SlideShare a Scribd company logo
1 of 3
Curtis Ratica
cratica@austin.rr.com
Mobile: 512.799.3125
8012 Bernard St, Volente, TX 78641
PERSONAL INFORMATION
I'm a generalist creative with 20+ years experience in the game development industry. I have skills and knowledge
essential for all creative areas of game, app and web development.
I am passionate about creating things. Just as importantly, I like to finish things as well, whether it be software,
cars or homes. Dreams to reality is my passion.
Personal Skills:
 Creative – from game content, to app UI, to marketing materials, I can provide engaging art
 Experienced – over 20 software titles including 20+ years of project and people management
 Adaptable – because of my wide range of skills and experience, I can “wear many hats”
 Self-starter – As an entrepreneur, I can see a need and take on that responsibility
 Motivated – I like to succeed and work hard at reaching goals
CAREER & EDUCATION HISTORY
----------------------------------------- 2014 – Present -----------------------------------------
Chief Creative Officer – Longshot Games – www.longshotgames.com – Austin, TX
Responsibilities:
• Am one of 3 founders who created Bobblehead College Football
• Created all art for game including UI, 3D rendered sprites, character animations, etc.
• Created company website, video trailer, marketing materials, ads, etc.
• Provided hundreds of hours of testing, customer service, etc.
Key Skills:
 Developed and ported to Facebook canvas, iPhone and iPad devices
 3DS Max, Photoshop, WYSIWYG Web Builder, Sony Vegas Pro, Jira, Perforce
----------------------------------------- 2011 – 2014 ------------------------------------------
Owner – Ratical Games – Austin, TX
Key accomplishments:
• Licensed Facebook game engine
• Created art for 2 “re-skinned” games for engine
• MMA game had 70K monthly users at peak
• Designed new features for games, including tournament system which boosted sales and user retention
Key Skills:
 Game management - managed games and created new content to keep users interested
----------------------------------------- 2005 – 2011 ------------------------------------------
Founder – Cloud 9 Games – Austin, TX
Key accomplishments:
• Secured music and distribution deal with EMI CMG (2nd
largest music publisher in world)
• Created a game that used instruments from the original master tracks
• Designed, programmed and created all art for games
• Distributed games to hundreds of retail stores nationwide
• One game was 2nd
best selling product for Focus on the Family during Christmas Season
Key Skills:
 Lingo (Director) programming language
 Logic Pro Audio software (Mac)
 Business management
 Production management
 Ran a business extremely lean (sold dream home to self-finance business start-up)
----------------------------------------- 2003 - 2005 ------------------------------------------
Art Director – Atomic Games – Austin, TX
Key Achievements:
• Staffed and led art team in creating high quality, realistic artwork for Marine Corp contract
• Worked closely with programming team to develop in-house 3D engine
• Worked with Marine Corps at Camp Lejeune to create realistic troop movement and behaviours
----------------------------------------- 2001 - 2003 ------------------------------------------
Lead Environment Artist – Acclaim Entertainment – Austin, TX
Key Achievements:
• Created half of jungle levels on Turok Evolution, a $7 million dollar AAA title
• Responsible for porting game from Xbox to PS3 and Gamecube
• Created half the stadiums for Legends of Wrestling featuring Hulk Hogan
----------------------------------------- 1999 - 2001 ------------------------------------------
Artist – Atomic Games - Houston, TX
Key Achievements:
• Painted 2D background (battleground) maps for Close Combat 4: Battle of the Bulge
• Created high resolution cut-scenes for Hammer's Slammer title
----------------------------------------- 1994 - 1999 ------------------------------------------
Lead Artist – KnowWare – Fremont, CA
Key Achievements:
• Lead artist on Pre-K, a game developed for Knowledge Adventure
• Lead artist for Smart Games, volume 1
• Created licensed artwork for Rugrats, a game developed for Nickelodeon
• Created 2D animated sprites as well as 3D art for various other games
Key Skills:
 3DS Max v1, Lightwave, Hash's Animation Master, Sculpt3D (Amiga)
----------------------------------------- 1984 - 1993 ------------------------------------------
Production Manager – Etak, Inc. – Menlo Park, CA
Key Points:
• Worked at a start-up company founded by Nolan Bushnell
• Was the 25th
employee and left when there were 650 when Rupert Murdoch purchased it
• The experience gained was priceless and this no doubt lit my entrepreneurial spirit
• Performed various roles including cartographer, supervisor and production manager
Education:
 Received Art Award upon graduation from Bartlesville High School
 Computer Science - Northeastern Oklahoma, 1983-1984
 Computer Science – Evergreen College, San Jose, CA 1985-1986
 Art and Business Courses – De Anza College, Cupertino, CA 1986-1987
PERSONAL INTERESTS
As mentioned, I love to build things. When my wife and I moved to Austin, I convinced her to let me design and
build our next home rather than buy a home already built. After creating the house in 3DS Max, I hired an
architect to create the blueprints. About 9 months later, we moved into our beautiful home overlooking Lake
Travis. One of my hobbies is cars. While I have restored many cars I decided I wanted to build a complete car.
One evening a semi truck delivered a frame and about 20 large boxes of parts. I built the entire car on my own,
including the engine, paint and body work. 3 years later, I took my 1965 Shelby Cobra out for a spin. What a
blast! On weekends, you will find me spending time with my 4 year old boy and maybe sitting on the dock
fishing, out on the lake with our boat or doing yard work.
REFERENCES
References are available on request.

