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DER KULTUR-HACKATHON
Audiovisual data in the
cultural hackathon 

Coding da Vinci
Ilias Kyriazis

IV/AV, 15. September 2020
Coding da Vinci
01
The concept
9/15/20
3
Kick-Off: 

Presentation of GLAMs and their datasets. Participants shape teams.

Sprint: 

Teams work on their projects for about 6-10 weeks.

Award Ceremony: 

Projects are presented in public. A jury selects the best ones and awards them.
{ Audiovisual data in the cultural hackathon Coding da Vinci }
Data Curation
02
Data curation
9/15/20
5
Source: Open a GLAM Lab — https://glamlabs.io/books/open-a-glam-lab/
{ Audiovisual data in the cultural hackathon Coding da Vinci }
Projects
03
{ Präsentationstitel }
The alarm clock that only goes off when you
guess the right bird sound.
❏ Source: Animal sounds archive (Natural History
Museum, Berlin)
❏ Team: Anne Weißschädel, Simon Könneke,
Christoph Hornig, Anne Stephanie Weber, David
Gomez
❏ Demo: https://vimeo.com/132405423
❏ Berlin 2014
zzZwitscherwecker
9/9/20
7
# Sound in apps
{ Audiovisual data in the cultural hackathon Coding da Vinci }
JibJib uses machine learning to detect
birds by their calls, after being recorded.
The recorded audio data is sent to a
REST API, where it is processed.
Matching accuracies are then returned.
❏ Source: Animal sounds archive (Natural
History Museum, Berlin)
❏ Team: Alexander Knipping, Patrick
Plitzner, Anne Münzner, Sebastian
Biermann
❏ Ost 2018
JibJib
9/15/20
8
# Sound in apps
JibJib
9/15/20
9 { Audiovisual data in the cultural hackathon Coding da Vinci }
{ Audiovisual data in the cultural hackathon Coding da Vinci }
RingRing
9/15/20
10
# Sound in games
Experience historical telephones in a
playful, audiovisual way. Remember the
sequence of sounds being played and
repeat.
❏ Source: Ringtones dataset (Post and
Telecommunications Foundation)
❏ Team: Daniel-Amadeus Johannes Glöckner,
Fabian Moritz Schneider, Lukas Wagner,
Lisa Ihde, Jonas Bounama, Joana Bergsiek
❏ Demo: https://youtu.be/F8PTuquevtI
❏ Rhein-Main 2018
RingRing
9/15/20
11 { Audiovisual data in the cultural hackathon Coding da Vinci }
{ Audiovisual data in the cultural hackathon Coding da Vinci }
AnimalBeatbox
9/15/20
12
# Sound in games
Create your own beatbox with
samples of animal sounds.
❏ Source: Animal sounds archive
(Natural History Museum, Berlin)
❏ Team: Jasper Pöhls
❏ Website: http://
animalbeatbox.denkeninechtzeit.net/
❏ Ost 2018
{ Audiovisual data in the cultural hackathon Coding da Vinci }
A point-and-click adventure, in which you
slip into the role of an intern at the State
Theater of Saarland, who tries to drive
theater ghosts away. The game has been
developed in Unity.
❏ Source: Current filmings of the interior of the
theater (State Theater of Saarland)
❏ Team: Laura Lücke, Waqas Ahmad, Jasper
Pöhls, Simone Kranz
❏ Website: https://
comedyof404.wordpress.com/
❏ Saar-Lor-Lux 2020
The Comedy of HTTP 404
9/15/20
13
# Videos as game props
{ Audiovisual data in the cultural hackathon Coding da Vinci }
past forward
9/15/20
14
# Videos for storytelling
Experience with film clips a journey in
the time between the turn of the 20th
century and the Weimar Republic.
❏ Source: War and everyday life, 100
years ago (Deutsches Filminstitut - DIF)
❏ Team: Gerd Müller, Anne Mühlich,
Nadine Raddatz, Jana Hentschke
❏ Website: https://gerdesque.github.io/
pastforward/
❏ Rhein-Main 2018
{ Audiovisual data in the cultural hackathon Coding da Vinci }
The application uses simple algorithms
to compose an infinite stream of
acoustic and visual impressions from
fused industrial sounds and images - for
distraction and relaxation…
❏ Source: Printing machine sounds (Museum
of Printing Art, Leipzig); Sound archive
(LWL-Industrial Museum)
❏ Team: Leander Seige
❏ Website: https://swom.app/
❏ Westfalen-Ruhrgebiet 2019
Sounds without meaning
9/15/20
15
# Indulging in the audiovisual world
{ Audiovisual data in the cultural hackathon Coding da Vinci }
Projection of old films on a canvas and
interaction with the moving images, so that
a new film is created. The playback speed of
the film and the recording speed of the
newly produced film are influenced by a
crank.
❏ Source: War and everyday life, 100 years ago
(Deutsches Filminstitut - DIF)
❏ Team: Lukas Benedix, Alexa Schlegel, Fanny
Steingräber, Katjuscha-Kaja Tömmler
❏ Demo: https://youtu.be/6OIfz6pr3Js
❏ Berlin 2015
Kurbelkamera
9/15/20
16
# Indulging in the audiovisual world
Thank You
Ilias Kyriazis

Data Curation





+49 69 1525-1846

i.kyriazis@dnb.de
Deutsche Nationalbibliothek
codingdavinci.de
Founders:
Funded by:

