EON Reality provides an augmented virtual reality (AVR) platform to address challenges in aerospace knowledge transfer, training, and work performance. The platform allows for user-generated AVR content to accelerate learning, improve engagement, and enable experiential assessment. It supports virtual and augmented reality applications across devices for training, remote assistance, and integrating real-time data. EON Reality's AVR solutions can help aerospace companies reduce costs, improve safety, and increase productivity through more effective knowledge transfer, training, and worker assistance.
2. E O N R E A L I T Y I N T R O D U C T I O N
EON Reality the world leader in Augmented Virtual Reality (AVR) based knowledge transfer
3. EON Reality
Interactive Digital Center – Manchester 2015
COMPANY
HIGHLIGHTS
Market-leading position: world leader in Augmented Virtual
Reality (AVR) based knowledge transfer
Mission-driven organization: EON Human 2.0 is bridging the
gap between man and machine
Track record with blue-chip customers: including: Exxon,
GSK, Honeywell, GE, Mercedes, China Merchant Group, NTU,
J&J, Shell and Pearson.
Massive, disruptive and growing market: AVR $100B by 2020.
Enterprise-class AVR SaaS Platform: Securely creates, stores,
analyzes, distributes and publishes AVR agnostically fueled by
AI, IoT and GIS
Industry-leading management team: proven experience in
Enterprise solutions, Education and ICT.
Clear path to expansion: manufacturing, aerospace,
education, energy, medical and security/defense
Highly scalable IDC model for growth leading the way in
establishing the world’s largest AVR fast-knowledge network
Scalable SaaS based platform: compound annual growth rate
of the revenues is expected to be 96% over the next 3 years
5. TECHNOLOGY DISRUPTION KILLS JOBS
BUT IT ALSO CREATES THEM
Traditional learning methods cannot cope with pace of change
The rapid technology disruption kills millions of jobs every day.
Paradoxically, technology disruption creates also most of the new jobs.
The disruption of killing existing jobs and creating new ones is
accelerating.
Traditional knowledge transfer in the education and work sector cannot
cope with this rapid pace of change.
6. THE GROWING GAP OF
SKILLED SMART WORKERS
Lack of skills needed for full-time employment
There are 3 billion workers in the world of which
increasingly too many will not have the skills needed
to land full-time employment
Of the 3.5 million new smart manufacturing jobs
that will be available in the US, 2 million of which will
go unfilled
7. BY2030,
HALF
• A McKinsey Global Institute report estimates that automation will
displace between 400m and 800m people worldwide by 2030, but the
report also suggests that automation can create enough new jobs if
the workers are retrained
• McKinsey says that countries should invest heavily in retraining
workers that need to change careers.
• 375 million workers who lose their original jobs may need to switch
careers and retrain by 2030.
• The shift could be on a scale not seen since the transition of the labor
force out of agriculture in the early 1900s in the United States and
Europe
• Governments, Academic institutions and enterprises need to invest in a
new innovative knowledge transfer solutions
OF ALL WORKERS IN JAPAN AND
33 PERCENT OF THE U.S.
WORKFORCE WILL REQUIRE
RETRAINING
A McKinsey Global Institute report
McKinsey Global Institute report
9. THE NEGATIVE SCENARIO:
AI EMPOWERED MACHINES
Finding Meaning in a World without Work
Most jobs that exist today will disappear within decades.
As artificial intelligence empowered machines outperform
humans in more and more tasks, it will replace humans in
more and more jobs. Consequently, by 2050 a new class of
people might emerge – the displaced & useless class.
People who are not just unemployed, but unemployable
However, this is not a humane solution: a job is more than
salary: it's purpose, it’s meaning, it’s identity and it is dignity.
THE POSITIVE SCENARIO:
AVR EMPOWERED HUMANS
Empower 3.8 billion people to grow beyond
their current human constraints
EON Human 2.0 Vision is to blend man & machine in
a symbiotic partnership;,
Democratize access to fast knowledge transfer for
everybody on the planet,
Ask the big questions and Create new exciting Job
opportunities
10. .
