Virtual and Augmented Reality at School. Disruptive Innovation in Education.

Carlos J. Ochoa Fernández
Carlos J. Ochoa FernándezFounder & CEO ONE Digital Consulting and SmartEducationLabs
one digital consulting © 2016
Transforming Education,
Transforming Lives
one digital consulting © 2016
Carlos J. Ochoa Fernandez:
MBA from Babson College, Engineer from Madrid Polytechnic
University, Certificate in Innovation and Entrepreneurship by
Maryland University, Diploma in Digital Marketing for International
Business Development (ICEX) and ITC Certificate by Siemens Data-
Technic Schule (Germany).
With over 25 years of International experience in the Innovation and
New Advance Digital Technologies in ITC Industry and Digital
Education. Leading successful organizations (SIEMENS, Sagentia,
Altran, TYPSA, Eptron, founder and owner of E_Learning Consulting
and ONE Digital Consulting Smart Business Solutions) with a balance
strategic mission and innovative business development vision.
Member of Smart Cities Experts Group of AENOR (Spain) and CENTA
(New Water Technologies Centre)
Board Member of several experts groups: Utilities and Emergency
Services Strategy in Siemens (Europe),GIS Strategy in Siemens
(Europe), AM/FM International, ASCAD, ASLAND & AESIG (Spain)
Experience: Entrepreneurial and Innovative Spirit, Team Leader in
Digital Business Transformation and Smart Education, driver in New
IT Digital Markets, with more than 25 years of experience in IT
development in public and private sectors. Participating in most
relevant R&D E.U. Projects and Strategy (FP6/7 & H2020).
www.carlosjochoa.com
https://twitter.com/CarlosJOchoaFer
http://es.linkedin.com/in/carlosochoafernandez
http://es.slideshare.net/CarlosOchoaFernandez
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
Education is a System; Teaching is an
Action; Learning is a Process.
Terry Heick
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
one digital consulting © 2016
“VR & AR offers new possibilities in the education and
training, allowing greater involvement of students in their
own learning and their learning environment and a constant
evolution of content and tools. Improving students
competences, using interactive teaching methods, tools and
actions.
one digital consulting © 2016
“The teacher /
tutor-student
relationship is
enhanced by the
facilities that
offers Simulations
technology when
creating virtual
communities and
tools for use in
the classroom in
an effective,
simple and
friendly
community.
one digital consulting © 2016
“Immersive simulations are one of the most
attractive innovations that provide greater
value for practical training of the community.
one digital consulting © 2016
It can be used
for visual and
highly
interactive
forms of
learning
one digital consulting © 2016
Students find connections
between their lives and
their education through
the addition of a contextual
layer
one digital consulting © 2016
Students can use it to
construct new
understanding based on
interactions with virtual
objects that bring data to
life
one digital consulting © 2016
“All of these activities are engaging, pulling the
learner in, consuming their attention, allowing
them to interact, and taking responsibility for
their own education,”. This is similar to a
person playing a video game; they are
responsible for what they do in that
environment.
one digital consulting © 2016
“Thanks to VR
technology students
took a field trip to
ancient Civilizations, a
virtual reality teaching
tool built with VR.
They have the
possibility of visiting
Reconstructed Ancients
Cities, studying added
value information
around those places
one digital consulting © 2016
one digital consulting © 2016
The Ministry of Education of Emirates, is implementing an innovative
Learning Resources Centers Program in MOE schools. The aim of the
program is to provide a flexible, technology enhanced space that
supports creativity, innovation and curriculum, improving the teachers
skills and serves as a focal point in communities. The first phase of the
project was implemented in 6 cycle one schools: Dubai, Sharjah,
Ajman, Umm Al Quwain, Rask Al Khaimah and Fujairah.
• The LRC are equipped with VR&AR devices, smartphones, tablets and laptops,
robots, 3d printers, as well as games, VR & AR applications, econtents and
educational apps for VR and AR.
• The teachers training program was a key success factor for the project.
• The project was implemented by a strong international experts consortium
(EEUU, UK, Italy and Spain), lead by a Saudi company.
• One Digital Consulting was responsible for the VR &AR Educational project.
one digital consulting © 2016
Smart Education Labs Methodology.
• Definition of the scope and
objectives
• Definition and integration of
infrastructures, devices and
contents
• Teachers workshops management
• Content management
• Start class activities: Introduction
to devices and methodology
• Class in progress: Introduction to
Units
• Sharing experiences
• Forum and lessons learned
one digital consulting © 2016
Smart Education Labs Actions.
• Action 1.- The Space:
The Solar system (VR&AR)
• Action 2.- Science:
Human cell (VR&AR)
• Action 3.- Chemistry:
Chemistry Lab (VR)
• Action 4.- The Human Body:
Interactive Human Body(VR&VR)
• Action 5.- The Animals:
Discovering animals in 3D (AR)
• Action 6.- Archeology:
Visiting amazing places (VR)
• Action 7.- Water and Sea Life
A trip around the ocean (VR)
• Action 8.- Habitats and Ecosystems
Visiting different cultures (VR)
• Action 9.- Cultural Heritage
Discovering ancient places (VR)
• Action 10.- Social
Sharing your experiences: 360º
one digital consulting © 2016
• The solution provided for the project is
a new unique way of learning, unlike all
other existing media and teaching tools.
