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Game Sense
What Is Game Sense?
Student Centred & Inquiry-Based Approach
- Students answer questions through
activities
- Students engage in problem-solving
- Students contribute to lesson content
Inclusive and Challenging
- Students determine way top achieve success
- Incorporates differentiation for students of
all levels
- Provides an inclusive learning environment
Role of the Teacher
- Disregards traditional instructor role of the
teacher
- Teacher acts as facilitator and scaffolds the
students’ learning
- Teacher supports, questions and challenges
students
Features of Lesson Content
- Rules are kept to minimum
- Rules are negotiated by the students
- New student knowledge is generated by
engagement with prior knowledge
Fundamental Movement Skills
- Movement skills are taught through games
rather than repetition
- Modification allows students to practice
fundamental movement skills in real-life
situations
- Differentiation through modification of
games allows movement skills to be suited
for different ages and abilities
Engagement & Inclusion
- Promotes the development of ‘thinking players’
- Encourages modifications to accommodate students
of varied abilities, therefore maximising inclusion
and challenge
- student engagement in authentic and meaningful
learning tasks as responsibility is shifted from the
teacher to the students
- Creates a wide variety of learning experiences that
meets the needs and learning styles of a diverse
group of students (Pill, 2011)
What are the Strengths of a Game
Sense Approach?
Physical and Mental Benefits
- Increases students’ fitness and motor skill
development
- Modification of games increases students’
problem-solving and decision-making abilities
(Dyson, Griffin & Hastie, 2004)
- Game competency is achieved through
combination of mental engagement and
embodied experience (Light & Tan, 2006)
Social and Emotional Benefits
- Students are held accountable (Dyson, Griffin &
Hastie, 2004).
- Positive social and emotional outcomes with
increase on communication skills and self-
esteem (Barrett, 2005)
Links to NSW Syllabus
“The aim of this syllabus is to develop in each
student the knowledge and understanding, skills
and values and attitudes needed to lead healthy,
active and fulfilling lives. In doing so, the syllabus
will form the basis for students to adopt a
responsible and productive role in society.”
(BOSTES, 2007)
- Objectives: Develops values, attitudes,
skills and knowledge
References
ACT Government., Fundamental Movement Skills (FMS). (n.d.). Retrieved May 6, 2017, from
https://goodhabitsforlife.act.gov.au/kids-at-play/fundamental-movement-skills-fms-1
Barrett, T. (2005). Effects of cooperative learning on performance of sixth-grade physical education
students. Journal of teaching in Physical Education, 24(1), 88-102.
Board of Studies Teaching and Educational Standards NSW. (2007). PDHPE K6 syllabus
Casey, A., & Goodyear, V. A. (2015). Can cooperative learning achieve the four learning outcomes of
physical education? A review of literature. Quest, 67(1), 56-72.
Dyson, B., Griffin, L., & Hastie P. (2004) Sport education, tactical games and cooperative learning:
theoretical and pedagogical considerations, Quest 56 (1) 226-240
Pill. (2011). Teacher engagement with teaching games for understanding-game sense in physical
education. Journal of Physical Education and Sport, 11(2), 115.
Light, R., & Tan, S. (2006). Culture, embodied experience and teachers’ development of TGfU in
Australia and Singapore. European Physical Education Review, 12(1), 99-117.

