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AEROSPACE AVR SOLUTIONS
2018
E O N R E A L I T Y I N T R O D U C T I O N
EON Reality the world leader in Augmented Virtual Reality (AVR) based knowledge transfer
EON Reality
Interactive Digital Center – Manchester 2015
COMPANY
HIGHLIGHTS
Market-leading position: world leader in Augmented Virtual
Reality (AVR) based knowledge transfer
Mission-driven organization: EON Human 2.0 is bridging the
gap between man and machine
Track record with blue-chip customers: including: Exxon,
GSK, Honeywell, GE, Mercedes, China Merchant Group, NTU,
J&J, Shell and Pearson.
Massive, disruptive and growing market: AVR $100B by 2020.
Enterprise-class AVR SaaS Platform: Securely creates, stores,
analyzes, distributes and publishes AVR agnostically fueled by
AI, IoT and GIS
Industry-leading management team: proven experience in
Enterprise solutions, Education and ICT.
Clear path to expansion: manufacturing, aerospace,
education, energy, medical and security/defense
Highly scalable IDC model for growth leading the way in
establishing the world’s largest AVR fast-knowledge network
Scalable SaaS based platform: compound annual growth rate
of the revenues is expected to be 96% over the next 3 years
THE BIG PROBLEM
TECHNOLOGY DISRUPTION KILLS JOBS
BUT IT ALSO CREATES THEM
Traditional learning methods cannot cope with pace of change
The rapid technology disruption kills millions of jobs every day.
Paradoxically, technology disruption creates also most of the new jobs.
The disruption of killing existing jobs and creating new ones is
accelerating.
Traditional knowledge transfer in the education and work sector cannot
cope with this rapid pace of change.
THE GROWING GAP OF
SKILLED SMART WORKERS
Lack of skills needed for full-time employment
There are 3 billion workers in the world of which
increasingly too many will not have the skills needed
to land full-time employment
Of the 3.5 million new smart manufacturing jobs
that will be available in the US, 2 million of which will
go unfilled
BY2030,
HALF
• A McKinsey Global Institute report estimates that automation will
displace between 400m and 800m people worldwide by 2030, but the
report also suggests that automation can create enough new jobs if
the workers are retrained
• McKinsey says that countries should invest heavily in retraining
workers that need to change careers.
• 375 million workers who lose their original jobs may need to switch
careers and retrain by 2030.
• The shift could be on a scale not seen since the transition of the labor
force out of agriculture in the early 1900s in the United States and
Europe
• Governments, Academic institutions and enterprises need to invest in a
new innovative knowledge transfer solutions
OF ALL WORKERS IN JAPAN AND
33 PERCENT OF THE U.S.
WORKFORCE WILL REQUIRE
RETRAINING
A McKinsey Global Institute report
McKinsey Global Institute report
HOW DO WE FILL THIS GROWING GAP?
THE NEGATIVE SCENARIO:
AI EMPOWERED MACHINES
Finding Meaning in a World without Work
Most jobs that exist today will disappear within decades.
As artificial intelligence empowered machines outperform
humans in more and more tasks, it will replace humans in
more and more jobs. Consequently, by 2050 a new class of
people might emerge – the displaced & useless class.
People who are not just unemployed, but unemployable
However, this is not a humane solution: a job is more than
salary: it's purpose, it’s meaning, it’s identity and it is dignity.
THE POSITIVE SCENARIO:
AVR EMPOWERED HUMANS
Empower 3.8 billion people to grow beyond
their current human constraints
EON Human 2.0 Vision is to blend man & machine in
a symbiotic partnership;,
Democratize access to fast knowledge transfer for
everybody on the planet,
Ask the big questions and Create new exciting Job
opportunities
.
INCREASING THE SPEED OF
COMMUNICATION BETWEEN MAN
& MACHINE
“Speed Of Thumb” Too Slow, Neural Lace Too Far Away
Today the bandwidth is far too slow, we communicate at the “speed of
thumb” with mobile devices. While futuristic technologies such
as neural lace supported by Elon Musk could achieve instant connection
with machines, they will take too long time to develop to prevent the
negative scenario.
Humanity Needs A Solution Today!
We believe that EON H2.0 can provide this solution and significantly
increasing the speed of communication between man-machine by
using Augmented Virtual Reality (AVR) fueled by Artificial
Intelligence (AI) and Internet of things (IoT)
REALIZING THE EON HUMAN 2.0 VISION
THE EON FAST-KNOWLEDGE SOLUTION
THE AVR PLATFORM
From weeks to Minutes to
create an AVR Knowledge App
Learn Faster, Remember
Longer & Decide Better
AR Knowledge Injection
Fueled by AI & IOT
2.5B WORKERS NEED
FAST-KNOWLEDGE
2.5 billion workers are not supported by ICT today
Contextual knowledge on the spot
EON is Uniquely positioned to capture this market
BY2020,
HALFOF THE TOP 50,000 COMPANIES
WILL HAVE AUGMENTED AND
VIRTUAL REALITY PROJECTS
Gartner: “Competitive Landscape:
HMDs for Augmented Reality and
Virtual Reality”
A MARKET LEADER
INDUSTRY CUSTOMERS
SERVICE TECHNICIANS
TRAINING
12 times faster
Cost Savings: 92%
For Shank Adapter Change
SOP using AR Training
OPERATORS
TRAINING
2.7 times faster
Cost Savings: 63%
For Oil Rig Operator Training
using a Simulator
60
1
120
Shank adapter changes
Time (min)
Augmented reality Classical training
Operate rig
Time (months)
12 24
Simulator training Classical training
Source: The diagrams are from Atlas Copco’s http://en.wikipedia.org/wiki/Atlas_Copco, an EON customer that have implemented VR and AR
2000 * 32 EUR/h * 2 * 225 * 8 = 230 400
KEUR
2000 * 32 EUR/h * 9/12 * 225 * 8 = 86 400
KEUR
Savings: 144 000 KEUR
2000 * 32 EUR/h * 2 = 128 KEUR
2000 * 32 EUR/h * 1/6 = 10,7
KEUR
Savings: 117 KEUR
WHAT INDUSTRY STUDIES SHOW
AEROSPACE KNOWLEDGE TRANSFER PROBLEMS
PROBLEMS
• Cost – The need to access a physical aircraft to train
on increases the cost of training significantly. There is
a need to minimize the time and resources spent on
training, while also maintaining high quality.
