15. EVEN IF IT'S TOTAL FANTASY OR
GEOMETRIC ABSTRACTION - BE AS
TRUE TO REAL LIFE AS POSSIBLE.
NATURE ALWAYS KNOWS BEST, THE
AUDIENCE WILL PROJECT THE REST.
IF YOU GIVE PEOPLE SOMETHING
THEY CAN IDENTIFY WITH, IT'S MORE
LIKELY THEY WILL ENGAGE WITH
YOUR GAME.
*****
18. GAMEART SHOULD BE SIMPLE BUT
NOT BOORISH ! TOO OFTEN, GAME
DEVELOPERS MISUNDERSTAND
AESTHETICS OF CASUAL AS
LOW-QUALITY 2D.
NO ONE WILL BE PLAYED IN A GAME
MADE UP OF FREE ITEMS FROM THE
ASSETS STORE.
******
19. SO, THE BUDGET FOR THE GAMEART
IS THE MOST IMPORTANT OF THE
WHOLE PRODUCTION, AND THE
MOST IMPORTANT PART OF THE
GAMEART IS THE CONCEPT.
THE MOST EXPENSIVE ARE
IRRELEVANT CONCEPTS.
*******
20. I CAN HELP YOU TO MANAGE
OF THE CREATIVE PROCESSES
RIGHT WAY.
LET'S TALK ABOUT YOUR
PROJECT :)
TWITTER : @GABE_ATWORK
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