2. What are we doing
Experimenting with new forms of digital
platforms in the physical space
3. Why are we doing it
• Electronic resources in the physical space
• Out where the users are
• Taking advantage of the librarians' competencies
• Exposure of electronic resources in context
• Cooperation with external partners and the users'
• Beta culture and fun
6. The platforms - digital signage
Now:
• 10 large screens all over the main libraries and all
branches
• Controlled by a digital signage system accessed via the
web (kind of CMS)
• Factual information, reviews and recommendations
• Events
• 10 editors, each responsible for 1 or more screens
Future:
• Cooperation in the community and with other Danish
libraries
• Interactive presentations, data from users, competitions,
surveys etc.
• Exposure of electronic resources
8. The platforms - Drawing machine
Now:
• Children can sketch directly on the interactive drawing machine
• Template figures from national library arts based web portal for
children
• The machine is an eye catcher and magnet
Future:
• Use of the machine to support events and shows
• New and better version of the software
• Better organization and ownership
10. The platforms - Music Chair
Now:
• Librarians' playlist recommendations
• The chairs are eye catchers and magnets and the users think they
are cool
• Content from YouTube and Grooveshark
An older man discovered electronica recommended by a librarian. He
was agog and borrowed a lot of the reccommended albums : )
Future:
• User created playlists and recommendations
• Special event playlists
• Content from national streaming service BibZoom
• Better user interfaces
• Use other kinds of media (films, computer games)
14. The platforms - Interactive floor
Now:
• Play and gaming
• Textexpo
• Supporting special events
• The users think its funny
• Good branding
Future:
• Better user interfaces
• Develop library specific flash presentations
• Expose electronic ressources (newspaper etc.)
16. The challenges
• Technical infrastructure and datamodels (API's)
• Copyright and DRM
• Electronic ressources are made for searching, not
for communication and dissimination
• Backend interfaces
• Competences and knowledge
• Organization and ownership