• Complexity – Equipment Employees need to be
proficient on continue to change rapidly and become
more complex.
• Risk - Companies cannot effectively train for the
wide variety of hazardous situations an employee
might face. Trainees are unable to realistically
simulate all the issues they may face in a
maintenance or flight situation
• Quality - Traditional classroom training does not
give hands-on experience, nor does it support critical
thinking, problem solving, communication and grit
that is crucial for learning complicated procedures.
• Difficult To Assess - Traditional evaluation methods,
which emphasize classroom performance, are often
insufficient in evaluating long term field capabilities.
AEROSPACE AVR SOLUTION
EON AVR
PLATFORM
AGNOSTIC
AVR PLATFORM
CLOUD BASED
CAD/MODEL & DATA
USER GENERATED
INTERACTION CREATION
LEARN PERFORMTRAIN
MULTI-USER: One-to-many Trainer to Trainee Learning
Modules
MULTI-PLATFORM: Desktop & Mobile Creator AVR
USER GENERETED
EXPERIENTIAL LEARNING
MULTI-USER: Support For 1-1 Or 1-Many Training
MULTI-PLATFORM: Cross Platform VR Training
INTEGRATED COMMUNICATION: Voice over IP built in
GUIDANCE AND ASSESSMENT: Step-by-step instructions
for task completion and integrated assessment
MULTI-USER: Support for operation manager and
multiple workers
MULTI-PLATFORM: Control Center (Desktop) and
Remote Users (Phones, Tablets, Wearables)
KNOWLEDGE MARKERS: AR Anchor Point Placement and
Annotated with IoT data, text, voice, video, 3D data, or
other media
REAL-TIME REMOTE GUIDANCE: Remote Assistance
Video Streaming with Live Video Markup
Platform
AVR PUBLISHING
USER MANAGEMENT CONTENT MANAGEMENT
SERVICE, CONTENT,
INTEGRATION
LEARN TRAIN
Onboarding
Familiarization
Pre-training
Sales Training
Procedure Practice
Remote Training
Virtual Certification
AR Assisted MRO
Remote Expert Assistance
Real Time Data Display
PERFORM
USER-GENERATED AVR CONTENT
FASTER LEARNING
GREATER LEVEL OF ENGAGEMENT
EXPLORE AND ASSESSMENT MODES
ADDRESSING WORKPLACE LEARNING
CHALLENGES
LEARNING
CHALLENGES
ACCELERATING NEW HIRE
PRODUCTIVITY
ONBOARDING
• Workplace turnover is resulting in a large skill gap. This is impacting
the ability of those in industry to fill crucial roles.
• Accelerating job readiness of new hires is important. The people in
an organization with the knowledge needed for training are often
not experts in content creation.
• How can we empower them to encapsulate this knowledge
effectively with the latest experiential learning methods?
SHORTEN CLASSROOM TIME WITHOUT SACRIFICING QUALITY
• In the ”Flipped Classroom,” subject matter is taught by doing with no
lecture rooms.
• With the basics being taught by doing, trainers can make better use
of time to practice relevant work procedures and techniques.
• How can these experiential techniques be effectively translated to
the workplace where hands on practice is essential to learning many
tasks?
WORKPLACE LEARNING SOLUTION
• USER-GENERATED AVR
CONTENT
• FASTER LEARNING
• GREATER LEVEL OF
ENGAGEMENT
• EXPLORATION,
PERFORMANCE, AND
ASSESSMENT MODE
HOW CREATOR AVR
ADDRESSES THESE
CHALLENGES
• Accelerate onboarding and speed up time to
competency
• Create content quicker allowing non-technical
experts can create lessons
• Lower training time and learn the basics
before training starts
• Improves engagement through immersive
lessons that yield better attention
• Integrated learning into CMS and LMS systems.
FEATURES
AN ENTERPRISE GRADE VIRTUAL AND AUGMENTED REALITY LEARNING PLATFORM
• Learning module: onboarding, familiarization, pre-training and sales training
• Multi-user: one-to-many trainer to trainee learning modules
• Multi-platform: desktop & mobile creator aver
• User generated: easy content creation
• Experiential learning: guided and do it your self mode
• Allows for trainer guided lessons or self study.
• Support for most major LMS systems through SCORM protocols.
• Model import allows teaching materials to be customized and lessons to be created similar to
AVR PowerPoint.
• Voice overs and embedded videos allow for the teacher to directly reach the trainees.
• Robust backend for lesson management and creation.
• Supports iOS and Android devices as well as PCs.
34
EON ENGINE EXPLORER
Temasek Polytechnic and EON
Reality partnered to create a
series of AVR applications
designed to enhance training for
Temasek’s aerospace students.
CROSS PLATFORM VR ENTERPRISE TRAINING
REMOTE TRAINER / TRAINEE COLLABORATION
ADVANCED PERFORMANCE ANALYTICS
SCALABLE & COST EFFECTIVE
ADDRESSING TRAINING CHALLENGES
TRAINING
CHALLENGES
INCREASING COSTS OF TRAINING
• With training costs increasing per person every year, the race is
on for organizations to deliver courses and programs cost-
effectively while maintaining high standards.
• To increase productivity, time lost to training needs to be
decreased while the quality of training received remains high.
• There is an ever-growing need for a safe, collaborative, global
space which helps businesses centralize their training and
dramatically reduce – and even eliminate – training expenses,
like astronomical travel costs.
LOW ATTENTION SPANS
• Reduced attentions spans are a result of three combined
environmental and cultural factors: connected, immersive,
collaborative media.
• The key to engaging training is that it must make the most of
these technologies, not refute them.
• Virtual Reality delivers an engaging, immersive training that
requires the user to be involved with the content rather than a
passive observer.
TRAINING SOLUTION
*Example Hardware Platforms
HOW VIRTUAL
TRAINER
ADDRESSES THESE
CHALLENGES
• Save time by increasing your training
efficiency.
• Save money with less travel and less waste.
• Reduce risk through safer training for
hazardous jobs.
• Increase engagement by delivering training
that captures attention and delivers results.
• Scalable solutions that grows with your
organization.
