This document discusses the relationship between brands and customer experience (CX). It argues that a brand is the unifying thought that guides an organization's actions and that CX is influenced by every touchpoint a customer has with a company, including products, services, communications and interactions. It cautions that companies risk becoming complacent, irrelevant or disrupted if they do not treat their brand and CX as interconnected and evolving. The document advocates developing a brand across three pillars: desirability, viability and feasibility to provide the best customer experience.
6. Said another way… select a car
6
Model A Model B Model C Model D
Price ($A) 90,700 100,950 95,500 69,950
Engine
2793cc 24-Valve 2997cc 24-Valve 2967cc 24-Valve 2959cc 24-Valve
Six-cylinder Six-cylinder Six-cylinder Six-cylinder
Variable valve timing Variable valve timing variable valve timing variable inlet manifolding
and inlet manifolding
Transmission
Five-speed manual Five-speed auto Five-speed manual Six-speed manual
Rear-wheel drive Rear-wheel drive Rear-wheel drive Front-wheel drive
Max speed 220kph 238kph 245kph 225kph
0-60 7.3 secs 8.0 secs 6.8 secs 7.6 secs
7. Is this easier?
7
Model A Model B Model C Model D
Price ($A) 90,700 100,950 95,500 69,950
Engine
2793cc 24-Valve 2997cc 24-Valve 2967cc 24-Valve 2959cc 24-Valve
Six-cylinder Six-cylinder Six-cylinder Six-cylinder
Variable valve timing Variable valve timing variable valve timing variable inlet manifolding
and inlet manifolding
Transmission
Five-speed manual Five-speed auto Five-speed manual Six-speed manual
Rear-wheel drive Rear-wheel drive Rear-wheel drive Front-wheel drive
Max speed 220kph 238kph 245kph 225kph
0-60 7.3 secs 8.0 secs 6.8 secs 7.6 secs
8. Ultimately your brand is
• The single, unifying thought that guides what
you do and how you do it
9.
10. Employees
Community
New product
development
Offices, reception
areas and meeting
rooms
Public relations
Promotions
Publications and
literature
Word of mouth
Advertising
It really is everything!
Sponsorship
Products
Business
customers
Digital media
Business partners
Online
Products &
Services
Communications
Place People
Community Suppliers
Seminars,
conferences and
events
Retail
customers
Call centre
Services
Merchandising
New service
development
Customer
experience
Retail
environments
Production
facilities
20. Lessons from Fairfax
• A false belief in the power of the masthead
• Failed to see the real competition
• Lost touch with how consumers were consuming
• A business that failed to stay relevant