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Audiovisual Data in the Cultural Hackathon Coding da Vinci (CC BY 4.0)

  • 1. DER KULTUR-HACKATHON Audiovisual data in the cultural hackathon 
 Coding da Vinci Ilias Kyriazis
 IV/AV, 15. September 2020
  • 3. The concept 9/15/20 3 Kick-Off: 
 Presentation of GLAMs and their datasets. Participants shape teams.
 Sprint: 
 Teams work on their projects for about 6-10 weeks.
 Award Ceremony: 
 Projects are presented in public. A jury selects the best ones and awards them. { Audiovisual data in the cultural hackathon Coding da Vinci }
  • 5. Data curation 9/15/20 5 Source: Open a GLAM Lab — https://glamlabs.io/books/open-a-glam-lab/ { Audiovisual data in the cultural hackathon Coding da Vinci }
  • 7. { Präsentationstitel } The alarm clock that only goes off when you guess the right bird sound. ❏ Source: Animal sounds archive (Natural History Museum, Berlin) ❏ Team: Anne Weißschädel, Simon Könneke, Christoph Hornig, Anne Stephanie Weber, David Gomez ❏ Demo: https://vimeo.com/132405423 ❏ Berlin 2014 zzZwitscherwecker 9/9/20 7 # Sound in apps
  • 8. { Audiovisual data in the cultural hackathon Coding da Vinci } JibJib uses machine learning to detect birds by their calls, after being recorded. The recorded audio data is sent to a REST API, where it is processed. Matching accuracies are then returned. ❏ Source: Animal sounds archive (Natural History Museum, Berlin) ❏ Team: Alexander Knipping, Patrick Plitzner, Anne Münzner, Sebastian Biermann ❏ Ost 2018 JibJib 9/15/20 8 # Sound in apps
  • 9. JibJib 9/15/20 9 { Audiovisual data in the cultural hackathon Coding da Vinci }
  • 10. { Audiovisual data in the cultural hackathon Coding da Vinci } RingRing 9/15/20 10 # Sound in games Experience historical telephones in a playful, audiovisual way. Remember the sequence of sounds being played and repeat. ❏ Source: Ringtones dataset (Post and Telecommunications Foundation) ❏ Team: Daniel-Amadeus Johannes Glöckner, Fabian Moritz Schneider, Lukas Wagner, Lisa Ihde, Jonas Bounama, Joana Bergsiek ❏ Demo: https://youtu.be/F8PTuquevtI ❏ Rhein-Main 2018
  • 11. RingRing 9/15/20 11 { Audiovisual data in the cultural hackathon Coding da Vinci }
  • 12. { Audiovisual data in the cultural hackathon Coding da Vinci } AnimalBeatbox 9/15/20 12 # Sound in games Create your own beatbox with samples of animal sounds. ❏ Source: Animal sounds archive (Natural History Museum, Berlin) ❏ Team: Jasper Pöhls ❏ Website: http:// animalbeatbox.denkeninechtzeit.net/ ❏ Ost 2018
  • 13. { Audiovisual data in the cultural hackathon Coding da Vinci } A point-and-click adventure, in which you slip into the role of an intern at the State Theater of Saarland, who tries to drive theater ghosts away. The game has been developed in Unity. ❏ Source: Current filmings of the interior of the theater (State Theater of Saarland) ❏ Team: Laura Lücke, Waqas Ahmad, Jasper Pöhls, Simone Kranz ❏ Website: https:// comedyof404.wordpress.com/ ❏ Saar-Lor-Lux 2020 The Comedy of HTTP 404 9/15/20 13 # Videos as game props
  • 14. { Audiovisual data in the cultural hackathon Coding da Vinci } past forward 9/15/20 14 # Videos for storytelling Experience with film clips a journey in the time between the turn of the 20th century and the Weimar Republic. ❏ Source: War and everyday life, 100 years ago (Deutsches Filminstitut - DIF) ❏ Team: Gerd Müller, Anne Mühlich, Nadine Raddatz, Jana Hentschke ❏ Website: https://gerdesque.github.io/ pastforward/ ❏ Rhein-Main 2018
  • 15. { Audiovisual data in the cultural hackathon Coding da Vinci } The application uses simple algorithms to compose an infinite stream of acoustic and visual impressions from fused industrial sounds and images - for distraction and relaxation… ❏ Source: Printing machine sounds (Museum of Printing Art, Leipzig); Sound archive (LWL-Industrial Museum) ❏ Team: Leander Seige ❏ Website: https://swom.app/ ❏ Westfalen-Ruhrgebiet 2019 Sounds without meaning 9/15/20 15 # Indulging in the audiovisual world
  • 16. { Audiovisual data in the cultural hackathon Coding da Vinci } Projection of old films on a canvas and interaction with the moving images, so that a new film is created. The playback speed of the film and the recording speed of the newly produced film are influenced by a crank. ❏ Source: War and everyday life, 100 years ago (Deutsches Filminstitut - DIF) ❏ Team: Lukas Benedix, Alexa Schlegel, Fanny Steingräber, Katjuscha-Kaja Tömmler ❏ Demo: https://youtu.be/6OIfz6pr3Js ❏ Berlin 2015 Kurbelkamera 9/15/20 16 # Indulging in the audiovisual world
  • 17. Thank You Ilias Kyriazis
 Data Curation
 
 
 +49 69 1525-1846
 i.kyriazis@dnb.de Deutsche Nationalbibliothek codingdavinci.de Founders: Funded by: