1. Use of Lighting: Having the natural light contribute to the high key lighting effect we were trying
to achieve, was very helpful. In this shot you can see a pull focus of the video game console and
the controller. This effect is used to create an impact on the audience and immediately draw
their attention in as to what the documentary might be about.
Use of Shot
Type: The
shot type
we used is a
pull focus;
first focusing
on the video
game
controller
and then on
the video
game itself.
It is also a
close up.
Use of Location: Documentary films conventionally use the location of their
respective topic. In our case, it is about the social effects of video gaming and
focuses in on students, therefore, the location we used is our school.
Use of Props:
We used the
video game
console and
the video
game
controller as
the main
symbol
throughout
the whole of
the
documentary.
2. Use of Lighting: Having the natural light contribute to the high key lighting effect we were trying
to achieve, was very helpful. In this shot you can see a mid close up of the main actor (Duncan)
pouring himself a cup of coffee. This is done show the audience that the main character is
relatable to them and mainly to any students.
Use of Shot
Type: The
shot type
we used is a
mid close
up. It is also
taken from
behind the
actor to
show a
different
perspective.
Use of
Costume/Pro
ps: We used
all the
equipment
needed to
make a coffee
here and the
main actor’s
costume is a
dark green
casual
pullover.
Use of Location: Documentary films conventionally use the location of their respective
topic. In our case, it is about the social effects of video gaming and focuses in on students,
therefore, the location we used is our school. This shot is specifically captured on the 6th
form common room: a place used to relax and unwind during free periods.
3. Use of Lighting: Having the natural light contribute to the high key lighting effect we were trying
to achieve, was very helpful. In this shot you can see an extreme close up of the contents of a
coffee mug after being stirred.
Use of Shot
Type: The
shot type we
used is a an
extreme close
up to make it
more personal
and relatable
for the
audience as
well as to
provide
different
perspectives.
Use of Props:
The prop
used here is a
coffee mug
displaying the
main
character
performing
normal every
day acts
reminding the
audience that
everyone
does share
similar things
no matter
what their
interests are.
Use of Location: Documentary films conventionally use the location of their
respective topic. In our case, it is about the social effects of video gaming and
focuses in on students, therefore, the location we used is our school. This
shot is specifically captured on the 6th form common room: a place used to
relax and unwind during free periods.
4. Use of Lighting: Having the natural light contribute to the high key lighting effect we were trying
to achieve, was very helpful. In this shot you can see a close up of the main character reaching
for a video game controller.
Use of Shot
Type: The
shot type we
used is a close
up and the
camera is
focused on
the main
symbol of the
documentary:
the video
game
controller.
Use of Props:
We used the
video game
controller as
the main
symbol
throughout
the whole of
the
documentary
and kept it
consistent yet
interesting
through the
different
types of shots
we used.
Use of Location: Documentary films conventionally use the location of their
respective topic. In our case, it is about the social effects of video gaming and
focuses in on students, therefore, the location we used is our school. This
shot is specifically captured on the 6th form common room: a place used to
relax and unwind during free periods.