Thinking "mobile" is not just about devices, it's about better usability, optimizing for screen real estate, and simplifying design elements and layouts. Asher Blumberg, Mobile UX Designer at StumbleUpon, walks us through creating a unique design language for your app that bridges the chasm between iOS and Android.
18. a common design language
Create a design language that incorporates Apple’s “flat” iOS features and
Google’s Material Design so as to feel native, yet unique enough that users
realize they’re in a distinctly branded app
Play by the rules (in the beginning.) Read the iOS Human Interface &
Material Design Guidelines
photo from ebli rumbaugh
19.
20. iconography
One method is to style icons for their respective platforms, sticking to thin-
stroked, hollow icons on iOS and going bolder on Android.
Alternatively, create custom icons that can live across both iOS & Android.
21. Stick with colors specified in your branding guide. This will help with
consistency in the future when working across platforms.
colors
24. above & beyond the guidelines
Be intentional and back it up by good reasoning when you take liberties
with the guidelines.
Adapt your designs to varying contexts and blend different styles to create
an authentic and meaningful UI.
photo from material design
26. Use good naming conventions. When exporting assets for development,
stick to layer names that match your naming conventions.
Use text styles for headlines and other repeating text types
Create symbols for repeating patterns or UI elements.
Take advantage of artboards for a multi-screen view so you can quickly see
your flows and product depth. Doing this will help you stay focused on the
big picture.
27.
28. developer friendly specs
Ask the engineer what they are looking for in a spec. Some engineers might
want flawless specs to achieve pixel perfection. Other engineers might not
need super extensive markup, depends on the needs of the project.
29.
30. Scope of Work,
Project requirements
(Target Audience,
Goals, etc.), client
design assets
friendly folder structures
research
Completed user
research as well as
research that still
needs to be done
discovery inspiration
Anything you find
that inspires you from
pinterest, dribbble,
behance, awwwards,
designer news, etc..
33. value aesthetic integrity
Aesthetic integrity represents how well an app’s appearance and behavior
integrates with its function to create a coherent dialogue
Take cues from classic designs and you may end up creating a timeless design.
photo via shutterstock
34. transform the noise into the signal
The noise can become the signal, meaning the interface should be part of the
goal.
Create worthwhile experiences that value users’ attention spans.
Tools like StumbleUpon, Pocket, Readability, Feedly, Flipboard and Facebook
offer users an escape from the bombardment of obnoxious distractions, i.e.
animated ads, popups, blogrolls, while seamlessly delivering content.
photo via shutterstock
35. concise & contextual
Mobile mediums require vary in context of use so your method should be
tailored with this in mind
Describe functionality in your app on a ‘need to know’ basis
Get rid of redundancy
Trim copy to be as short as possible
photo via shutterstock
37. design for affordance
An affordance in an interface is the interaction possibility of an element
based on it’s size, shape and weight that intuitively implies its functionality
and use.
Animation serves as an affordance. Animations can suggest that the current
UI came from somewhere, and that the previous one went somewhere.
Good transitions take advantage of this by enabling that affordance.
39. gestures are the new tap
More apps are relying on gestures beyond the tap for their primary
interactions.
The number of gesture interfaces on today's screens is growing. Pinch,
zoom, a long press, force touch, swipe menus, pull-to-refresh, flingable
cards, edge swipes, and draggable side menus are now the norm.
Takeaways: enforce more consistency, align with natural actions, include
clear cues
photo from hbr.org
40. rotate
paul flavius fechita via dribbble
pull/unfold
cuberto via dribbble
clear
swipe/drag
rise
cover to reveal
peek
42. mobile first wins
Think mobile first: scale up from mobile to tablet to desktop
Create a product that looks and functions well on mobile first given the
many restraints that you face
Since you’ve already synthesized your product to it’s most vital elements
you get to decide how to make it even more robust, instead of deciding of
what to cut or water down
“Mobile first” is becoming less of a buzzword, it’s more of a requirement
now.
44. responsive design
Responsive design is a technique. It boils down to creating experiences
meant to look and function beautifully to fit any screen size or device
Responsive design involves fluid layouts, flexible images (and media
objects), and media queries
45. design by Q42, Fabrique for The Van Gogh Museum in Amsterdam
46. why flat design?
Flat design limits visual elements, exposing only essential functionality
Flat design reduce the resource load on smaller devices
Flat design make it easier to convey meaning with animation and focus on
the micro-interactions
Simple designs are easier to scan
49. flat design is just the beginning. the real
trend is towards simplicity and immediacy,
and we expect that to go further than ever
in 2015.
~Jowita Ziobro
photo credit: ebli rumbaugh
50. experiential minimalism
Experiencing and learning a design with the minimal viable artistic elements
communicating its concept.
The goal of minimalist design is to simplify technology by developing a story
that people can understand.
A design is successful when it’s use case is clearly communicated
design by sebastien gabriel
51. pushing boundaries
The only way we can push forward and innovate is by taking creative risks.
New and inspiring work gives others a spark to push their boundaries.
Even if you’re compelled to follow a layout or style trend, add a touch of
creativity to make it unique.
photo via shutterstock
52. the best interface is no interface
~golden krishna
photo credit: piyatat hemmatat
55. less interface = better interface
Minimal interfaces perform better.
We should strive to design interfaces that can fluidly interact with the
complexities of the real world.
The interfaces we design may effectively become invisible over time, but
that will only happen if we design them to be legible, readable,
understandable and to foreground culture over technology.
photo via shutterstock
56. ~ben watson, herman miller
photo credit: pixabay
as everything becomes available
everywhere—in the physical and virtual
world—more and more people will respond
to designs that offer a mutable framework
for personalization, individual expression,
and adaptability.