11. The script process started by
coming up with short sentences
that described the differences
between myself and my brother:
when we were younger, how I
became more independent and how
I view my shyness now. I then
moved onto thinking of metaphors
for each of these sentences that
would describe what I was talking
about without literally showing it
on screen. Over the course of the
project I have had many drafts, but
this is the final script.
6
12. After writing my script I recorded the
voiceover for my film using a hand-held voice
recorder microphone. I recorded many
different versions of my voiceover until I was
happy with the result. I then edited the audio,
cutting out any extra noises or long pauses.
Originally in my voiceover I had each statement
one after the other, but then I realised this
meant there wasn't enough time around each
statement for the animation to play out on
screen. I edited the audio so there were gaps
between each statement to allow enough time
for the animation to happen and also for the
camera to move from one planet to the next.
Voiceover
7
19. Final Design
Originally the symbol on the character's
shirts were representative of the butterfly
that the camera followed from planet to
planet. However when I redesigned my
animation, I got rid of these parts, so I needed
a new design. I chose a Yin and Yang symbol,
using the character's two colours, as this
symbol represents a pair that are connected
but are also opposites. I believe this describes
myself and my twin brother well.
14
22. After thinking of all of the metaphors I wanted to use, before I could begin designing them I needed
influences and so I created influence maps for each metaphor. I initially created the more realistic
influence maps for each metaphor at the start of the project but as my ideas developed and when I
needed to redesign, I created a second set of influence maps for each metaphor which included some
more stylised and cartoon-like influences.
17
24. At the start of my project I developed the idea of having everything in an isometric style. I
focused on creating miniature planets in isometric form that related to each of the
metaphors in my script.
I also looked at having two distinct colour schemes representing myself and my brother
with objects representing my brother having a bright colour scheme and objects
representing me having a more muted colour scheme.
As my project developed, I drifted away from these ideas as designing in isometric was
limiting my designs and I knew I could create better looking designs if everything didn't
have to be isometric.
19
34. After some time working on this project, I realised that I needed to redesign my metaphors from the
beginning as I needed them to look far more interesting and to have more to them if I was going to keep
an audiences attention. Some of the metaphors changed more than others but all of them were
rethought and redesigned fully. I started by working out the world of my film and I had multiple different
ideas of how the world could work (see page opposite). I also created a new influence map (see below)
which helped me to visualise what I wanted the world to look like and the style I wanted.
I then developed these ideas of how the world could work and how things would link together. (See Page
31). I also drew little thumbnails of assets to add to each metaphor as I started to think about
redesigning them (see Page 32) and did some tests in Maya (see Pages 33 + 34).
After this I started with initial designs on paper (See Pages 35 + 36) and then developed those into
production art (See Pages 37-40) and concept art (See Pages 41 + 42).
29
48. Originally my film was going to start with my two characters on screen, explaining via the voiceover
that we are twins and although we share a birthday we actually couldn't be more different. (See
Figure 1). This opening scene then developed into a similar idea but now it shows the characters as
babies to reiterate the differences between us. (See Figure 3). Then, while animating, the babies
popping up wasn't working, so I changed it so the babies appear in thought bubbles as if the
characters are thinking back to how each other were as babies.
Also originally my film was going to end with all of the metaphors coming together in a picture
collage that made up a final picture of the two characters to show how all of these things make up
me. (See Figure 2). But as my ideas developed and I redesigned my world I kept a similar idea but
instead at the end the camera now zooms out from the characters to reveal all of the metaphors
around them. (See Figure 4)
Figure 1 Figure 2
43
50. After redesigning all of the metaphors I decided to make one last change. This was to create
a colour theme throughout my film to help the audience understand which part of each
metaphor is representative of me and which part is representative of my brother.
I used the same colours as the characters and so the parts of each metaphor that represent
me are purple and the parts of each metaphor that represent my brother are orange.
I also made a few others changes such as having the house for the windows metaphor open
up like a dolls house rather than be on top of a hill. I also changed how the webs looked in
the room- instead of cobwebs they now wrap around the furniture and have connecting
strands between them.
45
52. Butterfly Metaphor |
"As babies my brother
would be off exploring
the world around him...
... whereas I'd be happy tocrawl straight to my mumwhere I knew I was safe."
47
57. | Windows Metaphor
"My brother was able to talk to
strangers, happy to do things like
order his food at a restaurant...
... I was scared I'd say the wrong thing. I'd stay
quiet and ask my mum to speak for me."
52
59. | Speakers Metaphor
"I was always told to
speak up because of how
quietly I was talking...
... But my brother
was loud and was
never told to speak
more quietly."
54
60. Birds Metaphor |
... I found it harder,
happier with my one ortwo best friends."
"My brother was
popular at school
because he found it
easy to make friends...
55
67. Having finalised the designs for each metaphor I moved on to drawing out orthographs for
every prop that I needed to create in 3D.
I drew multiple views of each prop, such as front view and side view to make it easier to get the
right proportions when turning them into 3D models in Maya.
62
79. At the start of this project I first created two different animatics- developing my ideas further each
time. Also at the beginning I created a rough pre viz which helped progress my animation.
Later on I recreated my animatic, having redesigned my animation. I then created a pre viz which
focused only on the camera transitions. I then developed that pre viz- improving the camera transitions,
working on the sound and making more improvements.
Having developed my project further I then improved my pre viz another two times- fixing some issues
with camera movements and positioning of the planets.
First Animatic 1: https://youtu.be/VFKJi0xmJnQ
First Animatic 2: https://youtu.be/IfNyfHV6IaI
Rough Pre Viz: https://youtu.be/BNLgwhuymY4
Second Animatic (Redesign): https://youtu.be/r-gRkk9773M
Pre Viz (camera transitions only): https://youtu.be/iF6u1VB2c8c
Pre Viz (WIP): https://youtu.be/2yu0hizITJU
Final Pre Viz: https://youtu.be/4H3iHpXyjkc
Improved Final Pre Viz: https://youtu.be/6FoU5b28D1g
74
91. Rigging
and
Skinning
I started out by binding the
mesh to the joints. I then
blocked out the weights by
closest joint and painted the
weights fully, smoothing
everything out. I moved onto
creating pose space deformers
to fix any problems created by
the skinning. I set up controls
and constrained them to the
joints and used IK handles in the
legs and feet. I also limited the
movement of some of the
controls so that the characters
can't 'break'.
86
131. I tested different
effects in both Maya
and After Effects to
see which ones worked
the best.
Video: youtube.com/
watch?v=R_7aOMjiknw
I think the After Effects
sparks are more fitting
than the Maya ones
and work well with the
robot. Also I found the
Maya smoke looks and
works better than the
After Effects test.
126
179. This image shows the skydome around
everything in scene 3. The skydome fills the
world with light while the directional lights add
more specific light and shadows.
174