1. Curtis Ratica
cratica@austin.rr.com
Mobile: 512.799.3125
8012 Bernard St, Volente, TX 78641
PERSONAL INFORMATION
I'm a generalist creative with 20+ years experience in the game development industry. I have skills and knowledge
essential for all creative areas of game, app and web development.
I am passionate about creating things. Just as importantly, I like to finish things as well, whether it be software,
cars or homes. Dreams to reality is my passion.
Personal Skills:
Creative – from game content, to app UI, to marketing materials, I can provide engaging art
Experienced – over 20 software titles including 20+ years of project and people management
Adaptable – because of my wide range of skills and experience, I can “wear many hats”
Self-starter – As an entrepreneur, I can see a need and take on that responsibility
Motivated – I like to succeed and work hard at reaching goals
CAREER & EDUCATION HISTORY
----------------------------------------- 2014 – Present -----------------------------------------
Chief Creative Officer – Longshot Games – www.longshotgames.com – Austin, TX
Responsibilities:
• Am one of 3 founders who created Bobblehead College Football
• Created all art for game including UI, 3D rendered sprites, character animations, etc.
• Created company website, video trailer, marketing materials, ads, etc.
• Provided hundreds of hours of testing, customer service, etc.
Key Skills:
Developed and ported to Facebook canvas, iPhone and iPad devices
3DS Max, Photoshop, WYSIWYG Web Builder, Sony Vegas Pro, Jira, Perforce
----------------------------------------- 2011 – 2014 ------------------------------------------
Owner – Ratical Games – Austin, TX
Key accomplishments:
• Licensed Facebook game engine
• Created art for 2 “re-skinned” games for engine
• MMA game had 70K monthly users at peak
• Designed new features for games, including tournament system which boosted sales and user retention
Key Skills:
Game management - managed games and created new content to keep users interested
2. ----------------------------------------- 2005 – 2011 ------------------------------------------
Founder – Cloud 9 Games – Austin, TX
Key accomplishments:
• Secured music and distribution deal with EMI CMG (2nd
largest music publisher in world)
• Created a game that used instruments from the original master tracks
• Designed, programmed and created all art for games
• Distributed games to hundreds of retail stores nationwide
• One game was 2nd
best selling product for Focus on the Family during Christmas Season
Key Skills:
Lingo (Director) programming language
Logic Pro Audio software (Mac)
Business management
Production management
Ran a business extremely lean (sold dream home to self-finance business start-up)
----------------------------------------- 2003 - 2005 ------------------------------------------
Art Director – Atomic Games – Austin, TX
Key Achievements:
• Staffed and led art team in creating high quality, realistic artwork for Marine Corp contract
• Worked closely with programming team to develop in-house 3D engine
• Worked with Marine Corps at Camp Lejeune to create realistic troop movement and behaviours
----------------------------------------- 2001 - 2003 ------------------------------------------
Lead Environment Artist – Acclaim Entertainment – Austin, TX
Key Achievements:
• Created half of jungle levels on Turok Evolution, a $7 million dollar AAA title
• Responsible for porting game from Xbox to PS3 and Gamecube
• Created half the stadiums for Legends of Wrestling featuring Hulk Hogan
----------------------------------------- 1999 - 2001 ------------------------------------------
Artist – Atomic Games - Houston, TX
Key Achievements:
• Painted 2D background (battleground) maps for Close Combat 4: Battle of the Bulge
• Created high resolution cut-scenes for Hammer's Slammer title
----------------------------------------- 1994 - 1999 ------------------------------------------
Lead Artist – KnowWare – Fremont, CA
3. Key Achievements:
• Lead artist on Pre-K, a game developed for Knowledge Adventure
• Lead artist for Smart Games, volume 1
• Created licensed artwork for Rugrats, a game developed for Nickelodeon
• Created 2D animated sprites as well as 3D art for various other games
Key Skills:
3DS Max v1, Lightwave, Hash's Animation Master, Sculpt3D (Amiga)
----------------------------------------- 1984 - 1993 ------------------------------------------
Production Manager – Etak, Inc. – Menlo Park, CA
Key Points:
• Worked at a start-up company founded by Nolan Bushnell
• Was the 25th
employee and left when there were 650 when Rupert Murdoch purchased it
• The experience gained was priceless and this no doubt lit my entrepreneurial spirit
• Performed various roles including cartographer, supervisor and production manager
Education:
Received Art Award upon graduation from Bartlesville High School
Computer Science - Northeastern Oklahoma, 1983-1984
Computer Science – Evergreen College, San Jose, CA 1985-1986
Art and Business Courses – De Anza College, Cupertino, CA 1986-1987
PERSONAL INTERESTS
As mentioned, I love to build things. When my wife and I moved to Austin, I convinced her to let me design and
build our next home rather than buy a home already built. After creating the house in 3DS Max, I hired an
architect to create the blueprints. About 9 months later, we moved into our beautiful home overlooking Lake
Travis. One of my hobbies is cars. While I have restored many cars I decided I wanted to build a complete car.
One evening a semi truck delivered a frame and about 20 large boxes of parts. I built the entire car on my own,
including the engine, paint and body work. 3 years later, I took my 1965 Shelby Cobra out for a spin. What a
blast! On weekends, you will find me spending time with my 4 year old boy and maybe sitting on the dock
fishing, out on the lake with our boat or doing yard work.
REFERENCES
References are available on request.