FEATURES
AN ENTERPRISE GRADE VIRTUAL TRAINING PLATFORM
• Training module: procedure practice, remote training, virtual certification
• Multi-user: support for 1-1 or 1-many training
• Multi-platform: cross platform vr training
• Integrated communication: voice over ip built in
• Guidance and assessment: step-by-step instructions for task completion and integrated
assessment
• Support for most major LMS systems through SCORM protocols.
• Virtual tablet for displaying instructions and documents.
• In-view web browser for intranet sites, websites, datasheets, manuals, and much more.
43
VIRTUAL TRAINER - AEROSPACE
UIMM debuted a Virtual Trainer experience
at the Paris Airshow let the trainees explore
the ignition and shutdown process for jet
engines.
ENTERPRISE AR SMART WORKER PLATFORM
REMOTE “SEE WHAT I SEE” FUNCTIONALITY
REAL-TIME CONTEXTUAL DATA
SUPPORT FOR AI, IOT, AND MORE
ADDRESSING WORK PERFORMANCE
CHALLENGES
WORK
PERFORMANCE
CHALLENGES
AS COSTS ARE RISING, IS PRODUCTIVITY KEEPING UP?
• Workplace turnover, which is resulting in a large skill gap, is impacting
the ability of those in industry to fill crucial roles needed for efficient
operation of their businesses.
• Need to reduce waste and rework. From assisting workers in
production, fixing mistakes on the factory floor to having to reload
an aircraft, eliminating double work or ruined product is a major
issue.
• Navigating work environments can be a tricky task, and more
efficient path finding can lead to improved worker productivity.
WORKER ASSISTANCE, COMPLIANCE, TRACEABILITY
• Companies have a need for in field worker assistance and complete
visibility into their work processes to address regulations, job
performance, product quality, material traceability, and safety.
• How can workers integrate IoT, Big data and AI in their daily work
place?
• While compliance to government regulations is important,
compliance to internal policies and safety guidelines are crucial to
efficient and safe operations. The ability to trace failure back to a
specific point can make the difference between a major recall or
recalling a few units … or a major disruption in production
WORK PERFORMANCE SOLUTION
INJECT KNOWLEDGE INTO THE WORLD
VISUAL INSTRUCTIONS
AR 3D ANNOTATIONS
AI PROCESSED IOT DATA
*Example Hardware Platforms
HOW AR ASSIST
ADDRESSES THESE
CHALLENGES
•Increase your worker’s performance through direct
access to data
•Lower cost by reducing double work and waste
•Safer procedures for hazardous jobs and
environments
•Improve traceability by recording from start to finish
•A scalable solution that grows with your organization
FEATURES
AN ENTERPRISE GRADE SMART WORKER PLATFORM
• Performance module: AR Assisted MRO, remote expert assistance, real time data display
• Multi-user: support for operation manager and multiple workers
• Multi-platform: control center (desktop) and remote users (phones, tablets, wearables)
• Knowledge markers: ar anchor point placement and annotated with iot data, text, voice,
video, 3d data, or other media
• Real-time remote guidance: remote assistance video streaming with live video markup
visually displaying a procedure or instructions for the worker to follow.
• Receiving and sending status, confirmations, information between a mobile device or
wearable and the control center.
• Hands free communications between the worker and the control center.
• Annotations on screen from the control center or app to the mobile device or wearable.
• Traceability functionality to find failures in task performance.
AR ASSIST - AEROSPACE
AVR solution for staff on-site for SATS, a leading provider of gateway,
cargo and security services at the Changi airport in Singapore, rated #1
in the world has selected EON Reality AVR platform to enable interactive
AVR solutions for field workers to enhance worker capacity and
productivity.
EXAMPLE AEROSPACE USE CASES
AEROSPACE USE CASES
• Maintenance Repair Operation Training
• On-the-job AR Assist
• Preflight Inspection Procedure Training
• Airport Emergency Training
• Airport Terminal Immersive Experience Review
• Aircraft Sweep & Security Checks
• Airport Equipment And Logistic Training
• Aircraft Feature Demonstration
• Aircraft Interior Configuration
• Sales Assistant
• Exterior Visualization
• Exterior Presentation
• Interior Configuration
• Product Launch
• 3D Interface Visualization
DEFENSE USE CASES
• Military Personnel Train Pre-flight Checks
• Maintenance Repair Operation Training
• On-the-job AR Assist
• Airport Emergency Training
• Airport Terminal Immersive Experience Review
• Airport Equipment And Logistic Training
• Virtual Equipment Testing
• Weapons Training
• Computer Load Planning
• Acquisition Sales And Demonstration
• Judgmental Use Of Force
• Homeland Security Training
• Visualization And Planning
• Situational Exercise
• Close Quarters Combat
EXAMPLE CLIENT
IMPLEMENTATIONS
SATS
AR ASSIST – AEROSPACE
AVR solution for staff on-site for SATS, a leading
provider of gateway, cargo and security services at the
Changi airport in Singapore, rated #1 in the world has
selected EON Reality AVR platform to enable interactive
AVR solutions for field workers to enhance worker
capacity and productivity.
SATS ground crew uses EON Augmented Reality & Live
Video Solution to retrieve flight information from the
cargo pallets, for cargo and baggage handling, using the
Vuzix M300.
This also enables the crew to communicate real time
with the airport command center.
CHANGI AIRPORT GROUP
DISTRESSED MILITARY AIRCRAFT RESPONSE
Develop VR modules to train AES personnel to respond to military
aircraft in distress, familiarizing themselves with emergency
procedures, on 10 RSAF aircraft.
1. Airbus A350 XWB
2. MD F-15SG Strike Eagle
3. GD F-16C/D Fighting Falcon
4. Lockheed C130H Hercules
5. Boeing C-17 Globemaster III
6. Gulfstream G550
7. AS332M Super Puma
8. S-70B Seahawk
9. Boeing AH-64D Apache
10. Boeing CH-47D Chinook
Familiarize responding to different situations i.e.; time of the day,
weather
Enable a great flexibility to update additional aircraft in the 3D
systems with new virtual 3D learning experiences
CHANGI AIRPORT GROUP
EMERGENCY PROCEDURE TRAINING
Design, Build, Deliver, Test and Commission a Virtual Reality Training
Simulator in order to:
Maintain a high state of operational readiness through quality
training by balancing the live and virtual training
Familiarize the topography of the Changi Aerodrome, Fire Vehicle
Operations and conducting Fire Prevention Inspections in a near real
environment with an ability to simulate weather conditions
Acquaint the knowledge on the immediate response procedures
during aircraft incidents, accidents and emergencies
CHANGI AIRPORT GROUP
IMPROVE RUNWAY DRIVING SKILLS
To develop the Incident Command and Control Simulator (ICCS)
System for CAG AES.
