10. The magic is in the
Daydream controller.
Making fans truly feel like
a wizard with a wand in
their hand, able to cast
spells and complete
challenges.
11. We needed to
provide game
like
interactions
with a
cinematic story
experience.
Daydream’s
gesture
controller gave
us the ability to
add challenges .
12. Building an
expeirence
with a sense of
purpose.
Immersive
gameplay and
interactions
allow users to
feel part of the
Newt’s world.
29. STRATEGY
Hijack a broadcast TV moment, and transform traditional TV viewing
into a more immersive, exclusive and personal brand experience.
30. EXECUTION
Audio signpost that automatically recognize sound from the TVC that creates a trigger which load a real-time interactive
360° video experience on mobile.
FOT could watch and interact with the film whilst also having a seamless link to purchase, with just one click taking them to
Nike.com and the jersey of their dreams.
31. MAKING IT HAPPEN
Brand
Positioning Point
Trigger
Moment
Asset Deployment
TV Ad SpotNational Game Half time 360 Locker Room
Experience on 2nd Screen
32.
33. Most Awarded
Mobile Activation
in 2016
30+ local, regional
and global awards
2016 EMEA, Grand Prix
2016 Global, Special
Rubicon
GRAND PRIX
35. Alison Fennah
Executive Business
Advisor, IAB Europe
MODERATOR PRESENTERS
Resh Sidhu
Creative Director,
Framestore
Esra Ezibay
Nike Client Lead,
Mindshare Turkey
Q&A
36. Thank you for attending
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