INCREASING THE SPEED OF
COMMUNICATION BETWEEN MAN
& MACHINE
“Speed Of Thumb” Too Slow, Neural Lace Too Far Away
Today the bandwidth is far too slow, we communicate at the “speed of
thumb” with mobile devices. While futuristic technologies such
as neural lace supported by Elon Musk could achieve instant connection
with machines, they will take too long time to develop to prevent the
negative scenario.
Humanity Needs A Solution Today!
We believe that EON H2.0 can provide this solution and significantly
increasing the speed of communication between man-machine by
using Augmented Virtual Reality (AVR) fueled by Artificial
Intelligence (AI) and Internet of things (IoT)
12. THE AVR PLATFORM
From weeks to Minutes to
create an AVR Knowledge App
Learn Faster, Remember
Longer & Decide Better
AR Knowledge Injection
Fueled by AI & IOT
13.
14. 2.5B WORKERS NEED
FAST-KNOWLEDGE
2.5 billion workers are not supported by ICT today
Contextual knowledge on the spot
EON is Uniquely positioned to capture this market
15. BY2020,
HALFOF THE TOP 50,000 COMPANIES
WILL HAVE AUGMENTED AND
VIRTUAL REALITY PROJECTS
Gartner: “Competitive Landscape:
HMDs for Augmented Reality and
Virtual Reality”
18. SERVICE TECHNICIANS
TRAINING
12 times faster
Cost Savings: 92%
For Shank Adapter Change
SOP using AR Training
OPERATORS
TRAINING
2.7 times faster
Cost Savings: 63%
For Oil Rig Operator Training
using a Simulator
60
1
120
Shank adapter changes
Time (min)
Augmented reality Classical training
Operate rig
Time (months)
12 24
Simulator training Classical training
Source: The diagrams are from Atlas Copco’s http://en.wikipedia.org/wiki/Atlas_Copco, an EON customer that have implemented VR and AR
2000 * 32 EUR/h * 2 * 225 * 8 = 230 400
KEUR
2000 * 32 EUR/h * 9/12 * 225 * 8 = 86 400
KEUR
Savings: 144 000 KEUR
2000 * 32 EUR/h * 2 = 128 KEUR
2000 * 32 EUR/h * 1/6 = 10,7
KEUR
Savings: 117 KEUR
WHAT INDUSTRY STUDIES SHOW
20. PROBLEMS
• Cost – The need to access a physical aircraft to train
on increases the cost of training significantly. There is
a need to minimize the time and resources spent on
training, while also maintaining high quality.
• Complexity – Equipment Employees need to be
proficient on continue to change rapidly and become
more complex.
• Risk - Companies cannot effectively train for the
wide variety of hazardous situations an employee
might face. Trainees are unable to realistically
simulate all the issues they may face in a
maintenance or flight situation
• Quality - Traditional classroom training does not
give hands-on experience, nor does it support critical
thinking, problem solving, communication and grit
that is crucial for learning complicated procedures.
• Difficult To Assess - Traditional evaluation methods,
which emphasize classroom performance, are often
insufficient in evaluating long term field capabilities.
24. CLOUD BASED
CAD/MODEL & DATA
USER GENERATED
INTERACTION CREATION
LEARN PERFORMTRAIN
MULTI-USER: One-to-many Trainer to Trainee Learning
Modules
MULTI-PLATFORM: Desktop & Mobile Creator AVR
USER GENERETED
EXPERIENTIAL LEARNING
MULTI-USER: Support For 1-1 Or 1-Many Training
MULTI-PLATFORM: Cross Platform VR Training
INTEGRATED COMMUNICATION: Voice over IP built in
GUIDANCE AND ASSESSMENT: Step-by-step instructions
for task completion and integrated assessment
MULTI-USER: Support for operation manager and
multiple workers
MULTI-PLATFORM: Control Center (Desktop) and
Remote Users (Phones, Tablets, Wearables)
KNOWLEDGE MARKERS: AR Anchor Point Placement and
Annotated with IoT data, text, voice, video, 3D data, or
other media
REAL-TIME REMOTE GUIDANCE: Remote Assistance
Video Streaming with Live Video Markup
Platform
AVR PUBLISHING
USER MANAGEMENT CONTENT MANAGEMENT
SERVICE, CONTENT,
INTEGRATION
28. LEARNING
CHALLENGES
ACCELERATING NEW HIRE
PRODUCTIVITY
ONBOARDING
• Workplace turnover is resulting in a large skill gap. This is impacting
the ability of those in industry to fill crucial roles.