More Related Content

Similar to CurtisRaticaCV

Resume_perryZhang_3dCharacterArtist
Resume_perryZhang_3dCharacterArtistResume_perryZhang_3dCharacterArtist
Resume_perryZhang_3dCharacterArtistZhang Yuteng
 
Special Effect Good for Nothing brief outline
Special Effect Good for Nothing brief outlineSpecial Effect Good for Nothing brief outline
Special Effect Good for Nothing brief outlineg00dfornothing
 
Design Growth, Максим Ткачук
Design Growth, Максим ТкачукDesign Growth, Максим Ткачук
Design Growth, Максим ТкачукSigma Software
 
Ancient world online
Ancient world online Ancient world online
Ancient world online SeifElDeen3
 
Gam3 business plan proposal
Gam3 business plan proposalGam3 business plan proposal
Gam3 business plan proposalBen Stirland
 
Strategic Enterprise Design - 1st Enterprise Design Retreat by eda.c and EA F...
Strategic Enterprise Design - 1st Enterprise Design Retreat by eda.c and EA F...Strategic Enterprise Design - 1st Enterprise Design Retreat by eda.c and EA F...
Strategic Enterprise Design - 1st Enterprise Design Retreat by eda.c and EA F...Milan Guenther (eda.c)
 
Prem_Kumar_Web_Designer_Developer (1)
Prem_Kumar_Web_Designer_Developer (1)Prem_Kumar_Web_Designer_Developer (1)
Prem_Kumar_Web_Designer_Developer (1)Prem Kumar
 
Resume zaur aliyev
Resume zaur aliyevResume zaur aliyev
Resume zaur aliyevspiderzaur
 
Gaming Console Report By Fahad
Gaming Console Report By FahadGaming Console Report By Fahad
Gaming Console Report By FahadFahad Mohammad
 
Rockstar Games Please Do Not Delete
Rockstar Games Please Do Not DeleteRockstar Games Please Do Not Delete
Rockstar Games Please Do Not DeleteOwenCunnigham92
 
Rockstar Games Please Do Not Delete
Rockstar Games Please Do Not DeleteRockstar Games Please Do Not Delete
Rockstar Games Please Do Not DeleteOwenCunnigham92
 
Innovation Games Workshop
Innovation Games WorkshopInnovation Games Workshop
Innovation Games WorkshopTathagat Varma
 
Assignment 4 presentation rush ejdys - September 2020
Assignment 4 presentation  rush ejdys - September 2020Assignment 4 presentation  rush ejdys - September 2020
Assignment 4 presentation rush ejdys - September 2020RushEjdys
 
Modelling for Strategic Design - IxDA Berlin 09/2013
Modelling for Strategic Design - IxDA Berlin 09/2013Modelling for Strategic Design - IxDA Berlin 09/2013
Modelling for Strategic Design - IxDA Berlin 09/2013Milan Guenther (eda.c)
 
GaaS Whitepaper 2009
GaaS Whitepaper 2009GaaS Whitepaper 2009
GaaS Whitepaper 2009Atul Bagga
 

