables: Sf and Sn. Sf : the oldest outstanding frame. Sn: the next frame to send. Sn-Sf < Ssize. D has a single state variable: Rn := the frame number to receive. If D receives frame k for k = Rn, it sends an ACK for Rn and update Rn=Rn+1. Upon receiving ACK(Rn), S update Sf = Rn and sends more frames such that at most Sw frames are outstanding. Relations between the variables Sf  Rn < Sn and Sn-Sf < Sw
  • 41. . 41 Go-Back-N Protocol, 3 Size of Header (for sequence number) m bits – capable of representing 0 to 2m - 1. If Sw < 2m, S and D can say which frame has been received or acknowledged without ambiguity. Example Assume Sw=2m, for m=2 (4) Assume Sw=2m-1, for m=2 (3)
  • 42. . 42 Go-Back-N Protocol, 4 Improvement D sends a NAK(Rnext) after the first out-of-sequence message S retransmits from frames Rnext after receiving NAK(Rnext). Piggybacking In bi-directional communication, ACK or NAK is piggybacked to an information frame in reverse direction. What if there no user data for a certain period of time? ACK timer.
  • 43. . 43 Figure 11.12 Send window for Go-Back-N ARQ
  • 44. . 44 Figure 11.13 Receive window for Go-Back-N ARQ
  • 45. . 45 Figure 11.14 Design of Go-Back-N ARQ
  • 46. . 46 Figure 11.15 Window size for Go- Back-N ARQ
  • 47. . 47 Algorithm 11.7 Go-Back-N sender algorithm
  • 48. . 48 Algorithm 11.8 Go-Back-N receiver algorithm
  • 49. . 49 Example 11.6 Figure 11.16 shows an example of Go-Back-N. This is an example of a case where the forward channel is reliable, but the reverse is not. No data frames are lost, but some ACKs are delayed and one is lost. The example also shows how cumulative acknowledgments can help if acknowledgments are delayed or lost. After initialization, there are seven sender events. Request events are triggered by data from the network layer; arrival events are triggered by acknowledgments from the physical layer. There is no time-out event here because all outstanding frames are acknowledged before the timer expires. Note that although ACK 2 is lost, ACK 3 serves as both ACK 2 and ACK 3.
  • 50. . 50 Figure 11.16 Flow diagram for Example 11.6
  • 51. . 51 Example 11.7 Figure 11.17 shows what happens when a frame is lost. Frames 0, 1, 2, and 3 are sent. However, frame 1 is lost. The receiver receives frames 2 and 3, but they are discarded because they are received out of order. The sender receives no acknowledgment about frames 1, 2, or 3. Its timer finally expires. The sender sends all outstanding frames (1, 2, and 3) because it does not know what is wrong. Note that the resending of frames 1, 2, and 3 is the response to one single event. When the sender is responding to this event, it cannot accept the triggering of other events. This means that when ACK 2 arrives, the sender is still busy with sending frame 3.
  • 52. . 52 The physical layer must wait until this event is completed and the data link layer goes back to its sleeping state. We have shown a vertical line to indicate the delay. It is the same story with ACK 3; but when ACK 3 arrives, the sender is busy responding to ACK 2. It happens again when ACK 4 arrives. Note that before the second timer expires, all outstanding frames have been sent and the timer is stopped.
  • 53. . 53 Figure 11.17 Flow diagram for Example 11.7
  • 54. . 54 NOTE • Stop-and-Wait ARQ is a special case of Go-Back-N ARQ in which the size of the send window is 1.
  • 55. . 55 Figure 11.18 Send window for Selective Repeat ARQ
  • 56. . 56 Figure 11.19 Receive window for Selective Repeat ARQ
  • 57. 11. Figure 11.21 Selective Repeat ARQ, window size
  • 58. 11. Figure 11.20 Design of Selective Repeat ARQ
  • 59. Selective Repeat In Selective Repeat ARQ, the size of the sender and receiver window must be at most one-half of 2m. 11.
  • 60. 11. Algorithm 11.9 Sender-site Selective Repeat algorithm
  • 61. 11. Algorithm 11.10 Receiver-site Selective Repeat algorithm
  • 62. 11. Figure 11.22 Delivery of data in Selective Repeat ARQ
  • 63. 11. This example is similar to Example 11.3 in which frame 1 is lost. We show how Selective Repeat behaves in this case. Figure 11.23 shows the situation. One main difference is the number of timers. Here, each frame sent or resent needs a timer, which means that the timers need to be numbered (0, 1, 2, and 3). The timer for frame 0 starts at the first request, but stops when the ACK for this frame arrives. The timer for frame 1 starts at the second request, restarts when a NAK arrives, and finally stops when the last ACK arrives. The other two timers start when the corresponding frames are sent and stop at the last arrival event. Example 11.8
  • 64. 11. At the receiver site we need to distinguish between the acceptance of a frame and its delivery to the network layer. At the second arrival, frame 2 arrives and is stored and marked, but it cannot be delivered because frame 1 is missing. At the next arrival, frame 3 arrives and is marked and stored, but still none of the frames can be delivered. Only at the last arrival, when finally a copy of frame 1 arrives, can frames 1, 2, and 3 be delivered to the network layer. There are two conditions for the delivery of frames to the network layer: First, a set of consecutive frames must have arrived. Second, the set starts from the beginning of the window. Example 11.8 (continued)
  • 65. 11. Another important point is that a NAK is sent after the second arrival, but not after the third, although both situations look the same. The reason is that the protocol does not want to crowd the network with unnecessary NAKs and unnecessary resent frames. The second NAK would still be NAK1 to inform the sender to resend frame 1 again; this has already been done. The first NAK sent is remembered (using the nakSent variable) and is not sent again until the frame slides. A NAK is sent once for each window position and defines the first slot in the window. Example 11.8 (continued)
  • 66. 11. The next point is about the ACKs. Notice that only two ACKs are sent here. The first one acknowledges only the first frame; the second one acknowledges three frames. In Selective Repeat, ACKs are sent when data are delivered to the network layer. If the data belonging to n frames are delivered in one shot, only one ACK is sent for all of them. Example 11.8 (continued)
  • 67. 11. Figure 11.23 Flow diagram for Example 11.8
  • 68. 11. Figure 11.24 Design of piggybacking in Go-Back-N ARQ
  • 69. HDLC High-level Data Link Control (HDLC) is a bit- oriented protocol for communication over point-to- point and multipoint links. It implements the ARQ mechanisms we discussed in this chapter. 11.