To train users on driving skills around the aerodrome, and how to
coordinate and bring the rescue team on site, and know how to
approach aircrafts in distress.
SINGAPORE AIRLINES
ENGINEER TRAINING FOR COMMERCIAL AIRCRAFT
Provide a realistic environment for the initial training of new
engineers, recurrent training for complex tasks and refresher
training for critical tasks (with three training modes such as
Guided Mode, Refresher Mode and Test Mode)
Improve the quality of operations by increasing the general
proficiency of maintenance crew, reducing maintenance error for
complex tasks and promoting situational awareness
Supplement classroom based training sessions through realistic
environment and simulation
Familiarize the following aircraft, key maintenance procedures
and safety precautions and quality lapses
Boeing 777
Airbus A380
Assess proficiency levels of engineers and technicians within a
risk-free environment through a standardized evaluation system
by generating a post training report summary
MILITARY TRAINING
MILITARY PERSONNEL TO TRAIN PRE-FLIGHT CHECKS
Developed Interactive full full function interior and exterior of specific
aircrafts for military personnel to train pre-flight checks (start-up and
readiness for flight) and emergency exit procedures for aircraft such
as the following:
McDonnell Douglas F-15E Strike Eagle
Boeing AH-64 Apache
PRE-FLIGHT CHECK
TRAINING
AVR PRE-FLIGHT COCKPIT AND WALK-AROUND TRAINING
PROBLEM: United Airlines needed an enterprise wide solution
that could be quickly deployed to train their employees in safety,
operation, and maintenance procedures. The solution needed to
be as realistic way as possible, not require purchasing additional
equipment, and letting trainees practice dangerous procedures
safely.
Current training leans heavily on classroom study or role play
exercises that do not fully capture the realism of the situation or
cause safety concerns themselves.
SOLUTION: EON Reality developed a series of application for the
company that guided both the pre-flight checks on a Boeing 777
and on ground crew procedures for a landing aircraft.
Trainees can get realistic practice of parking a jet at a terminal
and actually take the necessary steps to get a 777 ready for take
off. Also, a trainees progress is tracked and sent to a Learning
Management System which lets the company understand how
the trainees are performing and who needs additional practice.
MAINTENANCE TRAINING
PRE-FLIGHT CHECKS AND MAINTENANCE
PROBLEM: As with anything, it is more efficient to learn how to
perform a pre-flight inspection by doing one. The problem is that in
order to train on the multitude of planes a pilot or crew member will
see in their career a training facility will need an impractical number
of planes. The need to access an aircraft for training increases costs,
lengthens training, and introduces a number of safety issues for
trainees.
SOLUTION: EON Reality worked closely with subject matter experts
on the development of a realistic and detailed immersive Virtual
Reality pre-flight and maintenance simulator. The VR training includes
a virtual walk-around similar to what you might experience on the
runway. The trainee will approach the plane and make the same
inspection they’d perform in the real world using the same checklist.
During the virtual pre-flight inspection pilots and ground crew learn
everything needed for the specific plane they are training on without
needing a real aircraft.
AIRPORT VIRTUAL CRISIS
MANAGEMENT TRAINING
CRISIS MANAGEMENT, COORDINATION, AND TEAMWORK
PROBLEM: Collaboration between actors in managing unknown
complex situations are proven to be insufficient. Traditional
collaborative (live) training is time and resource consuming giving
insufficient prerequisites for evaluation and knowledge transfer.
SOLUTION: EON Reality Norway was selected by Avinor to
conduct a study on how virtual training could be used to prepare
relevant actors in handling crises on an airport. Sola Airport was
developed in an virtual environment and integrated with a
training simulator. This to give actors the possibility to train on a
number of predefined scenarios.
The simulator will record and replay all activities and all
communication - giving good prerequisite to evaluate for
reflection and learning processes.
40 AVR MODULES FOR AEROSPACE TRAINING
EON Reality has developed virtual reality content for aerospace training, ranging from engine combustion, familiarization of the
aircraft exterior, to safety maintenance checks.
INSTITUTE OF
TECHNICAL
EDUCATION
4 Modules
NANYANG
POLYTECHNIC
19 Modules
TEMASEK
POLYTECHNIC
17 Modules
TEMASEK POLYTECHNIC,
SINGAPORE
ENGINE EXPLORER
Temasek Polytechnic is a leading Singapore academic institution with
over 15,000 students,
Temasek Polytechnic has decided to adopt EON Reality’s technology
platform for enhancing education delivery and to increase student
retention with EON based VR Modules.
Some of the developed VR Modules include:
-Aerospace Gas Turbine Engine,
-Aerodynamics and Systems.
The evaluation shows that students using VR in their education
programs have higher engagement, interaction and
retention
Engine Explorer
A series of applications for Temasek’s aerospace students designed to
promote higher engagement through interaction.
NANYANG POLYTECHNIC,
SINGAPORE
AEROSPACE LINE MAINTENANCE TRAINING PROCEDURES
NYP, Nanyang Polytechnic, is a leading tertiary academic institution in
Singapore, with over 15,000 students.
The Polytechnic has been using EON Reality’s technology since 2012,
and developed over 20 learning modules in Engineering and
Aerospace
.A state-of-the art Virtual Reality environment EON Icube 3 Wall
system enables students to effectively and interactively learn a wide
range of aircraft and engine types in scale 1:1.
The facility reduces the need for costly physical engines and
prototypes to be used, while at the same time generating higher
engagement and retention by using interactive Virtual Reality
solutions.
INSTITUTE OF TECHNICAL
EDUCATION, SINGAPORE
IMPROVE AEROSPACE MAINTENANCE
ITE, Institute of Technical Education, educates and trains over 25,000
students each year in subjects such as Marine and Offshore
Technology, Aerospace, Hospitality, and more.