Similar to CurtisRaticaCV (20)

Resume_perryZhang_3dCharacterArtist
Resume_perryZhang_3dCharacterArtistResume_perryZhang_3dCharacterArtist
Resume_perryZhang_3dCharacterArtist
 
Special Effect Good for Nothing brief outline
Special Effect Good for Nothing brief outlineSpecial Effect Good for Nothing brief outline
Special Effect Good for Nothing brief outline
 
Design Growth, Максим Ткачук
Design Growth, Максим ТкачукDesign Growth, Максим Ткачук
Design Growth, Максим Ткачук
 
Ancient world online
Ancient world online Ancient world online
Ancient world online
 
Gam3 business plan proposal
Gam3 business plan proposalGam3 business plan proposal
Gam3 business plan proposal
 
Strategic Enterprise Design - 1st Enterprise Design Retreat by eda.c and EA F...
Strategic Enterprise Design - 1st Enterprise Design Retreat by eda.c and EA F...Strategic Enterprise Design - 1st Enterprise Design Retreat by eda.c and EA F...
Strategic Enterprise Design - 1st Enterprise Design Retreat by eda.c and EA F...
 
Prem_Kumar_Web_Designer_Developer (1)
Prem_Kumar_Web_Designer_Developer (1)Prem_Kumar_Web_Designer_Developer (1)
Prem_Kumar_Web_Designer_Developer (1)
 
Branded
BrandedBranded
Branded
 
Resume zaur aliyev
Resume zaur aliyevResume zaur aliyev
Resume zaur aliyev
 
Gaming Console Report By Fahad
Gaming Console Report By FahadGaming Console Report By Fahad
Gaming Console Report By Fahad
 
Rockstar Games Please Do Not Delete
Rockstar Games Please Do Not DeleteRockstar Games Please Do Not Delete
Rockstar Games Please Do Not Delete
 
Rockstar Games Please Do Not Delete
Rockstar Games Please Do Not DeleteRockstar Games Please Do Not Delete
Rockstar Games Please Do Not Delete
 
Innovation Games Workshop
Innovation Games WorkshopInnovation Games Workshop
Innovation Games Workshop
 
Assignment 4 presentation rush ejdys - September 2020
Assignment 4 presentation  rush ejdys - September 2020Assignment 4 presentation  rush ejdys - September 2020
Assignment 4 presentation rush ejdys - September 2020
 
Modelling for Strategic Design - IxDA Berlin 09/2013
Modelling for Strategic Design - IxDA Berlin 09/2013Modelling for Strategic Design - IxDA Berlin 09/2013
Modelling for Strategic Design - IxDA Berlin 09/2013
 
Lightpanda incv
Lightpanda incvLightpanda incv
Lightpanda incv
 
Tabletopia-presentation
Tabletopia-presentationTabletopia-presentation
Tabletopia-presentation
 
Jesse Resume
Jesse ResumeJesse Resume
Jesse Resume
 
Driving traffic to your website
Driving traffic to your websiteDriving traffic to your website
Driving traffic to your website
 
GaaS Whitepaper 2009
GaaS Whitepaper 2009GaaS Whitepaper 2009
GaaS Whitepaper 2009
 

