2. Introduction
1) Nowadays it becomes
possible even for an
average user, to move into
the world of computer
graphics.
2) It allows to see the
surrounding word in other
dimention and to
experience things that are
not accesable in real life or
even not yet created.
3) This technology which
becomes overwhelmingly
popular and fashionable in
current decade is called
virtual reality.
4) virtual reality is consider to have begin
in the 1950's but it came to the
public's attention in the late 1980's
and 1990's.
5) This can be attributed to pioneering
computer scientist Jaron Lanier
who introduced the word back in
1987 to the term virtual reality.
6) virtual reality may also include
auditory stimulation through
speakers or headphones. Users can
interact with the virtual
environment through the use of
devices such as keyboard, a mouse,
or a wired glove.
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3. Definition
The computer-generated simulation of a three-
dimensional image or environment that can
be interacted with in a seemingly real or
physical way by a person using special
electronic equipment, such as a helmet with a
screen inside or gloves fitted with sensors.
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5. “
A person using virtual reality
equipment is able to “look around”
the artificial world, move around in it,
and interact with virtual features or
items.
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6. Virtual Reality is the use of computer
technology to create a simulated
environment.
Instead of viewing a screen in front of them,
users are immersed and able to interact
with 3D worlds.
A person using virtual reality equipment is
able to “look around” the artificial world,
move around in it, and interact with
virtual features or items.
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8. VR Technologies
1. Oculus Rift
The Oculus Rift is
a virtual reality
headset developed
and manufactured
by Oculus VR, it
is released on March
28, 2016
2. HTC Vive
The HTC Vive is
a virtual
reality headset
developed by HTC and
Valve Corporation.
3. Google Card
board
Google Cardboard is
a virtual
reality (VR)
platform
developed
by Google for
use with a head
mount for a
smartphone.
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9. 3. Haptic Gloves
The glove from VR startup
HaptX at the Sundance
Film Festival in snowy
Park City, Utah. The
HaptX glove is designed
to conquer one of
virtual reality's most
annoying limitations we
can feel, touch, pinch
etc..,
4. Window on World
Telepresence is a
sophisticated form
of robotic remote
control in which a
human operator has
a sense of being on
location so that the
experience
resembles virtual
reality (VR)
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10. Advantages
1. Virtual Reality creates a realistic world.
2. It enables user to explore places.
3. Through Virtual Reality user can
experiment with an artificial environment
4. Virtual Reality make the education more
easily and comfort
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11. Disadvantages
1. The equipments used in virtual reality are
very expensive
2. It consists of complex technology
3. In Virtual Reality environment we can’t
move by our own like in the real world
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13. “The big challenges in the field of virtual reality are developing better
tracking systems, finding more natural ways to allow users to
interact within a virtual environment and decreasing the time it takes
to build virtual spaces. There are not many companies that are
working on input devices specifically for VR applications. Another
challenge for VE system developers is creating a system that avoids
bad ergonomics.
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15. “You can’t imagine your life without the use of VR Technology. This
technology give enormous scope to explore the world of 3D and your
own imagination. It many application from product development to
entertainment .
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