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Innovation in digital schools Gess Dubai 2013

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Innovation in digital schools Gess Dubai 2013

  1. 1. The Leading e-Knowledge Supporting Technologies Company Innovation in Education in the New Digital Era. Smart Interactive Digital TextBooks, Advanced Digital Contents, Simulations and Serious Games, Actions Based Learning. Carlos J. Ochoa Fernandez Vice-President ONE Digital Group GEF, Dubai 5 of March 2013 1
  2. 2. The Leading e-Knowledge Supporting Technologies Company  Introduction  From the History to the Present Situation  Megatrends in the Educational World  Ideas & Opportunities for Innovation  The Big Challenge  Conclusions 2
  3. 3. The Leading e-Knowledge Supporting Technologies Company We live in a world in wich people face one another across gulfs of geography, language, and nationality. At this present time and in this Global Environment, more than any time in the past, we all depend on people we have never seen before, and they depend on us… Martha C. Nussbaum 3
  4. 4. The Leading e-Knowledge Supporting Technologies Company From the History to the Present Situation Humans, since its inception has been the need for: Learn, understanding the things and the reason why and adapting to the environment. Discover, learning new things, finding new places, understanding the environment and growing up as individual. Invent, creating things to make life easier. Share, teaching to others the knowledge and benefits of the things and training to improve their skills in hunting, building, fighting 4
  5. 5. The Leading e-Knowledge Supporting Technologies Company From the History to the Present Situation  The evolution of society in recent years has been breathtaking, especially because of the research, development and innovation and the rapidly adaptation of the citizen to this big change. These changes in lifestyle, work, personal development, education, how we communicate, etc ... were unimaginable to our grandparents just 20 years ago. 5
  6. 6. The Leading e-Knowledge Supporting Technologies Company From the History to the Present Situation  This New Scenario directly affects the way that governments must tackle new challenges and paradigms of contemporary society. The impact of social networks and mobile devices, is the most comprehensive and global driver. And in the same way, the new advanced threats, has a very strong impact to social welfare and peaceful coexistence between people and countries. 6
  7. 7. The Leading e-Knowledge Supporting Technologies Company  New Drivers and Megatrends in digital Education The New Learning Scenario in an On-Line world: Strategic Definition  IT and Media Megatrends  eLearning/Blended learning  eKnowledge/My learning space  eTraining/ Virtual training and simulators  ABL ©  Digital Books, A.R., Serious Games… 7
  8. 8. The Leading e-Knowledge Supporting Technologies Company  The impact of Tablets and Smartphones in Children 8
  9. 9. The Leading e-Knowledge Supporting Technologies Company  Envisioning the future of education technology: 9 9
  10. 10. The Leading e-Knowledge Supporting Technologies Company  Envisioning the future of education technology: 10 10
  11. 11. The Leading e-Knowledge Supporting Technologies Company  Blended Learning Models: 11 11
  12. 12. The Leading e-Knowledge Supporting Technologies Company  Learning Ecosystems: 12 12
  13. 13. The Leading e-Knowledge Supporting Technologies Company  Learning Ecosystems: 13
  14. 14. The Leading e-Knowledge Supporting Technologies Company 14
  15. 15. The Leading e-Knowledge Supporting Technologies Company  Trends in teachers evaluation:  “We have to measure what is important and relevant” 15 15
  16. 16. The Leading e-Knowledge Supporting Technologies Company  Innovative and Effective Schools: 16 16
  17. 17. The Leading e-Knowledge Supporting Technologies Company  Closing the Gap, from the present to the future of digital education: 17
  18. 18. The Leading e-Knowledge Supporting Technologies Company 18 18
  19. 19. The Leading e-Knowledge Supporting Technologies Company Actions Based Learning: A Innovative approach for a global problem based in Projects, Cases Studies and Real Life experiences.  Assist teachers and supervisors in planning, developing and implementing the educational programme for their classroom.  Train teachers to identify students who may be at risk of problems and the steps to assist them in getting help.  Increase teachers and supervisors comfort level with the content and process of the educational program.  Increase teachers and supervisors level of knowledge of the facts of student problems and needs and related issues.  Expand the repertoire of methods, tools and actions for delivering the educational program.  Increase the competence, confidence and commitment of teachers, supervisors and parents of education.  Improve teachers, supervisors and parents confidence in using interactive teaching methods, tools and actions in the “Learning Program”. 19 19
  20. 20. The Leading e-Knowledge Supporting Technologies Company Actions Based Learning Approach Structure Content Delivery Monitoring 20 20
  21. 21. The Leading e-Knowledge Supporting Technologies Company ACTION 1. Students Outcomes Rich Educational Digital Contents  Objective: Define a pilot project to evaluate the capabilities, methods, procedures and quality of ICCONE, to develop Rich Educational Digital Contents in order to improve the curricula and competences of students, develop specialized programs, support professional development, develop innovative infrastructures and facilities, and provide high potential contents and resources for students and teachers.  Target Public: Students, teachers  Proposal: Development of a Digital Object, based on the MOE standards and according the MOE requirements. Improving the whole value chain and tools for better performance.  Requirements and needs: Identify the requirements of the pilot: Select a Theme, a lesson, the target public and the objectives. As well as texts and graphics material from the author.  Supplied some examples of similar digital objects with the highest and lowest quality and specification for the target pubic.  Platform: Internet, IWB, PC/MAC, iOS/Android  Indicators: Number of users, number of visits, number of participants 21
  22. 22. The Leading e-Knowledge Supporting Technologies Company Instructional detailed description 22 22
  23. 23. The Leading e-Knowledge Supporting Technologies Company Action Based Learning Example. Video Tutorials Channel 23 23
  24. 24. The Leading e-Knowledge Supporting Technologies Company Action Based Learning Example. Smart Digital Text Books 24 24
  25. 25. The Leading e-Knowledge Supporting Technologies Company Action Based Learning Example. Teachers and parents simulators 25 25
  26. 26. The Leading e-Knowledge Supporting Technologies Company The Evolution and new paradigm in digital textbooks 26 26
  27. 27. The Leading e-Knowledge Supporting Technologies Company From digital textbooks to Smart Interactive Textbooks 27 27
  28. 28. The Leading e-Knowledge Supporting Technologies Company The new paradigm in smart learning of the time-line 28 28
  29. 29. The Leading e-Knowledge Supporting Technologies Company The new paradigm of the time-line 29 29
  30. 30. The Leading e-Knowledge Supporting Technologies Company The new paradigm of interactive digital objects 30 30
  31. 31. The Leading e-Knowledge Supporting Technologies Company The new paradigm of on-line and off-line tracking and assesment 31 31
  32. 32. The Leading e-Knowledge Supporting Technologies Company The new paradigm of on-line and off-line tracking 32 32
  33. 33. The Leading e-Knowledge Supporting Technologies Company The new paradigm of interactive simulators embedded in digital textbooks 33 33
  34. 34. The Leading e-Knowledge Supporting Technologies Company The new paradigm of interactive simulators and serious games 34 34
  35. 35. The Leading e-Knowledge Supporting Technologies Company The new paradigm of usability and accessibility 35 35
  36. 36. The Leading e-Knowledge Supporting Technologies Company 36 36
  37. 37. The Leading e-Knowledge Supporting Technologies Company Thank You www.onedigitalgroup.com www.icceducation.net www.carlosjochoa.com @CarlosJOchoaFer 37

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