  • 70. 11. Figure 11.25 Normal response mode
  • 73. 11. Figure 11.28 Control field format for the different frame types
  • 74. 11. Table 11.1 U-frame control command and response
  • 75. 11. Figure 11.29 shows how U-frames can be used for connection establishment and connection release. Node A asks for a connection with a set asynchronous balanced mode (SABM) frame; node B gives a positive response with an unnumbered acknowledgment (UA) frame. After these two exchanges, data can be transferred between the two nodes (not shown in the figure). After data transfer, node A sends a DISC (disconnect) frame to release the connection; it is confirmed by node B responding with a UA (unnumbered acknowledgment). Example 11.9
  • 76. 11. Figure 11.29 Example of connection and disconnection
  • 77. 11. Figure 11.30 shows an exchange using piggybacking. Node A begins the exchange of information with an I-frame numbered 0 followed by another I-frame numbered 1. Node B piggybacks its acknowledgment of both frames onto an I-frame of its own. Node B’s first I-frame is also numbered 0 [N(S) field] and contains a 2 in its N(R) field, acknowledging the receipt of A’s frames 1 and 0 and indicating that it expects frame 2 to arrive next. Node B transmits its second and third I-frames (numbered 1 and 2) before accepting further frames from node A. Example 11.10
  • 78. 11. It’s N(R) information, therefore, has not changed: B frames 1 and 2 indicate that node B is still expecting A’s frame 2 to arrive next. Node A has sent all its data. Therefore, it cannot piggyback an acknowledgment onto an I-frame and sends an S- frame instead. The RR code indicates that A is still ready to receive. The number 3 in the N(R) field tells B that frames 0, 1, and 2 have all been accepted and that A is now expecting frame number 3. Example 11.10 (continued)
  • 79. 11. Figure 11.30 Example of piggybacking without error
  • 80. 11. Figure 11.31 shows an exchange in which a frame is lost. Node B sends three data frames (0, 1, and 2), but frame 1 is lost. When node A receives frame 2, it discards it and sends a REJ frame for frame 1. Note that the protocol being used is Go-Back- N with the special use of an REJ frame as a NAK frame. The NAK frame does two things here: It confirms the receipt of frame 0 and declares that frame 1 and any following frames must be resent. Node B, after receiving the REJ frame, resends frames 1 and 2. Node A acknowledges the receipt by sending an RR frame (ACK) with acknowledgment number 3. Example 11.11
  • 81. 11. Figure 11.31 Example of piggybacking with error
  • 82. POINT-TO-POINT PROTOCOL Although HDLC is a general protocol that can be used for both point-to-point and multipoint configurations, one of the most common protocols for point-to-point access is the Point-to-Point Protocol (PPP). PPP is a byte-oriented protocol. 11.
  • 83. 11. Figure 11.32 PPP frame format
  • 84. Note PPP is a byte-oriented protocol using byte stuffing with the escape byte 01111101. 11.
  • 87. 11. Figure 11.35 LCP packet encapsulated in a frame
  • 90. 11. Figure 11.36 PAP packets encapsulated in a PPP frame
  • 91. 11. Figure 11.37 CHAP packets encapsulated in a PPP frame
  • 92. 11. Figure 11.38 IPCP packet encapsulated in PPP frame
  • 93. 11. Table 11.4 Code value for IPCP packets
  • 94. 11. Figure 11.39 IP datagram encapsulated in a PPP frame
  • 96. 11. Let us go through the phases followed by a network layer packet as it is transmitted through a PPP connection. Figure 11.41 shows the steps. For simplicity, we assume unidirectional movement of data from the user site to the system site (such as sending an e-mail through an ISP). The first two frames show link establishment. We have chosen two options (not shown in the figure): using PAP for authentication and suppressing the address control fields. Frames 3 and 4 are for authentication. Frames 5 and 6 establish the network layer connection using IPCP. Example 11.12
  • 97. 11. The next several frames show that some IP packets are encapsulated in the PPP frame. The system (receiver) may have been running several network layer protocols, but it knows that the incoming data must be delivered to the IP protocol because the NCP protocol used before the data transfer was IPCP. After data transfer, the user then terminates the data link connection, which is acknowledged by the system. Of course the user or the system could have chosen to terminate the network layer IPCP and keep the data link layer running if it wanted to run another NCP protocol. Example 11.12 (continued)
  • 99. 11. Figure 11.41 An example (continued)
  • 100.