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Game sense

  • 1. Game Sense What Is Game Sense? Student Centred & Inquiry-Based Approach - Students answer questions through activities - Students engage in problem-solving - Students contribute to lesson content Inclusive and Challenging - Students determine way top achieve success - Incorporates differentiation for students of all levels - Provides an inclusive learning environment
  • 2. Role of the Teacher - Disregards traditional instructor role of the teacher - Teacher acts as facilitator and scaffolds the students’ learning - Teacher supports, questions and challenges students Features of Lesson Content - Rules are kept to minimum - Rules are negotiated by the students - New student knowledge is generated by engagement with prior knowledge
  • 3. Fundamental Movement Skills - Movement skills are taught through games rather than repetition - Modification allows students to practice fundamental movement skills in real-life situations - Differentiation through modification of games allows movement skills to be suited for different ages and abilities
  • 4. Engagement & Inclusion - Promotes the development of ‘thinking players’ - Encourages modifications to accommodate students of varied abilities, therefore maximising inclusion and challenge - student engagement in authentic and meaningful learning tasks as responsibility is shifted from the teacher to the students - Creates a wide variety of learning experiences that meets the needs and learning styles of a diverse group of students (Pill, 2011) What are the Strengths of a Game Sense Approach?
  • 5. Physical and Mental Benefits - Increases students’ fitness and motor skill development - Modification of games increases students’ problem-solving and decision-making abilities (Dyson, Griffin & Hastie, 2004) - Game competency is achieved through combination of mental engagement and embodied experience (Light & Tan, 2006) Social and Emotional Benefits - Students are held accountable (Dyson, Griffin & Hastie, 2004). - Positive social and emotional outcomes with increase on communication skills and self- esteem (Barrett, 2005)
  • 6. Links to NSW Syllabus “The aim of this syllabus is to develop in each student the knowledge and understanding, skills and values and attitudes needed to lead healthy, active and fulfilling lives. In doing so, the syllabus will form the basis for students to adopt a responsible and productive role in society.” (BOSTES, 2007) - Objectives: Develops values, attitudes, skills and knowledge
  • 7. References ACT Government., Fundamental Movement Skills (FMS). (n.d.). Retrieved May 6, 2017, from https://goodhabitsforlife.act.gov.au/kids-at-play/fundamental-movement-skills-fms-1 Barrett, T. (2005). Effects of cooperative learning on performance of sixth-grade physical education students. Journal of teaching in Physical Education, 24(1), 88-102. Board of Studies Teaching and Educational Standards NSW. (2007). PDHPE K6 syllabus Casey, A., & Goodyear, V. A. (2015). Can cooperative learning achieve the four learning outcomes of physical education? A review of literature. Quest, 67(1), 56-72. Dyson, B., Griffin, L., & Hastie P. (2004) Sport education, tactical games and cooperative learning: theoretical and pedagogical considerations, Quest 56 (1) 226-240 Pill. (2011). Teacher engagement with teaching games for understanding-game sense in physical education. Journal of Physical Education and Sport, 11(2), 115. Light, R., & Tan, S. (2006). Culture, embodied experience and teachers’ development of TGfU in Australia and Singapore. European Physical Education Review, 12(1), 99-117.

Editor's Notes

  1. Rules are kept to a minimum and are not instructed by the teacher, but negotiated by the students. The teacher merely poses questions as a means to support, challenge and engage the students in modifying the games, which brings us to the role of the teacher. In a game sense approach, the teacher steps out of the traditional role of an instructor and plays the role of a facilitator. The teacher aids students in solving problems through a process of questioning. In this manner, the teacher works alongside the students engaging their prior knowledge as a means to develop new knowledge.
  2. Fundamental movement skills such as balance, locomotor and ball skills are a physical “building blocks” to skills that children need throughout their lives (ACT Government, 2012). Game sense teaches children these skills through fun and enjoying games rather than monotonous repetition (Light & Tan, 2006). This allows children the opportunity to engage with these skills in real-life situations (Dyson, Griffin & Hastie, 2004). Furthermore, the manner in which a Game Sense approach incorporates differentiation through modification of games means that skills can be adapted and suited for children of all ages and levels.
  3. What are the strengths of a Game Sense Approach? Engagement and Inclusion are two major strengths. Game Sense promotes thinking participants in the activities and encourages students to critically analyse the games and make suggestions to modify them accordingly. This not only incorporates problem-solving and communication skills, but also heightens student engagement by taking ownership of their learning, and heightened responsibility (Dyson, Griffin & Hastie, 2004). Furthermore, inclusion is developed by the wide variety of learning experiences that meet the needs and learning styles of a diverse group of students (Pill, 2011)
  4. Game Sense provides students with both physical and mental benefits. Physical benefits are incorporated in the harnessing of motor skill development through the games, while mental abilities are increased through the process of problem solving and decision making (Dyson, Griffin & Hastie, 2004). As a result, it is argued that game competency is achieved through a combination of both mental engagement and embodied experience (Light & Tan, 2006). Social and emotional benefits are also achieved as student accountability increases confidence and self-efficacy (Dyson, Griffin & Hastie, 2004). Furthermore, the extensive use of communication skills sees not only social benefits, but increase in self-esteem through relationship building of participants (Barrett, 2005).
  5. A major strength of the Game Sense approach is that it not only adheres to the content aspects, but holistically incorporates all elements of the NSW Syllabus. By imparting the mental, physical, social and emotional development of our children that is required for them to develop the values, attitudes, skill and knowledge for them to become responsible and productive participants in our community.