Virtual worlds have the potential to serve as a flexible platform for various applications beyond just games and simulations. These include skills training, data visualization, remote meetings, and collaboration. The document discusses how building applications as web services allows them to be accessed from any environment, including virtual worlds. This could reduce costs while increasing benefits by providing a single technical platform for various socio-spatial applications. Virtual worlds may function as a socio-spatial operating system in the future.
4. What We Do…. Built Environment Visualisation and Consultation Artificial Intelligence and Web Integration Collaboration, Meetings and Data Visualisation Learning, Training and Education
11. Application Platforms Scope Of Action Range/Number/Complexity of Goals Serious Games Simulations Virtual Worlds Game engine Simulation engine Virtual World engine
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13. One Platform – Many Environments Vastpark as 2D user interface Vastpark as avatar-less game Vastpark as virtual world Vastpark as simulation
23. Applications in/as Worlds Skills Training Ops Mgt/Trg Data Viz /Intel Building Design Remote Meetings/ Confs Collabor- ation Platform A Platform B Platform C Platform D Platform E Platform F Game/ Simulation/ Virtual World
25. The PIVOTE Model Skills Training App Second Life OpenSim VastPark ... Web Management Interface Virtual Worlds Internet Web Services Web Mobile
26. Virtual Worlds as User Interface Different Virtual World User Interfaces Web/Mobile User Interfaces Web Management Interfaces Virtual World Web Web Services Skills Training Ops Mgt/Trg Data Viz /Intel Building Design Remote Meetings/ Confs Collabor- ation
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28. Web: www.daden.co.uk Blog: www.converj.com/blog Email: [email_address] Twitter: daden5 Second Life: Corro Moseley Second Life sim: Daden Prime Virtual Worlds as a Socio-Spatial Operating System David Burden