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Transmedia Storytelling With Issues-
based programming
Transmedia Storytelling
• What is Transmedia Storytelling?
• What is NOT Transmedia storytelling?
• What elements do we consider when devising
a Transmedia “campaign”or project?
Definition:
“The process of conveying storylines to
audiences through the artful and well-planned
use of multiple media platforms”
-Jeff Gomez
Photo Courtesy of www.ifp.org, via Flickr
Simple Transmedia: Kikaida
Definition:
• “Transmedia storytelling represents a
process where integral elements of a
fiction get dispersed systematically across
multiple delivery channels for the purpose
of creating a unified and coordinated
entertainment experience. Ideally, each
medium makes its own unique contribution
to the unfolding of the story.”
-Henry Jenkins
Multiple Delivery Systems
nine inch nails :”Year Zero”
Multiple Delivery Systems
from “Collapsus The Energy Risk Conspiracy” http://www.collapsus.com/
Audience Participation
• Push vs. Pull
• Push = audience as consumer
• Pull = audience as producer, participant
• Don Norman:
http://www.jnd.org/dn.mss/the_transmedia
_design_challenge_co-creation.html
Not Always Fiction!
YourVote 2011: Produced by TVO (Duncky & McGlade)
Transmedia Election Engagement
Audience Participation in Issues
from “World Without Oil”, http://worldwithoutoil.org/
Audience Participation in Issues
Lance Weiler’s
“Pandemic”
Experience,
Sundance, was
also used as a
scenario
planning
exercise
by public health
institutes
Henry Jenkins’ 7 core concepts
Heny Jenkins http://henryjenkins.org/2009/12/the_revenge_of_the_origami_uni.html
Further Reading
• http://ohthatsnew.wordpress.com/2011/01/07/se
ven-core-concepts-on-transmedia-storytelling-
part-1/
• http://henryjenkins.org/2011/08/defining_transme
dia_further_re.html
• http://narrativedesign.org/2011/01/transmedia-
storytelling-defined/
Screens and Spaces
Think about your audience context
• What kind of screens?
• What kind of spaces?
illustration from http://rollercoaster.wikia.com/wiki/Amusement_park
Relating to Screens
• On a desk
• On the sofa
• In your palm
• ?
image from http://www.rudi.net/node/20605
Spaces
• Secret spaces
• Group spaces
• Publishing spaces
• Performative spaces
• Participation spaces
• Watching spaces
image from http://www.fastcompany.com/1699830/
coming-soon-movie-screens-watch-you-back-measure-your-reactions
Platforms
• Not just putting video on multiple
platforms
• Leverage audience engagement by
allowing fans/users to contribute
http://www.huffingtonpost.ca/
2014/02/21/escape-games-exit-richmond-bc_n_4831781.html
What is a Storyworld?
“the narrative is considered a whole world that
has a past, present, and a future: a devised
mythology”
-Jeff Gomez
“Morphological Grid”
“Morphological Grid”
“Morphological Grid”
“Morphological Grid”
Exercise: make a ‘sandwich’
• "it's easier to make the interesting feasible
than the feasible interesting”
• Choose 1 audience, 2 or 3 delivery
mechanisms, and one purpose
Films We’ll Work With
• Smoke traders
• To make a farm
• From C to C
• Winds of heaven
• Last call at the gladstone hotel
• Cat ladies
Assignment
• Write a 200 word description of the storyworld in the film
• Create a user profile for your user based on the
audience you picked: please include a photo
• A description of the 2 delivery mechanisms and how you
will use them effectively for that user. Think about
screens, spaces.
• Conceive of at least 3-5 ways that the transmedia
extension will meet the objective you picked: how will it
engage and immerse?
• Generate 3 storyboards: these don't need to be fancy but
they should give some sense of the user flow through
the experience