• Accelerating job readiness of new hires is important. The people in
an organization with the knowledge needed for training are often
not experts in content creation.
• How can we empower them to encapsulate this knowledge
effectively with the latest experiential learning methods?
SHORTEN CLASSROOM TIME WITHOUT SACRIFICING QUALITY
• In the ”Flipped Classroom,” subject matter is taught by doing with no
lecture rooms.
• With the basics being taught by doing, trainers can make better use
of time to practice relevant work procedures and techniques.
• How can these experiential techniques be effectively translated to
the workplace where hands on practice is essential to learning many
tasks?
30. • USER-GENERATED AVR
CONTENT
• FASTER LEARNING
• GREATER LEVEL OF
ENGAGEMENT
• EXPLORATION,
PERFORMANCE, AND
ASSESSMENT MODE
31. HOW CREATOR AVR
ADDRESSES THESE
CHALLENGES
• Accelerate onboarding and speed up time to
competency
• Create content quicker allowing non-technical
experts can create lessons
• Lower training time and learn the basics
before training starts
• Improves engagement through immersive
lessons that yield better attention
• Integrated learning into CMS and LMS systems.
32.
33. FEATURES
AN ENTERPRISE GRADE VIRTUAL AND AUGMENTED REALITY LEARNING PLATFORM
• Learning module: onboarding, familiarization, pre-training and sales training
• Multi-user: one-to-many trainer to trainee learning modules
• Multi-platform: desktop & mobile creator aver
• User generated: easy content creation
• Experiential learning: guided and do it your self mode
• Allows for trainer guided lessons or self study.
• Support for most major LMS systems through SCORM protocols.
• Model import allows teaching materials to be customized and lessons to be created similar to
AVR PowerPoint.
• Voice overs and embedded videos allow for the teacher to directly reach the trainees.
• Robust backend for lesson management and creation.
• Supports iOS and Android devices as well as PCs.
34. 34
EON ENGINE EXPLORER
Temasek Polytechnic and EON
Reality partnered to create a
series of AVR applications
designed to enhance training for
Temasek’s aerospace students.
37. TRAINING
CHALLENGES
INCREASING COSTS OF TRAINING
• With training costs increasing per person every year, the race is
on for organizations to deliver courses and programs cost-
effectively while maintaining high standards.
• To increase productivity, time lost to training needs to be
decreased while the quality of training received remains high.
• There is an ever-growing need for a safe, collaborative, global
space which helps businesses centralize their training and
dramatically reduce – and even eliminate – training expenses,
like astronomical travel costs.
LOW ATTENTION SPANS
• Reduced attentions spans are a result of three combined
environmental and cultural factors: connected, immersive,
collaborative media.
• The key to engaging training is that it must make the most of
these technologies, not refute them.
• Virtual Reality delivers an engaging, immersive training that
requires the user to be involved with the content rather than a
passive observer.
40. HOW VIRTUAL
TRAINER
ADDRESSES THESE
CHALLENGES
• Save time by increasing your training
efficiency.
• Save money with less travel and less waste.
• Reduce risk through safer training for
hazardous jobs.
• Increase engagement by delivering training
that captures attention and delivers results.
• Scalable solutions that grows with your
organization.
41.
42. FEATURES
AN ENTERPRISE GRADE VIRTUAL TRAINING PLATFORM
• Training module: procedure practice, remote training, virtual certification
• Multi-user: support for 1-1 or 1-many training
• Multi-platform: cross platform vr training
• Integrated communication: voice over ip built in
• Guidance and assessment: step-by-step instructions for task completion and integrated
assessment
• Support for most major LMS systems through SCORM protocols.
• Virtual tablet for displaying instructions and documents.
• In-view web browser for intranet sites, websites, datasheets, manuals, and much more.
43. 43
VIRTUAL TRAINER - AEROSPACE
UIMM debuted a Virtual Trainer experience
at the Paris Airshow let the trainees explore
the ignition and shutdown process for jet
engines.
