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Metaverse Education.pptx

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Metaverse Education.pptx

  1. 1. METAVERSE EDUCATION-THE VIRTUAL LEARNING FOR FUTURE BLOOMIMG BUDS
  2. 2. Metaverse education refers to the use of virtual reality and other immersive technologies to create educational experiences. This can include virtual classrooms, simulations, and other interactive learning environments that allow students to engage with educational content in a more immersive and interactive way. The goal of Metaverse education is to provide students with engaging and interactive learning experiences that are not limited by physical location or resources. With the added benefits of being able to control and manipulate the learning environment in ways that are not possible in physical classrooms. WHAT IS METAVERSE EDUCATION?
  3. 3. TYPES OF METAVERSE EDUCATION 01 03 02 VIRTUAL REALITY BASED EDUCATION AUGUMENTED REALITY BASED EDUCATION VIRTUAL WORLD BASED EDUCATION 04 GAME BASED EDUCATION
  4. 4. VIRTUAL REALITY BASED EDUCATION Virtual-based education refers to educational instruction that is delivered primarily or exclusively through the use of technology, such as online or distance learning. This can include online classes, webinars, and other forms of digital instruction
  5. 5. AUGUMENTED REALITY BASED EDUCATION Augmented reality (AR) based education is a form of technology-enhanced learning that uses AR to supplement traditional teaching methods. It involves the overlay of digital information, such as images, videos, or 3D models onto the user's view of the real world
  6. 6. VIRTUAL WORLD BASED EDUCATION The teacher and students may not be in the same physical location, and communication is often done through email, video conferencing, or other online tools. This type of education allows for flexibility and convenience, as students can access the materials and attend classes from anywhere with an internet connection.
  7. 7. GAME BASED EDUCATION Game-based education refers to the use of games and gaming principles in educational settings to improve student engagement and learning outcomes. This can include using video games, board games, and other forms of interactive media .
  8. 8. BENEFITS OF METAVERSE EDUCATION Greater flexibility Creates virtual experiments Cost-effective Create and explore reality Social interaction Increased engagement and motivation A B C D E F
  9. 9. WHY CHOOSE SHAMLA TECH FOR METAVERSE EDUCATION? TRUST WORTHY CUSTOMAIZABLE Potential to revolutionize education
  10. 10. THANKS! Do you have any questions? info@shamlatech.com www.Shamlatech.com

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