ITE has deployed EON Reality’s technology platform since 2013 in
courses within Aerospace Technology, Marine and Offshore, Floristry,
Facility Management and more.
CHANGI AIRPORT
TERMINAL 4
THE NEW DESIGN CHANGI AIRPORT TERMINAL 4 IN ICUBE
EON’s Icube experience offered a glimpse into what the terminal
would offer to passengers – apart from delivering Changi’s
signature premium airport experience, T4 will also see the
extensive roll-out of a suite of fast and seamless travel (FAST)
initiatives.
T4 will serve both full-service and low cost carriers, and have an
annual passenger movement capacity of 16 million. This would
bring Changi Airport's total passenger capacity to 82 million per
annum.
eonreality.com
THANK YOU

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Augmented Reality and Virtual Reality in Aviation

  • 2. E O N R E A L I T Y I N T R O D U C T I O N EON Reality the world leader in Augmented Virtual Reality (AVR) based knowledge transfer
  • 3. EON Reality Interactive Digital Center – Manchester 2015 COMPANY HIGHLIGHTS Market-leading position: world leader in Augmented Virtual Reality (AVR) based knowledge transfer Mission-driven organization: EON Human 2.0 is bridging the gap between man and machine Track record with blue-chip customers: including: Exxon, GSK, Honeywell, GE, Mercedes, China Merchant Group, NTU, J&J, Shell and Pearson. Massive, disruptive and growing market: AVR $100B by 2020. Enterprise-class AVR SaaS Platform: Securely creates, stores, analyzes, distributes and publishes AVR agnostically fueled by AI, IoT and GIS Industry-leading management team: proven experience in Enterprise solutions, Education and ICT. Clear path to expansion: manufacturing, aerospace, education, energy, medical and security/defense Highly scalable IDC model for growth leading the way in establishing the world’s largest AVR fast-knowledge network Scalable SaaS based platform: compound annual growth rate of the revenues is expected to be 96% over the next 3 years
  • 5. TECHNOLOGY DISRUPTION KILLS JOBS BUT IT ALSO CREATES THEM Traditional learning methods cannot cope with pace of change The rapid technology disruption kills millions of jobs every day. Paradoxically, technology disruption creates also most of the new jobs. The disruption of killing existing jobs and creating new ones is accelerating. Traditional knowledge transfer in the education and work sector cannot cope with this rapid pace of change.
  • 6. THE GROWING GAP OF SKILLED SMART WORKERS Lack of skills needed for full-time employment There are 3 billion workers in the world of which increasingly too many will not have the skills needed to land full-time employment Of the 3.5 million new smart manufacturing jobs that will be available in the US, 2 million of which will go unfilled
  • 7. BY2030, HALF • A McKinsey Global Institute report estimates that automation will displace between 400m and 800m people worldwide by 2030, but the report also suggests that automation can create enough new jobs if the workers are retrained • McKinsey says that countries should invest heavily in retraining workers that need to change careers. • 375 million workers who lose their original jobs may need to switch careers and retrain by 2030. • The shift could be on a scale not seen since the transition of the labor force out of agriculture in the early 1900s in the United States and Europe • Governments, Academic institutions and enterprises need to invest in a new innovative knowledge transfer solutions OF ALL WORKERS IN JAPAN AND 33 PERCENT OF THE U.S. WORKFORCE WILL REQUIRE RETRAINING A McKinsey Global Institute report McKinsey Global Institute report
  • 8. HOW DO WE FILL THIS GROWING GAP?
  • 9. THE NEGATIVE SCENARIO: AI EMPOWERED MACHINES Finding Meaning in a World without Work Most jobs that exist today will disappear within decades. As artificial intelligence empowered machines outperform humans in more and more tasks, it will replace humans in more and more jobs. Consequently, by 2050 a new class of people might emerge – the displaced & useless class. People who are not just unemployed, but unemployable However, this is not a humane solution: a job is more than salary: it's purpose, it’s meaning, it’s identity and it is dignity. THE POSITIVE SCENARIO: AVR EMPOWERED HUMANS Empower 3.8 billion people to grow beyond their current human constraints EON Human 2.0 Vision is to blend man & machine in a symbiotic partnership;, Democratize access to fast knowledge transfer for everybody on the planet, Ask the big questions and Create new exciting Job opportunities
  • 10. . INCREASING THE SPEED OF COMMUNICATION BETWEEN MAN & MACHINE “Speed Of Thumb” Too Slow, Neural Lace Too Far Away Today the bandwidth is far too slow, we communicate at the “speed of thumb” with mobile devices. While futuristic technologies such as neural lace supported by Elon Musk could achieve instant connection with machines, they will take too long time to develop to prevent the negative scenario. Humanity Needs A Solution Today! We believe that EON H2.0 can provide this solution and significantly increasing the speed of communication between man-machine by using Augmented Virtual Reality (AVR) fueled by Artificial Intelligence (AI) and Internet of things (IoT)
  • 11. REALIZING THE EON HUMAN 2.0 VISION THE EON FAST-KNOWLEDGE SOLUTION
  • 12. THE AVR PLATFORM From weeks to Minutes to create an AVR Knowledge App Learn Faster, Remember Longer & Decide Better AR Knowledge Injection Fueled by AI & IOT
  • 13.
