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Contents
Introduction	............................................................................
Script	......................................................................................
Voiceover	................................................................................
Pre	Production
Characters:
Designing	The	Characters	......................................................
Characters	Final	Designs	.......................................................
Characters	Orthographs	........................................................
Props:
Influence	Maps	.......................................................................
First	Designs:	Isometric	Style	................................................
The	First	Redesign..................................................................
The	Second	Redesign	.............................................................
Final	Changes:	Colour	Theme	.................................................
Final	Designs	..........................................................................
Prop	Orthographs	..................................................................
Storyboard	.............................................................................
Animatics	&	Pre	Vizs	..............................................................
Sound	Effects	.........................................................................
2
3
7
9
14
15
17
19
25
29
45
47
63
67
73
75
77
83
86
87
91
95
97
Production
Characters:
Modelling	...................................................................................
UV	Layout	..................................................................................
Rigging	and	Skinning	..................................................................
Facial	Rigging	.............................................................................
Texturing	....................................................................................
Final	Renders	.............................................................................
Facial	Expressions	.....................................................................
Props:
Butterfly	Metaphor	...................................................................
Plants	and	Webs	Metaphor	.......................................................
Sun	Metaphor	............................................................................
Windows	Metaphor	...................................................................
Pens	and	Paper	Metaphor	.........................................................
Speakers	Metaphor	...................................................................
Birds	Metaphor	..........................................................................
Boats	Metaphor	.........................................................................
Lion	Metaphor	...........................................................................
Road	Metaphor	..........................................................................
Turtle	Metaphor	.........................................................................
Peacock	Metaphor	.....................................................................
Mountain	Metaphor	...................................................................
Animating	..................................................................................
Lighting	......................................................................................
Post	Production
Compositing	...............................................................................
Sound	Design	.............................................................................
Rendered	Stills	..........................................................................
99
103
110
115
121
125
130
133
139
142
145
150
155
159
167
175
181
183
1
This	project	started	by	reflecting	on	some	personal	experiences	that	I	could	explore	through	animation.	I
chose	to	explore	the	differences	between	myself	and	my	twin	brother-	Adam,	depicting	the	contrasts
between	us	when	we	were	growing	up	and	how	I	was	able	to	become	more	independent	as	we	got	older.
Over	time	my	ideas	and	designs	for	my	film	changed	quite	a	few	times	as	things	developed.	I	eventually
settled	on	the	idea	of	having	metaphors,	shown	as	individual	planets,	which	in	the	first	half	describes	the
contrasts	 between	 us	 and	 in	 the	 second	 half	 describes	 myself	 as	 we	 grew	 up.	 Each	 planet	 houses	 a
metaphor	which	links	to	and	depicts	what	I	am	saying	in	the	voiceover.	
My	inspiration	was	to	give	people	an	insight	into	life	as	a	twin,	especially	twins	that	are	dissimilar	and
have	very	different	personalities.
I	hope	you	can	relate	to	my	film	if	you	were	always	known	as	the	quiet	one.	If	not,	I	hope	it	gives	you	a
better	understanding	of	people	like	myself.
This	book	is	a	complete	look	at	the	making	of	my	film.
	2
Script
	3
4
5
The	 script	 process	 started	 by
coming	 up	 with	 short	 sentences
that	 described	 the	 differences
between	 myself	 and	 my	 brother:
when	 we	 were	 younger,	 how	 I
became	more	independent	and	how
I	 view	 my	 shyness	 now.	 I	 then
moved	onto	thinking	of	metaphors
for	 each	 of	 these	 sentences	 that
would	 describe	 what	 I	 was	 talking
about	 without	 literally	 showing	 it
on	 screen.	 Over	 the	 course	 of	 the
project	I	have	had	many	drafts,	but
this	is	the	final	script.
	6
After	 writing	 my	 script	 I	 recorded	 the
voiceover	for	my	film	using	a	hand-held	voice
recorder	 microphone.	 I	 recorded	 many
different	versions	of	my	voiceover	until	I	was
happy	with	the	result.	I	then	edited	the	audio,
cutting	 out	 any	 extra	 noises	 or	 long	 pauses.
Originally	in	my	voiceover	I	had	each	statement
one	 after	 the	 other,	 but	 then	 I	 realised	 this
meant	 there	 wasn't	 enough	 time	 around	 each
statement	 for	 the	 animation	 to	 play	 out	 on
screen.	 I	 edited	 the	 audio	 so	 there	 were	 gaps
between	each	statement	to	allow	enough	time
for	 the	 animation	 to	 happen	 and	 also	 for	 the
camera	to	move	from	one	planet	to	the	next.
Voiceover
	7
8
Characters
-initial	designs
	9
Character
Development
	10
11
Face	
and	
Body	
Development
	12
Facial	Expressions
	13
Final	Design	
Originally	 the	 symbol	 on	 the	 character's
shirts	 were	 representative	 of	 the	 butterfly
that	 the	 camera	 followed	 from	 planet	 to
planet.	 However	 when	 I	 redesigned	 my
animation,	I	got	rid	of	these	parts,	so	I	needed
a	new	design.	I	chose	a	Yin	and	Yang	symbol,
using	 the	 character's	 two	 colours,	 as	 this
symbol	represents	a	pair	that	are	connected
but	are	also	opposites.	I	believe	this	describes
myself	and	my	twin	brother	well.
	14
15
16
After	 thinking	 of	 all	 of	 the	 metaphors	 I	 wanted	 to	 use,	 before	 I	 could	 begin	 designing	 them	 I	 needed
influences	 and	 so	 I	 created	 influence	 maps	 for	 each	 metaphor.	 I	 initially	 created	 the	 more	 realistic
influence	maps	for	each	metaphor	at	the	start	of	the	project	but	as	my	ideas	developed	and	when	I
needed	to	redesign,	I	created	a	second	set	of	influence	maps	for	each	metaphor	which	included	some
more	stylised	and	cartoon-like	influences.
	17
18
At	the	start	of	my	project	I	developed	the	idea	of	having	everything	in	an	isometric	style.	I
focused	 on	 creating	 miniature	 planets	 in	 isometric	 form	 that	 related	 to	 each	 of	 the
metaphors	in	my	script.	
I	also	looked	at	having	two	distinct	colour	schemes	representing	myself	and	my	brother
with	 objects	 representing	 my	 brother	 having	 a	 bright	 colour	 scheme	 and	 objects
representing	me	having	a	more	muted	colour	scheme.	
As	my	project	developed,	I	drifted	away	from	these	ideas	as	designing	in	isometric	was
limiting	my	designs	and	I	knew	I	could	create	better	looking	designs	if	everything	didn't
have	to	be	isometric.
	19
20
21
22
23
24
After	moving	on	from	my	idea	of	having	everything	in	an	isometric	style	I	redesigned
every	metaphor.	
I	drew	production	art	and	concept	art	for	each	metaphor	so	I	could	get	a	better	idea	of
how	I	wanted	everything	to	look	in	my	film.	
I	used	my	isometric	designs	as	a	starting	point	and	developed	the	designs	from	there.
	25
26
27
During	the	pre	production	stage	of	my	project	I	decided	to	change	the	four	leaf	clover	metaphor	to	one
which	centres	around	a	lion	roaring,	as	this	works	better	with	what	is	being	said	in	the	voiceover	about
being	brave.	
	28
After	some	time	working	on	this	project,	I	realised	that	I	needed	to	redesign	my	metaphors	from	the
beginning	as	I	needed	them	to	look	far	more	interesting	and	to	have	more	to	them	if	I	was	going	to	keep
an	 audiences	 attention.	 Some	 of	 the	 metaphors	 changed	 more	 than	 others	 but	 all	 of	 them	 were
rethought	and	redesigned	fully.	I	started	by	working	out	the	world	of	my	film	and	I	had	multiple	different
ideas	of	how	the	world	could	work	(see	page	opposite).	I	also	created	a	new	influence	map	(see	below)
which	helped	me	to	visualise	what	I	wanted	the	world	to	look	like	and	the	style	I	wanted.
I	then	developed	these	ideas	of	how	the	world	could	work	and	how	things	would	link	together.	(See	Page
31).	 I	 also	 drew	 little	 thumbnails	 of	 assets	 to	 add	 to	 each	 metaphor	 as	 I	 started	 to	 think	 about
redesigning	them	(see	Page	32)	and	did	some	tests	in	Maya	(see	Pages	33	+	34).
After	 this	 I	 started	 with	 initial	 designs	 on	 paper	 (See	 Pages	 35	 +	 36)	 and	 then	 developed	 those	 into
production	art	(See	Pages		37-40)	and	concept	art	(See	Pages	41	+	42).
	29
30
31
32
After	redesigning	what	my	world	could	look	like	I	did	some	tests	in	Maya	using	my	old	designs	to	see
how	they	would	work	in	a	3D	space	and	how	all	the	metaphors	could	be	laid	out	together.
	33
34
35	35
36
37
38
39
40
41
42
Originally	my	film	was	going	to	start	with	my	two	characters	on	screen,	explaining	via	the	voiceover
that	 we	 are	 twins	 and	 although	 we	 share	 a	 birthday	 we	 actually	 couldn't	 be	 more	 different.	 (See
Figure	1).	This	opening	scene	then	developed	into	a	similar	idea	but	now	it	shows	the	characters	as
babies	 to	 reiterate	 the	 differences	 between	 us.	 (See	 Figure	 3).	 Then,	 while	 animating,	 the	 babies
popping	 up	 wasn't	 working,	 so	 I	 changed	 it	 so	 the	 babies	 appear	 in	 thought	 bubbles	 as	 if	 the
characters	are	thinking	back	to	how	each	other	were	as	babies.
Also	 originally	 my	 film	 was	 going	 to	 end	 with	 all	 of	 the	 metaphors	 coming	 together	 in	 a	 picture
collage	that	made	up	a	final	picture	of	the	two	characters	to	show	how	all	of	these	things	make	up
me.	(See	Figure	2).	But	as	my	ideas	developed	and	I	redesigned	my	world	I	kept	a	similar	idea	but
instead	at	the	end	the	camera	now	zooms	out	from	the	characters	to	reveal	all	of	the	metaphors
around	them.	(See	Figure	4)
Figure	1 Figure	2
	43
Figure	3
Figure	4
	44
After	redesigning	all	of	the	metaphors	I	decided	to	make	one	last	change.	This	was	to	create
a	 colour	 theme	 throughout	 my	 film	 to	 help	 the	 audience	 understand	 which	 part	 of	 each
metaphor	is	representative	of	me	and	which	part	is	representative	of	my	brother.	
I	used	the	same	colours	as	the	characters	and	so	the	parts	of	each	metaphor	that	represent
me	are	purple	and	the	parts	of	each	metaphor	that	represent	my	brother	are	orange.
I	also	made	a	few	others	changes	such	as	having	the	house	for	the	windows	metaphor	open
up	like	a	dolls	house	rather	than	be	on	top	of	a	hill.	I	also	changed	how	the	webs	looked	in
the	 room-	 instead	 of	 cobwebs	 they	 now	 wrap	 around	 the	 furniture	 and	 have	 connecting
strands	between	them.	
	45
46
Butterfly	Metaphor			|
"As	 babies	 my	 brother
would	 be	 off	 exploring
the	world	around	him...
...	 whereas	 I'd	 be	 happy	 tocrawl	 straight	 to	 my	 mumwhere	I	knew	I	was	safe."
	47
|				Flowers	and	Webs	Metaphor-	Flowers
"When	 we'd	 visit	 family,	 my
brother	would	do	all	the	talking,
answering	everyone's	questions...	
	48
Flowers	and	Webs	Metaphor-	Webs		|
...	I'd	just	sit	there,	happy	to	listento	 the	 conversation,	 but	 toocaught	up	in	a	web	of	nervousnessto	contribute"	
	49
|				Sun	Metaphor-	Happy
"My	brother	was	never	afraid
to	talk	to	teachers...	
	50
Sun	Metaphor-	Sad			|
...	I'd	go	unnoticed,	just	quietly	doing
what	 I	 was	 told	 to	 do,	 hoping	 a
problem	 wouldn't	 force	 me	 to	 be
brave	and	ask	a	question."	
	51
|				Windows	Metaphor
"My	 brother	 was	 able	 to	 talk	 to
strangers,	 happy	 to	 do	 things	 like
order	his		food	at	a	restaurant...	
...	 I	 was	 scared	 I'd	 say	 the	 wrong	 thing.	 I'd	 stay
quiet	and	ask	my	mum	to	speak	for	me."	
	52
Pen	and	Paper	Metaphor			|
"Playing	 together
as	 children,	 my
brother	was	always
the	leader...	
...	and	I	was	happy	tofollow	him."
	53
|				Speakers	Metaphor
"I	 was	 always	 told	 to
speak	up	because	of	how
quietly	I	was	talking...	
...	 But	 my	 brother
was	 loud	 and	 was
never	told	to	speak
more	quietly."
	54
Birds	Metaphor			|
...	 I	 found	 it	 harder,
happier	with	my	one	ortwo	best	friends."
"My	 brother	 was
popular	 at	 school
because	 he	 found	 it
easy	to	make	friends...
	55
|				Boats	Metaphor
"When	 my	 brother
and	 I	 went	 to
different	 schools,	 I
was	suddenly	on	my
own	 and	 I	 had	 to
learn	 how	 to	 be
independent"
	56
Lion	Metaphor			|
"In	hindsight,	I	was	lucky	that	we	went	to	different	schools	as	it
forced	me	to	be	brave."
	57
|				Road	Metaphor
"I	 was	 unsure	 about
making	 new	 friends,
not	 knowing	 how	 to
approach	people,	I	was
always	too	cautious."
	58
Turtle	Metaphor			|
"Once	 I	 was	 able	 tomake	 friends,	 I	 cameout	of	my	shell."
	59
|				Peacock	Metaphor
"These	 people	 are
now	my	best	friends,
I	 learned	 to	 express
myself.	I	was	able	to
be	my	own	person."
	60
Mountain	Metaphor			|
"This	 experience	 showed
me	 I'm	 able	 to	 overcome
difficulties."
	61
Having	 finalised	 the	 designs	 for	 each	 metaphor	 I	 moved	 on	 to	 drawing	 out	 orthographs	 for
every	prop	that	I	needed	to	create	in	3D.	
I	drew	multiple	views	of	each	prop,	such	as	front	view	and	side	view	to	make	it	easier	to	get	the
right	proportions	when	turning	them	into	3D	models	in	Maya.
	62
Prop	Orthographs
	63
64
65
66
Storyboard
	67
68
69
70
71
72
Animatics	and	Pre-Vizs
During	my	project	I	have	drawn	out	multiple	versions	of	my	storyboard,	as	things	developed
and	 changed.	 Each	 animatic	 that	 I	 created	 was	 made	 from	 a	 different	 version	 of	 my
storyboard.	
See	the	page	opposite	to	view	all	of	the	different	animatics	and	pre-vizs	that	I	made	as	my
project	developed.
	73
At	the	start	of	this	project	I	first	created	two	different	animatics-	developing	my	ideas	further	each
time.	Also	at	the	beginning	I	created	a	rough	pre	viz	which	helped	progress	my	animation.	
Later	 on	 I	 recreated	 my	 animatic,	 having	 redesigned	 my	 animation.	 I	 then	 created	 a	 pre	 viz	 which
focused	only	on	the	camera	transitions.	I	then	developed	that	pre	viz-	improving	the	camera	transitions,
working	on	the	sound	and	making	more	improvements.
Having	developed	my	project	further	I	then	improved	my	pre	viz	another	two	times-	fixing	some	issues
with	camera	movements	and	positioning	of	the	planets.
First	Animatic	1:	https://youtu.be/VFKJi0xmJnQ	
First	Animatic	2:	https://youtu.be/IfNyfHV6IaI	
Rough	Pre	Viz:	https://youtu.be/BNLgwhuymY4	
Second	Animatic	(Redesign):	https://youtu.be/r-gRkk9773M	
Pre	Viz	(camera	transitions	only):	https://youtu.be/iF6u1VB2c8c	
Pre	Viz	(WIP):	https://youtu.be/2yu0hizITJU	
Final	Pre	Viz:	https://youtu.be/4H3iHpXyjkc	
Improved	Final	Pre	Viz:	https://youtu.be/6FoU5b28D1g	
	74
During	the	process	of	creating	my	pre-viz	I	wrote	a	list	of	all	the	sound	effects	I	needed	for	my	film.
	I	used	royalty	free	websites	to	find	the	right	sounds	to	fit	with	my	animation.	I	edited	these	sounds	so
they	would	work	for	my	film	and	I	edited	them	into	my	pre-viz	animation	in	After	Effects	so	they	fit	to
the	timing	of	my	film.
Sound	Effects
	75
76
Character		Modelling
	77
78
79
80
81
82
UV	Layout
	83
84
85
Rigging
and
Skinning
I	 started	 out	 by	 binding	 the
mesh	 to	 the	 joints.	 I	 then
blocked	 out	 the	 weights	 by
closest	 joint	 and	 painted	 the
weights	 fully,	 smoothing
everything	 out.	 I	 moved	 onto
creating	 pose	 space	 deformers
to	fix	any	problems	created	by
the	 skinning.	 I	 set	 up	 controls
and	 constrained	 them	 to	 the
joints	and	used	IK	handles	in	the
legs	and	feet.	I	also	limited	the
movement	 of	 some	 of	 the
controls	so	that	the	characters
can't	'break'.
	86
Facial				Rigging
I	created	a	jaw	control,	two	neck	controls,	an	eye	look	rig,	a	blink	rig,	a	brow	movement	rig	and	a
mouth	shapes	rig	for	each	character
	87
Brow
Movement
Rig
Up
Down
Surprised
Angry
Blink	Movement	Rig
Emily-	blinking
Adam-	blinking
	88
89
Open	Narrow
Open	Wide
Closed	Narrow
Closed	Wide
Sad
Happy
	90
Texturing
	91
92
Texturing
	93
94
95
96
97
98
Prop		Modelling	,	Rigging			&		Texturing
Modelling:	2D	design	->	Orthographs	->	3D	Model
Rigging:	Joints	->	bind	skin	->	paint	weights	->	create	control	->	connect	joints	to	control	attributes	and	limit	movement
Texturing:	Layout	UVs	->	UV	Map	->	Paint	texture	in	Photoshop	->	Apply	texture	map	to	model
	99
100
Rig	Controls:
-	transform
-	rotate
-	scale
-	visibility
-	rotate	wings
-	rotate	antenna
	101
FINAL	RENDER				|				Butterfly	Metaphor
	102
103
104
Rig	Controls:
-	transform
-	rotate
-	scale
-	visibility
-	grow	scale
	105
106
107
FINAL	RENDER				|				Flowers	and	Webs	Metaphor-	Flowers
	108
Flowers	and	Webs	Metaphor-	Webs			|				FINAL	RENDER
	109
110
111
Rig	Controls:
-	transform
-	rotate
-	scale
-	visibility
-	sky	texture
-	sun	texture
-	sun	rays	texture
	112
Rig	Controls:
-	transform
-	rotate
-	scale
-	visibility
-	wings
-	neck
-	legs
	113
FINAL	RENDER				|				Sun	Metaphor-	Happy/Sad
	114
115
116
117
118
Windows	Metaphor			|				FINAL	RENDER
	119
FINAL	RENDER				|				Windows	Metaphor-	Inside
	120
121
Rig	Controls:
-	transform
-	rotate
-	scale
-	visibility
-	each	joint's	rotation
	122
123
FINAL	RENDER				|				Pen	and	Paper	Metaphor
	124
125
I	 tested	 different
effects	 in	 both	 Maya
and	 After	 Effects	 to
see	which	ones	worked
the	best.
Video:	youtube.com/
watch?v=R_7aOMjiknw
I	think	the	After	Effects
sparks	are	more	fitting
than	 the	 Maya	 ones
and	work	well	with	the
robot.	Also	I	found	the
Maya	smoke	looks	and
works	 better	 than	 the
After	Effects	test.	
	126
Rig	Controls:
-	transform
-	rotate
-	scale
-	visibility
-	arms
-	dial
-	neck
-	antenna
-	legs
-	pelvis	bend
-	claws
-mouth
	127
128
Speakers	Metaphor			|				FINAL	RENDER
	129
130
131
FINAL	RENDER				|				Birds	Metaphor
	132
133
134
Rig	Controls:
-	transform												-	rotate												-	scale												-	visibility												-	tail												-fins
	135
136
137
FINAL	RENDER				|				Boats	Metaphor
	138
139
140
Lion	Metaphor			|				FINAL	RENDER
	141
142
143
FINAL	RENDER				|				Road	Metaphor
	144
145
Turtle	Rig	Controls:
-	transform
-	rotate
-	scale
-	visibility
-	head	(in/out	of	shell)
Crab	Rig	Controls:
-	transform
-	rotate
-	scale
-	visibility
-	legs
-	claws
	146
147
148
Turtle	Metaphor			|				FINAL	RENDER
	149
150
151
Rig	Controls:
-	transform
-	rotate
-	scale
-	visibility
-	legs	(separate	controls)
-	wings
-	neck
-	head
-	head	details
-	tail
-	feathers	rotate
-	feathers	spread
-	pelvis
	152
153
FINAL	RENDER				|				Peacock	Metaphor
	154
155
156
157
FINAL	RENDER				|				Mountain	Metaphor
	158
Having	created	my	two	characters	and	all	of	the	props	I	was	ready	to	move	onto	Animating.	Firstly	I
imported	the	characters	and	every	metaphor	into	one	Maya	scene.	I	used	my	pre-viz	as	a	guide	to
help	figure	out	where	to	place	each	metaphor	planet.
I	then	started	by	animating	the	camera's	movement.	I	wrote	out	a	shot	list,	using	my	pre-viz	as	a
guide,	so	I	would	have	a	rough	idea	of	the	timing	of	the	animation.	I	was	then	able	to	move	onto
animating	the	characters	and	props	in	each	metaphor.	Having	then	animated	the	first	pass	of	my
animation	I	was	able	to	make	improvements	to	it.
Animating
	159
160
I	split	my	film	into	three	scenes	at	points	where	you	wouldn't	notice	the
cuts.	The	first	point	it	cuts	at	is	when	the	camera	goes	through	the	sky	to
then	reveal	the	house.	The	second	point	it	cuts	is	when	the	camera	goes	in
towards	the	green	planet	at	the	end	before	it	zooms	out	to	reveal	all	of
the	planets	together.	
The	 curves	 and	 frame	 numbers	 in	 these	 images	 show	 the	 cameras
movement	and	timing.	I	used	my	voiceover	and	pre-viz	as	a	guide	to	time
out	the	camera's	movement.	After	this,	I	cleaned	up	the	animation	in	the
graph	editor	so	that	it	glides	smoothly.
SCENE	1
	161
SCENE	3
SCENE	2
	162
I	animated	each	prop	by	firstly	working	out	the	timing	of	the	scene	by	timing	it	to	the	voiceover	and
also	working	out	how	many	frames	the	camera	stayed	focused	on	the	prop	for.	I	blocked	out	the	prop's
movement	and	then	refined	the	animation	and	cleaned	it	up	in	the	graph	editor.	
In	order	to	animate	the	characters	I	had	to	record	reference	footage	of	myself	and	my	brother	acting
out	the	movements	so	that	I	could	look	at	the	footage	and	work	out	what	the	key	poses	were	and	the
timing	of	those	poses.	This	helped	me	to	create	more	natural	movements	for	the	characters.	
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164
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I	began	lighting	my	scenes	by	creating	a	skydome	which	acts	as	a	fill	light	for	the	scene	or	as	the	light
from	the	'sky'.	I	then	created	two	directional	lights,	one	to	act	as	the	'sun'	and	another	as	a	rim	light	to
produce	highlights.	I	duplicated	these	two	lights	for	each	planet	and	angled	each	of	them	so	that	they	lit
each	planet	well.	
The	only	change	I	made	was	instead	of	using	the	rim	light	for	the	windows	metaphor,	as	it	has	interior
shots,	I	used	area	lights	to	light	the	inside	of	the	rooms.	
I	then	used	'light-linking'	to	tell	Maya	to	only	affect	the	objects	on	the	specific	planet	that	the	light	is
meant	for,	so	the	planets	don't	cast	shadows	onto	each	other	and	so	that	they	are	all	only	lit	by	one
'sun'.
For	the	extra	lights	such	as	the	lamps	in	the	room	and	in	the	house,	the	lights	on	the	robot	and	the
traffic	lights	and	zebra	crossing	lights	on	the	road	I	added	'emission'	to	the	relevant	surface	shaders	to
make	them	light	up.	I	also	added	two	spotlights	to	shine	onto	the	peacock.
Lighting
	167
Lighting	example:	Room	scene	with	flowers
	168
Lighting	example:	House	scene	with	an	area	light	for	the	interior
shots	and	emission	added	to	the	light	shades
	169
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Lighting	example:	Lion	Metaphor
	172
Lighting	example:	Peacock	scene	with	added	spotlights
	173
This	 image	 shows	 the	 skydome	 around
everything	 in	 scene	 3.	 The	 skydome	 fills	 the
world	 with	 light	 while	 the	 directional	 lights	 add
more	specific	light	and	shadows.
	174
Compositing
Compositing	consisted	of	firstly	editing	together	the	different	scenes	of	my	film.	Then	I	moved	onto
adding	in	the	effects	that	needed	to	be	created	in	post	production.	I	worked	on	the	sound	design	editing
in	the	voiceover	and	sound	effects.	Finally	I	created	the	title	sequence	and	the	end	credits.
	175
Having	rendered	the	easel	scene	with	the	drawing	on	the	paper	I	took	the	frames	into	Photoshop	to
edit	each	frame	so	that	the	lines	and	colours	appear	as	the	pens	draw.	I	did	this	by	erasing	the
drawing	up	to	where	the	pens	were	on	each	frame.	
	176
Having	previously	tested	out	the	effects	for	the	robot	I	used	the	same	tutorials	to	create	the	smoke
in	Maya	and	the	sparks	in	After	Effects.	I	decided	to	take	a	different	approach	when	creating	the
sound	waves	and	musical	notes	as	my	tests	proved	that	it	was	difficult	to	make	them	look	good	in
After	Effects.	Therefore,	instead	I	chose	to	model	and	animate	the	musical	notes	and	sound	waves
in	Maya.	I	composited	all	of	these	effects	in	After	Effects	and	keyed	their	positions	so	that	they	fit
with	the	robots	as	the	camera	is	moving.
	177
I	created	the	hawk's	shadow	effect	by	taking	the	frames,	that	the	shadow	would	appear	in,	into
Photoshop	and	drew	a	hawks	shadow	which	I	then	animated	flying	across	the	bird	bath.
	178
For	the	lamps	and	lights	that	are	in	my	animation	I	added	a	glow	to	them	in	After	Effects.	I	did	this	by
rendering	out	a	'matte	pass'	which	has	the	light	in	white	and	everything	else	in	black.	I	then	used
these	matte	passes	in	After	Effects	to	add	a	glow	to	the	lamps	and	lights.
Effect	applied	to:
Room-	Lamps
House-	Lamps
Robots-	Eyes	and	Flashing	Lights
Road-	Traffic	Lights	and	Zebra	Crossing	Lights
Matte	Pass
	179
I	added	a	title	sequence	and	a	rolling	credits	to	my	film.	The	sequence	at	the	beginning	shows	the
title	of	the	film	and	my	name.	The	end	credits	show	details	such	as	which	websites	I	used	for	the
sound	effects	and	music.
	180
Sound	Design
I	firstly	edited	in	the	voiceover	and	sound	effects	so	that	they	were	all	in	time	with	the	video.	I	used	the
same	audio	clips	as	I	had	used	for	my	pre-viz	but	edited	them	so	they	would	fit	with	my	final	film.	I	then
set	the	gain	of	each	clip	so	that	there	were	no	spikes	in	the	audio,	so	the	high	points	of	each	clip	sat	at
around	-6	dB.	I	then	exported	the	audio	in	three	sections:	voiceover,	main	sound	effects	and	secondary
sound	effects.	This	allowed	me	to	re-import	these	clips	with	the	video	and	lower	the	volumes	of	the
sound	 effects	 so	 that	 they	 are	 quieter	 than	 the	 voiceover,	 with	 the	 secondary	 sound	 effects	 being
slightly	quieter	than	the	main	sound	effects.
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The making of twins
The making of twins

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The making of twins