Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
DEMO RECORDING SECRETSBand Business Crash CourseNovember 3, 2012Keith Hatschek
WHAT IS A DEMO RECORDING? A sound recording of your music/band that will help  you advance your career Typical Purposes:...
THE BIG PICTURE             Demo Planning & Production   Pre Production                    Pre Recording                  ...
DEMO RECORDING GAME PLAN   Pre production     Determine purpose/audience     Establish timeline     Consider recording...
DEMO RECORDING GAME PLAN - 2   Recording     Set a schedule, include travel, meals, some contingency time      (oops, th...
DEMO RECORDING GAME PLAN - 3 Mixing – is the mix room accurate? How do you  know? What if it‟s not? Always ask for a rou...
9-1-1 CALL THE MIX DOCTOR IF . . .   Typical problems with home or project studio mixes     Too much bass in room = not ...
SAMPLE DEMO TIMELINE    January 1    Determine purpose/audience    Choose material, start rehearsing and pre recording ...
SAMPLE DEMO BUDGET   The Project      4 piece rock band, self contained vocals      3 song demo – club and casual booki...
DEMO RECORDING/PLANNING EXERCISE   A) What are some of the problems/issues that may    arise to prevent you from making a...
Upcoming SlideShare
Loading in …5
×

BBCC Demo Tips slides

299 views

Published on

The talking points from the Demo Secrets session at the Band Business Crash Course at the Plea for Peace Center, Nov. 3, 2012. Presented by the Pacific Music Management Club, faculty and alumni.

Published in: Entertainment & Humor
  • Be the first to comment

  • Be the first to like this

BBCC Demo Tips slides

  1. 1. DEMO RECORDING SECRETSBand Business Crash CourseNovember 3, 2012Keith Hatschek
  2. 2. WHAT IS A DEMO RECORDING? A sound recording of your music/band that will help you advance your career Typical Purposes:  Club or venue booker for possible public gig  Casual (private) gigs (weddings, frat parties, etc.)  Music publisher for songwriting contract  Record label for possible deal  Established artist/producer that might cover the song  Artist manager, booker, attorney, producer, etc. Each listener will be looking for something different in your demo! Discuss w/class.
  3. 3. THE BIG PICTURE Demo Planning & Production Pre Production Pre Recording In the Studio Basic Tracks Overdubs Mixing Testing the Mix Approvals Distribution
  4. 4. DEMO RECORDING GAME PLAN Pre production  Determine purpose/audience  Establish timeline  Consider recording options (yourself, local studio, pro studio) – set budget once you know where to record  Choose songs (why less is MORE!) – tell engineer what you want final product to sound like – w/examples Pre-Recording  Make your own rehearsal recordings of the demo material, work out all bugs at home, know material backward and forward, all solos, riffs, set tempi, etc.  Practice with and without vocals  Click track – pros and cons
  5. 5. DEMO RECORDING GAME PLAN - 2 Recording  Set a schedule, include travel, meals, some contingency time (oops, the drum head broke!) – is set up time “free?”  Stick to your plan – don‟t try to explore new territory in the studio – time is $$$  Make sure all equipment in tip top shape, bring spares Basic Tracking – get the groove/timing just right  Empower engineer to give you feedback, wrong notes, out of tune, missed entries, etc.  Make sure you can hear all the other players in your „phones Overdubs – adding vocals, backgrounds, solos, percussion – don‟t get anal retentive
  6. 6. DEMO RECORDING GAME PLAN - 3 Mixing – is the mix room accurate? How do you know? What if it‟s not? Always ask for a rough mix to listen to at home and try to come back and mix another day – fresh ears = better product Remember the example you aimed for? Use it to compare to your mix in progress CD vs. MP3! Should you consider going to a more professional studio to mix? (what is purpose of demo?) Testing your mix – listen everywhere (car, iPod, massive stereo, etc.) – test at very lowest, medium and high sound levels – mix should sound OK on all systems and volumes
  7. 7. 9-1-1 CALL THE MIX DOCTOR IF . . . Typical problems with home or project studio mixes  Too much bass in room = not enough bass in mix  Mix room too dead = overcompensation on high frequencies, cymbals, vocals, guitars often sound brittle  Too wide a dynamic range = some parts of demo are really quiet; others are rippin‟ loud!  Muddy, indistinct overall sound = everyone in the band said “Turn me up!” or mixer didn‟t build mix around most important element of the song Mastering – what is it, when to pay for it – why?
  8. 8. SAMPLE DEMO TIMELINE  January 1  Determine purpose/audience  Choose material, start rehearsing and pre recording  February 1  Shop for studio – determine amount of time needed  Meet with engineer – define expectations  February 15-16  Basic tracking/Overdubs/Rough mix  February 20  Final mix day  March 1  Package and distribute demos
  9. 9. SAMPLE DEMO BUDGET The Project  4 piece rock band, self contained vocals  3 song demo – club and casual bookings – 2 covers, 1 original tune The “formula” for how much studio time (demo, not album quality)  Number of tracks needed (divided by) 4 = Number of tracking/overdub hours per song  Number of tracks needed (divided by) 8 = Number of mixing hours per song  Example  16 tracks / 4 = 4 recording/OD hours per song  16 tracks / 8 = 2 mixing hours per song  6 hours each X 3 songs = 18 hours x $50/hr = $900 budget
  10. 10. DEMO RECORDING/PLANNING EXERCISE A) What are some of the problems/issues that may arise to prevent you from making an effective demo B) Create a timeline that lists the key steps for your band to successfully complete a demo recording C) Using the formula that was presented, estimate how many hours of studio time you will need

×