Virtual Worlds - Game Changing Philosophies

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Slides I gave at IMMERSION10 for the panel on our new thinking about virtual worlds as a superset of gaming/simulation, and as the 3D user interface

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Virtual Worlds - Game Changing Philosophies

  1. 1. Game-Changing Technologies (and Philosophies) David Burden Daden Limited
  2. 2. About Daden <ul><li>Virtual Worlds solution provider </li></ul><ul><li>In Virtual Worlds since late 1990s, and Second Life since 2004 </li></ul><ul><li>World-class capability in Integration and Artificial Intelligence </li></ul><ul><li>Linden Lab Gold Partner </li></ul><ul><li>Member, Serious Games Institute </li></ul><ul><li>Based in Birmingham UK, and Second Life </li></ul><ul><li>Winner Times Higher Education Award for Outstanding ICT 2009 </li></ul><ul><li>Winner US Government Federal Virtual World Challenge 2010 </li></ul>
  3. 3. What We Do…. Built Environment Visualisation and Consultation Artificial Intelligence and Web Integration Collaboration, Meetings and Data Visualisation Learning, Training and Education
  4. 4. Virtual World Development User Interface Physics Functionality Rendering Avatar Appearance Avatar Interaction Virtual Agents
  5. 5. Worlds vs Platforms Scope Of Action Range/Number/Complexity of Goals Serious Games Simulations Virtual Worlds Game engine Simulation engine Virtual World engine
  6. 6. Applications in/as Worlds Skills Training Ops Mgt/Trg Data Viz /Intel Building Design Remote Meetings/ Confs Collabor- ation Game/ Simulation/ Virtual World Game/ Simulation/ Virtual World Game/ Simulation/ Virtual World Game/ Simulation/ Virtual World Game/ Simulation/ Virtual World Game/ Simulation/ Virtual World
  7. 7. Virtual Worlds as User Interface Different Virtual World User Interfaces Web/Mobile User Interfaces Web Management Interfaces Virtual World Web Web Services Skills Training Ops Mgt/Trg Data Viz /Intel Building Design Remote Meetings/ Confs Collabor- ation
  8. 8. Beyond Snowcrash... Permutation City Recursion

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