CurtisRaticaCV

  • 1. Curtis Ratica cratica@austin.rr.com Mobile: 512.799.3125 8012 Bernard St, Volente, TX 78641 PERSONAL INFORMATION I'm a generalist creative with 20+ years experience in the game development industry. I have skills and knowledge essential for all creative areas of game, app and web development. I am passionate about creating things. Just as importantly, I like to finish things as well, whether it be software, cars or homes. Dreams to reality is my passion. Personal Skills:  Creative – from game content, to app UI, to marketing materials, I can provide engaging art  Experienced – over 20 software titles including 20+ years of project and people management  Adaptable – because of my wide range of skills and experience, I can “wear many hats”  Self-starter – As an entrepreneur, I can see a need and take on that responsibility  Motivated – I like to succeed and work hard at reaching goals CAREER & EDUCATION HISTORY ----------------------------------------- 2014 – Present ----------------------------------------- Chief Creative Officer – Longshot Games – www.longshotgames.com – Austin, TX Responsibilities: • Am one of 3 founders who created Bobblehead College Football • Created all art for game including UI, 3D rendered sprites, character animations, etc. • Created company website, video trailer, marketing materials, ads, etc. • Provided hundreds of hours of testing, customer service, etc. Key Skills:  Developed and ported to Facebook canvas, iPhone and iPad devices  3DS Max, Photoshop, WYSIWYG Web Builder, Sony Vegas Pro, Jira, Perforce ----------------------------------------- 2011 – 2014 ------------------------------------------ Owner – Ratical Games – Austin, TX Key accomplishments: • Licensed Facebook game engine • Created art for 2 “re-skinned” games for engine • MMA game had 70K monthly users at peak • Designed new features for games, including tournament system which boosted sales and user retention Key Skills:  Game management - managed games and created new content to keep users interested
  • 2. ----------------------------------------- 2005 – 2011 ------------------------------------------ Founder – Cloud 9 Games – Austin, TX Key accomplishments: • Secured music and distribution deal with EMI CMG (2nd largest music publisher in world) • Created a game that used instruments from the original master tracks • Designed, programmed and created all art for games • Distributed games to hundreds of retail stores nationwide • One game was 2nd best selling product for Focus on the Family during Christmas Season Key Skills:  Lingo (Director) programming language  Logic Pro Audio software (Mac)  Business management  Production management  Ran a business extremely lean (sold dream home to self-finance business start-up) ----------------------------------------- 2003 - 2005 ------------------------------------------ Art Director – Atomic Games – Austin, TX Key Achievements: • Staffed and led art team in creating high quality, realistic artwork for Marine Corp contract • Worked closely with programming team to develop in-house 3D engine • Worked with Marine Corps at Camp Lejeune to create realistic troop movement and behaviours ----------------------------------------- 2001 - 2003 ------------------------------------------ Lead Environment Artist – Acclaim Entertainment – Austin, TX Key Achievements: • Created half of jungle levels on Turok Evolution, a $7 million dollar AAA title • Responsible for porting game from Xbox to PS3 and Gamecube • Created half the stadiums for Legends of Wrestling featuring Hulk Hogan ----------------------------------------- 1999 - 2001 ------------------------------------------ Artist – Atomic Games - Houston, TX Key Achievements: • Painted 2D background (battleground) maps for Close Combat 4: Battle of the Bulge • Created high resolution cut-scenes for Hammer's Slammer title ----------------------------------------- 1994 - 1999 ------------------------------------------ Lead Artist – KnowWare – Fremont, CA
  • 3. Key Achievements: • Lead artist on Pre-K, a game developed for Knowledge Adventure • Lead artist for Smart Games, volume 1 • Created licensed artwork for Rugrats, a game developed for Nickelodeon • Created 2D animated sprites as well as 3D art for various other games Key Skills:  3DS Max v1, Lightwave, Hash's Animation Master, Sculpt3D (Amiga) ----------------------------------------- 1984 - 1993 ------------------------------------------ Production Manager – Etak, Inc. – Menlo Park, CA Key Points: • Worked at a start-up company founded by Nolan Bushnell • Was the 25th employee and left when there were 650 when Rupert Murdoch purchased it • The experience gained was priceless and this no doubt lit my entrepreneurial spirit • Performed various roles including cartographer, supervisor and production manager Education:  Received Art Award upon graduation from Bartlesville High School  Computer Science - Northeastern Oklahoma, 1983-1984  Computer Science – Evergreen College, San Jose, CA 1985-1986  Art and Business Courses – De Anza College, Cupertino, CA 1986-1987 PERSONAL INTERESTS As mentioned, I love to build things. When my wife and I moved to Austin, I convinced her to let me design and build our next home rather than buy a home already built. After creating the house in 3DS Max, I hired an architect to create the blueprints. About 9 months later, we moved into our beautiful home overlooking Lake Travis. One of my hobbies is cars. While I have restored many cars I decided I wanted to build a complete car. One evening a semi truck delivered a frame and about 20 large boxes of parts. I built the entire car on my own, including the engine, paint and body work. 3 years later, I took my 1965 Shelby Cobra out for a spin. What a blast! On weekends, you will find me spending time with my 4 year old boy and maybe sitting on the dock fishing, out on the lake with our boat or doing yard work. REFERENCES References are available on request.