8. Assurity Consulting Limited • Commercial in Confidence • Company Presentation Nov 2015
The 4th Industrial Revolution
Age of Manufacturing
Age of Distribution
Age of Information
Digital Age
(Age of the
Customer)
9. And what about these guys?
Uber -> worlds largest taxi company -> owns no vehicles
Airbnb -> worlds largest accommodation provider -> no real estate
Facebook -> worlds largest media owner -> creates no content
Alibaba -> worlds most valuable retailer -> no inventory
10. Disruption
Globally, 72 percent of CEOs believe that the next 3 years
will be more critical for their industry than the last 50.
CEOs believe it’s now or never.
Source: KPMG 2016
Global CEO Outlook
11. Our world is rapidly decentralising
• Easier
• Robust
• Control based
• Fragile
• Vulnerable - shocks, attacks & failures
• Resilient
• Participative
• Diverse
• Require connectivity
• Difficult to standardise
• Loss of economise of scale
• Highly responsive
• Naturally resilient and adaptive
• Intelligent
• Cannot be controlled
Examples
• Nature
• The Internet
• Etherum & Bitcoin
• Terror cells
• Crowd economics
• Future business?
12. •In 5 years, 35% of skills
considered important in
today will have changed.
•Creativity will be one of
the top three skills
workers will need.
•Emotional intelligence
will become the top skills
needed by all
*World Economic Forum’s Future of Jobs study
Social skills
Poorly paid as
large supply of
workers
Future roles in demand
AUTOMATED
Engineers
13. Assurity Consulting Limited • Commercial in Confidence • Company Presentation Nov 2015
From management of work to
• Team work
• Emotional Intelligence,
• Facilitation
17. “they need to the skills necessary for the future - collaboration,
creativity, empathy and the ability to solve complex problems”
What do we need to teach?
Ed: Agile? Maybe? On what work?
Gary: Hmmm, good point. What
about something practical we
could work on with them?
Ed: What problems do you face?
Gary: the sandpit! It’s a problem...
18.
19.
20. Learn about the audience for whom
you are designing by observation and
interview
Who is my user?
What matters to them?
21.
22.
23.
24. • Data collection technique
> 2 interviewing, 2 writing, 1 recording, 1 drawing
•Key needs
> fun
> learning & development
> tidy & sand not wasted
> water conservation.
Group 1 - Principal
• Key concerns
> Fairness
> Behaviour
> Safety
29. Group 5 - Parents
• Epic fail! Pivot and try again.
• A vital way for them to learn and grow
• We don’t have a sandpit at home. Using it in the weekend is great.
• Sandy clothes block the washing machine.
• My son copies his digger driver uncles
• Alternative to wet fields in winter
30. Collate all the information together - visual systems
Themes
Presentations – either poster or electronic
Discussions
Identify key learnings
Create a Learning Wall for ongoing reference
33. First round – epic fail! Too ambitious
Go back to Ideate
Refine
Try again
34.
35.
36.
37. • Testing prototype with users
• Does this solve their real problem?
• Now they see it, do they see any issues (IKIWISI)
• What could be better?
What’s happening this week?
38. • Develop a plan
> materials required
> labour & skills required
> order of work
> costs
• Kids to submit plan to Board for approval
• Build it!
Then what?
39. • Design Thinking is very natural for kids
• Collaboration is natural for kids
• Solutions come too quickly for all of us
• The parents LOVE it
>“what is happening with the sandpit project?”
> “my child raves about this!”
Key learnings
40. • Learning by doing is vital
• Adults often don’t feel comfortable with simple prototypes
• Kids minds are phenomenal
>“We could use this to solve problems in our school…”
>“We could use this to solve problems in our community…”
> “We could use this to solve problems in our country…”
Key learnings