  • 14. 2.5B WORKERS NEED FAST-KNOWLEDGE 2.5 billion workers are not supported by ICT today Contextual knowledge on the spot EON is Uniquely positioned to capture this market
  • 15. BY2020, HALFOF THE TOP 50,000 COMPANIES WILL HAVE AUGMENTED AND VIRTUAL REALITY PROJECTS Gartner: “Competitive Landscape: HMDs for Augmented Reality and Virtual Reality”
  • 18. SERVICE TECHNICIANS TRAINING 12 times faster Cost Savings: 92% For Shank Adapter Change SOP using AR Training OPERATORS TRAINING 2.7 times faster Cost Savings: 63% For Oil Rig Operator Training using a Simulator 60 1 120 Shank adapter changes Time (min) Augmented reality Classical training Operate rig Time (months) 12 24 Simulator training Classical training Source: The diagrams are from Atlas Copco’s http://en.wikipedia.org/wiki/Atlas_Copco, an EON customer that have implemented VR and AR 2000 * 32 EUR/h * 2 * 225 * 8 = 230 400 KEUR 2000 * 32 EUR/h * 9/12 * 225 * 8 = 86 400 KEUR Savings: 144 000 KEUR 2000 * 32 EUR/h * 2 = 128 KEUR 2000 * 32 EUR/h * 1/6 = 10,7 KEUR Savings: 117 KEUR WHAT INDUSTRY STUDIES SHOW
  • 20. PROBLEMS • Cost – The need to access a physical aircraft to train on increases the cost of training significantly. There is a need to minimize the time and resources spent on training, while also maintaining high quality. • Complexity – Equipment Employees need to be proficient on continue to change rapidly and become more complex. • Risk - Companies cannot effectively train for the wide variety of hazardous situations an employee might face. Trainees are unable to realistically simulate all the issues they may face in a maintenance or flight situation • Quality - Traditional classroom training does not give hands-on experience, nor does it support critical thinking, problem solving, communication and grit that is crucial for learning complicated procedures. • Difficult To Assess - Traditional evaluation methods, which emphasize classroom performance, are often insufficient in evaluating long term field capabilities.
  • 24. CLOUD BASED CAD/MODEL & DATA USER GENERATED INTERACTION CREATION LEARN PERFORMTRAIN MULTI-USER: One-to-many Trainer to Trainee Learning Modules MULTI-PLATFORM: Desktop & Mobile Creator AVR USER GENERETED EXPERIENTIAL LEARNING MULTI-USER: Support For 1-1 Or 1-Many Training MULTI-PLATFORM: Cross Platform VR Training INTEGRATED COMMUNICATION: Voice over IP built in GUIDANCE AND ASSESSMENT: Step-by-step instructions for task completion and integrated assessment MULTI-USER: Support for operation manager and multiple workers MULTI-PLATFORM: Control Center (Desktop) and Remote Users (Phones, Tablets, Wearables) KNOWLEDGE MARKERS: AR Anchor Point Placement and Annotated with IoT data, text, voice, video, 3D data, or other media REAL-TIME REMOTE GUIDANCE: Remote Assistance Video Streaming with Live Video Markup Platform AVR PUBLISHING USER MANAGEMENT CONTENT MANAGEMENT SERVICE, CONTENT, INTEGRATION
  • 25. LEARN TRAIN Onboarding Familiarization Pre-training Sales Training Procedure Practice Remote Training Virtual Certification AR Assisted MRO Remote Expert Assistance Real Time Data Display PERFORM
  • 26. USER-GENERATED AVR CONTENT FASTER LEARNING GREATER LEVEL OF ENGAGEMENT EXPLORE AND ASSESSMENT MODES
  • 28. LEARNING CHALLENGES ACCELERATING NEW HIRE PRODUCTIVITY ONBOARDING • Workplace turnover is resulting in a large skill gap. This is impacting the ability of those in industry to fill crucial roles. • Accelerating job readiness of new hires is important. The people in an organization with the knowledge needed for training are often not experts in content creation. • How can we empower them to encapsulate this knowledge effectively with the latest experiential learning methods? SHORTEN CLASSROOM TIME WITHOUT SACRIFICING QUALITY • In the ”Flipped Classroom,” subject matter is taught by doing with no lecture rooms. • With the basics being taught by doing, trainers can make better use of time to practice relevant work procedures and techniques. • How can these experiential techniques be effectively translated to the workplace where hands on practice is essential to learning many tasks?
  • 30. • USER-GENERATED AVR CONTENT • FASTER LEARNING • GREATER LEVEL OF ENGAGEMENT • EXPLORATION, PERFORMANCE, AND ASSESSMENT MODE
  • 31. HOW CREATOR AVR ADDRESSES THESE CHALLENGES • Accelerate onboarding and speed up time to competency • Create content quicker allowing non-technical experts can create lessons • Lower training time and learn the basics before training starts • Improves engagement through immersive lessons that yield better attention • Integrated learning into CMS and LMS systems.
  • 32.
  • 33. FEATURES AN ENTERPRISE GRADE VIRTUAL AND AUGMENTED REALITY LEARNING PLATFORM • Learning module: onboarding, familiarization, pre-training and sales training • Multi-user: one-to-many trainer to trainee learning modules • Multi-platform: desktop & mobile creator aver • User generated: easy content creation • Experiential learning: guided and do it your self mode • Allows for trainer guided lessons or self study. • Support for most major LMS systems through SCORM protocols. • Model import allows teaching materials to be customized and lessons to be created similar to AVR PowerPoint. • Voice overs and embedded videos allow for the teacher to directly reach the trainees. • Robust backend for lesson management and creation. • Supports iOS and Android devices as well as PCs.
  • 34. 34 EON ENGINE EXPLORER Temasek Polytechnic and EON Reality partnered to create a series of AVR applications designed to enhance training for Temasek’s aerospace students.
  • 35. CROSS PLATFORM VR ENTERPRISE TRAINING REMOTE TRAINER / TRAINEE COLLABORATION ADVANCED PERFORMANCE ANALYTICS SCALABLE & COST EFFECTIVE
  • 37. TRAINING CHALLENGES INCREASING COSTS OF TRAINING • With training costs increasing per person every year, the race is on for organizations to deliver courses and programs cost- effectively while maintaining high standards. • To increase productivity, time lost to training needs to be decreased while the quality of training received remains high. • There is an ever-growing need for a safe, collaborative, global space which helps businesses centralize their training and dramatically reduce – and even eliminate – training expenses, like astronomical travel costs. LOW ATTENTION SPANS • Reduced attentions spans are a result of three combined environmental and cultural factors: connected, immersive, collaborative media. • The key to engaging training is that it must make the most of these technologies, not refute them. • Virtual Reality delivers an engaging, immersive training that requires the user to be involved with the content rather than a passive observer.
  • 40. HOW VIRTUAL TRAINER ADDRESSES THESE CHALLENGES • Save time by increasing your training efficiency. • Save money with less travel and less waste. • Reduce risk through safer training for hazardous jobs. • Increase engagement by delivering training that captures attention and delivers results. • Scalable solutions that grows with your organization.
  • 41.
