When it comes to building products, some people might think of content as a final flourish, words on a page or screen that can be written just before launch. But we know thoughtful, consistent interface content is a core element of a well-designed user experience. In this talk, we look at how to incorporate content throughout the design process. We start with the role of content in sketching and work our way up to polishing content in high fidelity mockups.
8. You’ll learn how to
- Improve content fidelity gradually
- Map content elements and determine hierarchy
- Teach designers a content-first approach
- Provide sound rationale for your content decisions
32. Before you prioritize elements
- Look for connections between elements
- Think about tasks users are doing
- List out business priorities
- Consider how patterns will come into play
35. Use realistic content
- Pull anything from sketches
that worked well
- Replace squiggly lines
- Write a solid first draft
- Avoid placeholder content
36. How to create realistic content
- Task: What they need to do
- Benefit: What they will get out of it or how it helps them
- Messaging hierarchy: Prioritize most important messages
- Terminology: Nouns, verbs, etc.
- Emotions: Any stress cases to account for
43. Low fidelity content
- Define content elements, prioritize, and review
with stakeholders
- Use real content
- Think about the end-to-end experience
45. Real talk
- Adjust these techniques based
on project and scope
- Remember why you’re doing all
of this in the first place
- Real world is more messy than
a step-by-step process
52. What we talked about today
- Sketching with specific words
- Defining content elements and content hierarchy
- Wireframing with content
- Polishing content in high-fidelity mockups