8. What are stories good for?
Memorable
Help decision making
Create a pull
Contagious
Provide meaning
Give new perspectives
Demographic-proof
Appeal to different learners
34. Apple Computer
Creative Diversity >< Anonymous conformity
Nike
The will to win >< Not even trying
The LEGO company
Creative play >< Passive entertainment (watching TV)
Virgin
Challenging the establishment >< Business as usual
IKEA
Quality design to everyone >< Design for the few elite
35. What do you stand for >< What is the antagonistic
force
Breakout session III
61. How do you challenge status quo/societal
norms?
Breakout session IV
62. Toolkit.
Find your core - define antagonistic forces
Challenge status quo!?
3 acts: Start with a bang - End with a message
Apply your archetype
Apply your Britishness
Apply SUCCES formula
Avoid story sins