Virtual Learning apps complement text
and pictures with a 3D experience to
truly engage students. It gives students
context to build mental models and
better understand STEM. They can see
how light enters the human body or
how blood flows the human hearth.
• Using Immersive AR & VR Environments
we can place students in any real world
or virtual situation with an active role in
proceedings through various tasks they
will need to complete. From now on,
teachers can use these unparalleled
learning experiences to build student
mental models and understanding of
STEM ideas with the equipment and
connections already in their classrooms.
one digital consulting © 2016
one digital consulting © 2016
Smart Education Labs Recommends.
• New technologies and in particular
“Virtual and Augmented Reality”
reality can help to change the
learning paradigm, but it takes time
and maturity period
• You can create a lot of expectations
or you can provide a profound
disillusion
• Make it simple, easy and quick to
start.
• Don’t forget to resolve all
infrastructures issues and have
everything ready for the show:
(Internet broadband width,
interconnections, devices ready,
headset available, smartphones
updated, apps ready to work,
contents ready for class).
and
• Be ready for the day after !!!
one digital consulting © 2016
Technology must be simple and fast
adapted in the school.
• Teachers must adapt and love the
tech very fast to eliminate entry
barriers.
• Define clear learning objectives for
the pilot and get feedback every time
you need.
• Interact as much as possible with
teams and students.
• Try to film all your experiences, this
can be the best content. Make your
students the main actors.
• Create interaction and activities with
students.
• Measured the result and the impact in
the learning process
• We will help you to define key
performance indicators and evaluate
results.
• Create your own content
one digital consulting © 2016
• Assist teachers and supervisors in planning, developing and implementing the training programme for
their classroom.
• Train teachers to identify students need and the steps to assist them in getting help.
• Increase teachers and supervisors comfort level with the content and process of the educational
program.
• Increase teachers and supervisors level of knowledge of the facts of student technology use and
related issues.
• Expand the repertoire of methods, tools and actions for delivering the educational program.
• Increase the competence, confidence and commitment of teachers, supervisors of vocational training.
• Improve teachers, supervisors and parents confidence in using interactive teaching methods, tools
and actions.
one digital consulting © 2016
one digital consulting © 2016
But please, don´t forget…it is not
about technology, is about
learning !!!
carlos.ochoa@onedigitalconsulting.eu
@carlosjochoafer
WWW.SMARTEDUCATIONLABS.EU
1 of 49

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Virtual and Augmented Reality at School. Disruptive Innovation in Education.

  • 1. one digital consulting © 2016 Transforming Education, Transforming Lives
  • 2. one digital consulting © 2016 Carlos J. Ochoa Fernandez: MBA from Babson College, Engineer from Madrid Polytechnic University, Certificate in Innovation and Entrepreneurship by Maryland University, Diploma in Digital Marketing for International Business Development (ICEX) and ITC Certificate by Siemens Data- Technic Schule (Germany). With over 25 years of International experience in the Innovation and New Advance Digital Technologies in ITC Industry and Digital Education. Leading successful organizations (SIEMENS, Sagentia, Altran, TYPSA, Eptron, founder and owner of E_Learning Consulting and ONE Digital Consulting Smart Business Solutions) with a balance strategic mission and innovative business development vision. Member of Smart Cities Experts Group of AENOR (Spain) and CENTA (New Water Technologies Centre) Board Member of several experts groups: Utilities and Emergency Services Strategy in Siemens (Europe),GIS Strategy in Siemens (Europe), AM/FM International, ASCAD, ASLAND & AESIG (Spain) Experience: Entrepreneurial and Innovative Spirit, Team Leader in Digital Business Transformation and Smart Education, driver in New IT Digital Markets, with more than 25 years of experience in IT development in public and private sectors. Participating in most relevant R&D E.U. Projects and Strategy (FP6/7 & H2020). www.carlosjochoa.com https://twitter.com/CarlosJOchoaFer http://es.linkedin.com/in/carlosochoafernandez http://es.slideshare.net/CarlosOchoaFernandez
  • 18. one digital consulting © 2016 Education is a System; Teaching is an Action; Learning is a Process. Terry Heick
  • 31. one digital consulting © 2016 “VR & AR offers new possibilities in the education and training, allowing greater involvement of students in their own learning and their learning environment and a constant evolution of content and tools. Improving students competences, using interactive teaching methods, tools and actions.
  • 32. one digital consulting © 2016 “The teacher / tutor-student relationship is enhanced by the facilities that offers Simulations technology when creating virtual communities and tools for use in the classroom in an effective, simple and friendly community.
  • 33. one digital consulting © 2016 “Immersive simulations are one of the most attractive innovations that provide greater value for practical training of the community.
