Slides from a presentation given by Jamie Clouting to the London branch of IIBA UK on 3 December 2015 - see https://www.iibauk.org/pastevents/163-london-evolution-of-user-centred-design-a-rapid-prototyping
2. Overview
What is a prototype?
Why do we need prototypes
What options are available for your project?
Examples of a real prototypes
The benefits
Tools you can use
2 Bringing projects to life through Rapid Prototyping
3. “ A prototype is an early sample or model built to test a
concept or process or to act as a thing to be replicated
or learned from ~ Wikipedia
“ Interaction Design (IxD) defines the structure and
behaviour of interactive systems ~ IxDA
What is prototyping
3 Bringing projects to life through Rapid Prototyping
33. High-fidelity
Bringing projects to life through Rapid Prototyping33
Horizontal (pages & navigation)
Vertical(functionality)
Low
Ideation
Layout
Expectation setting
Medium
Flow design
Simple interactions
Internal buy-in
High
Complex interaction
Animation
Look & feel
Functionality
34. Audience
Bringing projects to life through Rapid Prototyping34
Horizontal (pages & navigation)
Vertical(functionality)
Low
Ideation
Layout
Expectation setting
Medium
Flow design
Simple interactions
Internal buy-in
High
Complex interaction
Animation
Look & feel
Functionality
Internal
project team
35. Audience
Bringing projects to life through Rapid Prototyping35
Horizontal (pages & navigation)
Vertical(functionality)
Low
Ideation
Layout
Expectation setting
Medium
Flow design
Simple interactions
Internal buy-in
High
Complex interaction
Animation
Look & feel
Functionality
Internal
project
team
Other members
of the business
36. Audience
Bringing projects to life through Rapid Prototyping36
Horizontal (pages & navigation)
Vertical(functionality)
Low
Ideation
Layout
Expectation setting
Medium
Flow design
Simple interactions
Internal buy-in
High
Complex interaction
Animation
Look & feel
Functionality
Internal
project
team
Other
members of
the business
External
stakeholders
37. Story-telling
Bringing projects to life through Rapid Prototyping37
Horizontal (pages & navigation)
Vertical(functionality)
Low
Ideation
Layout
Expectation setting
Medium
Flow design
Simple interactions
Internal buy-in
High
Complex interaction
Animation
Look & feel
Functionality
Internal
project
team
Other
members of
the business
External
stakeholders
38. Quality expectation
Bringing projects to life through Rapid Prototyping38
Horizontal (pages & navigation)
Vertical(functionality)
Low
Ideation
Layout
Expectation setting
Medium
Flow design
Simple interactions
Internal buy-in
High
Complex interaction
Animation
Look & feel
Functionality
Internal
project
team
Other
members of
the business
External
stakeholders
Forgiving
39. Quality expectation
Bringing projects to life through Rapid Prototyping39
Horizontal (pages & navigation)
Vertical(functionality)
Low
Ideation
Layout
Expectation setting
Medium
Flow design
Simple interactions
Internal buy-in
High
Complex interaction
Animation
Look & feel
Functionality
Internal
project
team
Other
members of
the business
External
stakeholders
Forgiving
Expect
polish
40. Feedback
Bringing projects to life through Rapid Prototyping40
Horizontal (pages & navigation)
Vertical(functionality)
Low
Ideation
Layout
Expectation setting
Medium
Flow design
Simple interactions
Internal buy-in
High
Complex interaction
Animation
Look & feel
Functionality
Internal
project
team
Other
members of
the business
External
stakeholders
Forgiving
Expect
polish
45. Wrapping it up…
1. Prototyping can have real benefits to your project, no matter what the budget
2. Prototyping can lead to increased buy-in from internal stakeholders and users
3. Prototyping can save you money by reducing the amount of time it takes you to
get consensus on your project
4. Prototyping can highlights issues that are easier to fix before any code is written
5. Prototyping can be done by anyone
Conclusions
47 Bringing projects to life through Rapid Prototyping