1. Proposed Research Plan by Frankie Tam The effectiveness of using video games to enhance students’ problem solving ability Research questions: Can video games be a valid learning tools? Can video games enhance their learning effectiveness? Participants: 60 primary six students divided into 2 groups of 30, experimental and control group.
2. Why this is important? Kids are different today + Evidences have shown that traditional education might not suit them + Video games are becoming part of our life + This might be one of the keys to the future education
3. Data collection process Interview with teachers and students + pre and post tests + questionnaires