This document discusses network communication and server architecture. It covers TCP/IP protocols like IP, UDP, and TCP. It describes how TCP connections are established and terminated. Sockets are introduced as the interface for processes to communicate over TCP. Simple client and server code is shown using sockets. Common server models like prefork and threads with select are explained. The concepts of wait states, I/O multiplexing, server load, and throughput are defined in relation to handling multiple connections efficiently.