44. ENTERPRISE AR SMART WORKER PLATFORM
REMOTE “SEE WHAT I SEE” FUNCTIONALITY
REAL-TIME CONTEXTUAL DATA
SUPPORT FOR AI, IOT, AND MORE
46. WORK
PERFORMANCE
CHALLENGES
AS COSTS ARE RISING, IS PRODUCTIVITY KEEPING UP?
• Workplace turnover, which is resulting in a large skill gap, is impacting
the ability of those in industry to fill crucial roles needed for efficient
operation of their businesses.
• Need to reduce waste and rework. From assisting workers in
production, fixing mistakes on the factory floor to having to reload
an aircraft, eliminating double work or ruined product is a major
issue.
• Navigating work environments can be a tricky task, and more
efficient path finding can lead to improved worker productivity.
WORKER ASSISTANCE, COMPLIANCE, TRACEABILITY
• Companies have a need for in field worker assistance and complete
visibility into their work processes to address regulations, job
performance, product quality, material traceability, and safety.
• How can workers integrate IoT, Big data and AI in their daily work
place?
• While compliance to government regulations is important,
compliance to internal policies and safety guidelines are crucial to
efficient and safe operations. The ability to trace failure back to a
specific point can make the difference between a major recall or
recalling a few units … or a major disruption in production
48. INJECT KNOWLEDGE INTO THE WORLD
VISUAL INSTRUCTIONS
AR 3D ANNOTATIONS
AI PROCESSED IOT DATA
*Example Hardware Platforms
49. HOW AR ASSIST
ADDRESSES THESE
CHALLENGES
•Increase your worker’s performance through direct
access to data
•Lower cost by reducing double work and waste
•Safer procedures for hazardous jobs and
environments
•Improve traceability by recording from start to finish
•A scalable solution that grows with your organization
50.
51. FEATURES
AN ENTERPRISE GRADE SMART WORKER PLATFORM
• Performance module: AR Assisted MRO, remote expert assistance, real time data display
• Multi-user: support for operation manager and multiple workers
• Multi-platform: control center (desktop) and remote users (phones, tablets, wearables)
• Knowledge markers: ar anchor point placement and annotated with iot data, text, voice,
video, 3d data, or other media
• Real-time remote guidance: remote assistance video streaming with live video markup
visually displaying a procedure or instructions for the worker to follow.
• Receiving and sending status, confirmations, information between a mobile device or
wearable and the control center.
• Hands free communications between the worker and the control center.
• Annotations on screen from the control center or app to the mobile device or wearable.
• Traceability functionality to find failures in task performance.
52. AR ASSIST - AEROSPACE
AVR solution for staff on-site for SATS, a leading provider of gateway,
cargo and security services at the Changi airport in Singapore, rated #1
in the world has selected EON Reality AVR platform to enable interactive
AVR solutions for field workers to enhance worker capacity and
productivity.
54. AEROSPACE USE CASES
• Maintenance Repair Operation Training
• On-the-job AR Assist
• Preflight Inspection Procedure Training
• Airport Emergency Training
• Airport Terminal Immersive Experience Review
• Aircraft Sweep & Security Checks
• Airport Equipment And Logistic Training
• Aircraft Feature Demonstration
• Aircraft Interior Configuration
• Sales Assistant
• Exterior Visualization
• Exterior Presentation
• Interior Configuration
• Product Launch
• 3D Interface Visualization
55. DEFENSE USE CASES
• Military Personnel Train Pre-flight Checks
• Maintenance Repair Operation Training
• On-the-job AR Assist
• Airport Emergency Training
• Airport Terminal Immersive Experience Review
• Airport Equipment And Logistic Training
• Virtual Equipment Testing
• Weapons Training
• Computer Load Planning
• Acquisition Sales And Demonstration
• Judgmental Use Of Force
• Homeland Security Training
• Visualization And Planning
• Situational Exercise
• Close Quarters Combat
57. SATS
AR ASSIST – AEROSPACE
AVR solution for staff on-site for SATS, a leading
provider of gateway, cargo and security services at the
Changi airport in Singapore, rated #1 in the world has
selected EON Reality AVR platform to enable interactive
AVR solutions for field workers to enhance worker
capacity and productivity.
SATS ground crew uses EON Augmented Reality & Live
Video Solution to retrieve flight information from the
cargo pallets, for cargo and baggage handling, using the
Vuzix M300.
This also enables the crew to communicate real time
with the airport command center.
58.
59. CHANGI AIRPORT GROUP
DISTRESSED MILITARY AIRCRAFT RESPONSE
Develop VR modules to train AES personnel to respond to military
aircraft in distress, familiarizing themselves with emergency
procedures, on 10 RSAF aircraft.
1. Airbus A350 XWB
2. MD F-15SG Strike Eagle
3. GD F-16C/D Fighting Falcon
4. Lockheed C130H Hercules
5. Boeing C-17 Globemaster III
6. Gulfstream G550
7. AS332M Super Puma
8. S-70B Seahawk
9. Boeing AH-64D Apache
10. Boeing CH-47D Chinook
Familiarize responding to different situations i.e.; time of the day,
weather
Enable a great flexibility to update additional aircraft in the 3D
systems with new virtual 3D learning experiences
60. CHANGI AIRPORT GROUP
EMERGENCY PROCEDURE TRAINING
Design, Build, Deliver, Test and Commission a Virtual Reality Training
Simulator in order to:
Maintain a high state of operational readiness through quality
training by balancing the live and virtual training
Familiarize the topography of the Changi Aerodrome, Fire Vehicle
Operations and conducting Fire Prevention Inspections in a near real
environment with an ability to simulate weather conditions
Acquaint the knowledge on the immediate response procedures
during aircraft incidents, accidents and emergencies
61. CHANGI AIRPORT GROUP
IMPROVE RUNWAY DRIVING SKILLS
To develop the Incident Command and Control Simulator (ICCS)
System for CAG AES.
To train users on driving skills around the aerodrome, and how to
coordinate and bring the rescue team on site, and know how to
approach aircrafts in distress.
62. SINGAPORE AIRLINES
ENGINEER TRAINING FOR COMMERCIAL AIRCRAFT
Provide a realistic environment for the initial training of new
engineers, recurrent training for complex tasks and refresher
training for critical tasks (with three training modes such as
Guided Mode, Refresher Mode and Test Mode)
Improve the quality of operations by increasing the general
proficiency of maintenance crew, reducing maintenance error for
complex tasks and promoting situational awareness
Supplement classroom based training sessions through realistic
environment and simulation
Familiarize the following aircraft, key maintenance procedures
and safety precautions and quality lapses
Boeing 777
Airbus A380
Assess proficiency levels of engineers and technicians within a
risk-free environment through a standardized evaluation system
by generating a post training report summary
63. MILITARY TRAINING
MILITARY PERSONNEL TO TRAIN PRE-FLIGHT CHECKS
Developed Interactive full full function interior and exterior of specific
aircrafts for military personnel to train pre-flight checks (start-up and
readiness for flight) and emergency exit procedures for aircraft such
as the following:
McDonnell Douglas F-15E Strike Eagle
Boeing AH-64 Apache
64.
65. PRE-FLIGHT CHECK
TRAINING
AVR PRE-FLIGHT COCKPIT AND WALK-AROUND TRAINING
PROBLEM: United Airlines needed an enterprise wide solution
that could be quickly deployed to train their employees in safety,
operation, and maintenance procedures. The solution needed to
be as realistic way as possible, not require purchasing additional
equipment, and letting trainees practice dangerous procedures
safely.
Current training leans heavily on classroom study or role play
exercises that do not fully capture the realism of the situation or
cause safety concerns themselves.
SOLUTION: EON Reality developed a series of application for the
company that guided both the pre-flight checks on a Boeing 777
and on ground crew procedures for a landing aircraft.
Trainees can get realistic practice of parking a jet at a terminal
and actually take the necessary steps to get a 777 ready for take
off. Also, a trainees progress is tracked and sent to a Learning
Management System which lets the company understand how
the trainees are performing and who needs additional practice.
66.
67. MAINTENANCE TRAINING
PRE-FLIGHT CHECKS AND MAINTENANCE
PROBLEM: As with anything, it is more efficient to learn how to
perform a pre-flight inspection by doing one. The problem is that in
order to train on the multitude of planes a pilot or crew member will
see in their career a training facility will need an impractical number
of planes. The need to access an aircraft for training increases costs,
lengthens training, and introduces a number of safety issues for
trainees.
