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ECO 12: It's not child's play
1. It’s not Child’s Play
Enabling innovation through
co-production and co-design with young people
Dr. Anushta Sivananthan
Consultant Psychiatrist / Medical Director Quality, Compliance and Assurance
4. • Launched by service users in 2011 on world mental health day
• Steering group chaired and attended by young people
• Provides information about CAMHS, mental health for families and
young people across a range of ages
• Provides advice to professionals.
• Provides resources with simple self help strategies
5. • Graphics created from combinations of graphics and words
• Capture key ideas, stimulating discussion, participation and focus.
• Enabling everyone to participate in the building of a co-created vision
• Young people continuing to have leading role in its development
.
6. • My Mind now includes Twitter, Facebook and
YouTube
• Videos following ‘Max’s’ Journey through
CAMHS voiced by Young people.
• Max Mindfulness' video has been viewed over
169K times
7. A goal based outcome resource.
Developed by young people for
young people.
8. Where has Next Step come from?
• Launched world mental health day 2012
• Co-developed between Clinical Staff and
Young people
• Next Step was created by young people
through graphic facilitation
• To support Goal based outcomes
9. How does it help young people?
• Reduces anxiety around difficult conversations
• Patient Centred
• Holistic view of young persons life
• Empowering
• Set their own goals
• Improves the effectiveness of conversations
• Use in universal services for children
10.
11. How has it been developed since?
• Online Software has been created
• New branding has been developed from
designs from young people
• Website developed
• Support from Wirral, West Cheshire and
Vale Royal CCGs
• Sold through Nevexia
12.
13. Slide 1.2 What to Expect
• Fun and interactive group based intervention
• Identifying the ‘team-mates’ who make up the key support people
in children and young people’s lives
• Downloadable resources to enable delivery of interventions
• Uses Narrative therapy interventions developed by David
Denborough
14. Slide 1.2 What to ExpectThe Kit includes
facilitator’s guidance
structured session plans
supporting notes
activity sheets
presentations
certificate
evaluation
15. Outcomes for Young People
Feel more supported
Build confidence
Reach their goals
Develop friendships
Reduce anxiety and improve mood
Improve my behaviour
16. Future
• Accessible online with detailed guidance to deliver the
interventions
• Sold through Nevexia,
• Further training is available to build confidence in delivering the
interventions.
• HEE Funding secured to research the impact of the programme on
resilience in young people .
18. “The ‘norm’ in mental
health design does not
provide a solution that
meets the needs of our
young people.”
19.
20. The Future
• Innovative IT systems and equipment to be installed:
• Ancora App
• Giant touch screens in wards to share photos and
video,
• Ability to play therapeutic games and produce digital
art.
Editor's Notes
i.e. Clinicians thought of including a ‘body’ card however Young people didn’t like this idea and preferred a ‘me’ card.
Also there was a grow card which young people didn’t understand and was often left out was replaced by a Feeling card.