  • 42. FEATURES AN ENTERPRISE GRADE VIRTUAL TRAINING PLATFORM • Training module: procedure practice, remote training, virtual certification • Multi-user: support for 1-1 or 1-many training • Multi-platform: cross platform vr training • Integrated communication: voice over ip built in • Guidance and assessment: step-by-step instructions for task completion and integrated assessment • Support for most major LMS systems through SCORM protocols. • Virtual tablet for displaying instructions and documents. • In-view web browser for intranet sites, websites, datasheets, manuals, and much more.
  • 43. 43 VIRTUAL TRAINER - AEROSPACE UIMM debuted a Virtual Trainer experience at the Paris Airshow let the trainees explore the ignition and shutdown process for jet engines.
  • 44. ENTERPRISE AR SMART WORKER PLATFORM REMOTE “SEE WHAT I SEE” FUNCTIONALITY REAL-TIME CONTEXTUAL DATA SUPPORT FOR AI, IOT, AND MORE
  • 46. WORK PERFORMANCE CHALLENGES AS COSTS ARE RISING, IS PRODUCTIVITY KEEPING UP? • Workplace turnover, which is resulting in a large skill gap, is impacting the ability of those in industry to fill crucial roles needed for efficient operation of their businesses. • Need to reduce waste and rework. From assisting workers in production, fixing mistakes on the factory floor to having to reload an aircraft, eliminating double work or ruined product is a major issue. • Navigating work environments can be a tricky task, and more efficient path finding can lead to improved worker productivity. WORKER ASSISTANCE, COMPLIANCE, TRACEABILITY • Companies have a need for in field worker assistance and complete visibility into their work processes to address regulations, job performance, product quality, material traceability, and safety. • How can workers integrate IoT, Big data and AI in their daily work place? • While compliance to government regulations is important, compliance to internal policies and safety guidelines are crucial to efficient and safe operations. The ability to trace failure back to a specific point can make the difference between a major recall or recalling a few units … or a major disruption in production
  • 48. INJECT KNOWLEDGE INTO THE WORLD VISUAL INSTRUCTIONS AR 3D ANNOTATIONS AI PROCESSED IOT DATA *Example Hardware Platforms
  • 49. HOW AR ASSIST ADDRESSES THESE CHALLENGES •Increase your worker’s performance through direct access to data •Lower cost by reducing double work and waste •Safer procedures for hazardous jobs and environments •Improve traceability by recording from start to finish •A scalable solution that grows with your organization
  • 50.
  • 51. FEATURES AN ENTERPRISE GRADE SMART WORKER PLATFORM • Performance module: AR Assisted MRO, remote expert assistance, real time data display • Multi-user: support for operation manager and multiple workers • Multi-platform: control center (desktop) and remote users (phones, tablets, wearables) • Knowledge markers: ar anchor point placement and annotated with iot data, text, voice, video, 3d data, or other media • Real-time remote guidance: remote assistance video streaming with live video markup visually displaying a procedure or instructions for the worker to follow. • Receiving and sending status, confirmations, information between a mobile device or wearable and the control center. • Hands free communications between the worker and the control center. • Annotations on screen from the control center or app to the mobile device or wearable. • Traceability functionality to find failures in task performance.
  • 52. AR ASSIST - AEROSPACE AVR solution for staff on-site for SATS, a leading provider of gateway, cargo and security services at the Changi airport in Singapore, rated #1 in the world has selected EON Reality AVR platform to enable interactive AVR solutions for field workers to enhance worker capacity and productivity.
  • 54. AEROSPACE USE CASES • Maintenance Repair Operation Training • On-the-job AR Assist • Preflight Inspection Procedure Training • Airport Emergency Training • Airport Terminal Immersive Experience Review • Aircraft Sweep & Security Checks • Airport Equipment And Logistic Training • Aircraft Feature Demonstration • Aircraft Interior Configuration • Sales Assistant • Exterior Visualization • Exterior Presentation • Interior Configuration • Product Launch • 3D Interface Visualization
  • 55. DEFENSE USE CASES • Military Personnel Train Pre-flight Checks • Maintenance Repair Operation Training • On-the-job AR Assist • Airport Emergency Training • Airport Terminal Immersive Experience Review • Airport Equipment And Logistic Training • Virtual Equipment Testing • Weapons Training • Computer Load Planning • Acquisition Sales And Demonstration • Judgmental Use Of Force • Homeland Security Training • Visualization And Planning • Situational Exercise • Close Quarters Combat
  • 57. SATS AR ASSIST – AEROSPACE AVR solution for staff on-site for SATS, a leading provider of gateway, cargo and security services at the Changi airport in Singapore, rated #1 in the world has selected EON Reality AVR platform to enable interactive AVR solutions for field workers to enhance worker capacity and productivity. SATS ground crew uses EON Augmented Reality & Live Video Solution to retrieve flight information from the cargo pallets, for cargo and baggage handling, using the Vuzix M300. This also enables the crew to communicate real time with the airport command center.
  • 58.
  • 59. CHANGI AIRPORT GROUP DISTRESSED MILITARY AIRCRAFT RESPONSE Develop VR modules to train AES personnel to respond to military aircraft in distress, familiarizing themselves with emergency procedures, on 10 RSAF aircraft. 1. Airbus A350 XWB 2. MD F-15SG Strike Eagle 3. GD F-16C/D Fighting Falcon 4. Lockheed C130H Hercules 5. Boeing C-17 Globemaster III 6. Gulfstream G550 7. AS332M Super Puma 8. S-70B Seahawk 9. Boeing AH-64D Apache 10. Boeing CH-47D Chinook Familiarize responding to different situations i.e.; time of the day, weather Enable a great flexibility to update additional aircraft in the 3D systems with new virtual 3D learning experiences
  • 60. CHANGI AIRPORT GROUP EMERGENCY PROCEDURE TRAINING Design, Build, Deliver, Test and Commission a Virtual Reality Training Simulator in order to: Maintain a high state of operational readiness through quality training by balancing the live and virtual training Familiarize the topography of the Changi Aerodrome, Fire Vehicle Operations and conducting Fire Prevention Inspections in a near real environment with an ability to simulate weather conditions Acquaint the knowledge on the immediate response procedures during aircraft incidents, accidents and emergencies
  • 61. CHANGI AIRPORT GROUP IMPROVE RUNWAY DRIVING SKILLS To develop the Incident Command and Control Simulator (ICCS) System for CAG AES. To train users on driving skills around the aerodrome, and how to coordinate and bring the rescue team on site, and know how to approach aircrafts in distress.