SOLUTION: EON Reality worked closely with subject matter experts
on the development of a realistic and detailed immersive Virtual
Reality pre-flight and maintenance simulator. The VR training includes
a virtual walk-around similar to what you might experience on the
runway. The trainee will approach the plane and make the same
inspection they’d perform in the real world using the same checklist.
During the virtual pre-flight inspection pilots and ground crew learn
everything needed for the specific plane they are training on without
needing a real aircraft.
68.
69. AIRPORT VIRTUAL CRISIS
MANAGEMENT TRAINING
CRISIS MANAGEMENT, COORDINATION, AND TEAMWORK
PROBLEM: Collaboration between actors in managing unknown
complex situations are proven to be insufficient. Traditional
collaborative (live) training is time and resource consuming giving
insufficient prerequisites for evaluation and knowledge transfer.
SOLUTION: EON Reality Norway was selected by Avinor to
conduct a study on how virtual training could be used to prepare
relevant actors in handling crises on an airport. Sola Airport was
developed in an virtual environment and integrated with a
training simulator. This to give actors the possibility to train on a
number of predefined scenarios.
The simulator will record and replay all activities and all
communication - giving good prerequisite to evaluate for
reflection and learning processes.
70.
71. 40 AVR MODULES FOR AEROSPACE TRAINING
EON Reality has developed virtual reality content for aerospace training, ranging from engine combustion, familiarization of the
aircraft exterior, to safety maintenance checks.
INSTITUTE OF
TECHNICAL
EDUCATION
4 Modules
NANYANG
POLYTECHNIC
19 Modules
TEMASEK
POLYTECHNIC
17 Modules
72. TEMASEK POLYTECHNIC,
SINGAPORE
ENGINE EXPLORER
Temasek Polytechnic is a leading Singapore academic institution with
over 15,000 students,
Temasek Polytechnic has decided to adopt EON Reality’s technology
platform for enhancing education delivery and to increase student
retention with EON based VR Modules.
Some of the developed VR Modules include:
-Aerospace Gas Turbine Engine,
-Aerodynamics and Systems.
The evaluation shows that students using VR in their education
programs have higher engagement, interaction and
retention
Engine Explorer
A series of applications for Temasek’s aerospace students designed to
promote higher engagement through interaction.
73.
74. NANYANG POLYTECHNIC,
SINGAPORE
AEROSPACE LINE MAINTENANCE TRAINING PROCEDURES
NYP, Nanyang Polytechnic, is a leading tertiary academic institution in
Singapore, with over 15,000 students.
The Polytechnic has been using EON Reality’s technology since 2012,
and developed over 20 learning modules in Engineering and
Aerospace
.A state-of-the art Virtual Reality environment EON Icube 3 Wall
system enables students to effectively and interactively learn a wide
range of aircraft and engine types in scale 1:1.
The facility reduces the need for costly physical engines and
prototypes to be used, while at the same time generating higher
engagement and retention by using interactive Virtual Reality
solutions.
75.
76. INSTITUTE OF TECHNICAL
EDUCATION, SINGAPORE
IMPROVE AEROSPACE MAINTENANCE
ITE, Institute of Technical Education, educates and trains over 25,000
students each year in subjects such as Marine and Offshore
Technology, Aerospace, Hospitality, and more.
ITE has deployed EON Reality’s technology platform since 2013 in
courses within Aerospace Technology, Marine and Offshore, Floristry,
Facility Management and more.
77. CHANGI AIRPORT
TERMINAL 4
THE NEW DESIGN CHANGI AIRPORT TERMINAL 4 IN ICUBE
EON’s Icube experience offered a glimpse into what the terminal
would offer to passengers – apart from delivering Changi’s
signature premium airport experience, T4 will also see the
extensive roll-out of a suite of fast and seamless travel (FAST)
initiatives.
T4 will serve both full-service and low cost carriers, and have an
annual passenger movement capacity of 16 million. This would
bring Changi Airport's total passenger capacity to 82 million per
annum.