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Transmedia Exercise Sample

  • 1. Transmedia Storytelling With Issues- based programming
  • 2. Transmedia Storytelling • What is Transmedia Storytelling? • What is NOT Transmedia storytelling? • What elements do we consider when devising a Transmedia “campaign”or project?
  • 3. Definition: “The process of conveying storylines to audiences through the artful and well-planned use of multiple media platforms” -Jeff Gomez Photo Courtesy of www.ifp.org, via Flickr
  • 5. Definition: • “Transmedia storytelling represents a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally, each medium makes its own unique contribution to the unfolding of the story.” -Henry Jenkins
  • 6. Multiple Delivery Systems nine inch nails :”Year Zero”
  • 7. Multiple Delivery Systems from “Collapsus The Energy Risk Conspiracy” http://www.collapsus.com/
  • 8. Audience Participation • Push vs. Pull • Push = audience as consumer • Pull = audience as producer, participant • Don Norman: http://www.jnd.org/dn.mss/the_transmedia _design_challenge_co-creation.html
  • 9. Not Always Fiction! YourVote 2011: Produced by TVO (Duncky & McGlade) Transmedia Election Engagement
  • 10. Audience Participation in Issues from “World Without Oil”, http://worldwithoutoil.org/
  • 11. Audience Participation in Issues Lance Weiler’s “Pandemic” Experience, Sundance, was also used as a scenario planning exercise by public health institutes
  • 12. Henry Jenkins’ 7 core concepts Heny Jenkins http://henryjenkins.org/2009/12/the_revenge_of_the_origami_uni.html
  • 13. Further Reading • http://ohthatsnew.wordpress.com/2011/01/07/se ven-core-concepts-on-transmedia-storytelling- part-1/ • http://henryjenkins.org/2011/08/defining_transme dia_further_re.html • http://narrativedesign.org/2011/01/transmedia- storytelling-defined/
  • 14. Screens and Spaces Think about your audience context • What kind of screens? • What kind of spaces? illustration from http://rollercoaster.wikia.com/wiki/Amusement_park
  • 15. Relating to Screens • On a desk • On the sofa • In your palm • ? image from http://www.rudi.net/node/20605
  • 16. Spaces • Secret spaces • Group spaces • Publishing spaces • Performative spaces • Participation spaces • Watching spaces image from http://www.fastcompany.com/1699830/ coming-soon-movie-screens-watch-you-back-measure-your-reactions
  • 17. Platforms • Not just putting video on multiple platforms • Leverage audience engagement by allowing fans/users to contribute http://www.huffingtonpost.ca/ 2014/02/21/escape-games-exit-richmond-bc_n_4831781.html
  • 18. What is a Storyworld? “the narrative is considered a whole world that has a past, present, and a future: a devised mythology” -Jeff Gomez
  • 23. Exercise: make a ‘sandwich’ • "it's easier to make the interesting feasible than the feasible interesting” • Choose 1 audience, 2 or 3 delivery mechanisms, and one purpose
  • 24. Films We’ll Work With • Smoke traders • To make a farm • From C to C • Winds of heaven • Last call at the gladstone hotel • Cat ladies
  • 25. Assignment • Write a 200 word description of the storyworld in the film • Create a user profile for your user based on the audience you picked: please include a photo • A description of the 2 delivery mechanisms and how you will use them effectively for that user. Think about screens, spaces. • Conceive of at least 3-5 ways that the transmedia extension will meet the objective you picked: how will it engage and immerse? • Generate 3 storyboards: these don't need to be fancy but they should give some sense of the user flow through the experience

Editor's Notes

  1. The user experience Screens 1) on a desk: work, research, foraging, email, depth of content, user as editor 2) on the sofa: entertainment, inpsiration, play, relaxing, speed, convenience: user as consumer 3) in your palm: intimate, immediate, locative, mobile (on the go), rapid, user as communicator
  2. The user experience spaces 1) secret spaces: intimate realtionship. Mobile, sms 2) group spaces: facebook, tagged 3) Publsihing spaces: blogger, flickr, live journal, photo bucket 4) performative spaces: second life, world of warcraft 5) participation spaces: marches, meetings, markets 6) watching spaces: TV, gigs, theatre
  3. the 100-10-1 rule: of the 100% who consume, 10 will comment and only 1 will really engage. how do you get that 1 to deliver value back to the 100?
  4. exercise: new groups, 0f 4. use the grid and "throw darts" to pick an items from each column. Come up with a project idea "it's easier to make the interesting feasible than the fesible interesting"