2. Agenda
- What is sampling?
- Composition application
- Sampling aesthetics
- Techniques
- Synthesis and Effect Generation
- Discussion
Audio Sampling: Applications and Techniques
3. What is Sampling?
“In music, sampling is the act of taking a portion (sample) of one sound recording
and reusing it as an instrument or a sound recording in a different song or piece”
Audio Sampling: Applications and Techniques
4. Composition Application
Inspirational (“I like that sound”)
Remix
Official (Commissioned, Fan engagement)
Bootleg (solitary, mashup)
Intentional
Subversive: sampling as a statement
Reverent: sample source has meaning
Stylistic: the sample or technique is a part of the genre vocabulary
Utility
Need a sound and don’t have resources for creating recording
Have source but want to work with it inside the sampler or daw
Audio Sampling: Applications and Techniques
5. Sampling Aesthetics
Sampling Usage
Candid: Sample is used “as is” with little perceived treatment
Example: Loop repeated, with subtle treatment to fit the song
Divergent: Sample has been noticeably altered from the original
Example: Loop source rearranged in smaller fragments, different tempo, effects
Original: The Winstons “Amen Brother”
Candid: Mantronix “Beat Master” (also NWA “Straight Out of Compton”)
Divergent: Shy FX/UK Apache “Original Nuttah”)
Note: Even with candid sample usage, several techniques are often utilized on the sample to fit the composition
Audio Sampling: Applications and Techniques
7. Sampling Aesthetics
Why Important?
Uniqueness: Use a sound in a way nobody else has
Practicality: Don’t have resources to replicate
Context: the sample source has meaning
Character: source adds texture to song [some producers add dirt (vinyl
noise, saturation)]
Sample Integration
How much and what part of the source to use?
To what extent shall the original qualities remain intact?
(Groove, stereo imaging, eq)
Audio Sampling: Applications and Techniques
8. Techniques
Phrase Sampling
Play back a recorded sound source. Common functions of samplers:
Sample trigger: set where the sample will begin.
Fade in/out of start/end points
Filter: adjust the tone/timber of the sample. Make it brighter or duller
Transposition: change the pitch, keep the tempo; create pitch bends
Time stretch: change the tempo, keep the pitch
Pan: Left/Right/Center
Velocity: sample loudness
Reverse: play back the sound backwards
LFO: automate the filter, velocity, etc.
Polyphony
Audio Sampling: Applications and Techniques
10. Techniques
Sample Playback and Performance
Trigger plays sample from start to end, regardless of hold
Sample plays for as long as trigger is activated
Choke group: sample plays until choke or end point; whichever comes first (ohh
affected by chh)
Chop sample into smaller pieces and assign to midi notes
Multi-sample: samples mapped across midi note range to create realistic
replication of sound
Quantization
Audio Sampling: Applications and Techniques
11. Synthesis and Effect Generation
Synthesis
Sample-based/Rompler
Often to recreate realistic replication of actual instrument (piano)
Several recordings of instrument, such one for every five tone steps
Wavetable
Periodic reproduction of single-cycle waveforms
Wavetable includes more than fundamental frequencies
Granular
Grain: tiny snippet of sound
Graintable: sequence of grains
Effects
- Convolution Reverb
Recorded sample of an acoustic space or reverb unit (Impulse Response)
- Vocoder
Not exclusive to sampling
Audio Sampling: Applications and Techniques