  • 62. SINGAPORE AIRLINES ENGINEER TRAINING FOR COMMERCIAL AIRCRAFT Provide a realistic environment for the initial training of new engineers, recurrent training for complex tasks and refresher training for critical tasks (with three training modes such as Guided Mode, Refresher Mode and Test Mode) Improve the quality of operations by increasing the general proficiency of maintenance crew, reducing maintenance error for complex tasks and promoting situational awareness Supplement classroom based training sessions through realistic environment and simulation Familiarize the following aircraft, key maintenance procedures and safety precautions and quality lapses Boeing 777 Airbus A380 Assess proficiency levels of engineers and technicians within a risk-free environment through a standardized evaluation system by generating a post training report summary
  • 63. MILITARY TRAINING MILITARY PERSONNEL TO TRAIN PRE-FLIGHT CHECKS Developed Interactive full full function interior and exterior of specific aircrafts for military personnel to train pre-flight checks (start-up and readiness for flight) and emergency exit procedures for aircraft such as the following: McDonnell Douglas F-15E Strike Eagle Boeing AH-64 Apache
  • 64.
  • 65. PRE-FLIGHT CHECK TRAINING AVR PRE-FLIGHT COCKPIT AND WALK-AROUND TRAINING PROBLEM: United Airlines needed an enterprise wide solution that could be quickly deployed to train their employees in safety, operation, and maintenance procedures. The solution needed to be as realistic way as possible, not require purchasing additional equipment, and letting trainees practice dangerous procedures safely. Current training leans heavily on classroom study or role play exercises that do not fully capture the realism of the situation or cause safety concerns themselves. SOLUTION: EON Reality developed a series of application for the company that guided both the pre-flight checks on a Boeing 777 and on ground crew procedures for a landing aircraft. Trainees can get realistic practice of parking a jet at a terminal and actually take the necessary steps to get a 777 ready for take off. Also, a trainees progress is tracked and sent to a Learning Management System which lets the company understand how the trainees are performing and who needs additional practice.
  • 66.
  • 67. MAINTENANCE TRAINING PRE-FLIGHT CHECKS AND MAINTENANCE PROBLEM: As with anything, it is more efficient to learn how to perform a pre-flight inspection by doing one. The problem is that in order to train on the multitude of planes a pilot or crew member will see in their career a training facility will need an impractical number of planes. The need to access an aircraft for training increases costs, lengthens training, and introduces a number of safety issues for trainees. SOLUTION: EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator. The VR training includes a virtual walk-around similar to what you might experience on the runway. The trainee will approach the plane and make the same inspection they’d perform in the real world using the same checklist. During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft.
  • 68.
  • 69. AIRPORT VIRTUAL CRISIS MANAGEMENT TRAINING CRISIS MANAGEMENT, COORDINATION, AND TEAMWORK PROBLEM: Collaboration between actors in managing unknown complex situations are proven to be insufficient. Traditional collaborative (live) training is time and resource consuming giving insufficient prerequisites for evaluation and knowledge transfer. SOLUTION: EON Reality Norway was selected by Avinor to conduct a study on how virtual training could be used to prepare relevant actors in handling crises on an airport. Sola Airport was developed in an virtual environment and integrated with a training simulator. This to give actors the possibility to train on a number of predefined scenarios. The simulator will record and replay all activities and all communication - giving good prerequisite to evaluate for reflection and learning processes.
  • 70.
  • 71. 40 AVR MODULES FOR AEROSPACE TRAINING EON Reality has developed virtual reality content for aerospace training, ranging from engine combustion, familiarization of the aircraft exterior, to safety maintenance checks. INSTITUTE OF TECHNICAL EDUCATION 4 Modules NANYANG POLYTECHNIC 19 Modules TEMASEK POLYTECHNIC 17 Modules
  • 72. TEMASEK POLYTECHNIC, SINGAPORE ENGINE EXPLORER Temasek Polytechnic is a leading Singapore academic institution with over 15,000 students, Temasek Polytechnic has decided to adopt EON Reality’s technology platform for enhancing education delivery and to increase student retention with EON based VR Modules. Some of the developed VR Modules include: -Aerospace Gas Turbine Engine, -Aerodynamics and Systems. The evaluation shows that students using VR in their education programs have higher engagement, interaction and retention Engine Explorer A series of applications for Temasek’s aerospace students designed to promote higher engagement through interaction.
  • 73.
  • 74. NANYANG POLYTECHNIC, SINGAPORE AEROSPACE LINE MAINTENANCE TRAINING PROCEDURES NYP, Nanyang Polytechnic, is a leading tertiary academic institution in Singapore, with over 15,000 students. The Polytechnic has been using EON Reality’s technology since 2012, and developed over 20 learning modules in Engineering and Aerospace .A state-of-the art Virtual Reality environment EON Icube 3 Wall system enables students to effectively and interactively learn a wide range of aircraft and engine types in scale 1:1. The facility reduces the need for costly physical engines and prototypes to be used, while at the same time generating higher engagement and retention by using interactive Virtual Reality solutions.
  • 75.
  • 76. INSTITUTE OF TECHNICAL EDUCATION, SINGAPORE IMPROVE AEROSPACE MAINTENANCE ITE, Institute of Technical Education, educates and trains over 25,000 students each year in subjects such as Marine and Offshore Technology, Aerospace, Hospitality, and more. ITE has deployed EON Reality’s technology platform since 2013 in courses within Aerospace Technology, Marine and Offshore, Floristry, Facility Management and more.
  • 77. CHANGI AIRPORT TERMINAL 4 THE NEW DESIGN CHANGI AIRPORT TERMINAL 4 IN ICUBE EON’s Icube experience offered a glimpse into what the terminal would offer to passengers – apart from delivering Changi’s signature premium airport experience, T4 will also see the extensive roll-out of a suite of fast and seamless travel (FAST) initiatives. T4 will serve both full-service and low cost carriers, and have an annual passenger movement capacity of 16 million. This would bring Changi Airport's total passenger capacity to 82 million per annum.
  • 78.