  • 34. one digital consulting © 2016 It can be used for visual and highly interactive forms of learning
  • 35. one digital consulting © 2016 Students find connections between their lives and their education through the addition of a contextual layer
  • 36. one digital consulting © 2016 Students can use it to construct new understanding based on interactions with virtual objects that bring data to life
  • 37. one digital consulting © 2016 “All of these activities are engaging, pulling the learner in, consuming their attention, allowing them to interact, and taking responsibility for their own education,”. This is similar to a person playing a video game; they are responsible for what they do in that environment.
  • 38. one digital consulting © 2016 “Thanks to VR technology students took a field trip to ancient Civilizations, a virtual reality teaching tool built with VR. They have the possibility of visiting Reconstructed Ancients Cities, studying added value information around those places
  • 40. one digital consulting © 2016 The Ministry of Education of Emirates, is implementing an innovative Learning Resources Centers Program in MOE schools. The aim of the program is to provide a flexible, technology enhanced space that supports creativity, innovation and curriculum, improving the teachers skills and serves as a focal point in communities. The first phase of the project was implemented in 6 cycle one schools: Dubai, Sharjah, Ajman, Umm Al Quwain, Rask Al Khaimah and Fujairah. • The LRC are equipped with VR&AR devices, smartphones, tablets and laptops, robots, 3d printers, as well as games, VR & AR applications, econtents and educational apps for VR and AR. • The teachers training program was a key success factor for the project. • The project was implemented by a strong international experts consortium (EEUU, UK, Italy and Spain), lead by a Saudi company. • One Digital Consulting was responsible for the VR &AR Educational project.
  • 41. one digital consulting © 2016 Smart Education Labs Methodology. • Definition of the scope and objectives • Definition and integration of infrastructures, devices and contents • Teachers workshops management • Content management • Start class activities: Introduction to devices and methodology • Class in progress: Introduction to Units • Sharing experiences • Forum and lessons learned
  • 42. one digital consulting © 2016 Smart Education Labs Actions. • Action 1.- The Space: The Solar system (VR&AR) • Action 2.- Science: Human cell (VR&AR) • Action 3.- Chemistry: Chemistry Lab (VR) • Action 4.- The Human Body: Interactive Human Body(VR&VR) • Action 5.- The Animals: Discovering animals in 3D (AR) • Action 6.- Archeology: Visiting amazing places (VR) • Action 7.- Water and Sea Life A trip around the ocean (VR) • Action 8.- Habitats and Ecosystems Visiting different cultures (VR) • Action 9.- Cultural Heritage Discovering ancient places (VR) • Action 10.- Social Sharing your experiences: 360º
  • 43. one digital consulting © 2016 • The solution provided for the project is a new unique way of learning, unlike all other existing media and teaching tools. Virtual Learning apps complement text and pictures with a 3D experience to truly engage students. It gives students context to build mental models and better understand STEM. They can see how light enters the human body or how blood flows the human hearth. • Using Immersive AR & VR Environments we can place students in any real world or virtual situation with an active role in proceedings through various tasks they will need to complete. From now on, teachers can use these unparalleled learning experiences to build student mental models and understanding of STEM ideas with the equipment and connections already in their classrooms.
  • 45. one digital consulting © 2016 Smart Education Labs Recommends. • New technologies and in particular “Virtual and Augmented Reality” reality can help to change the learning paradigm, but it takes time and maturity period • You can create a lot of expectations or you can provide a profound disillusion • Make it simple, easy and quick to start. • Don’t forget to resolve all infrastructures issues and have everything ready for the show: (Internet broadband width, interconnections, devices ready, headset available, smartphones updated, apps ready to work, contents ready for class). and • Be ready for the day after !!!
  • 46. one digital consulting © 2016 Technology must be simple and fast adapted in the school. • Teachers must adapt and love the tech very fast to eliminate entry barriers. • Define clear learning objectives for the pilot and get feedback every time you need. • Interact as much as possible with teams and students. • Try to film all your experiences, this can be the best content. Make your students the main actors. • Create interaction and activities with students. • Measured the result and the impact in the learning process • We will help you to define key performance indicators and evaluate results. • Create your own content
  • 47. one digital consulting © 2016 • Assist teachers and supervisors in planning, developing and implementing the training programme for their classroom. • Train teachers to identify students need and the steps to assist them in getting help. • Increase teachers and supervisors comfort level with the content and process of the educational program. • Increase teachers and supervisors level of knowledge of the facts of student technology use and related issues. • Expand the repertoire of methods, tools and actions for delivering the educational program. • Increase the competence, confidence and commitment of teachers, supervisors of vocational training. • Improve teachers, supervisors and parents confidence in using interactive teaching methods, tools and actions.
  • 49. one digital consulting © 2016 But please, don´t forget…it is not about technology, is about learning !!! carlos.ochoa@onedigitalconsulting.eu @carlosjochoafer WWW.SMARTEDUCATIONLABS.EU